| ... | @@ -511,9 +511,9 @@ inline fn initEventLoopAndCallWinMain() std.os.windows.INT { | ... | @@ -511,9 +511,9 @@ inline fn initEventLoopAndCallWinMain() std.os.windows.INT { |
| 511 | }; | 511 | }; |
| 512 | defer loop.deinit(); | 512 | defer loop.deinit(); |
| 513 | | 513 | |
| 514 | var result: u8 = undefined; | 514 | var result: std.os.windows.INT = undefined; |
| 515 | var frame: @Frame(callMainAsync) = undefined; | 515 | var frame: @Frame(callWinMainAsync) = undefined; |
| 516 | _ = @asyncCall(&frame, &result, callMainAsync, .{loop}); | 516 | _ = @asyncCall(&frame, &result, callWinMainAsync, .{loop}); |
| 517 | loop.run(); | 517 | loop.run(); |
| 518 | return result; | 518 | return result; |
| 519 | } | 519 | } |
| ... | @@ -532,6 +532,14 @@ fn callMainAsync(loop: *std.event.Loop) callconv(.Async) u8 { | ... | @@ -532,6 +532,14 @@ fn callMainAsync(loop: *std.event.Loop) callconv(.Async) u8 { |
| 532 | return callMain(); | 532 | return callMain(); |
| 533 | } | 533 | } |
| 534 | | 534 | |
| | 535 | fn callWinMainAsync(loop: *std.event.Loop) callconv(.Async) std.os.windows.INT { |
| | 536 | // This prevents the event loop from terminating at least until main() has returned. |
| | 537 | // TODO This shouldn't be needed here; it should be in the event loop code. |
| | 538 | loop.beginOneEvent(); |
| | 539 | defer loop.finishOneEvent(); |
| | 540 | return call_wWinMain(); |
| | 541 | } |
| | 542 | |
| 535 | // This is not marked inline because it is called with @asyncCall when | 543 | // This is not marked inline because it is called with @asyncCall when |
| 536 | // there is an event loop. | 544 | // there is an event loop. |
| 537 | pub fn callMain() u8 { | 545 | pub fn callMain() u8 { |