| ... | @@ -74,44 +74,6 @@ that counts as "freestanding" for the purposes of this table. | ... | @@ -74,44 +74,6 @@ that counts as "freestanding" for the purposes of this table. |
| 74 | * Reddit: [/r/zig](https://www.reddit.com/r/zig) | 74 | * Reddit: [/r/zig](https://www.reddit.com/r/zig) |
| 75 | * Email list: [ziglang@googlegroups.com](https://groups.google.com/forum/#!forum/ziglang) | 75 | * Email list: [ziglang@googlegroups.com](https://groups.google.com/forum/#!forum/ziglang) |
| 76 | | 76 | |
| 77 | ### Wanted: Windows Developers | | |
| 78 | | | |
| 79 | Flesh out the standard library for Windows, streamline Zig installation and | | |
| 80 | distribution for Windows. Work with LLVM and LLD teams to improve | | |
| 81 | PDB/CodeView/MSVC debugging. Implement stack traces for Windows in the MinGW | | |
| 82 | environment and the MSVC environment. | | |
| 83 | | | |
| 84 | ### Wanted: MacOS and iOS Developers | | |
| 85 | | | |
| 86 | Flesh out the standard library for MacOS. Improve the MACH-O linker. Implement | | |
| 87 | stack traces for MacOS. Streamline the process of using Zig to build for | | |
| 88 | iOS. | | |
| 89 | | | |
| 90 | ### Wanted: Android Developers | | |
| 91 | | | |
| 92 | Flesh out the standard library for Android. Streamline the process of using | | |
| 93 | Zig to build for Android and for depending on Zig code on Android. | | |
| 94 | | | |
| 95 | ### Wanted: Web Developers | | |
| 96 | | | |
| 97 | Figure out what are the use cases for compiling Zig to WebAssembly. Create demo | | |
| 98 | projects with it and streamline experience for users trying to output | | |
| 99 | WebAssembly. Work on the documentation generator outputting useful searchable html | | |
| 100 | documentation. Create Zig modules for common web tasks such as WebSockets and gzip. | | |
| 101 | | | |
| 102 | ### Wanted: Embedded Developers | | |
| 103 | | | |
| 104 | Flesh out the standard library for uncommon CPU architectures and OS targets. | | |
| 105 | Drive issue discussion for cross compiling and using Zig in constrained | | |
| 106 | or unusual environments. | | |
| 107 | | | |
| 108 | ### Wanted: Game Developers | | |
| 109 | | | |
| 110 | Create cross platform Zig modules to compete with SDL and GLFW. Create an | | |
| 111 | OpenGL library that does not depend on libc. Drive the usability of Zig | | |
| 112 | for video games. Create a general purpose allocator that does not depend on | | |
| 113 | libc. Create demo games using Zig. | | |
| 114 | | | |
| 115 | ## Building | 77 | ## Building |
| 116 | | 78 | |
| 117 | [](https://travis-ci.org/ziglang/zig) | 79 | [](https://travis-ci.org/ziglang/zig) |