| ... | ... | @@ -1,12 +1,13 @@ |
| 1 | 1 | const std = @import("std.zig"); |
| 2 | 2 | const builtin = @import("builtin"); |
| 3 | const os = std.os; |
| 3 | 4 | const testing = std.testing; |
| 5 | const SpinLock = std.SpinLock; |
| 4 | 6 | const ResetEvent = std.ResetEvent; |
| 5 | 7 | |
| 6 | 8 | /// Lock may be held only once. If the same thread |
| 7 | 9 | /// tries to acquire the same mutex twice, it deadlocks. |
| 8 | | /// This type supports static initialization and is based off of Webkit's WTF Lock (via rust parking_lot) |
| 9 | | /// https://github.com/Amanieu/parking_lot/blob/master/core/src/word_lock.rs |
| 10 | /// This type supports static initialization and is at most `@sizeOf(usize)` in size. |
| 10 | 11 | /// When an application is built in single threaded release mode, all the functions are |
| 11 | 12 | /// no-ops. In single threaded debug mode, there is deadlock detection. |
| 12 | 13 | pub const Mutex = if (builtin.single_threaded) |
| ... | ... | @@ -24,35 +25,114 @@ pub const Mutex = if (builtin.single_threaded) |
| 24 | 25 | } |
| 25 | 26 | } |
| 26 | 27 | }; |
| 28 | |
| 27 | 29 | pub fn init() Mutex { |
| 28 | 30 | return Mutex{ .lock = lock_init }; |
| 29 | 31 | } |
| 30 | | pub fn deinit(self: *Mutex) void {} |
| 31 | 32 | |
| 32 | | pub fn acquire(self: *Mutex) Held { |
| 33 | | if (std.debug.runtime_safety and self.lock) { |
| 34 | | @panic("deadlock detected"); |
| 33 | pub fn deinit(self: *Mutex) void { |
| 34 | self.* = undefined; |
| 35 | } |
| 36 | |
| 37 | pub fn tryAcquire(self: *Mutex) ?Held { |
| 38 | if (std.debug.runtime_safety) { |
| 39 | if (self.lock) return null; |
| 40 | self.lock = true; |
| 35 | 41 | } |
| 36 | 42 | return Held{ .mutex = self }; |
| 37 | 43 | } |
| 44 | |
| 45 | pub fn acquire(self: *Mutex) Held { |
| 46 | return self.tryAcquire() orelse @panic("deadlock detected"); |
| 47 | } |
| 38 | 48 | } |
| 39 | | else |
| 49 | else if (builtin.os == .windows) |
| 50 | // https://locklessinc.com/articles/keyed_events/ |
| 51 | extern union { |
| 52 | locked: u8, |
| 53 | waiters: u32, |
| 54 | |
| 55 | const WAKE = 1 << 8; |
| 56 | const WAIT = 1 << 9; |
| 57 | |
| 58 | pub fn init() Mutex { |
| 59 | return Mutex{ .waiters = 0 }; |
| 60 | } |
| 61 | |
| 62 | pub fn deinit(self: *Mutex) void { |
| 63 | self.* = undefined; |
| 64 | } |
| 65 | |
| 66 | pub fn tryAcquire(self: *Mutex) ?Held { |
| 67 | if (@atomicRmw(u8, &self.locked, .Xchg, 1, .Acquire) != 0) |
| 68 | return null; |
| 69 | return Held{ .mutex = self }; |
| 70 | } |
| 71 | |
| 72 | pub fn acquire(self: *Mutex) Held { |
| 73 | return self.tryAcquire() orelse self.acquireSlow(); |
| 74 | } |
| 75 | |
| 76 | fn acquireSlow(self: *Mutex) Held { |
| 77 | @setCold(true); |
| 78 | while (true) : (SpinLock.yield(1)) { |
| 79 | const waiters = @atomicLoad(u32, &self.waiters, .Monotonic); |
| 80 | |
| 81 | // try and take lock if unlocked |
| 82 | if ((waiters & 1) == 0) { |
| 83 | if (@atomicRmw(u8, &self.locked, .Xchg, 1, .Acquire) == 0) |
| 84 | return Held{ .mutex = self }; |
| 85 | |
| 86 | // otherwise, try and update the waiting count. |
| 87 | // then unset the WAKE bit so that another unlocker can wake up a thread. |
| 88 | } else if (@cmpxchgWeak(u32, &self.waiters, waiters, (waiters + WAIT) | 1, .Monotonic, .Monotonic) == null) { |
| 89 | ResetEvent.OsEvent.Futex.wait(@ptrCast(*i32, &self.waiters), undefined, null) catch unreachable; |
| 90 | _ = @atomicRmw(u32, &self.waiters, .Sub, WAKE, .Monotonic); |
| 91 | } |
| 92 | } |
| 93 | } |
| 94 | |
| 95 | pub const Held = struct { |
| 96 | mutex: *Mutex, |
| 97 | |
| 98 | pub fn release(self: Held) void { |
| 99 | // unlock without a rmw/cmpxchg instruction |
| 100 | @atomicStore(u8, @ptrCast(*u8, &self.mutex.locked), 0, .Release); |
| 101 | |
| 102 | while (true) : (SpinLock.yield(1)) { |
| 103 | const waiters = @atomicLoad(u32, &self.mutex.waiters, .Monotonic); |
| 104 | |
| 105 | // no one is waiting |
| 106 | if (waiters < WAIT) return; |
| 107 | // someone grabbed the lock and will do the wake instead |
| 108 | if (waiters & 1 != 0) return; |
| 109 | // someone else is currently waking up |
| 110 | if (waiters & WAKE != 0) return; |
| 111 | |
| 112 | // try to decrease the waiter count & set the WAKE bit meaning a thread is waking up |
| 113 | if (@cmpxchgWeak(u32, &self.mutex.waiters, waiters, waiters - WAIT + WAKE, .Release, .Monotonic) == null) |
| 114 | return ResetEvent.OsEvent.Futex.wake(@ptrCast(*i32, &self.mutex.waiters)); |
| 115 | } |
| 116 | } |
| 117 | }; |
| 118 | } |
| 119 | else if (builtin.link_libc or builtin.os == .linux) |
| 120 | // stack-based version of https://github.com/Amanieu/parking_lot/blob/master/core/src/word_lock.rs |
| 40 | 121 | struct { |
| 41 | 122 | state: usize, |
| 42 | 123 | |
| 124 | /// number of times to spin trying to acquire the lock. |
| 125 | /// https://webkit.org/blog/6161/locking-in-webkit/ |
| 126 | const SPIN_COUNT = 40; |
| 127 | |
| 43 | 128 | const MUTEX_LOCK: usize = 1 << 0; |
| 44 | 129 | const QUEUE_LOCK: usize = 1 << 1; |
| 45 | 130 | const QUEUE_MASK: usize = ~(MUTEX_LOCK | QUEUE_LOCK); |
| 46 | | const QueueNode = std.atomic.Stack(ResetEvent).Node; |
| 47 | 131 | |
| 48 | | /// number of iterations to spin yielding the cpu |
| 49 | | const SPIN_CPU = 4; |
| 50 | | |
| 51 | | /// number of iterations to spin in the cpu yield loop |
| 52 | | const SPIN_CPU_COUNT = 30; |
| 53 | | |
| 54 | | /// number of iterations to spin yielding the thread |
| 55 | | const SPIN_THREAD = 1; |
| 132 | const Node = struct { |
| 133 | next: ?*Node, |
| 134 | event: ResetEvent, |
| 135 | }; |
| 56 | 136 | |
| 57 | 137 | pub fn init() Mutex { |
| 58 | 138 | return Mutex{ .state = 0 }; |
| ... | ... | @@ -62,98 +142,116 @@ else |
| 62 | 142 | self.* = undefined; |
| 63 | 143 | } |
| 64 | 144 | |
| 65 | | pub const Held = struct { |
| 66 | | mutex: *Mutex, |
| 145 | fn yield() void { |
| 146 | os.sched_yield() catch SpinLock.yield(30); |
| 147 | } |
| 67 | 148 | |
| 68 | | pub fn release(self: Held) void { |
| 69 | | // since MUTEX_LOCK is the first bit, we can use (.Sub) instead of (.And, ~MUTEX_LOCK). |
| 70 | | // this is because .Sub may be implemented more efficiently than the latter |
| 71 | | // (e.g. `lock xadd` vs `cmpxchg` loop on x86) |
| 72 | | const state = @atomicRmw(usize, &self.mutex.state, .Sub, MUTEX_LOCK, .Release); |
| 73 | | if ((state & QUEUE_MASK) != 0 and (state & QUEUE_LOCK) == 0) { |
| 74 | | self.mutex.releaseSlow(state); |
| 75 | | } |
| 76 | | } |
| 77 | | }; |
| 149 | pub fn tryAcquire(self: *Mutex) ?Held { |
| 150 | if (@cmpxchgWeak(usize, &self.state, 0, MUTEX_LOCK, .Acquire, .Monotonic) != null) |
| 151 | return null; |
| 152 | return Held{ .mutex = self }; |
| 153 | } |
| 78 | 154 | |
| 79 | 155 | pub fn acquire(self: *Mutex) Held { |
| 80 | | // fast path close to SpinLock fast path |
| 81 | | if (@cmpxchgWeak(usize, &self.state, 0, MUTEX_LOCK, .Acquire, .Monotonic)) |current_state| { |
| 82 | | self.acquireSlow(current_state); |
| 83 | | } |
| 84 | | return Held{ .mutex = self }; |
| 156 | return self.tryAcquire() orelse { |
| 157 | self.acquireSlow(); |
| 158 | return Held{ .mutex = self }; |
| 159 | }; |
| 85 | 160 | } |
| 86 | 161 | |
| 87 | | fn acquireSlow(self: *Mutex, current_state: usize) void { |
| 88 | | var spin: usize = 0; |
| 89 | | var state = current_state; |
| 162 | fn acquireSlow(self: *Mutex) void { |
| 163 | // inlining the fast path and hiding *Slow() |
| 164 | // calls behind a @setCold(true) appears to |
| 165 | // improve performance in release builds. |
| 166 | @setCold(true); |
| 90 | 167 | while (true) { |
| 91 | 168 | |
| 92 | | // try and acquire the lock if unlocked |
| 93 | | if ((state & MUTEX_LOCK) == 0) { |
| 94 | | state = @cmpxchgWeak(usize, &self.state, state, state | MUTEX_LOCK, .Acquire, .Monotonic) orelse return; |
| 95 | | continue; |
| 169 | // try and spin for a bit to acquire the mutex if theres currently no queue |
| 170 | var spin_count: u32 = SPIN_COUNT; |
| 171 | var state = @atomicLoad(usize, &self.state, .Monotonic); |
| 172 | while (spin_count != 0) : (spin_count -= 1) { |
| 173 | if (state & MUTEX_LOCK == 0) { |
| 174 | _ = @cmpxchgWeak(usize, &self.state, state, state | MUTEX_LOCK, .Acquire, .Monotonic) orelse return; |
| 175 | } else if (state & QUEUE_MASK == 0) { |
| 176 | break; |
| 177 | } |
| 178 | yield(); |
| 179 | state = @atomicLoad(usize, &self.state, .Monotonic); |
| 96 | 180 | } |
| 97 | 181 | |
| 98 | | // spin only if the waiting queue isn't empty and when it hasn't spun too much already |
| 99 | | if ((state & QUEUE_MASK) == 0 and spin < SPIN_CPU + SPIN_THREAD) { |
| 100 | | if (spin < SPIN_CPU) { |
| 101 | | std.SpinLock.yield(SPIN_CPU_COUNT); |
| 182 | // create the ResetEvent node on the stack |
| 183 | // (faster than threadlocal on platforms like OSX) |
| 184 | var node: Node = undefined; |
| 185 | node.event = ResetEvent.init(); |
| 186 | defer node.event.deinit(); |
| 187 | |
| 188 | // we've spun too long, try and add our node to the LIFO queue. |
| 189 | // if the mutex becomes available in the process, try and grab it instead. |
| 190 | while (true) { |
| 191 | if (state & MUTEX_LOCK == 0) { |
| 192 | _ = @cmpxchgWeak(usize, &self.state, state, state | MUTEX_LOCK, .Acquire, .Monotonic) orelse return; |
| 102 | 193 | } else { |
| 103 | | std.os.sched_yield() catch std.time.sleep(0); |
| 194 | node.next = @intToPtr(?*Node, state & QUEUE_MASK); |
| 195 | const new_state = @ptrToInt(&node) | (state & ~QUEUE_MASK); |
| 196 | _ = @cmpxchgWeak(usize, &self.state, state, new_state, .Release, .Monotonic) orelse { |
| 197 | node.event.wait(); |
| 198 | break; |
| 199 | }; |
| 104 | 200 | } |
| 201 | yield(); |
| 105 | 202 | state = @atomicLoad(usize, &self.state, .Monotonic); |
| 106 | | continue; |
| 107 | 203 | } |
| 108 | | |
| 109 | | // thread should block, try and add this event to the waiting queue |
| 110 | | var node = QueueNode{ |
| 111 | | .next = @intToPtr(?*QueueNode, state & QUEUE_MASK), |
| 112 | | .data = ResetEvent.init(), |
| 113 | | }; |
| 114 | | defer node.data.deinit(); |
| 115 | | const new_state = @ptrToInt(&node) | (state & ~QUEUE_MASK); |
| 116 | | state = @cmpxchgWeak(usize, &self.state, state, new_state, .Release, .Monotonic) orelse { |
| 117 | | // node is in the queue, wait until a `held.release()` wakes us up. |
| 118 | | _ = node.data.wait(null) catch unreachable; |
| 119 | | spin = 0; |
| 120 | | state = @atomicLoad(usize, &self.state, .Monotonic); |
| 121 | | continue; |
| 122 | | }; |
| 123 | 204 | } |
| 124 | 205 | } |
| 125 | 206 | |
| 126 | | fn releaseSlow(self: *Mutex, current_state: usize) void { |
| 127 | | // grab the QUEUE_LOCK in order to signal a waiting queue node's event. |
| 128 | | var state = current_state; |
| 129 | | while (true) { |
| 130 | | if ((state & QUEUE_LOCK) != 0 or (state & QUEUE_MASK) == 0) |
| 207 | pub const Held = struct { |
| 208 | mutex: *Mutex, |
| 209 | |
| 210 | pub fn release(self: Held) void { |
| 211 | // first, remove the lock bit so another possibly parallel acquire() can succeed. |
| 212 | // use .Sub since it can be usually compiled down more efficiency |
| 213 | // (`lock sub` on x86) vs .And ~MUTEX_LOCK (`lock cmpxchg` loop on x86) |
| 214 | const state = @atomicRmw(usize, &self.mutex.state, .Sub, MUTEX_LOCK, .Release); |
| 215 | |
| 216 | // if the LIFO queue isnt locked and it has a node, try and wake up the node. |
| 217 | if ((state & QUEUE_LOCK) == 0 and (state & QUEUE_MASK) != 0) |
| 218 | self.mutex.releaseSlow(); |
| 219 | } |
| 220 | }; |
| 221 | |
| 222 | fn releaseSlow(self: *Mutex) void { |
| 223 | @setCold(true); |
| 224 | |
| 225 | // try and lock the LFIO queue to pop a node off, |
| 226 | // stopping altogether if its already locked or the queue is empty |
| 227 | var state = @atomicLoad(usize, &self.state, .Monotonic); |
| 228 | while (true) : (std.SpinLock.yield(1)) { |
| 229 | if (state & QUEUE_LOCK != 0 or state & QUEUE_MASK == 0) |
| 131 | 230 | return; |
| 132 | 231 | state = @cmpxchgWeak(usize, &self.state, state, state | QUEUE_LOCK, .Acquire, .Monotonic) orelse break; |
| 133 | 232 | } |
| 134 | 233 | |
| 135 | | while (true) { |
| 136 | | // barrier needed to observe incoming state changes |
| 137 | | defer @fence(.Acquire); |
| 138 | | |
| 139 | | // the mutex is currently locked. try to unset the QUEUE_LOCK and let the locker wake up the next node. |
| 140 | | // avoids waking up multiple sleeping threads which try to acquire the lock again which increases contention. |
| 234 | // acquired the QUEUE_LOCK, try and pop a node to wake it. |
| 235 | // if the mutex is locked, then unset QUEUE_LOCK and let |
| 236 | // the thread who holds the mutex do the wake-up on unlock() |
| 237 | while (true) : (std.SpinLock.yield(1)) { |
| 141 | 238 | if ((state & MUTEX_LOCK) != 0) { |
| 142 | | state = @cmpxchgWeak(usize, &self.state, state, state & ~QUEUE_LOCK, .Release, .Monotonic) orelse return; |
| 143 | | continue; |
| 239 | state = @cmpxchgWeak(usize, &self.state, state, state & ~QUEUE_LOCK, .Release, .Acquire) orelse return; |
| 240 | } else { |
| 241 | const node = @intToPtr(*Node, state & QUEUE_MASK); |
| 242 | const new_state = @ptrToInt(node.next); |
| 243 | state = @cmpxchgWeak(usize, &self.state, state, new_state, .Release, .Acquire) orelse { |
| 244 | node.event.set(); |
| 245 | return; |
| 246 | }; |
| 144 | 247 | } |
| 145 | | |
| 146 | | // try to pop the top node on the waiting queue stack to wake it up |
| 147 | | // while at the same time unsetting the QUEUE_LOCK. |
| 148 | | const node = @intToPtr(*QueueNode, state & QUEUE_MASK); |
| 149 | | const new_state = @ptrToInt(node.next) | (state & MUTEX_LOCK); |
| 150 | | state = @cmpxchgWeak(usize, &self.state, state, new_state, .Release, .Monotonic) orelse { |
| 151 | | _ = node.data.set(false); |
| 152 | | return; |
| 153 | | }; |
| 154 | 248 | } |
| 155 | 249 | } |
| 156 | | }; |
| 250 | } |
| 251 | |
| 252 | // for platforms without a known OS blocking |
| 253 | // primitive, default to SpinLock for correctness |
| 254 | else SpinLock; |
| 157 | 255 | |
| 158 | 256 | const TestContext = struct { |
| 159 | 257 | mutex: *Mutex, |