| ... | @@ -56,6 +56,44 @@ clarity. | ... | @@ -56,6 +56,44 @@ clarity. |
| 56 | * Reddit: [/r/zig](https://www.reddit.com/r/zig) | 56 | * Reddit: [/r/zig](https://www.reddit.com/r/zig) |
| 57 | * Email list: [ziglang@googlegroups.com](https://groups.google.com/forum/#!forum/ziglang) | 57 | * Email list: [ziglang@googlegroups.com](https://groups.google.com/forum/#!forum/ziglang) |
| 58 | | 58 | |
| | 59 | ### Wanted: Windows Developers |
| | 60 | |
| | 61 | Help get the tests passing on Windows, flesh out the standard library for |
| | 62 | Windows, streamline Zig installation and distribution for Windows. Work with |
| | 63 | LLVM and LLD teams to improve PDB/CodeView/MSVC debugging. Implement stack traces |
| | 64 | for Windows in the MinGW environment and the MSVC environment. |
| | 65 | |
| | 66 | ### Wanted: MacOS and iOS Developers |
| | 67 | |
| | 68 | Flesh out the standard library for MacOS. Improve the MACH-O linker. Implement |
| | 69 | stack traces for MacOS. Streamline the process of using Zig to build for |
| | 70 | iOS. |
| | 71 | |
| | 72 | ### Wanted: Android Developers |
| | 73 | |
| | 74 | Flesh out the standard library for Android. Streamline the process of using |
| | 75 | Zig to build for Android and for depending on Zig code on Android. |
| | 76 | |
| | 77 | ### Wanted: Web Developers |
| | 78 | |
| | 79 | Figure out what are the use cases for compiling Zig to WebAssembly. Create demo |
| | 80 | projects with it and streamline experience for users trying to output |
| | 81 | WebAssembly. Work on the documentation generator outputting useful searchable html |
| | 82 | documentation. Create Zig modules for common web tasks such as WebSockets and gzip. |
| | 83 | |
| | 84 | ### Wanted: Embedded Developers |
| | 85 | |
| | 86 | Flesh out the standard library for uncommon CPU architectures and OS targets. |
| | 87 | Drive issue discussion for cross compiling and using Zig in constrained |
| | 88 | or unusual environments. |
| | 89 | |
| | 90 | ### Wanted: Game Developers |
| | 91 | |
| | 92 | Create cross platform Zig modules to compete with SDL and GLFW. Create an |
| | 93 | OpenGL library that does not depend on libc. Drive the usability of Zig |
| | 94 | for video games. Create a general purpose allocator that does not depend on |
| | 95 | libc. Create demo games using Zig. |
| | 96 | |
| 59 | ## Building | 97 | ## Building |
| 60 | | 98 | |
| 61 | [](https://travis-ci.org/zig-lang/zig) | 99 | [](https://travis-ci.org/zig-lang/zig) |