authorgravatar for andrew@ziglang.orgAndrew Kelley <andrew@ziglang.org> 2017-09-21 15:39:25-04:00
committergravatar for andrew@ziglang.orgAndrew Kelley <andrew@ziglang.org> 2017-09-21 15:39:25-04:00
log10fa51a085d1312c313b7669ce87533bd7b4c406
treea42d09ec94d67f89421297f4450d34251cb1d1a2
parente7a01c24a32affb31cff8506e611401fc28261d5

README: adds for contributors we want


1 files changed, 38 insertions(+), 0 deletions(-)

README.md+38
...@@ -56,6 +56,44 @@ clarity....@@ -56,6 +56,44 @@ clarity.
56 * Reddit: [/r/zig](https://www.reddit.com/r/zig)56 * Reddit: [/r/zig](https://www.reddit.com/r/zig)
57 * Email list: [ziglang@googlegroups.com](https://groups.google.com/forum/#!forum/ziglang)57 * Email list: [ziglang@googlegroups.com](https://groups.google.com/forum/#!forum/ziglang)
5858
59### Wanted: Windows Developers
60
61Help get the tests passing on Windows, flesh out the standard library for
62Windows, streamline Zig installation and distribution for Windows. Work with
63LLVM and LLD teams to improve PDB/CodeView/MSVC debugging. Implement stack traces
64for Windows in the MinGW environment and the MSVC environment.
65
66### Wanted: MacOS and iOS Developers
67
68Flesh out the standard library for MacOS. Improve the MACH-O linker. Implement
69stack traces for MacOS. Streamline the process of using Zig to build for
70iOS.
71
72### Wanted: Android Developers
73
74Flesh out the standard library for Android. Streamline the process of using
75Zig to build for Android and for depending on Zig code on Android.
76
77### Wanted: Web Developers
78
79Figure out what are the use cases for compiling Zig to WebAssembly. Create demo
80projects with it and streamline experience for users trying to output
81WebAssembly. Work on the documentation generator outputting useful searchable html
82documentation. Create Zig modules for common web tasks such as WebSockets and gzip.
83
84### Wanted: Embedded Developers
85
86Flesh out the standard library for uncommon CPU architectures and OS targets.
87Drive issue discussion for cross compiling and using Zig in constrained
88or unusual environments.
89
90### Wanted: Game Developers
91
92Create cross platform Zig modules to compete with SDL and GLFW. Create an
93OpenGL library that does not depend on libc. Drive the usability of Zig
94for video games. Create a general purpose allocator that does not depend on
95libc. Create demo games using Zig.
96
59## Building97## Building
6098
61[![Build Status](https://travis-ci.org/zig-lang/zig.svg?branch=master)](https://travis-ci.org/zig-lang/zig)99[![Build Status](https://travis-ci.org/zig-lang/zig.svg?branch=master)](https://travis-ci.org/zig-lang/zig)