| ... | ... | @@ -38,7 +38,7 @@ pub const State = struct { |
| 38 | 38 | return mem.sliceAsBytes(self.data[0..]); |
| 39 | 39 | } |
| 40 | 40 | |
| 41 | | fn _permute_unrolled(self: *Self) void { |
| 41 | fn permute_unrolled(self: *Self) void { |
| 42 | 42 | const state = &self.data; |
| 43 | 43 | comptime var round = @as(u32, 24); |
| 44 | 44 | inline while (round > 0) : (round -= 1) { |
| ... | ... | @@ -66,7 +66,7 @@ pub const State = struct { |
| 66 | 66 | } |
| 67 | 67 | } |
| 68 | 68 | |
| 69 | | fn _permute_small(self: *Self) void { |
| 69 | fn permute_small(self: *Self) void { |
| 70 | 70 | const state = &self.data; |
| 71 | 71 | var round = @as(u32, 24); |
| 72 | 72 | while (round > 0) : (round -= 1) { |
| ... | ... | @@ -94,13 +94,7 @@ pub const State = struct { |
| 94 | 94 | } |
| 95 | 95 | } |
| 96 | 96 | |
| 97 | | pub fn permute(self: *Self) void { |
| 98 | | if (std.builtin.mode == .ReleaseSmall) { |
| 99 | | self._permute_small(); |
| 100 | | } else { |
| 101 | | self._permute_unrolled(); |
| 102 | | } |
| 103 | | } |
| 97 | pub const permute = if (std.builtin.mode == .ReleaseSmall) permute_small else permute_unrolled; |
| 104 | 98 | |
| 105 | 99 | pub fn squeeze(self: *Self, out: []u8) void { |
| 106 | 100 | var i = @as(usize, 0); |