| 1 | /*** Autogenerated by WIDL 11.6 from include/d3d10effect.idl - Do not edit ***/ |
| 2 | |
| 3 | #ifdef _WIN32 |
| 4 | #ifndef __REQUIRED_RPCNDR_H_VERSION__ |
| 5 | #define __REQUIRED_RPCNDR_H_VERSION__ 475 |
| 6 | #endif |
| 7 | #include <rpc.h> |
| 8 | #include <rpcndr.h> |
| 9 | #endif |
| 10 | |
| 11 | #ifndef COM_NO_WINDOWS_H |
| 12 | #include <windows.h> |
| 13 | #include <ole2.h> |
| 14 | #endif |
| 15 | |
| 16 | #ifndef __d3d10effect_h__ |
| 17 | #define __d3d10effect_h__ |
| 18 | |
| 19 | /* Forward declarations */ |
| 20 | |
| 21 | #ifndef __ID3D10EffectType_FWD_DEFINED__ |
| 22 | #define __ID3D10EffectType_FWD_DEFINED__ |
| 23 | typedef interface ID3D10EffectType ID3D10EffectType; |
| 24 | #ifdef __cplusplus |
| 25 | interface ID3D10EffectType; |
| 26 | #endif /* __cplusplus */ |
| 27 | #endif |
| 28 | |
| 29 | #ifndef __ID3D10EffectVariable_FWD_DEFINED__ |
| 30 | #define __ID3D10EffectVariable_FWD_DEFINED__ |
| 31 | typedef interface ID3D10EffectVariable ID3D10EffectVariable; |
| 32 | #ifdef __cplusplus |
| 33 | interface ID3D10EffectVariable; |
| 34 | #endif /* __cplusplus */ |
| 35 | #endif |
| 36 | |
| 37 | #ifndef __ID3D10EffectConstantBuffer_FWD_DEFINED__ |
| 38 | #define __ID3D10EffectConstantBuffer_FWD_DEFINED__ |
| 39 | typedef interface ID3D10EffectConstantBuffer ID3D10EffectConstantBuffer; |
| 40 | #ifdef __cplusplus |
| 41 | interface ID3D10EffectConstantBuffer; |
| 42 | #endif /* __cplusplus */ |
| 43 | #endif |
| 44 | |
| 45 | #ifndef __ID3D10EffectScalarVariable_FWD_DEFINED__ |
| 46 | #define __ID3D10EffectScalarVariable_FWD_DEFINED__ |
| 47 | typedef interface ID3D10EffectScalarVariable ID3D10EffectScalarVariable; |
| 48 | #ifdef __cplusplus |
| 49 | interface ID3D10EffectScalarVariable; |
| 50 | #endif /* __cplusplus */ |
| 51 | #endif |
| 52 | |
| 53 | #ifndef __ID3D10EffectVectorVariable_FWD_DEFINED__ |
| 54 | #define __ID3D10EffectVectorVariable_FWD_DEFINED__ |
| 55 | typedef interface ID3D10EffectVectorVariable ID3D10EffectVectorVariable; |
| 56 | #ifdef __cplusplus |
| 57 | interface ID3D10EffectVectorVariable; |
| 58 | #endif /* __cplusplus */ |
| 59 | #endif |
| 60 | |
| 61 | #ifndef __ID3D10EffectMatrixVariable_FWD_DEFINED__ |
| 62 | #define __ID3D10EffectMatrixVariable_FWD_DEFINED__ |
| 63 | typedef interface ID3D10EffectMatrixVariable ID3D10EffectMatrixVariable; |
| 64 | #ifdef __cplusplus |
| 65 | interface ID3D10EffectMatrixVariable; |
| 66 | #endif /* __cplusplus */ |
| 67 | #endif |
| 68 | |
| 69 | #ifndef __ID3D10EffectStringVariable_FWD_DEFINED__ |
| 70 | #define __ID3D10EffectStringVariable_FWD_DEFINED__ |
| 71 | typedef interface ID3D10EffectStringVariable ID3D10EffectStringVariable; |
| 72 | #ifdef __cplusplus |
| 73 | interface ID3D10EffectStringVariable; |
| 74 | #endif /* __cplusplus */ |
| 75 | #endif |
| 76 | |
| 77 | #ifndef __ID3D10EffectShaderResourceVariable_FWD_DEFINED__ |
| 78 | #define __ID3D10EffectShaderResourceVariable_FWD_DEFINED__ |
| 79 | typedef interface ID3D10EffectShaderResourceVariable ID3D10EffectShaderResourceVariable; |
| 80 | #ifdef __cplusplus |
| 81 | interface ID3D10EffectShaderResourceVariable; |
| 82 | #endif /* __cplusplus */ |
| 83 | #endif |
| 84 | |
| 85 | #ifndef __ID3D10EffectRenderTargetViewVariable_FWD_DEFINED__ |
| 86 | #define __ID3D10EffectRenderTargetViewVariable_FWD_DEFINED__ |
| 87 | typedef interface ID3D10EffectRenderTargetViewVariable ID3D10EffectRenderTargetViewVariable; |
| 88 | #ifdef __cplusplus |
| 89 | interface ID3D10EffectRenderTargetViewVariable; |
| 90 | #endif /* __cplusplus */ |
| 91 | #endif |
| 92 | |
| 93 | #ifndef __ID3D10EffectDepthStencilViewVariable_FWD_DEFINED__ |
| 94 | #define __ID3D10EffectDepthStencilViewVariable_FWD_DEFINED__ |
| 95 | typedef interface ID3D10EffectDepthStencilViewVariable ID3D10EffectDepthStencilViewVariable; |
| 96 | #ifdef __cplusplus |
| 97 | interface ID3D10EffectDepthStencilViewVariable; |
| 98 | #endif /* __cplusplus */ |
| 99 | #endif |
| 100 | |
| 101 | #ifndef __ID3D10EffectShaderVariable_FWD_DEFINED__ |
| 102 | #define __ID3D10EffectShaderVariable_FWD_DEFINED__ |
| 103 | typedef interface ID3D10EffectShaderVariable ID3D10EffectShaderVariable; |
| 104 | #ifdef __cplusplus |
| 105 | interface ID3D10EffectShaderVariable; |
| 106 | #endif /* __cplusplus */ |
| 107 | #endif |
| 108 | |
| 109 | #ifndef __ID3D10EffectBlendVariable_FWD_DEFINED__ |
| 110 | #define __ID3D10EffectBlendVariable_FWD_DEFINED__ |
| 111 | typedef interface ID3D10EffectBlendVariable ID3D10EffectBlendVariable; |
| 112 | #ifdef __cplusplus |
| 113 | interface ID3D10EffectBlendVariable; |
| 114 | #endif /* __cplusplus */ |
| 115 | #endif |
| 116 | |
| 117 | #ifndef __ID3D10EffectDepthStencilVariable_FWD_DEFINED__ |
| 118 | #define __ID3D10EffectDepthStencilVariable_FWD_DEFINED__ |
| 119 | typedef interface ID3D10EffectDepthStencilVariable ID3D10EffectDepthStencilVariable; |
| 120 | #ifdef __cplusplus |
| 121 | interface ID3D10EffectDepthStencilVariable; |
| 122 | #endif /* __cplusplus */ |
| 123 | #endif |
| 124 | |
| 125 | #ifndef __ID3D10EffectRasterizerVariable_FWD_DEFINED__ |
| 126 | #define __ID3D10EffectRasterizerVariable_FWD_DEFINED__ |
| 127 | typedef interface ID3D10EffectRasterizerVariable ID3D10EffectRasterizerVariable; |
| 128 | #ifdef __cplusplus |
| 129 | interface ID3D10EffectRasterizerVariable; |
| 130 | #endif /* __cplusplus */ |
| 131 | #endif |
| 132 | |
| 133 | #ifndef __ID3D10EffectSamplerVariable_FWD_DEFINED__ |
| 134 | #define __ID3D10EffectSamplerVariable_FWD_DEFINED__ |
| 135 | typedef interface ID3D10EffectSamplerVariable ID3D10EffectSamplerVariable; |
| 136 | #ifdef __cplusplus |
| 137 | interface ID3D10EffectSamplerVariable; |
| 138 | #endif /* __cplusplus */ |
| 139 | #endif |
| 140 | |
| 141 | #ifndef __ID3D10EffectTechnique_FWD_DEFINED__ |
| 142 | #define __ID3D10EffectTechnique_FWD_DEFINED__ |
| 143 | typedef interface ID3D10EffectTechnique ID3D10EffectTechnique; |
| 144 | #ifdef __cplusplus |
| 145 | interface ID3D10EffectTechnique; |
| 146 | #endif /* __cplusplus */ |
| 147 | #endif |
| 148 | |
| 149 | #ifndef __ID3D10Effect_FWD_DEFINED__ |
| 150 | #define __ID3D10Effect_FWD_DEFINED__ |
| 151 | typedef interface ID3D10Effect ID3D10Effect; |
| 152 | #ifdef __cplusplus |
| 153 | interface ID3D10Effect; |
| 154 | #endif /* __cplusplus */ |
| 155 | #endif |
| 156 | |
| 157 | #ifndef __ID3D10EffectPool_FWD_DEFINED__ |
| 158 | #define __ID3D10EffectPool_FWD_DEFINED__ |
| 159 | typedef interface ID3D10EffectPool ID3D10EffectPool; |
| 160 | #ifdef __cplusplus |
| 161 | interface ID3D10EffectPool; |
| 162 | #endif /* __cplusplus */ |
| 163 | #endif |
| 164 | |
| 165 | #ifndef __ID3D10EffectPass_FWD_DEFINED__ |
| 166 | #define __ID3D10EffectPass_FWD_DEFINED__ |
| 167 | typedef interface ID3D10EffectPass ID3D10EffectPass; |
| 168 | #ifdef __cplusplus |
| 169 | interface ID3D10EffectPass; |
| 170 | #endif /* __cplusplus */ |
| 171 | #endif |
| 172 | |
| 173 | #ifndef __ID3D10StateBlock_FWD_DEFINED__ |
| 174 | #define __ID3D10StateBlock_FWD_DEFINED__ |
| 175 | typedef interface ID3D10StateBlock ID3D10StateBlock; |
| 176 | #ifdef __cplusplus |
| 177 | interface ID3D10StateBlock; |
| 178 | #endif /* __cplusplus */ |
| 179 | #endif |
| 180 | |
| 181 | /* Headers for imported files */ |
| 182 | |
| 183 | #include <d3d10.h> |
| 184 | #include <d3d10shader.h> |
| 185 | |
| 186 | #ifdef __cplusplus |
| 187 | extern "C" { |
| 188 | #endif |
| 189 | |
| 190 | #ifndef __ID3D10EffectConstantBuffer_FWD_DEFINED__ |
| 191 | #define __ID3D10EffectConstantBuffer_FWD_DEFINED__ |
| 192 | typedef interface ID3D10EffectConstantBuffer ID3D10EffectConstantBuffer; |
| 193 | #ifdef __cplusplus |
| 194 | interface ID3D10EffectConstantBuffer; |
| 195 | #endif /* __cplusplus */ |
| 196 | #endif |
| 197 | |
| 198 | #ifndef __ID3D10EffectBlendVariable_FWD_DEFINED__ |
| 199 | #define __ID3D10EffectBlendVariable_FWD_DEFINED__ |
| 200 | typedef interface ID3D10EffectBlendVariable ID3D10EffectBlendVariable; |
| 201 | #ifdef __cplusplus |
| 202 | interface ID3D10EffectBlendVariable; |
| 203 | #endif /* __cplusplus */ |
| 204 | #endif |
| 205 | |
| 206 | #ifndef __ID3D10EffectDepthStencilVariable_FWD_DEFINED__ |
| 207 | #define __ID3D10EffectDepthStencilVariable_FWD_DEFINED__ |
| 208 | typedef interface ID3D10EffectDepthStencilVariable ID3D10EffectDepthStencilVariable; |
| 209 | #ifdef __cplusplus |
| 210 | interface ID3D10EffectDepthStencilVariable; |
| 211 | #endif /* __cplusplus */ |
| 212 | #endif |
| 213 | |
| 214 | #ifndef __ID3D10EffectDepthStencilViewVariable_FWD_DEFINED__ |
| 215 | #define __ID3D10EffectDepthStencilViewVariable_FWD_DEFINED__ |
| 216 | typedef interface ID3D10EffectDepthStencilViewVariable ID3D10EffectDepthStencilViewVariable; |
| 217 | #ifdef __cplusplus |
| 218 | interface ID3D10EffectDepthStencilViewVariable; |
| 219 | #endif /* __cplusplus */ |
| 220 | #endif |
| 221 | |
| 222 | #ifndef __ID3D10EffectMatrixVariable_FWD_DEFINED__ |
| 223 | #define __ID3D10EffectMatrixVariable_FWD_DEFINED__ |
| 224 | typedef interface ID3D10EffectMatrixVariable ID3D10EffectMatrixVariable; |
| 225 | #ifdef __cplusplus |
| 226 | interface ID3D10EffectMatrixVariable; |
| 227 | #endif /* __cplusplus */ |
| 228 | #endif |
| 229 | |
| 230 | #ifndef __ID3D10EffectPass_FWD_DEFINED__ |
| 231 | #define __ID3D10EffectPass_FWD_DEFINED__ |
| 232 | typedef interface ID3D10EffectPass ID3D10EffectPass; |
| 233 | #ifdef __cplusplus |
| 234 | interface ID3D10EffectPass; |
| 235 | #endif /* __cplusplus */ |
| 236 | #endif |
| 237 | |
| 238 | #ifndef __ID3D10EffectRasterizerVariable_FWD_DEFINED__ |
| 239 | #define __ID3D10EffectRasterizerVariable_FWD_DEFINED__ |
| 240 | typedef interface ID3D10EffectRasterizerVariable ID3D10EffectRasterizerVariable; |
| 241 | #ifdef __cplusplus |
| 242 | interface ID3D10EffectRasterizerVariable; |
| 243 | #endif /* __cplusplus */ |
| 244 | #endif |
| 245 | |
| 246 | #ifndef __ID3D10EffectRenderTargetViewVariable_FWD_DEFINED__ |
| 247 | #define __ID3D10EffectRenderTargetViewVariable_FWD_DEFINED__ |
| 248 | typedef interface ID3D10EffectRenderTargetViewVariable ID3D10EffectRenderTargetViewVariable; |
| 249 | #ifdef __cplusplus |
| 250 | interface ID3D10EffectRenderTargetViewVariable; |
| 251 | #endif /* __cplusplus */ |
| 252 | #endif |
| 253 | |
| 254 | #ifndef __ID3D10EffectSamplerVariable_FWD_DEFINED__ |
| 255 | #define __ID3D10EffectSamplerVariable_FWD_DEFINED__ |
| 256 | typedef interface ID3D10EffectSamplerVariable ID3D10EffectSamplerVariable; |
| 257 | #ifdef __cplusplus |
| 258 | interface ID3D10EffectSamplerVariable; |
| 259 | #endif /* __cplusplus */ |
| 260 | #endif |
| 261 | |
| 262 | #ifndef __ID3D10EffectScalarVariable_FWD_DEFINED__ |
| 263 | #define __ID3D10EffectScalarVariable_FWD_DEFINED__ |
| 264 | typedef interface ID3D10EffectScalarVariable ID3D10EffectScalarVariable; |
| 265 | #ifdef __cplusplus |
| 266 | interface ID3D10EffectScalarVariable; |
| 267 | #endif /* __cplusplus */ |
| 268 | #endif |
| 269 | |
| 270 | #ifndef __ID3D10EffectShaderVariable_FWD_DEFINED__ |
| 271 | #define __ID3D10EffectShaderVariable_FWD_DEFINED__ |
| 272 | typedef interface ID3D10EffectShaderVariable ID3D10EffectShaderVariable; |
| 273 | #ifdef __cplusplus |
| 274 | interface ID3D10EffectShaderVariable; |
| 275 | #endif /* __cplusplus */ |
| 276 | #endif |
| 277 | |
| 278 | #ifndef __ID3D10EffectShaderResourceVariable_FWD_DEFINED__ |
| 279 | #define __ID3D10EffectShaderResourceVariable_FWD_DEFINED__ |
| 280 | typedef interface ID3D10EffectShaderResourceVariable ID3D10EffectShaderResourceVariable; |
| 281 | #ifdef __cplusplus |
| 282 | interface ID3D10EffectShaderResourceVariable; |
| 283 | #endif /* __cplusplus */ |
| 284 | #endif |
| 285 | |
| 286 | #ifndef __ID3D10EffectStringVariable_FWD_DEFINED__ |
| 287 | #define __ID3D10EffectStringVariable_FWD_DEFINED__ |
| 288 | typedef interface ID3D10EffectStringVariable ID3D10EffectStringVariable; |
| 289 | #ifdef __cplusplus |
| 290 | interface ID3D10EffectStringVariable; |
| 291 | #endif /* __cplusplus */ |
| 292 | #endif |
| 293 | |
| 294 | #ifndef __ID3D10EffectVectorVariable_FWD_DEFINED__ |
| 295 | #define __ID3D10EffectVectorVariable_FWD_DEFINED__ |
| 296 | typedef interface ID3D10EffectVectorVariable ID3D10EffectVectorVariable; |
| 297 | #ifdef __cplusplus |
| 298 | interface ID3D10EffectVectorVariable; |
| 299 | #endif /* __cplusplus */ |
| 300 | #endif |
| 301 | |
| 302 | #ifndef D3D10_BYTES_FROM_BITS |
| 303 | #define D3D10_BYTES_FROM_BITS(x) (((x) + 7) >> 3) |
| 304 | #endif |
| 305 | #define D3D10_EFFECT_VARIABLE_POOLED (0x1) |
| 306 | |
| 307 | #define D3D10_EFFECT_VARIABLE_ANNOTATION (0x2) |
| 308 | |
| 309 | #define D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT (0x4) |
| 310 | |
| 311 | typedef enum _D3D10_DEVICE_STATE_TYPES { |
| 312 | D3D10_DST_SO_BUFFERS = 1, |
| 313 | D3D10_DST_OM_RENDER_TARGETS = 2, |
| 314 | D3D10_DST_OM_DEPTH_STENCIL_STATE = 3, |
| 315 | D3D10_DST_OM_BLEND_STATE = 4, |
| 316 | D3D10_DST_VS = 5, |
| 317 | D3D10_DST_VS_SAMPLERS = 6, |
| 318 | D3D10_DST_VS_SHADER_RESOURCES = 7, |
| 319 | D3D10_DST_VS_CONSTANT_BUFFERS = 8, |
| 320 | D3D10_DST_GS = 9, |
| 321 | D3D10_DST_GS_SAMPLERS = 10, |
| 322 | D3D10_DST_GS_SHADER_RESOURCES = 11, |
| 323 | D3D10_DST_GS_CONSTANT_BUFFERS = 12, |
| 324 | D3D10_DST_PS = 13, |
| 325 | D3D10_DST_PS_SAMPLERS = 14, |
| 326 | D3D10_DST_PS_SHADER_RESOURCES = 15, |
| 327 | D3D10_DST_PS_CONSTANT_BUFFERS = 16, |
| 328 | D3D10_DST_IA_VERTEX_BUFFERS = 17, |
| 329 | D3D10_DST_IA_INDEX_BUFFER = 18, |
| 330 | D3D10_DST_IA_INPUT_LAYOUT = 19, |
| 331 | D3D10_DST_IA_PRIMITIVE_TOPOLOGY = 20, |
| 332 | D3D10_DST_RS_VIEWPORTS = 21, |
| 333 | D3D10_DST_RS_SCISSOR_RECTS = 22, |
| 334 | D3D10_DST_RS_RASTERIZER_STATE = 23, |
| 335 | D3D10_DST_PREDICATION = 24 |
| 336 | } D3D10_DEVICE_STATE_TYPES; |
| 337 | typedef struct _D3D10_EFFECT_TYPE_DESC { |
| 338 | const char *TypeName; |
| 339 | D3D10_SHADER_VARIABLE_CLASS Class; |
| 340 | D3D10_SHADER_VARIABLE_TYPE Type; |
| 341 | UINT Elements; |
| 342 | UINT Members; |
| 343 | UINT Rows; |
| 344 | UINT Columns; |
| 345 | UINT PackedSize; |
| 346 | UINT UnpackedSize; |
| 347 | UINT Stride; |
| 348 | } D3D10_EFFECT_TYPE_DESC; |
| 349 | typedef struct _D3D10_EFFECT_VARIABLE_DESC { |
| 350 | const char *Name; |
| 351 | const char *Semantic; |
| 352 | UINT Flags; |
| 353 | UINT Annotations; |
| 354 | UINT BufferOffset; |
| 355 | UINT ExplicitBindPoint; |
| 356 | } D3D10_EFFECT_VARIABLE_DESC; |
| 357 | typedef struct _D3D10_TECHNIQUE_DESC { |
| 358 | const char *Name; |
| 359 | UINT Passes; |
| 360 | UINT Annotations; |
| 361 | } D3D10_TECHNIQUE_DESC; |
| 362 | typedef struct _D3D10_STATE_BLOCK_MASK { |
| 363 | BYTE VS; |
| 364 | BYTE VSSamplers[2]; |
| 365 | BYTE VSShaderResources[16]; |
| 366 | BYTE VSConstantBuffers[2]; |
| 367 | BYTE GS; |
| 368 | BYTE GSSamplers[2]; |
| 369 | BYTE GSShaderResources[16]; |
| 370 | BYTE GSConstantBuffers[2]; |
| 371 | BYTE PS; |
| 372 | BYTE PSSamplers[2]; |
| 373 | BYTE PSShaderResources[16]; |
| 374 | BYTE PSConstantBuffers[2]; |
| 375 | BYTE IAVertexBuffers[2]; |
| 376 | BYTE IAIndexBuffer; |
| 377 | BYTE IAInputLayout; |
| 378 | BYTE IAPrimitiveTopology; |
| 379 | BYTE OMRenderTargets; |
| 380 | BYTE OMDepthStencilState; |
| 381 | BYTE OMBlendState; |
| 382 | BYTE RSViewports; |
| 383 | BYTE RSScissorRects; |
| 384 | BYTE RSRasterizerState; |
| 385 | BYTE SOBuffers; |
| 386 | BYTE Predication; |
| 387 | } D3D10_STATE_BLOCK_MASK; |
| 388 | typedef struct _D3D10_EFFECT_DESC { |
| 389 | WINBOOL IsChildEffect; |
| 390 | UINT ConstantBuffers; |
| 391 | UINT SharedConstantBuffers; |
| 392 | UINT GlobalVariables; |
| 393 | UINT SharedGlobalVariables; |
| 394 | UINT Techniques; |
| 395 | } D3D10_EFFECT_DESC; |
| 396 | typedef struct _D3D10_EFFECT_SHADER_DESC { |
| 397 | const BYTE *pInputSignature; |
| 398 | WINBOOL IsInline; |
| 399 | const BYTE *pBytecode; |
| 400 | UINT BytecodeLength; |
| 401 | const char *SODecl; |
| 402 | UINT NumInputSignatureEntries; |
| 403 | UINT NumOutputSignatureEntries; |
| 404 | } D3D10_EFFECT_SHADER_DESC; |
| 405 | typedef struct _D3D10_PASS_DESC { |
| 406 | const char *Name; |
| 407 | UINT Annotations; |
| 408 | BYTE *pIAInputSignature; |
| 409 | SIZE_T IAInputSignatureSize; |
| 410 | UINT StencilRef; |
| 411 | UINT SampleMask; |
| 412 | FLOAT BlendFactor[4]; |
| 413 | } D3D10_PASS_DESC; |
| 414 | typedef struct _D3D10_PASS_SHADER_DESC { |
| 415 | ID3D10EffectShaderVariable *pShaderVariable; |
| 416 | UINT ShaderIndex; |
| 417 | } D3D10_PASS_SHADER_DESC; |
| 418 | #define D3D10_EFFECT_COMPILE_CHILD_EFFECT (0x1) |
| 419 | |
| 420 | #define D3D10_EFFECT_COMPILE_ALLOW_SLOW_OPS (0x2) |
| 421 | |
| 422 | #define D3D10_EFFECT_SINGLE_THREADED (0x8) |
| 423 | |
| 424 | /***************************************************************************** |
| 425 | * ID3D10EffectType interface |
| 426 | */ |
| 427 | #ifndef __ID3D10EffectType_INTERFACE_DEFINED__ |
| 428 | #define __ID3D10EffectType_INTERFACE_DEFINED__ |
| 429 | |
| 430 | DEFINE_GUID(IID_ID3D10EffectType, 0x4e9e1ddc, 0xcd9d, 0x4772, 0xa8,0x37, 0x00,0x18,0x0b,0x9b,0x88,0xfd); |
| 431 | #if defined(__cplusplus) && !defined(CINTERFACE) |
| 432 | MIDL_INTERFACE("4e9e1ddc-cd9d-4772-a837-00180b9b88fd") |
| 433 | ID3D10EffectType |
| 434 | { |
| 435 | |
| 436 | BEGIN_INTERFACE |
| 437 | |
| 438 | virtual WINBOOL STDMETHODCALLTYPE IsValid( |
| 439 | ) = 0; |
| 440 | |
| 441 | virtual HRESULT STDMETHODCALLTYPE GetDesc( |
| 442 | D3D10_EFFECT_TYPE_DESC *desc) = 0; |
| 443 | |
| 444 | virtual ID3D10EffectType * STDMETHODCALLTYPE GetMemberTypeByIndex( |
| 445 | UINT index) = 0; |
| 446 | |
| 447 | virtual ID3D10EffectType * STDMETHODCALLTYPE GetMemberTypeByName( |
| 448 | const char *name) = 0; |
| 449 | |
| 450 | virtual ID3D10EffectType * STDMETHODCALLTYPE GetMemberTypeBySemantic( |
| 451 | const char *semantic) = 0; |
| 452 | |
| 453 | virtual const char * STDMETHODCALLTYPE GetMemberName( |
| 454 | UINT index) = 0; |
| 455 | |
| 456 | virtual const char * STDMETHODCALLTYPE GetMemberSemantic( |
| 457 | UINT index) = 0; |
| 458 | |
| 459 | END_INTERFACE |
| 460 | |
| 461 | }; |
| 462 | #ifdef __CRT_UUID_DECL |
| 463 | __CRT_UUID_DECL(ID3D10EffectType, 0x4e9e1ddc, 0xcd9d, 0x4772, 0xa8,0x37, 0x00,0x18,0x0b,0x9b,0x88,0xfd) |
| 464 | #endif |
| 465 | #else |
| 466 | typedef struct ID3D10EffectTypeVtbl { |
| 467 | BEGIN_INTERFACE |
| 468 | |
| 469 | /*** ID3D10EffectType methods ***/ |
| 470 | WINBOOL (STDMETHODCALLTYPE *IsValid)( |
| 471 | ID3D10EffectType *This); |
| 472 | |
| 473 | HRESULT (STDMETHODCALLTYPE *GetDesc)( |
| 474 | ID3D10EffectType *This, |
| 475 | D3D10_EFFECT_TYPE_DESC *desc); |
| 476 | |
| 477 | ID3D10EffectType * (STDMETHODCALLTYPE *GetMemberTypeByIndex)( |
| 478 | ID3D10EffectType *This, |
| 479 | UINT index); |
| 480 | |
| 481 | ID3D10EffectType * (STDMETHODCALLTYPE *GetMemberTypeByName)( |
| 482 | ID3D10EffectType *This, |
| 483 | const char *name); |
| 484 | |
| 485 | ID3D10EffectType * (STDMETHODCALLTYPE *GetMemberTypeBySemantic)( |
| 486 | ID3D10EffectType *This, |
| 487 | const char *semantic); |
| 488 | |
| 489 | const char * (STDMETHODCALLTYPE *GetMemberName)( |
| 490 | ID3D10EffectType *This, |
| 491 | UINT index); |
| 492 | |
| 493 | const char * (STDMETHODCALLTYPE *GetMemberSemantic)( |
| 494 | ID3D10EffectType *This, |
| 495 | UINT index); |
| 496 | |
| 497 | END_INTERFACE |
| 498 | } ID3D10EffectTypeVtbl; |
| 499 | |
| 500 | interface ID3D10EffectType { |
| 501 | CONST_VTBL ID3D10EffectTypeVtbl* lpVtbl; |
| 502 | }; |
| 503 | |
| 504 | #ifdef COBJMACROS |
| 505 | #ifndef WIDL_C_INLINE_WRAPPERS |
| 506 | /*** ID3D10EffectType methods ***/ |
| 507 | #define ID3D10EffectType_IsValid(This) (This)->lpVtbl->IsValid(This) |
| 508 | #define ID3D10EffectType_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) |
| 509 | #define ID3D10EffectType_GetMemberTypeByIndex(This,index) (This)->lpVtbl->GetMemberTypeByIndex(This,index) |
| 510 | #define ID3D10EffectType_GetMemberTypeByName(This,name) (This)->lpVtbl->GetMemberTypeByName(This,name) |
| 511 | #define ID3D10EffectType_GetMemberTypeBySemantic(This,semantic) (This)->lpVtbl->GetMemberTypeBySemantic(This,semantic) |
| 512 | #define ID3D10EffectType_GetMemberName(This,index) (This)->lpVtbl->GetMemberName(This,index) |
| 513 | #define ID3D10EffectType_GetMemberSemantic(This,index) (This)->lpVtbl->GetMemberSemantic(This,index) |
| 514 | #else |
| 515 | /*** ID3D10EffectType methods ***/ |
| 516 | static inline WINBOOL ID3D10EffectType_IsValid(ID3D10EffectType* This) { |
| 517 | return This->lpVtbl->IsValid(This); |
| 518 | } |
| 519 | static inline HRESULT ID3D10EffectType_GetDesc(ID3D10EffectType* This,D3D10_EFFECT_TYPE_DESC *desc) { |
| 520 | return This->lpVtbl->GetDesc(This,desc); |
| 521 | } |
| 522 | static inline ID3D10EffectType * ID3D10EffectType_GetMemberTypeByIndex(ID3D10EffectType* This,UINT index) { |
| 523 | return This->lpVtbl->GetMemberTypeByIndex(This,index); |
| 524 | } |
| 525 | static inline ID3D10EffectType * ID3D10EffectType_GetMemberTypeByName(ID3D10EffectType* This,const char *name) { |
| 526 | return This->lpVtbl->GetMemberTypeByName(This,name); |
| 527 | } |
| 528 | static inline ID3D10EffectType * ID3D10EffectType_GetMemberTypeBySemantic(ID3D10EffectType* This,const char *semantic) { |
| 529 | return This->lpVtbl->GetMemberTypeBySemantic(This,semantic); |
| 530 | } |
| 531 | static inline const char * ID3D10EffectType_GetMemberName(ID3D10EffectType* This,UINT index) { |
| 532 | return This->lpVtbl->GetMemberName(This,index); |
| 533 | } |
| 534 | static inline const char * ID3D10EffectType_GetMemberSemantic(ID3D10EffectType* This,UINT index) { |
| 535 | return This->lpVtbl->GetMemberSemantic(This,index); |
| 536 | } |
| 537 | #endif |
| 538 | #endif |
| 539 | |
| 540 | #endif |
| 541 | |
| 542 | |
| 543 | #endif /* __ID3D10EffectType_INTERFACE_DEFINED__ */ |
| 544 | |
| 545 | /***************************************************************************** |
| 546 | * ID3D10EffectVariable interface |
| 547 | */ |
| 548 | #ifndef __ID3D10EffectVariable_INTERFACE_DEFINED__ |
| 549 | #define __ID3D10EffectVariable_INTERFACE_DEFINED__ |
| 550 | |
| 551 | DEFINE_GUID(IID_ID3D10EffectVariable, 0xae897105, 0x00e6, 0x45bf, 0xbb,0x8e, 0x28,0x1d,0xd6,0xdb,0x8e,0x1b); |
| 552 | #if defined(__cplusplus) && !defined(CINTERFACE) |
| 553 | MIDL_INTERFACE("ae897105-00e6-45bf-bb8e-281dd6db8e1b") |
| 554 | ID3D10EffectVariable |
| 555 | { |
| 556 | |
| 557 | BEGIN_INTERFACE |
| 558 | |
| 559 | virtual WINBOOL STDMETHODCALLTYPE IsValid( |
| 560 | ) = 0; |
| 561 | |
| 562 | virtual ID3D10EffectType * STDMETHODCALLTYPE GetType( |
| 563 | ) = 0; |
| 564 | |
| 565 | virtual HRESULT STDMETHODCALLTYPE GetDesc( |
| 566 | D3D10_EFFECT_VARIABLE_DESC *desc) = 0; |
| 567 | |
| 568 | virtual ID3D10EffectVariable * STDMETHODCALLTYPE GetAnnotationByIndex( |
| 569 | UINT index) = 0; |
| 570 | |
| 571 | virtual ID3D10EffectVariable * STDMETHODCALLTYPE GetAnnotationByName( |
| 572 | const char *name) = 0; |
| 573 | |
| 574 | virtual ID3D10EffectVariable * STDMETHODCALLTYPE GetMemberByIndex( |
| 575 | UINT index) = 0; |
| 576 | |
| 577 | virtual ID3D10EffectVariable * STDMETHODCALLTYPE GetMemberByName( |
| 578 | const char *name) = 0; |
| 579 | |
| 580 | virtual ID3D10EffectVariable * STDMETHODCALLTYPE GetMemberBySemantic( |
| 581 | const char *semantic) = 0; |
| 582 | |
| 583 | virtual ID3D10EffectVariable * STDMETHODCALLTYPE GetElement( |
| 584 | UINT index) = 0; |
| 585 | |
| 586 | virtual ID3D10EffectConstantBuffer * STDMETHODCALLTYPE GetParentConstantBuffer( |
| 587 | ) = 0; |
| 588 | |
| 589 | virtual ID3D10EffectScalarVariable * STDMETHODCALLTYPE AsScalar( |
| 590 | ) = 0; |
| 591 | |
| 592 | virtual ID3D10EffectVectorVariable * STDMETHODCALLTYPE AsVector( |
| 593 | ) = 0; |
| 594 | |
| 595 | virtual ID3D10EffectMatrixVariable * STDMETHODCALLTYPE AsMatrix( |
| 596 | ) = 0; |
| 597 | |
| 598 | virtual ID3D10EffectStringVariable * STDMETHODCALLTYPE AsString( |
| 599 | ) = 0; |
| 600 | |
| 601 | virtual ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE AsShaderResource( |
| 602 | ) = 0; |
| 603 | |
| 604 | virtual ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE AsRenderTargetView( |
| 605 | ) = 0; |
| 606 | |
| 607 | virtual ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE AsDepthStencilView( |
| 608 | ) = 0; |
| 609 | |
| 610 | virtual ID3D10EffectConstantBuffer * STDMETHODCALLTYPE AsConstantBuffer( |
| 611 | ) = 0; |
| 612 | |
| 613 | virtual ID3D10EffectShaderVariable * STDMETHODCALLTYPE AsShader( |
| 614 | ) = 0; |
| 615 | |
| 616 | virtual ID3D10EffectBlendVariable * STDMETHODCALLTYPE AsBlend( |
| 617 | ) = 0; |
| 618 | |
| 619 | virtual ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE AsDepthStencil( |
| 620 | ) = 0; |
| 621 | |
| 622 | virtual ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE AsRasterizer( |
| 623 | ) = 0; |
| 624 | |
| 625 | virtual ID3D10EffectSamplerVariable * STDMETHODCALLTYPE AsSampler( |
| 626 | ) = 0; |
| 627 | |
| 628 | virtual HRESULT STDMETHODCALLTYPE SetRawValue( |
| 629 | void *data, |
| 630 | UINT offset, |
| 631 | UINT count) = 0; |
| 632 | |
| 633 | virtual HRESULT STDMETHODCALLTYPE GetRawValue( |
| 634 | void *data, |
| 635 | UINT offset, |
| 636 | UINT count) = 0; |
| 637 | |
| 638 | END_INTERFACE |
| 639 | |
| 640 | }; |
| 641 | #ifdef __CRT_UUID_DECL |
| 642 | __CRT_UUID_DECL(ID3D10EffectVariable, 0xae897105, 0x00e6, 0x45bf, 0xbb,0x8e, 0x28,0x1d,0xd6,0xdb,0x8e,0x1b) |
| 643 | #endif |
| 644 | #else |
| 645 | typedef struct ID3D10EffectVariableVtbl { |
| 646 | BEGIN_INTERFACE |
| 647 | |
| 648 | /*** ID3D10EffectVariable methods ***/ |
| 649 | WINBOOL (STDMETHODCALLTYPE *IsValid)( |
| 650 | ID3D10EffectVariable *This); |
| 651 | |
| 652 | ID3D10EffectType * (STDMETHODCALLTYPE *GetType)( |
| 653 | ID3D10EffectVariable *This); |
| 654 | |
| 655 | HRESULT (STDMETHODCALLTYPE *GetDesc)( |
| 656 | ID3D10EffectVariable *This, |
| 657 | D3D10_EFFECT_VARIABLE_DESC *desc); |
| 658 | |
| 659 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByIndex)( |
| 660 | ID3D10EffectVariable *This, |
| 661 | UINT index); |
| 662 | |
| 663 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByName)( |
| 664 | ID3D10EffectVariable *This, |
| 665 | const char *name); |
| 666 | |
| 667 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberByIndex)( |
| 668 | ID3D10EffectVariable *This, |
| 669 | UINT index); |
| 670 | |
| 671 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberByName)( |
| 672 | ID3D10EffectVariable *This, |
| 673 | const char *name); |
| 674 | |
| 675 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberBySemantic)( |
| 676 | ID3D10EffectVariable *This, |
| 677 | const char *semantic); |
| 678 | |
| 679 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetElement)( |
| 680 | ID3D10EffectVariable *This, |
| 681 | UINT index); |
| 682 | |
| 683 | ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *GetParentConstantBuffer)( |
| 684 | ID3D10EffectVariable *This); |
| 685 | |
| 686 | ID3D10EffectScalarVariable * (STDMETHODCALLTYPE *AsScalar)( |
| 687 | ID3D10EffectVariable *This); |
| 688 | |
| 689 | ID3D10EffectVectorVariable * (STDMETHODCALLTYPE *AsVector)( |
| 690 | ID3D10EffectVariable *This); |
| 691 | |
| 692 | ID3D10EffectMatrixVariable * (STDMETHODCALLTYPE *AsMatrix)( |
| 693 | ID3D10EffectVariable *This); |
| 694 | |
| 695 | ID3D10EffectStringVariable * (STDMETHODCALLTYPE *AsString)( |
| 696 | ID3D10EffectVariable *This); |
| 697 | |
| 698 | ID3D10EffectShaderResourceVariable * (STDMETHODCALLTYPE *AsShaderResource)( |
| 699 | ID3D10EffectVariable *This); |
| 700 | |
| 701 | ID3D10EffectRenderTargetViewVariable * (STDMETHODCALLTYPE *AsRenderTargetView)( |
| 702 | ID3D10EffectVariable *This); |
| 703 | |
| 704 | ID3D10EffectDepthStencilViewVariable * (STDMETHODCALLTYPE *AsDepthStencilView)( |
| 705 | ID3D10EffectVariable *This); |
| 706 | |
| 707 | ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *AsConstantBuffer)( |
| 708 | ID3D10EffectVariable *This); |
| 709 | |
| 710 | ID3D10EffectShaderVariable * (STDMETHODCALLTYPE *AsShader)( |
| 711 | ID3D10EffectVariable *This); |
| 712 | |
| 713 | ID3D10EffectBlendVariable * (STDMETHODCALLTYPE *AsBlend)( |
| 714 | ID3D10EffectVariable *This); |
| 715 | |
| 716 | ID3D10EffectDepthStencilVariable * (STDMETHODCALLTYPE *AsDepthStencil)( |
| 717 | ID3D10EffectVariable *This); |
| 718 | |
| 719 | ID3D10EffectRasterizerVariable * (STDMETHODCALLTYPE *AsRasterizer)( |
| 720 | ID3D10EffectVariable *This); |
| 721 | |
| 722 | ID3D10EffectSamplerVariable * (STDMETHODCALLTYPE *AsSampler)( |
| 723 | ID3D10EffectVariable *This); |
| 724 | |
| 725 | HRESULT (STDMETHODCALLTYPE *SetRawValue)( |
| 726 | ID3D10EffectVariable *This, |
| 727 | void *data, |
| 728 | UINT offset, |
| 729 | UINT count); |
| 730 | |
| 731 | HRESULT (STDMETHODCALLTYPE *GetRawValue)( |
| 732 | ID3D10EffectVariable *This, |
| 733 | void *data, |
| 734 | UINT offset, |
| 735 | UINT count); |
| 736 | |
| 737 | END_INTERFACE |
| 738 | } ID3D10EffectVariableVtbl; |
| 739 | |
| 740 | interface ID3D10EffectVariable { |
| 741 | CONST_VTBL ID3D10EffectVariableVtbl* lpVtbl; |
| 742 | }; |
| 743 | |
| 744 | #ifdef COBJMACROS |
| 745 | #ifndef WIDL_C_INLINE_WRAPPERS |
| 746 | /*** ID3D10EffectVariable methods ***/ |
| 747 | #define ID3D10EffectVariable_IsValid(This) (This)->lpVtbl->IsValid(This) |
| 748 | #define ID3D10EffectVariable_GetType(This) (This)->lpVtbl->GetType(This) |
| 749 | #define ID3D10EffectVariable_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) |
| 750 | #define ID3D10EffectVariable_GetAnnotationByIndex(This,index) (This)->lpVtbl->GetAnnotationByIndex(This,index) |
| 751 | #define ID3D10EffectVariable_GetAnnotationByName(This,name) (This)->lpVtbl->GetAnnotationByName(This,name) |
| 752 | #define ID3D10EffectVariable_GetMemberByIndex(This,index) (This)->lpVtbl->GetMemberByIndex(This,index) |
| 753 | #define ID3D10EffectVariable_GetMemberByName(This,name) (This)->lpVtbl->GetMemberByName(This,name) |
| 754 | #define ID3D10EffectVariable_GetMemberBySemantic(This,semantic) (This)->lpVtbl->GetMemberBySemantic(This,semantic) |
| 755 | #define ID3D10EffectVariable_GetElement(This,index) (This)->lpVtbl->GetElement(This,index) |
| 756 | #define ID3D10EffectVariable_GetParentConstantBuffer(This) (This)->lpVtbl->GetParentConstantBuffer(This) |
| 757 | #define ID3D10EffectVariable_AsScalar(This) (This)->lpVtbl->AsScalar(This) |
| 758 | #define ID3D10EffectVariable_AsVector(This) (This)->lpVtbl->AsVector(This) |
| 759 | #define ID3D10EffectVariable_AsMatrix(This) (This)->lpVtbl->AsMatrix(This) |
| 760 | #define ID3D10EffectVariable_AsString(This) (This)->lpVtbl->AsString(This) |
| 761 | #define ID3D10EffectVariable_AsShaderResource(This) (This)->lpVtbl->AsShaderResource(This) |
| 762 | #define ID3D10EffectVariable_AsRenderTargetView(This) (This)->lpVtbl->AsRenderTargetView(This) |
| 763 | #define ID3D10EffectVariable_AsDepthStencilView(This) (This)->lpVtbl->AsDepthStencilView(This) |
| 764 | #define ID3D10EffectVariable_AsConstantBuffer(This) (This)->lpVtbl->AsConstantBuffer(This) |
| 765 | #define ID3D10EffectVariable_AsShader(This) (This)->lpVtbl->AsShader(This) |
| 766 | #define ID3D10EffectVariable_AsBlend(This) (This)->lpVtbl->AsBlend(This) |
| 767 | #define ID3D10EffectVariable_AsDepthStencil(This) (This)->lpVtbl->AsDepthStencil(This) |
| 768 | #define ID3D10EffectVariable_AsRasterizer(This) (This)->lpVtbl->AsRasterizer(This) |
| 769 | #define ID3D10EffectVariable_AsSampler(This) (This)->lpVtbl->AsSampler(This) |
| 770 | #define ID3D10EffectVariable_SetRawValue(This,data,offset,count) (This)->lpVtbl->SetRawValue(This,data,offset,count) |
| 771 | #define ID3D10EffectVariable_GetRawValue(This,data,offset,count) (This)->lpVtbl->GetRawValue(This,data,offset,count) |
| 772 | #else |
| 773 | /*** ID3D10EffectVariable methods ***/ |
| 774 | static inline WINBOOL ID3D10EffectVariable_IsValid(ID3D10EffectVariable* This) { |
| 775 | return This->lpVtbl->IsValid(This); |
| 776 | } |
| 777 | static inline ID3D10EffectType * ID3D10EffectVariable_GetType(ID3D10EffectVariable* This) { |
| 778 | return This->lpVtbl->GetType(This); |
| 779 | } |
| 780 | static inline HRESULT ID3D10EffectVariable_GetDesc(ID3D10EffectVariable* This,D3D10_EFFECT_VARIABLE_DESC *desc) { |
| 781 | return This->lpVtbl->GetDesc(This,desc); |
| 782 | } |
| 783 | static inline ID3D10EffectVariable * ID3D10EffectVariable_GetAnnotationByIndex(ID3D10EffectVariable* This,UINT index) { |
| 784 | return This->lpVtbl->GetAnnotationByIndex(This,index); |
| 785 | } |
| 786 | static inline ID3D10EffectVariable * ID3D10EffectVariable_GetAnnotationByName(ID3D10EffectVariable* This,const char *name) { |
| 787 | return This->lpVtbl->GetAnnotationByName(This,name); |
| 788 | } |
| 789 | static inline ID3D10EffectVariable * ID3D10EffectVariable_GetMemberByIndex(ID3D10EffectVariable* This,UINT index) { |
| 790 | return This->lpVtbl->GetMemberByIndex(This,index); |
| 791 | } |
| 792 | static inline ID3D10EffectVariable * ID3D10EffectVariable_GetMemberByName(ID3D10EffectVariable* This,const char *name) { |
| 793 | return This->lpVtbl->GetMemberByName(This,name); |
| 794 | } |
| 795 | static inline ID3D10EffectVariable * ID3D10EffectVariable_GetMemberBySemantic(ID3D10EffectVariable* This,const char *semantic) { |
| 796 | return This->lpVtbl->GetMemberBySemantic(This,semantic); |
| 797 | } |
| 798 | static inline ID3D10EffectVariable * ID3D10EffectVariable_GetElement(ID3D10EffectVariable* This,UINT index) { |
| 799 | return This->lpVtbl->GetElement(This,index); |
| 800 | } |
| 801 | static inline ID3D10EffectConstantBuffer * ID3D10EffectVariable_GetParentConstantBuffer(ID3D10EffectVariable* This) { |
| 802 | return This->lpVtbl->GetParentConstantBuffer(This); |
| 803 | } |
| 804 | static inline ID3D10EffectScalarVariable * ID3D10EffectVariable_AsScalar(ID3D10EffectVariable* This) { |
| 805 | return This->lpVtbl->AsScalar(This); |
| 806 | } |
| 807 | static inline ID3D10EffectVectorVariable * ID3D10EffectVariable_AsVector(ID3D10EffectVariable* This) { |
| 808 | return This->lpVtbl->AsVector(This); |
| 809 | } |
| 810 | static inline ID3D10EffectMatrixVariable * ID3D10EffectVariable_AsMatrix(ID3D10EffectVariable* This) { |
| 811 | return This->lpVtbl->AsMatrix(This); |
| 812 | } |
| 813 | static inline ID3D10EffectStringVariable * ID3D10EffectVariable_AsString(ID3D10EffectVariable* This) { |
| 814 | return This->lpVtbl->AsString(This); |
| 815 | } |
| 816 | static inline ID3D10EffectShaderResourceVariable * ID3D10EffectVariable_AsShaderResource(ID3D10EffectVariable* This) { |
| 817 | return This->lpVtbl->AsShaderResource(This); |
| 818 | } |
| 819 | static inline ID3D10EffectRenderTargetViewVariable * ID3D10EffectVariable_AsRenderTargetView(ID3D10EffectVariable* This) { |
| 820 | return This->lpVtbl->AsRenderTargetView(This); |
| 821 | } |
| 822 | static inline ID3D10EffectDepthStencilViewVariable * ID3D10EffectVariable_AsDepthStencilView(ID3D10EffectVariable* This) { |
| 823 | return This->lpVtbl->AsDepthStencilView(This); |
| 824 | } |
| 825 | static inline ID3D10EffectConstantBuffer * ID3D10EffectVariable_AsConstantBuffer(ID3D10EffectVariable* This) { |
| 826 | return This->lpVtbl->AsConstantBuffer(This); |
| 827 | } |
| 828 | static inline ID3D10EffectShaderVariable * ID3D10EffectVariable_AsShader(ID3D10EffectVariable* This) { |
| 829 | return This->lpVtbl->AsShader(This); |
| 830 | } |
| 831 | static inline ID3D10EffectBlendVariable * ID3D10EffectVariable_AsBlend(ID3D10EffectVariable* This) { |
| 832 | return This->lpVtbl->AsBlend(This); |
| 833 | } |
| 834 | static inline ID3D10EffectDepthStencilVariable * ID3D10EffectVariable_AsDepthStencil(ID3D10EffectVariable* This) { |
| 835 | return This->lpVtbl->AsDepthStencil(This); |
| 836 | } |
| 837 | static inline ID3D10EffectRasterizerVariable * ID3D10EffectVariable_AsRasterizer(ID3D10EffectVariable* This) { |
| 838 | return This->lpVtbl->AsRasterizer(This); |
| 839 | } |
| 840 | static inline ID3D10EffectSamplerVariable * ID3D10EffectVariable_AsSampler(ID3D10EffectVariable* This) { |
| 841 | return This->lpVtbl->AsSampler(This); |
| 842 | } |
| 843 | static inline HRESULT ID3D10EffectVariable_SetRawValue(ID3D10EffectVariable* This,void *data,UINT offset,UINT count) { |
| 844 | return This->lpVtbl->SetRawValue(This,data,offset,count); |
| 845 | } |
| 846 | static inline HRESULT ID3D10EffectVariable_GetRawValue(ID3D10EffectVariable* This,void *data,UINT offset,UINT count) { |
| 847 | return This->lpVtbl->GetRawValue(This,data,offset,count); |
| 848 | } |
| 849 | #endif |
| 850 | #endif |
| 851 | |
| 852 | #endif |
| 853 | |
| 854 | |
| 855 | #endif /* __ID3D10EffectVariable_INTERFACE_DEFINED__ */ |
| 856 | |
| 857 | /***************************************************************************** |
| 858 | * ID3D10EffectConstantBuffer interface |
| 859 | */ |
| 860 | #ifndef __ID3D10EffectConstantBuffer_INTERFACE_DEFINED__ |
| 861 | #define __ID3D10EffectConstantBuffer_INTERFACE_DEFINED__ |
| 862 | |
| 863 | DEFINE_GUID(IID_ID3D10EffectConstantBuffer, 0x56648f4d, 0xcc8b, 0x4444, 0xa5,0xad, 0xb5,0xa3,0xd7,0x6e,0x91,0xb3); |
| 864 | #if defined(__cplusplus) && !defined(CINTERFACE) |
| 865 | MIDL_INTERFACE("56648f4d-cc8b-4444-a5ad-b5a3d76e91b3") |
| 866 | ID3D10EffectConstantBuffer : public ID3D10EffectVariable |
| 867 | { |
| 868 | virtual HRESULT STDMETHODCALLTYPE SetConstantBuffer( |
| 869 | ID3D10Buffer *buffer) = 0; |
| 870 | |
| 871 | virtual HRESULT STDMETHODCALLTYPE GetConstantBuffer( |
| 872 | ID3D10Buffer **buffer) = 0; |
| 873 | |
| 874 | virtual HRESULT STDMETHODCALLTYPE SetTextureBuffer( |
| 875 | ID3D10ShaderResourceView *view) = 0; |
| 876 | |
| 877 | virtual HRESULT STDMETHODCALLTYPE GetTextureBuffer( |
| 878 | ID3D10ShaderResourceView **view) = 0; |
| 879 | |
| 880 | }; |
| 881 | #ifdef __CRT_UUID_DECL |
| 882 | __CRT_UUID_DECL(ID3D10EffectConstantBuffer, 0x56648f4d, 0xcc8b, 0x4444, 0xa5,0xad, 0xb5,0xa3,0xd7,0x6e,0x91,0xb3) |
| 883 | #endif |
| 884 | #else |
| 885 | typedef struct ID3D10EffectConstantBufferVtbl { |
| 886 | BEGIN_INTERFACE |
| 887 | |
| 888 | /*** ID3D10EffectVariable methods ***/ |
| 889 | WINBOOL (STDMETHODCALLTYPE *IsValid)( |
| 890 | ID3D10EffectConstantBuffer *This); |
| 891 | |
| 892 | ID3D10EffectType * (STDMETHODCALLTYPE *GetType)( |
| 893 | ID3D10EffectConstantBuffer *This); |
| 894 | |
| 895 | HRESULT (STDMETHODCALLTYPE *GetDesc)( |
| 896 | ID3D10EffectConstantBuffer *This, |
| 897 | D3D10_EFFECT_VARIABLE_DESC *desc); |
| 898 | |
| 899 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByIndex)( |
| 900 | ID3D10EffectConstantBuffer *This, |
| 901 | UINT index); |
| 902 | |
| 903 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByName)( |
| 904 | ID3D10EffectConstantBuffer *This, |
| 905 | const char *name); |
| 906 | |
| 907 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberByIndex)( |
| 908 | ID3D10EffectConstantBuffer *This, |
| 909 | UINT index); |
| 910 | |
| 911 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberByName)( |
| 912 | ID3D10EffectConstantBuffer *This, |
| 913 | const char *name); |
| 914 | |
| 915 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberBySemantic)( |
| 916 | ID3D10EffectConstantBuffer *This, |
| 917 | const char *semantic); |
| 918 | |
| 919 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetElement)( |
| 920 | ID3D10EffectConstantBuffer *This, |
| 921 | UINT index); |
| 922 | |
| 923 | ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *GetParentConstantBuffer)( |
| 924 | ID3D10EffectConstantBuffer *This); |
| 925 | |
| 926 | ID3D10EffectScalarVariable * (STDMETHODCALLTYPE *AsScalar)( |
| 927 | ID3D10EffectConstantBuffer *This); |
| 928 | |
| 929 | ID3D10EffectVectorVariable * (STDMETHODCALLTYPE *AsVector)( |
| 930 | ID3D10EffectConstantBuffer *This); |
| 931 | |
| 932 | ID3D10EffectMatrixVariable * (STDMETHODCALLTYPE *AsMatrix)( |
| 933 | ID3D10EffectConstantBuffer *This); |
| 934 | |
| 935 | ID3D10EffectStringVariable * (STDMETHODCALLTYPE *AsString)( |
| 936 | ID3D10EffectConstantBuffer *This); |
| 937 | |
| 938 | ID3D10EffectShaderResourceVariable * (STDMETHODCALLTYPE *AsShaderResource)( |
| 939 | ID3D10EffectConstantBuffer *This); |
| 940 | |
| 941 | ID3D10EffectRenderTargetViewVariable * (STDMETHODCALLTYPE *AsRenderTargetView)( |
| 942 | ID3D10EffectConstantBuffer *This); |
| 943 | |
| 944 | ID3D10EffectDepthStencilViewVariable * (STDMETHODCALLTYPE *AsDepthStencilView)( |
| 945 | ID3D10EffectConstantBuffer *This); |
| 946 | |
| 947 | ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *AsConstantBuffer)( |
| 948 | ID3D10EffectConstantBuffer *This); |
| 949 | |
| 950 | ID3D10EffectShaderVariable * (STDMETHODCALLTYPE *AsShader)( |
| 951 | ID3D10EffectConstantBuffer *This); |
| 952 | |
| 953 | ID3D10EffectBlendVariable * (STDMETHODCALLTYPE *AsBlend)( |
| 954 | ID3D10EffectConstantBuffer *This); |
| 955 | |
| 956 | ID3D10EffectDepthStencilVariable * (STDMETHODCALLTYPE *AsDepthStencil)( |
| 957 | ID3D10EffectConstantBuffer *This); |
| 958 | |
| 959 | ID3D10EffectRasterizerVariable * (STDMETHODCALLTYPE *AsRasterizer)( |
| 960 | ID3D10EffectConstantBuffer *This); |
| 961 | |
| 962 | ID3D10EffectSamplerVariable * (STDMETHODCALLTYPE *AsSampler)( |
| 963 | ID3D10EffectConstantBuffer *This); |
| 964 | |
| 965 | HRESULT (STDMETHODCALLTYPE *SetRawValue)( |
| 966 | ID3D10EffectConstantBuffer *This, |
| 967 | void *data, |
| 968 | UINT offset, |
| 969 | UINT count); |
| 970 | |
| 971 | HRESULT (STDMETHODCALLTYPE *GetRawValue)( |
| 972 | ID3D10EffectConstantBuffer *This, |
| 973 | void *data, |
| 974 | UINT offset, |
| 975 | UINT count); |
| 976 | |
| 977 | /*** ID3D10EffectConstantBuffer methods ***/ |
| 978 | HRESULT (STDMETHODCALLTYPE *SetConstantBuffer)( |
| 979 | ID3D10EffectConstantBuffer *This, |
| 980 | ID3D10Buffer *buffer); |
| 981 | |
| 982 | HRESULT (STDMETHODCALLTYPE *GetConstantBuffer)( |
| 983 | ID3D10EffectConstantBuffer *This, |
| 984 | ID3D10Buffer **buffer); |
| 985 | |
| 986 | HRESULT (STDMETHODCALLTYPE *SetTextureBuffer)( |
| 987 | ID3D10EffectConstantBuffer *This, |
| 988 | ID3D10ShaderResourceView *view); |
| 989 | |
| 990 | HRESULT (STDMETHODCALLTYPE *GetTextureBuffer)( |
| 991 | ID3D10EffectConstantBuffer *This, |
| 992 | ID3D10ShaderResourceView **view); |
| 993 | |
| 994 | END_INTERFACE |
| 995 | } ID3D10EffectConstantBufferVtbl; |
| 996 | |
| 997 | interface ID3D10EffectConstantBuffer { |
| 998 | CONST_VTBL ID3D10EffectConstantBufferVtbl* lpVtbl; |
| 999 | }; |
| 1000 | |
| 1001 | #ifdef COBJMACROS |
| 1002 | #ifndef WIDL_C_INLINE_WRAPPERS |
| 1003 | /*** ID3D10EffectVariable methods ***/ |
| 1004 | #define ID3D10EffectConstantBuffer_IsValid(This) (This)->lpVtbl->IsValid(This) |
| 1005 | #define ID3D10EffectConstantBuffer_GetType(This) (This)->lpVtbl->GetType(This) |
| 1006 | #define ID3D10EffectConstantBuffer_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) |
| 1007 | #define ID3D10EffectConstantBuffer_GetAnnotationByIndex(This,index) (This)->lpVtbl->GetAnnotationByIndex(This,index) |
| 1008 | #define ID3D10EffectConstantBuffer_GetAnnotationByName(This,name) (This)->lpVtbl->GetAnnotationByName(This,name) |
| 1009 | #define ID3D10EffectConstantBuffer_GetMemberByIndex(This,index) (This)->lpVtbl->GetMemberByIndex(This,index) |
| 1010 | #define ID3D10EffectConstantBuffer_GetMemberByName(This,name) (This)->lpVtbl->GetMemberByName(This,name) |
| 1011 | #define ID3D10EffectConstantBuffer_GetMemberBySemantic(This,semantic) (This)->lpVtbl->GetMemberBySemantic(This,semantic) |
| 1012 | #define ID3D10EffectConstantBuffer_GetElement(This,index) (This)->lpVtbl->GetElement(This,index) |
| 1013 | #define ID3D10EffectConstantBuffer_GetParentConstantBuffer(This) (This)->lpVtbl->GetParentConstantBuffer(This) |
| 1014 | #define ID3D10EffectConstantBuffer_AsScalar(This) (This)->lpVtbl->AsScalar(This) |
| 1015 | #define ID3D10EffectConstantBuffer_AsVector(This) (This)->lpVtbl->AsVector(This) |
| 1016 | #define ID3D10EffectConstantBuffer_AsMatrix(This) (This)->lpVtbl->AsMatrix(This) |
| 1017 | #define ID3D10EffectConstantBuffer_AsString(This) (This)->lpVtbl->AsString(This) |
| 1018 | #define ID3D10EffectConstantBuffer_AsShaderResource(This) (This)->lpVtbl->AsShaderResource(This) |
| 1019 | #define ID3D10EffectConstantBuffer_AsRenderTargetView(This) (This)->lpVtbl->AsRenderTargetView(This) |
| 1020 | #define ID3D10EffectConstantBuffer_AsDepthStencilView(This) (This)->lpVtbl->AsDepthStencilView(This) |
| 1021 | #define ID3D10EffectConstantBuffer_AsConstantBuffer(This) (This)->lpVtbl->AsConstantBuffer(This) |
| 1022 | #define ID3D10EffectConstantBuffer_AsShader(This) (This)->lpVtbl->AsShader(This) |
| 1023 | #define ID3D10EffectConstantBuffer_AsBlend(This) (This)->lpVtbl->AsBlend(This) |
| 1024 | #define ID3D10EffectConstantBuffer_AsDepthStencil(This) (This)->lpVtbl->AsDepthStencil(This) |
| 1025 | #define ID3D10EffectConstantBuffer_AsRasterizer(This) (This)->lpVtbl->AsRasterizer(This) |
| 1026 | #define ID3D10EffectConstantBuffer_AsSampler(This) (This)->lpVtbl->AsSampler(This) |
| 1027 | #define ID3D10EffectConstantBuffer_SetRawValue(This,data,offset,count) (This)->lpVtbl->SetRawValue(This,data,offset,count) |
| 1028 | #define ID3D10EffectConstantBuffer_GetRawValue(This,data,offset,count) (This)->lpVtbl->GetRawValue(This,data,offset,count) |
| 1029 | /*** ID3D10EffectConstantBuffer methods ***/ |
| 1030 | #define ID3D10EffectConstantBuffer_SetConstantBuffer(This,buffer) (This)->lpVtbl->SetConstantBuffer(This,buffer) |
| 1031 | #define ID3D10EffectConstantBuffer_GetConstantBuffer(This,buffer) (This)->lpVtbl->GetConstantBuffer(This,buffer) |
| 1032 | #define ID3D10EffectConstantBuffer_SetTextureBuffer(This,view) (This)->lpVtbl->SetTextureBuffer(This,view) |
| 1033 | #define ID3D10EffectConstantBuffer_GetTextureBuffer(This,view) (This)->lpVtbl->GetTextureBuffer(This,view) |
| 1034 | #else |
| 1035 | /*** ID3D10EffectVariable methods ***/ |
| 1036 | static inline WINBOOL ID3D10EffectConstantBuffer_IsValid(ID3D10EffectConstantBuffer* This) { |
| 1037 | return This->lpVtbl->IsValid(This); |
| 1038 | } |
| 1039 | static inline ID3D10EffectType * ID3D10EffectConstantBuffer_GetType(ID3D10EffectConstantBuffer* This) { |
| 1040 | return This->lpVtbl->GetType(This); |
| 1041 | } |
| 1042 | static inline HRESULT ID3D10EffectConstantBuffer_GetDesc(ID3D10EffectConstantBuffer* This,D3D10_EFFECT_VARIABLE_DESC *desc) { |
| 1043 | return This->lpVtbl->GetDesc(This,desc); |
| 1044 | } |
| 1045 | static inline ID3D10EffectVariable * ID3D10EffectConstantBuffer_GetAnnotationByIndex(ID3D10EffectConstantBuffer* This,UINT index) { |
| 1046 | return This->lpVtbl->GetAnnotationByIndex(This,index); |
| 1047 | } |
| 1048 | static inline ID3D10EffectVariable * ID3D10EffectConstantBuffer_GetAnnotationByName(ID3D10EffectConstantBuffer* This,const char *name) { |
| 1049 | return This->lpVtbl->GetAnnotationByName(This,name); |
| 1050 | } |
| 1051 | static inline ID3D10EffectVariable * ID3D10EffectConstantBuffer_GetMemberByIndex(ID3D10EffectConstantBuffer* This,UINT index) { |
| 1052 | return This->lpVtbl->GetMemberByIndex(This,index); |
| 1053 | } |
| 1054 | static inline ID3D10EffectVariable * ID3D10EffectConstantBuffer_GetMemberByName(ID3D10EffectConstantBuffer* This,const char *name) { |
| 1055 | return This->lpVtbl->GetMemberByName(This,name); |
| 1056 | } |
| 1057 | static inline ID3D10EffectVariable * ID3D10EffectConstantBuffer_GetMemberBySemantic(ID3D10EffectConstantBuffer* This,const char *semantic) { |
| 1058 | return This->lpVtbl->GetMemberBySemantic(This,semantic); |
| 1059 | } |
| 1060 | static inline ID3D10EffectVariable * ID3D10EffectConstantBuffer_GetElement(ID3D10EffectConstantBuffer* This,UINT index) { |
| 1061 | return This->lpVtbl->GetElement(This,index); |
| 1062 | } |
| 1063 | static inline ID3D10EffectConstantBuffer * ID3D10EffectConstantBuffer_GetParentConstantBuffer(ID3D10EffectConstantBuffer* This) { |
| 1064 | return This->lpVtbl->GetParentConstantBuffer(This); |
| 1065 | } |
| 1066 | static inline ID3D10EffectScalarVariable * ID3D10EffectConstantBuffer_AsScalar(ID3D10EffectConstantBuffer* This) { |
| 1067 | return This->lpVtbl->AsScalar(This); |
| 1068 | } |
| 1069 | static inline ID3D10EffectVectorVariable * ID3D10EffectConstantBuffer_AsVector(ID3D10EffectConstantBuffer* This) { |
| 1070 | return This->lpVtbl->AsVector(This); |
| 1071 | } |
| 1072 | static inline ID3D10EffectMatrixVariable * ID3D10EffectConstantBuffer_AsMatrix(ID3D10EffectConstantBuffer* This) { |
| 1073 | return This->lpVtbl->AsMatrix(This); |
| 1074 | } |
| 1075 | static inline ID3D10EffectStringVariable * ID3D10EffectConstantBuffer_AsString(ID3D10EffectConstantBuffer* This) { |
| 1076 | return This->lpVtbl->AsString(This); |
| 1077 | } |
| 1078 | static inline ID3D10EffectShaderResourceVariable * ID3D10EffectConstantBuffer_AsShaderResource(ID3D10EffectConstantBuffer* This) { |
| 1079 | return This->lpVtbl->AsShaderResource(This); |
| 1080 | } |
| 1081 | static inline ID3D10EffectRenderTargetViewVariable * ID3D10EffectConstantBuffer_AsRenderTargetView(ID3D10EffectConstantBuffer* This) { |
| 1082 | return This->lpVtbl->AsRenderTargetView(This); |
| 1083 | } |
| 1084 | static inline ID3D10EffectDepthStencilViewVariable * ID3D10EffectConstantBuffer_AsDepthStencilView(ID3D10EffectConstantBuffer* This) { |
| 1085 | return This->lpVtbl->AsDepthStencilView(This); |
| 1086 | } |
| 1087 | static inline ID3D10EffectConstantBuffer * ID3D10EffectConstantBuffer_AsConstantBuffer(ID3D10EffectConstantBuffer* This) { |
| 1088 | return This->lpVtbl->AsConstantBuffer(This); |
| 1089 | } |
| 1090 | static inline ID3D10EffectShaderVariable * ID3D10EffectConstantBuffer_AsShader(ID3D10EffectConstantBuffer* This) { |
| 1091 | return This->lpVtbl->AsShader(This); |
| 1092 | } |
| 1093 | static inline ID3D10EffectBlendVariable * ID3D10EffectConstantBuffer_AsBlend(ID3D10EffectConstantBuffer* This) { |
| 1094 | return This->lpVtbl->AsBlend(This); |
| 1095 | } |
| 1096 | static inline ID3D10EffectDepthStencilVariable * ID3D10EffectConstantBuffer_AsDepthStencil(ID3D10EffectConstantBuffer* This) { |
| 1097 | return This->lpVtbl->AsDepthStencil(This); |
| 1098 | } |
| 1099 | static inline ID3D10EffectRasterizerVariable * ID3D10EffectConstantBuffer_AsRasterizer(ID3D10EffectConstantBuffer* This) { |
| 1100 | return This->lpVtbl->AsRasterizer(This); |
| 1101 | } |
| 1102 | static inline ID3D10EffectSamplerVariable * ID3D10EffectConstantBuffer_AsSampler(ID3D10EffectConstantBuffer* This) { |
| 1103 | return This->lpVtbl->AsSampler(This); |
| 1104 | } |
| 1105 | static inline HRESULT ID3D10EffectConstantBuffer_SetRawValue(ID3D10EffectConstantBuffer* This,void *data,UINT offset,UINT count) { |
| 1106 | return This->lpVtbl->SetRawValue(This,data,offset,count); |
| 1107 | } |
| 1108 | static inline HRESULT ID3D10EffectConstantBuffer_GetRawValue(ID3D10EffectConstantBuffer* This,void *data,UINT offset,UINT count) { |
| 1109 | return This->lpVtbl->GetRawValue(This,data,offset,count); |
| 1110 | } |
| 1111 | /*** ID3D10EffectConstantBuffer methods ***/ |
| 1112 | static inline HRESULT ID3D10EffectConstantBuffer_SetConstantBuffer(ID3D10EffectConstantBuffer* This,ID3D10Buffer *buffer) { |
| 1113 | return This->lpVtbl->SetConstantBuffer(This,buffer); |
| 1114 | } |
| 1115 | static inline HRESULT ID3D10EffectConstantBuffer_GetConstantBuffer(ID3D10EffectConstantBuffer* This,ID3D10Buffer **buffer) { |
| 1116 | return This->lpVtbl->GetConstantBuffer(This,buffer); |
| 1117 | } |
| 1118 | static inline HRESULT ID3D10EffectConstantBuffer_SetTextureBuffer(ID3D10EffectConstantBuffer* This,ID3D10ShaderResourceView *view) { |
| 1119 | return This->lpVtbl->SetTextureBuffer(This,view); |
| 1120 | } |
| 1121 | static inline HRESULT ID3D10EffectConstantBuffer_GetTextureBuffer(ID3D10EffectConstantBuffer* This,ID3D10ShaderResourceView **view) { |
| 1122 | return This->lpVtbl->GetTextureBuffer(This,view); |
| 1123 | } |
| 1124 | #endif |
| 1125 | #endif |
| 1126 | |
| 1127 | #endif |
| 1128 | |
| 1129 | |
| 1130 | #endif /* __ID3D10EffectConstantBuffer_INTERFACE_DEFINED__ */ |
| 1131 | |
| 1132 | /***************************************************************************** |
| 1133 | * ID3D10EffectScalarVariable interface |
| 1134 | */ |
| 1135 | #ifndef __ID3D10EffectScalarVariable_INTERFACE_DEFINED__ |
| 1136 | #define __ID3D10EffectScalarVariable_INTERFACE_DEFINED__ |
| 1137 | |
| 1138 | DEFINE_GUID(IID_ID3D10EffectScalarVariable, 0x00e48f7b, 0xd2c8, 0x49e8, 0xa8,0x6c, 0x02,0x2d,0xee,0x53,0x43,0x1f); |
| 1139 | #if defined(__cplusplus) && !defined(CINTERFACE) |
| 1140 | MIDL_INTERFACE("00e48f7b-d2c8-49e8-a86c-022dee53431f") |
| 1141 | ID3D10EffectScalarVariable : public ID3D10EffectVariable |
| 1142 | { |
| 1143 | virtual HRESULT STDMETHODCALLTYPE SetFloat( |
| 1144 | float value) = 0; |
| 1145 | |
| 1146 | virtual HRESULT STDMETHODCALLTYPE GetFloat( |
| 1147 | float *value) = 0; |
| 1148 | |
| 1149 | virtual HRESULT STDMETHODCALLTYPE SetFloatArray( |
| 1150 | float *values, |
| 1151 | UINT offset, |
| 1152 | UINT count) = 0; |
| 1153 | |
| 1154 | virtual HRESULT STDMETHODCALLTYPE GetFloatArray( |
| 1155 | float *values, |
| 1156 | UINT offset, |
| 1157 | UINT count) = 0; |
| 1158 | |
| 1159 | virtual HRESULT STDMETHODCALLTYPE SetInt( |
| 1160 | int value) = 0; |
| 1161 | |
| 1162 | virtual HRESULT STDMETHODCALLTYPE GetInt( |
| 1163 | int *value) = 0; |
| 1164 | |
| 1165 | virtual HRESULT STDMETHODCALLTYPE SetIntArray( |
| 1166 | int *values, |
| 1167 | UINT offset, |
| 1168 | UINT count) = 0; |
| 1169 | |
| 1170 | virtual HRESULT STDMETHODCALLTYPE GetIntArray( |
| 1171 | int *values, |
| 1172 | UINT offset, |
| 1173 | UINT count) = 0; |
| 1174 | |
| 1175 | virtual HRESULT STDMETHODCALLTYPE SetBool( |
| 1176 | WINBOOL value) = 0; |
| 1177 | |
| 1178 | virtual HRESULT STDMETHODCALLTYPE GetBool( |
| 1179 | WINBOOL *value) = 0; |
| 1180 | |
| 1181 | virtual HRESULT STDMETHODCALLTYPE SetBoolArray( |
| 1182 | WINBOOL *values, |
| 1183 | UINT offset, |
| 1184 | UINT count) = 0; |
| 1185 | |
| 1186 | virtual HRESULT STDMETHODCALLTYPE GetBoolArray( |
| 1187 | WINBOOL *values, |
| 1188 | UINT offset, |
| 1189 | UINT count) = 0; |
| 1190 | |
| 1191 | }; |
| 1192 | #ifdef __CRT_UUID_DECL |
| 1193 | __CRT_UUID_DECL(ID3D10EffectScalarVariable, 0x00e48f7b, 0xd2c8, 0x49e8, 0xa8,0x6c, 0x02,0x2d,0xee,0x53,0x43,0x1f) |
| 1194 | #endif |
| 1195 | #else |
| 1196 | typedef struct ID3D10EffectScalarVariableVtbl { |
| 1197 | BEGIN_INTERFACE |
| 1198 | |
| 1199 | /*** ID3D10EffectVariable methods ***/ |
| 1200 | WINBOOL (STDMETHODCALLTYPE *IsValid)( |
| 1201 | ID3D10EffectScalarVariable *This); |
| 1202 | |
| 1203 | ID3D10EffectType * (STDMETHODCALLTYPE *GetType)( |
| 1204 | ID3D10EffectScalarVariable *This); |
| 1205 | |
| 1206 | HRESULT (STDMETHODCALLTYPE *GetDesc)( |
| 1207 | ID3D10EffectScalarVariable *This, |
| 1208 | D3D10_EFFECT_VARIABLE_DESC *desc); |
| 1209 | |
| 1210 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByIndex)( |
| 1211 | ID3D10EffectScalarVariable *This, |
| 1212 | UINT index); |
| 1213 | |
| 1214 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByName)( |
| 1215 | ID3D10EffectScalarVariable *This, |
| 1216 | const char *name); |
| 1217 | |
| 1218 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberByIndex)( |
| 1219 | ID3D10EffectScalarVariable *This, |
| 1220 | UINT index); |
| 1221 | |
| 1222 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberByName)( |
| 1223 | ID3D10EffectScalarVariable *This, |
| 1224 | const char *name); |
| 1225 | |
| 1226 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberBySemantic)( |
| 1227 | ID3D10EffectScalarVariable *This, |
| 1228 | const char *semantic); |
| 1229 | |
| 1230 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetElement)( |
| 1231 | ID3D10EffectScalarVariable *This, |
| 1232 | UINT index); |
| 1233 | |
| 1234 | ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *GetParentConstantBuffer)( |
| 1235 | ID3D10EffectScalarVariable *This); |
| 1236 | |
| 1237 | ID3D10EffectScalarVariable * (STDMETHODCALLTYPE *AsScalar)( |
| 1238 | ID3D10EffectScalarVariable *This); |
| 1239 | |
| 1240 | ID3D10EffectVectorVariable * (STDMETHODCALLTYPE *AsVector)( |
| 1241 | ID3D10EffectScalarVariable *This); |
| 1242 | |
| 1243 | ID3D10EffectMatrixVariable * (STDMETHODCALLTYPE *AsMatrix)( |
| 1244 | ID3D10EffectScalarVariable *This); |
| 1245 | |
| 1246 | ID3D10EffectStringVariable * (STDMETHODCALLTYPE *AsString)( |
| 1247 | ID3D10EffectScalarVariable *This); |
| 1248 | |
| 1249 | ID3D10EffectShaderResourceVariable * (STDMETHODCALLTYPE *AsShaderResource)( |
| 1250 | ID3D10EffectScalarVariable *This); |
| 1251 | |
| 1252 | ID3D10EffectRenderTargetViewVariable * (STDMETHODCALLTYPE *AsRenderTargetView)( |
| 1253 | ID3D10EffectScalarVariable *This); |
| 1254 | |
| 1255 | ID3D10EffectDepthStencilViewVariable * (STDMETHODCALLTYPE *AsDepthStencilView)( |
| 1256 | ID3D10EffectScalarVariable *This); |
| 1257 | |
| 1258 | ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *AsConstantBuffer)( |
| 1259 | ID3D10EffectScalarVariable *This); |
| 1260 | |
| 1261 | ID3D10EffectShaderVariable * (STDMETHODCALLTYPE *AsShader)( |
| 1262 | ID3D10EffectScalarVariable *This); |
| 1263 | |
| 1264 | ID3D10EffectBlendVariable * (STDMETHODCALLTYPE *AsBlend)( |
| 1265 | ID3D10EffectScalarVariable *This); |
| 1266 | |
| 1267 | ID3D10EffectDepthStencilVariable * (STDMETHODCALLTYPE *AsDepthStencil)( |
| 1268 | ID3D10EffectScalarVariable *This); |
| 1269 | |
| 1270 | ID3D10EffectRasterizerVariable * (STDMETHODCALLTYPE *AsRasterizer)( |
| 1271 | ID3D10EffectScalarVariable *This); |
| 1272 | |
| 1273 | ID3D10EffectSamplerVariable * (STDMETHODCALLTYPE *AsSampler)( |
| 1274 | ID3D10EffectScalarVariable *This); |
| 1275 | |
| 1276 | HRESULT (STDMETHODCALLTYPE *SetRawValue)( |
| 1277 | ID3D10EffectScalarVariable *This, |
| 1278 | void *data, |
| 1279 | UINT offset, |
| 1280 | UINT count); |
| 1281 | |
| 1282 | HRESULT (STDMETHODCALLTYPE *GetRawValue)( |
| 1283 | ID3D10EffectScalarVariable *This, |
| 1284 | void *data, |
| 1285 | UINT offset, |
| 1286 | UINT count); |
| 1287 | |
| 1288 | /*** ID3D10EffectScalarVariable methods ***/ |
| 1289 | HRESULT (STDMETHODCALLTYPE *SetFloat)( |
| 1290 | ID3D10EffectScalarVariable *This, |
| 1291 | float value); |
| 1292 | |
| 1293 | HRESULT (STDMETHODCALLTYPE *GetFloat)( |
| 1294 | ID3D10EffectScalarVariable *This, |
| 1295 | float *value); |
| 1296 | |
| 1297 | HRESULT (STDMETHODCALLTYPE *SetFloatArray)( |
| 1298 | ID3D10EffectScalarVariable *This, |
| 1299 | float *values, |
| 1300 | UINT offset, |
| 1301 | UINT count); |
| 1302 | |
| 1303 | HRESULT (STDMETHODCALLTYPE *GetFloatArray)( |
| 1304 | ID3D10EffectScalarVariable *This, |
| 1305 | float *values, |
| 1306 | UINT offset, |
| 1307 | UINT count); |
| 1308 | |
| 1309 | HRESULT (STDMETHODCALLTYPE *SetInt)( |
| 1310 | ID3D10EffectScalarVariable *This, |
| 1311 | int value); |
| 1312 | |
| 1313 | HRESULT (STDMETHODCALLTYPE *GetInt)( |
| 1314 | ID3D10EffectScalarVariable *This, |
| 1315 | int *value); |
| 1316 | |
| 1317 | HRESULT (STDMETHODCALLTYPE *SetIntArray)( |
| 1318 | ID3D10EffectScalarVariable *This, |
| 1319 | int *values, |
| 1320 | UINT offset, |
| 1321 | UINT count); |
| 1322 | |
| 1323 | HRESULT (STDMETHODCALLTYPE *GetIntArray)( |
| 1324 | ID3D10EffectScalarVariable *This, |
| 1325 | int *values, |
| 1326 | UINT offset, |
| 1327 | UINT count); |
| 1328 | |
| 1329 | HRESULT (STDMETHODCALLTYPE *SetBool)( |
| 1330 | ID3D10EffectScalarVariable *This, |
| 1331 | WINBOOL value); |
| 1332 | |
| 1333 | HRESULT (STDMETHODCALLTYPE *GetBool)( |
| 1334 | ID3D10EffectScalarVariable *This, |
| 1335 | WINBOOL *value); |
| 1336 | |
| 1337 | HRESULT (STDMETHODCALLTYPE *SetBoolArray)( |
| 1338 | ID3D10EffectScalarVariable *This, |
| 1339 | WINBOOL *values, |
| 1340 | UINT offset, |
| 1341 | UINT count); |
| 1342 | |
| 1343 | HRESULT (STDMETHODCALLTYPE *GetBoolArray)( |
| 1344 | ID3D10EffectScalarVariable *This, |
| 1345 | WINBOOL *values, |
| 1346 | UINT offset, |
| 1347 | UINT count); |
| 1348 | |
| 1349 | END_INTERFACE |
| 1350 | } ID3D10EffectScalarVariableVtbl; |
| 1351 | |
| 1352 | interface ID3D10EffectScalarVariable { |
| 1353 | CONST_VTBL ID3D10EffectScalarVariableVtbl* lpVtbl; |
| 1354 | }; |
| 1355 | |
| 1356 | #ifdef COBJMACROS |
| 1357 | #ifndef WIDL_C_INLINE_WRAPPERS |
| 1358 | /*** ID3D10EffectVariable methods ***/ |
| 1359 | #define ID3D10EffectScalarVariable_IsValid(This) (This)->lpVtbl->IsValid(This) |
| 1360 | #define ID3D10EffectScalarVariable_GetType(This) (This)->lpVtbl->GetType(This) |
| 1361 | #define ID3D10EffectScalarVariable_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) |
| 1362 | #define ID3D10EffectScalarVariable_GetAnnotationByIndex(This,index) (This)->lpVtbl->GetAnnotationByIndex(This,index) |
| 1363 | #define ID3D10EffectScalarVariable_GetAnnotationByName(This,name) (This)->lpVtbl->GetAnnotationByName(This,name) |
| 1364 | #define ID3D10EffectScalarVariable_GetMemberByIndex(This,index) (This)->lpVtbl->GetMemberByIndex(This,index) |
| 1365 | #define ID3D10EffectScalarVariable_GetMemberByName(This,name) (This)->lpVtbl->GetMemberByName(This,name) |
| 1366 | #define ID3D10EffectScalarVariable_GetMemberBySemantic(This,semantic) (This)->lpVtbl->GetMemberBySemantic(This,semantic) |
| 1367 | #define ID3D10EffectScalarVariable_GetElement(This,index) (This)->lpVtbl->GetElement(This,index) |
| 1368 | #define ID3D10EffectScalarVariable_GetParentConstantBuffer(This) (This)->lpVtbl->GetParentConstantBuffer(This) |
| 1369 | #define ID3D10EffectScalarVariable_AsScalar(This) (This)->lpVtbl->AsScalar(This) |
| 1370 | #define ID3D10EffectScalarVariable_AsVector(This) (This)->lpVtbl->AsVector(This) |
| 1371 | #define ID3D10EffectScalarVariable_AsMatrix(This) (This)->lpVtbl->AsMatrix(This) |
| 1372 | #define ID3D10EffectScalarVariable_AsString(This) (This)->lpVtbl->AsString(This) |
| 1373 | #define ID3D10EffectScalarVariable_AsShaderResource(This) (This)->lpVtbl->AsShaderResource(This) |
| 1374 | #define ID3D10EffectScalarVariable_AsRenderTargetView(This) (This)->lpVtbl->AsRenderTargetView(This) |
| 1375 | #define ID3D10EffectScalarVariable_AsDepthStencilView(This) (This)->lpVtbl->AsDepthStencilView(This) |
| 1376 | #define ID3D10EffectScalarVariable_AsConstantBuffer(This) (This)->lpVtbl->AsConstantBuffer(This) |
| 1377 | #define ID3D10EffectScalarVariable_AsShader(This) (This)->lpVtbl->AsShader(This) |
| 1378 | #define ID3D10EffectScalarVariable_AsBlend(This) (This)->lpVtbl->AsBlend(This) |
| 1379 | #define ID3D10EffectScalarVariable_AsDepthStencil(This) (This)->lpVtbl->AsDepthStencil(This) |
| 1380 | #define ID3D10EffectScalarVariable_AsRasterizer(This) (This)->lpVtbl->AsRasterizer(This) |
| 1381 | #define ID3D10EffectScalarVariable_AsSampler(This) (This)->lpVtbl->AsSampler(This) |
| 1382 | #define ID3D10EffectScalarVariable_SetRawValue(This,data,offset,count) (This)->lpVtbl->SetRawValue(This,data,offset,count) |
| 1383 | #define ID3D10EffectScalarVariable_GetRawValue(This,data,offset,count) (This)->lpVtbl->GetRawValue(This,data,offset,count) |
| 1384 | /*** ID3D10EffectScalarVariable methods ***/ |
| 1385 | #define ID3D10EffectScalarVariable_SetFloat(This,value) (This)->lpVtbl->SetFloat(This,value) |
| 1386 | #define ID3D10EffectScalarVariable_GetFloat(This,value) (This)->lpVtbl->GetFloat(This,value) |
| 1387 | #define ID3D10EffectScalarVariable_SetFloatArray(This,values,offset,count) (This)->lpVtbl->SetFloatArray(This,values,offset,count) |
| 1388 | #define ID3D10EffectScalarVariable_GetFloatArray(This,values,offset,count) (This)->lpVtbl->GetFloatArray(This,values,offset,count) |
| 1389 | #define ID3D10EffectScalarVariable_SetInt(This,value) (This)->lpVtbl->SetInt(This,value) |
| 1390 | #define ID3D10EffectScalarVariable_GetInt(This,value) (This)->lpVtbl->GetInt(This,value) |
| 1391 | #define ID3D10EffectScalarVariable_SetIntArray(This,values,offset,count) (This)->lpVtbl->SetIntArray(This,values,offset,count) |
| 1392 | #define ID3D10EffectScalarVariable_GetIntArray(This,values,offset,count) (This)->lpVtbl->GetIntArray(This,values,offset,count) |
| 1393 | #define ID3D10EffectScalarVariable_SetBool(This,value) (This)->lpVtbl->SetBool(This,value) |
| 1394 | #define ID3D10EffectScalarVariable_GetBool(This,value) (This)->lpVtbl->GetBool(This,value) |
| 1395 | #define ID3D10EffectScalarVariable_SetBoolArray(This,values,offset,count) (This)->lpVtbl->SetBoolArray(This,values,offset,count) |
| 1396 | #define ID3D10EffectScalarVariable_GetBoolArray(This,values,offset,count) (This)->lpVtbl->GetBoolArray(This,values,offset,count) |
| 1397 | #else |
| 1398 | /*** ID3D10EffectVariable methods ***/ |
| 1399 | static inline WINBOOL ID3D10EffectScalarVariable_IsValid(ID3D10EffectScalarVariable* This) { |
| 1400 | return This->lpVtbl->IsValid(This); |
| 1401 | } |
| 1402 | static inline ID3D10EffectType * ID3D10EffectScalarVariable_GetType(ID3D10EffectScalarVariable* This) { |
| 1403 | return This->lpVtbl->GetType(This); |
| 1404 | } |
| 1405 | static inline HRESULT ID3D10EffectScalarVariable_GetDesc(ID3D10EffectScalarVariable* This,D3D10_EFFECT_VARIABLE_DESC *desc) { |
| 1406 | return This->lpVtbl->GetDesc(This,desc); |
| 1407 | } |
| 1408 | static inline ID3D10EffectVariable * ID3D10EffectScalarVariable_GetAnnotationByIndex(ID3D10EffectScalarVariable* This,UINT index) { |
| 1409 | return This->lpVtbl->GetAnnotationByIndex(This,index); |
| 1410 | } |
| 1411 | static inline ID3D10EffectVariable * ID3D10EffectScalarVariable_GetAnnotationByName(ID3D10EffectScalarVariable* This,const char *name) { |
| 1412 | return This->lpVtbl->GetAnnotationByName(This,name); |
| 1413 | } |
| 1414 | static inline ID3D10EffectVariable * ID3D10EffectScalarVariable_GetMemberByIndex(ID3D10EffectScalarVariable* This,UINT index) { |
| 1415 | return This->lpVtbl->GetMemberByIndex(This,index); |
| 1416 | } |
| 1417 | static inline ID3D10EffectVariable * ID3D10EffectScalarVariable_GetMemberByName(ID3D10EffectScalarVariable* This,const char *name) { |
| 1418 | return This->lpVtbl->GetMemberByName(This,name); |
| 1419 | } |
| 1420 | static inline ID3D10EffectVariable * ID3D10EffectScalarVariable_GetMemberBySemantic(ID3D10EffectScalarVariable* This,const char *semantic) { |
| 1421 | return This->lpVtbl->GetMemberBySemantic(This,semantic); |
| 1422 | } |
| 1423 | static inline ID3D10EffectVariable * ID3D10EffectScalarVariable_GetElement(ID3D10EffectScalarVariable* This,UINT index) { |
| 1424 | return This->lpVtbl->GetElement(This,index); |
| 1425 | } |
| 1426 | static inline ID3D10EffectConstantBuffer * ID3D10EffectScalarVariable_GetParentConstantBuffer(ID3D10EffectScalarVariable* This) { |
| 1427 | return This->lpVtbl->GetParentConstantBuffer(This); |
| 1428 | } |
| 1429 | static inline ID3D10EffectScalarVariable * ID3D10EffectScalarVariable_AsScalar(ID3D10EffectScalarVariable* This) { |
| 1430 | return This->lpVtbl->AsScalar(This); |
| 1431 | } |
| 1432 | static inline ID3D10EffectVectorVariable * ID3D10EffectScalarVariable_AsVector(ID3D10EffectScalarVariable* This) { |
| 1433 | return This->lpVtbl->AsVector(This); |
| 1434 | } |
| 1435 | static inline ID3D10EffectMatrixVariable * ID3D10EffectScalarVariable_AsMatrix(ID3D10EffectScalarVariable* This) { |
| 1436 | return This->lpVtbl->AsMatrix(This); |
| 1437 | } |
| 1438 | static inline ID3D10EffectStringVariable * ID3D10EffectScalarVariable_AsString(ID3D10EffectScalarVariable* This) { |
| 1439 | return This->lpVtbl->AsString(This); |
| 1440 | } |
| 1441 | static inline ID3D10EffectShaderResourceVariable * ID3D10EffectScalarVariable_AsShaderResource(ID3D10EffectScalarVariable* This) { |
| 1442 | return This->lpVtbl->AsShaderResource(This); |
| 1443 | } |
| 1444 | static inline ID3D10EffectRenderTargetViewVariable * ID3D10EffectScalarVariable_AsRenderTargetView(ID3D10EffectScalarVariable* This) { |
| 1445 | return This->lpVtbl->AsRenderTargetView(This); |
| 1446 | } |
| 1447 | static inline ID3D10EffectDepthStencilViewVariable * ID3D10EffectScalarVariable_AsDepthStencilView(ID3D10EffectScalarVariable* This) { |
| 1448 | return This->lpVtbl->AsDepthStencilView(This); |
| 1449 | } |
| 1450 | static inline ID3D10EffectConstantBuffer * ID3D10EffectScalarVariable_AsConstantBuffer(ID3D10EffectScalarVariable* This) { |
| 1451 | return This->lpVtbl->AsConstantBuffer(This); |
| 1452 | } |
| 1453 | static inline ID3D10EffectShaderVariable * ID3D10EffectScalarVariable_AsShader(ID3D10EffectScalarVariable* This) { |
| 1454 | return This->lpVtbl->AsShader(This); |
| 1455 | } |
| 1456 | static inline ID3D10EffectBlendVariable * ID3D10EffectScalarVariable_AsBlend(ID3D10EffectScalarVariable* This) { |
| 1457 | return This->lpVtbl->AsBlend(This); |
| 1458 | } |
| 1459 | static inline ID3D10EffectDepthStencilVariable * ID3D10EffectScalarVariable_AsDepthStencil(ID3D10EffectScalarVariable* This) { |
| 1460 | return This->lpVtbl->AsDepthStencil(This); |
| 1461 | } |
| 1462 | static inline ID3D10EffectRasterizerVariable * ID3D10EffectScalarVariable_AsRasterizer(ID3D10EffectScalarVariable* This) { |
| 1463 | return This->lpVtbl->AsRasterizer(This); |
| 1464 | } |
| 1465 | static inline ID3D10EffectSamplerVariable * ID3D10EffectScalarVariable_AsSampler(ID3D10EffectScalarVariable* This) { |
| 1466 | return This->lpVtbl->AsSampler(This); |
| 1467 | } |
| 1468 | static inline HRESULT ID3D10EffectScalarVariable_SetRawValue(ID3D10EffectScalarVariable* This,void *data,UINT offset,UINT count) { |
| 1469 | return This->lpVtbl->SetRawValue(This,data,offset,count); |
| 1470 | } |
| 1471 | static inline HRESULT ID3D10EffectScalarVariable_GetRawValue(ID3D10EffectScalarVariable* This,void *data,UINT offset,UINT count) { |
| 1472 | return This->lpVtbl->GetRawValue(This,data,offset,count); |
| 1473 | } |
| 1474 | /*** ID3D10EffectScalarVariable methods ***/ |
| 1475 | static inline HRESULT ID3D10EffectScalarVariable_SetFloat(ID3D10EffectScalarVariable* This,float value) { |
| 1476 | return This->lpVtbl->SetFloat(This,value); |
| 1477 | } |
| 1478 | static inline HRESULT ID3D10EffectScalarVariable_GetFloat(ID3D10EffectScalarVariable* This,float *value) { |
| 1479 | return This->lpVtbl->GetFloat(This,value); |
| 1480 | } |
| 1481 | static inline HRESULT ID3D10EffectScalarVariable_SetFloatArray(ID3D10EffectScalarVariable* This,float *values,UINT offset,UINT count) { |
| 1482 | return This->lpVtbl->SetFloatArray(This,values,offset,count); |
| 1483 | } |
| 1484 | static inline HRESULT ID3D10EffectScalarVariable_GetFloatArray(ID3D10EffectScalarVariable* This,float *values,UINT offset,UINT count) { |
| 1485 | return This->lpVtbl->GetFloatArray(This,values,offset,count); |
| 1486 | } |
| 1487 | static inline HRESULT ID3D10EffectScalarVariable_SetInt(ID3D10EffectScalarVariable* This,int value) { |
| 1488 | return This->lpVtbl->SetInt(This,value); |
| 1489 | } |
| 1490 | static inline HRESULT ID3D10EffectScalarVariable_GetInt(ID3D10EffectScalarVariable* This,int *value) { |
| 1491 | return This->lpVtbl->GetInt(This,value); |
| 1492 | } |
| 1493 | static inline HRESULT ID3D10EffectScalarVariable_SetIntArray(ID3D10EffectScalarVariable* This,int *values,UINT offset,UINT count) { |
| 1494 | return This->lpVtbl->SetIntArray(This,values,offset,count); |
| 1495 | } |
| 1496 | static inline HRESULT ID3D10EffectScalarVariable_GetIntArray(ID3D10EffectScalarVariable* This,int *values,UINT offset,UINT count) { |
| 1497 | return This->lpVtbl->GetIntArray(This,values,offset,count); |
| 1498 | } |
| 1499 | static inline HRESULT ID3D10EffectScalarVariable_SetBool(ID3D10EffectScalarVariable* This,WINBOOL value) { |
| 1500 | return This->lpVtbl->SetBool(This,value); |
| 1501 | } |
| 1502 | static inline HRESULT ID3D10EffectScalarVariable_GetBool(ID3D10EffectScalarVariable* This,WINBOOL *value) { |
| 1503 | return This->lpVtbl->GetBool(This,value); |
| 1504 | } |
| 1505 | static inline HRESULT ID3D10EffectScalarVariable_SetBoolArray(ID3D10EffectScalarVariable* This,WINBOOL *values,UINT offset,UINT count) { |
| 1506 | return This->lpVtbl->SetBoolArray(This,values,offset,count); |
| 1507 | } |
| 1508 | static inline HRESULT ID3D10EffectScalarVariable_GetBoolArray(ID3D10EffectScalarVariable* This,WINBOOL *values,UINT offset,UINT count) { |
| 1509 | return This->lpVtbl->GetBoolArray(This,values,offset,count); |
| 1510 | } |
| 1511 | #endif |
| 1512 | #endif |
| 1513 | |
| 1514 | #endif |
| 1515 | |
| 1516 | |
| 1517 | #endif /* __ID3D10EffectScalarVariable_INTERFACE_DEFINED__ */ |
| 1518 | |
| 1519 | /***************************************************************************** |
| 1520 | * ID3D10EffectVectorVariable interface |
| 1521 | */ |
| 1522 | #ifndef __ID3D10EffectVectorVariable_INTERFACE_DEFINED__ |
| 1523 | #define __ID3D10EffectVectorVariable_INTERFACE_DEFINED__ |
| 1524 | |
| 1525 | DEFINE_GUID(IID_ID3D10EffectVectorVariable, 0x62b98c44, 0x1f82, 0x4c67, 0xbc,0xd0, 0x72,0xcf,0x8f,0x21,0x7e,0x81); |
| 1526 | #if defined(__cplusplus) && !defined(CINTERFACE) |
| 1527 | MIDL_INTERFACE("62b98c44-1f82-4c67-bcd0-72cf8f217e81") |
| 1528 | ID3D10EffectVectorVariable : public ID3D10EffectVariable |
| 1529 | { |
| 1530 | virtual HRESULT STDMETHODCALLTYPE SetBoolVector( |
| 1531 | WINBOOL *value) = 0; |
| 1532 | |
| 1533 | virtual HRESULT STDMETHODCALLTYPE SetIntVector( |
| 1534 | int *value) = 0; |
| 1535 | |
| 1536 | virtual HRESULT STDMETHODCALLTYPE SetFloatVector( |
| 1537 | float *value) = 0; |
| 1538 | |
| 1539 | virtual HRESULT STDMETHODCALLTYPE GetBoolVector( |
| 1540 | WINBOOL *value) = 0; |
| 1541 | |
| 1542 | virtual HRESULT STDMETHODCALLTYPE GetIntVector( |
| 1543 | int *value) = 0; |
| 1544 | |
| 1545 | virtual HRESULT STDMETHODCALLTYPE GetFloatVector( |
| 1546 | float *value) = 0; |
| 1547 | |
| 1548 | virtual HRESULT STDMETHODCALLTYPE SetBoolVectorArray( |
| 1549 | WINBOOL *values, |
| 1550 | UINT offset, |
| 1551 | UINT count) = 0; |
| 1552 | |
| 1553 | virtual HRESULT STDMETHODCALLTYPE SetIntVectorArray( |
| 1554 | int *values, |
| 1555 | UINT offset, |
| 1556 | UINT count) = 0; |
| 1557 | |
| 1558 | virtual HRESULT STDMETHODCALLTYPE SetFloatVectorArray( |
| 1559 | float *values, |
| 1560 | UINT offset, |
| 1561 | UINT count) = 0; |
| 1562 | |
| 1563 | virtual HRESULT STDMETHODCALLTYPE GetBoolVectorArray( |
| 1564 | WINBOOL *values, |
| 1565 | UINT offset, |
| 1566 | UINT count) = 0; |
| 1567 | |
| 1568 | virtual HRESULT STDMETHODCALLTYPE GetIntVectorArray( |
| 1569 | int *values, |
| 1570 | UINT offset, |
| 1571 | UINT count) = 0; |
| 1572 | |
| 1573 | virtual HRESULT STDMETHODCALLTYPE GetFloatVectorArray( |
| 1574 | float *values, |
| 1575 | UINT offset, |
| 1576 | UINT count) = 0; |
| 1577 | |
| 1578 | }; |
| 1579 | #ifdef __CRT_UUID_DECL |
| 1580 | __CRT_UUID_DECL(ID3D10EffectVectorVariable, 0x62b98c44, 0x1f82, 0x4c67, 0xbc,0xd0, 0x72,0xcf,0x8f,0x21,0x7e,0x81) |
| 1581 | #endif |
| 1582 | #else |
| 1583 | typedef struct ID3D10EffectVectorVariableVtbl { |
| 1584 | BEGIN_INTERFACE |
| 1585 | |
| 1586 | /*** ID3D10EffectVariable methods ***/ |
| 1587 | WINBOOL (STDMETHODCALLTYPE *IsValid)( |
| 1588 | ID3D10EffectVectorVariable *This); |
| 1589 | |
| 1590 | ID3D10EffectType * (STDMETHODCALLTYPE *GetType)( |
| 1591 | ID3D10EffectVectorVariable *This); |
| 1592 | |
| 1593 | HRESULT (STDMETHODCALLTYPE *GetDesc)( |
| 1594 | ID3D10EffectVectorVariable *This, |
| 1595 | D3D10_EFFECT_VARIABLE_DESC *desc); |
| 1596 | |
| 1597 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByIndex)( |
| 1598 | ID3D10EffectVectorVariable *This, |
| 1599 | UINT index); |
| 1600 | |
| 1601 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByName)( |
| 1602 | ID3D10EffectVectorVariable *This, |
| 1603 | const char *name); |
| 1604 | |
| 1605 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberByIndex)( |
| 1606 | ID3D10EffectVectorVariable *This, |
| 1607 | UINT index); |
| 1608 | |
| 1609 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberByName)( |
| 1610 | ID3D10EffectVectorVariable *This, |
| 1611 | const char *name); |
| 1612 | |
| 1613 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberBySemantic)( |
| 1614 | ID3D10EffectVectorVariable *This, |
| 1615 | const char *semantic); |
| 1616 | |
| 1617 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetElement)( |
| 1618 | ID3D10EffectVectorVariable *This, |
| 1619 | UINT index); |
| 1620 | |
| 1621 | ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *GetParentConstantBuffer)( |
| 1622 | ID3D10EffectVectorVariable *This); |
| 1623 | |
| 1624 | ID3D10EffectScalarVariable * (STDMETHODCALLTYPE *AsScalar)( |
| 1625 | ID3D10EffectVectorVariable *This); |
| 1626 | |
| 1627 | ID3D10EffectVectorVariable * (STDMETHODCALLTYPE *AsVector)( |
| 1628 | ID3D10EffectVectorVariable *This); |
| 1629 | |
| 1630 | ID3D10EffectMatrixVariable * (STDMETHODCALLTYPE *AsMatrix)( |
| 1631 | ID3D10EffectVectorVariable *This); |
| 1632 | |
| 1633 | ID3D10EffectStringVariable * (STDMETHODCALLTYPE *AsString)( |
| 1634 | ID3D10EffectVectorVariable *This); |
| 1635 | |
| 1636 | ID3D10EffectShaderResourceVariable * (STDMETHODCALLTYPE *AsShaderResource)( |
| 1637 | ID3D10EffectVectorVariable *This); |
| 1638 | |
| 1639 | ID3D10EffectRenderTargetViewVariable * (STDMETHODCALLTYPE *AsRenderTargetView)( |
| 1640 | ID3D10EffectVectorVariable *This); |
| 1641 | |
| 1642 | ID3D10EffectDepthStencilViewVariable * (STDMETHODCALLTYPE *AsDepthStencilView)( |
| 1643 | ID3D10EffectVectorVariable *This); |
| 1644 | |
| 1645 | ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *AsConstantBuffer)( |
| 1646 | ID3D10EffectVectorVariable *This); |
| 1647 | |
| 1648 | ID3D10EffectShaderVariable * (STDMETHODCALLTYPE *AsShader)( |
| 1649 | ID3D10EffectVectorVariable *This); |
| 1650 | |
| 1651 | ID3D10EffectBlendVariable * (STDMETHODCALLTYPE *AsBlend)( |
| 1652 | ID3D10EffectVectorVariable *This); |
| 1653 | |
| 1654 | ID3D10EffectDepthStencilVariable * (STDMETHODCALLTYPE *AsDepthStencil)( |
| 1655 | ID3D10EffectVectorVariable *This); |
| 1656 | |
| 1657 | ID3D10EffectRasterizerVariable * (STDMETHODCALLTYPE *AsRasterizer)( |
| 1658 | ID3D10EffectVectorVariable *This); |
| 1659 | |
| 1660 | ID3D10EffectSamplerVariable * (STDMETHODCALLTYPE *AsSampler)( |
| 1661 | ID3D10EffectVectorVariable *This); |
| 1662 | |
| 1663 | HRESULT (STDMETHODCALLTYPE *SetRawValue)( |
| 1664 | ID3D10EffectVectorVariable *This, |
| 1665 | void *data, |
| 1666 | UINT offset, |
| 1667 | UINT count); |
| 1668 | |
| 1669 | HRESULT (STDMETHODCALLTYPE *GetRawValue)( |
| 1670 | ID3D10EffectVectorVariable *This, |
| 1671 | void *data, |
| 1672 | UINT offset, |
| 1673 | UINT count); |
| 1674 | |
| 1675 | /*** ID3D10EffectVectorVariable methods ***/ |
| 1676 | HRESULT (STDMETHODCALLTYPE *SetBoolVector)( |
| 1677 | ID3D10EffectVectorVariable *This, |
| 1678 | WINBOOL *value); |
| 1679 | |
| 1680 | HRESULT (STDMETHODCALLTYPE *SetIntVector)( |
| 1681 | ID3D10EffectVectorVariable *This, |
| 1682 | int *value); |
| 1683 | |
| 1684 | HRESULT (STDMETHODCALLTYPE *SetFloatVector)( |
| 1685 | ID3D10EffectVectorVariable *This, |
| 1686 | float *value); |
| 1687 | |
| 1688 | HRESULT (STDMETHODCALLTYPE *GetBoolVector)( |
| 1689 | ID3D10EffectVectorVariable *This, |
| 1690 | WINBOOL *value); |
| 1691 | |
| 1692 | HRESULT (STDMETHODCALLTYPE *GetIntVector)( |
| 1693 | ID3D10EffectVectorVariable *This, |
| 1694 | int *value); |
| 1695 | |
| 1696 | HRESULT (STDMETHODCALLTYPE *GetFloatVector)( |
| 1697 | ID3D10EffectVectorVariable *This, |
| 1698 | float *value); |
| 1699 | |
| 1700 | HRESULT (STDMETHODCALLTYPE *SetBoolVectorArray)( |
| 1701 | ID3D10EffectVectorVariable *This, |
| 1702 | WINBOOL *values, |
| 1703 | UINT offset, |
| 1704 | UINT count); |
| 1705 | |
| 1706 | HRESULT (STDMETHODCALLTYPE *SetIntVectorArray)( |
| 1707 | ID3D10EffectVectorVariable *This, |
| 1708 | int *values, |
| 1709 | UINT offset, |
| 1710 | UINT count); |
| 1711 | |
| 1712 | HRESULT (STDMETHODCALLTYPE *SetFloatVectorArray)( |
| 1713 | ID3D10EffectVectorVariable *This, |
| 1714 | float *values, |
| 1715 | UINT offset, |
| 1716 | UINT count); |
| 1717 | |
| 1718 | HRESULT (STDMETHODCALLTYPE *GetBoolVectorArray)( |
| 1719 | ID3D10EffectVectorVariable *This, |
| 1720 | WINBOOL *values, |
| 1721 | UINT offset, |
| 1722 | UINT count); |
| 1723 | |
| 1724 | HRESULT (STDMETHODCALLTYPE *GetIntVectorArray)( |
| 1725 | ID3D10EffectVectorVariable *This, |
| 1726 | int *values, |
| 1727 | UINT offset, |
| 1728 | UINT count); |
| 1729 | |
| 1730 | HRESULT (STDMETHODCALLTYPE *GetFloatVectorArray)( |
| 1731 | ID3D10EffectVectorVariable *This, |
| 1732 | float *values, |
| 1733 | UINT offset, |
| 1734 | UINT count); |
| 1735 | |
| 1736 | END_INTERFACE |
| 1737 | } ID3D10EffectVectorVariableVtbl; |
| 1738 | |
| 1739 | interface ID3D10EffectVectorVariable { |
| 1740 | CONST_VTBL ID3D10EffectVectorVariableVtbl* lpVtbl; |
| 1741 | }; |
| 1742 | |
| 1743 | #ifdef COBJMACROS |
| 1744 | #ifndef WIDL_C_INLINE_WRAPPERS |
| 1745 | /*** ID3D10EffectVariable methods ***/ |
| 1746 | #define ID3D10EffectVectorVariable_IsValid(This) (This)->lpVtbl->IsValid(This) |
| 1747 | #define ID3D10EffectVectorVariable_GetType(This) (This)->lpVtbl->GetType(This) |
| 1748 | #define ID3D10EffectVectorVariable_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) |
| 1749 | #define ID3D10EffectVectorVariable_GetAnnotationByIndex(This,index) (This)->lpVtbl->GetAnnotationByIndex(This,index) |
| 1750 | #define ID3D10EffectVectorVariable_GetAnnotationByName(This,name) (This)->lpVtbl->GetAnnotationByName(This,name) |
| 1751 | #define ID3D10EffectVectorVariable_GetMemberByIndex(This,index) (This)->lpVtbl->GetMemberByIndex(This,index) |
| 1752 | #define ID3D10EffectVectorVariable_GetMemberByName(This,name) (This)->lpVtbl->GetMemberByName(This,name) |
| 1753 | #define ID3D10EffectVectorVariable_GetMemberBySemantic(This,semantic) (This)->lpVtbl->GetMemberBySemantic(This,semantic) |
| 1754 | #define ID3D10EffectVectorVariable_GetElement(This,index) (This)->lpVtbl->GetElement(This,index) |
| 1755 | #define ID3D10EffectVectorVariable_GetParentConstantBuffer(This) (This)->lpVtbl->GetParentConstantBuffer(This) |
| 1756 | #define ID3D10EffectVectorVariable_AsScalar(This) (This)->lpVtbl->AsScalar(This) |
| 1757 | #define ID3D10EffectVectorVariable_AsVector(This) (This)->lpVtbl->AsVector(This) |
| 1758 | #define ID3D10EffectVectorVariable_AsMatrix(This) (This)->lpVtbl->AsMatrix(This) |
| 1759 | #define ID3D10EffectVectorVariable_AsString(This) (This)->lpVtbl->AsString(This) |
| 1760 | #define ID3D10EffectVectorVariable_AsShaderResource(This) (This)->lpVtbl->AsShaderResource(This) |
| 1761 | #define ID3D10EffectVectorVariable_AsRenderTargetView(This) (This)->lpVtbl->AsRenderTargetView(This) |
| 1762 | #define ID3D10EffectVectorVariable_AsDepthStencilView(This) (This)->lpVtbl->AsDepthStencilView(This) |
| 1763 | #define ID3D10EffectVectorVariable_AsConstantBuffer(This) (This)->lpVtbl->AsConstantBuffer(This) |
| 1764 | #define ID3D10EffectVectorVariable_AsShader(This) (This)->lpVtbl->AsShader(This) |
| 1765 | #define ID3D10EffectVectorVariable_AsBlend(This) (This)->lpVtbl->AsBlend(This) |
| 1766 | #define ID3D10EffectVectorVariable_AsDepthStencil(This) (This)->lpVtbl->AsDepthStencil(This) |
| 1767 | #define ID3D10EffectVectorVariable_AsRasterizer(This) (This)->lpVtbl->AsRasterizer(This) |
| 1768 | #define ID3D10EffectVectorVariable_AsSampler(This) (This)->lpVtbl->AsSampler(This) |
| 1769 | #define ID3D10EffectVectorVariable_SetRawValue(This,data,offset,count) (This)->lpVtbl->SetRawValue(This,data,offset,count) |
| 1770 | #define ID3D10EffectVectorVariable_GetRawValue(This,data,offset,count) (This)->lpVtbl->GetRawValue(This,data,offset,count) |
| 1771 | /*** ID3D10EffectVectorVariable methods ***/ |
| 1772 | #define ID3D10EffectVectorVariable_SetBoolVector(This,value) (This)->lpVtbl->SetBoolVector(This,value) |
| 1773 | #define ID3D10EffectVectorVariable_SetIntVector(This,value) (This)->lpVtbl->SetIntVector(This,value) |
| 1774 | #define ID3D10EffectVectorVariable_SetFloatVector(This,value) (This)->lpVtbl->SetFloatVector(This,value) |
| 1775 | #define ID3D10EffectVectorVariable_GetBoolVector(This,value) (This)->lpVtbl->GetBoolVector(This,value) |
| 1776 | #define ID3D10EffectVectorVariable_GetIntVector(This,value) (This)->lpVtbl->GetIntVector(This,value) |
| 1777 | #define ID3D10EffectVectorVariable_GetFloatVector(This,value) (This)->lpVtbl->GetFloatVector(This,value) |
| 1778 | #define ID3D10EffectVectorVariable_SetBoolVectorArray(This,values,offset,count) (This)->lpVtbl->SetBoolVectorArray(This,values,offset,count) |
| 1779 | #define ID3D10EffectVectorVariable_SetIntVectorArray(This,values,offset,count) (This)->lpVtbl->SetIntVectorArray(This,values,offset,count) |
| 1780 | #define ID3D10EffectVectorVariable_SetFloatVectorArray(This,values,offset,count) (This)->lpVtbl->SetFloatVectorArray(This,values,offset,count) |
| 1781 | #define ID3D10EffectVectorVariable_GetBoolVectorArray(This,values,offset,count) (This)->lpVtbl->GetBoolVectorArray(This,values,offset,count) |
| 1782 | #define ID3D10EffectVectorVariable_GetIntVectorArray(This,values,offset,count) (This)->lpVtbl->GetIntVectorArray(This,values,offset,count) |
| 1783 | #define ID3D10EffectVectorVariable_GetFloatVectorArray(This,values,offset,count) (This)->lpVtbl->GetFloatVectorArray(This,values,offset,count) |
| 1784 | #else |
| 1785 | /*** ID3D10EffectVariable methods ***/ |
| 1786 | static inline WINBOOL ID3D10EffectVectorVariable_IsValid(ID3D10EffectVectorVariable* This) { |
| 1787 | return This->lpVtbl->IsValid(This); |
| 1788 | } |
| 1789 | static inline ID3D10EffectType * ID3D10EffectVectorVariable_GetType(ID3D10EffectVectorVariable* This) { |
| 1790 | return This->lpVtbl->GetType(This); |
| 1791 | } |
| 1792 | static inline HRESULT ID3D10EffectVectorVariable_GetDesc(ID3D10EffectVectorVariable* This,D3D10_EFFECT_VARIABLE_DESC *desc) { |
| 1793 | return This->lpVtbl->GetDesc(This,desc); |
| 1794 | } |
| 1795 | static inline ID3D10EffectVariable * ID3D10EffectVectorVariable_GetAnnotationByIndex(ID3D10EffectVectorVariable* This,UINT index) { |
| 1796 | return This->lpVtbl->GetAnnotationByIndex(This,index); |
| 1797 | } |
| 1798 | static inline ID3D10EffectVariable * ID3D10EffectVectorVariable_GetAnnotationByName(ID3D10EffectVectorVariable* This,const char *name) { |
| 1799 | return This->lpVtbl->GetAnnotationByName(This,name); |
| 1800 | } |
| 1801 | static inline ID3D10EffectVariable * ID3D10EffectVectorVariable_GetMemberByIndex(ID3D10EffectVectorVariable* This,UINT index) { |
| 1802 | return This->lpVtbl->GetMemberByIndex(This,index); |
| 1803 | } |
| 1804 | static inline ID3D10EffectVariable * ID3D10EffectVectorVariable_GetMemberByName(ID3D10EffectVectorVariable* This,const char *name) { |
| 1805 | return This->lpVtbl->GetMemberByName(This,name); |
| 1806 | } |
| 1807 | static inline ID3D10EffectVariable * ID3D10EffectVectorVariable_GetMemberBySemantic(ID3D10EffectVectorVariable* This,const char *semantic) { |
| 1808 | return This->lpVtbl->GetMemberBySemantic(This,semantic); |
| 1809 | } |
| 1810 | static inline ID3D10EffectVariable * ID3D10EffectVectorVariable_GetElement(ID3D10EffectVectorVariable* This,UINT index) { |
| 1811 | return This->lpVtbl->GetElement(This,index); |
| 1812 | } |
| 1813 | static inline ID3D10EffectConstantBuffer * ID3D10EffectVectorVariable_GetParentConstantBuffer(ID3D10EffectVectorVariable* This) { |
| 1814 | return This->lpVtbl->GetParentConstantBuffer(This); |
| 1815 | } |
| 1816 | static inline ID3D10EffectScalarVariable * ID3D10EffectVectorVariable_AsScalar(ID3D10EffectVectorVariable* This) { |
| 1817 | return This->lpVtbl->AsScalar(This); |
| 1818 | } |
| 1819 | static inline ID3D10EffectVectorVariable * ID3D10EffectVectorVariable_AsVector(ID3D10EffectVectorVariable* This) { |
| 1820 | return This->lpVtbl->AsVector(This); |
| 1821 | } |
| 1822 | static inline ID3D10EffectMatrixVariable * ID3D10EffectVectorVariable_AsMatrix(ID3D10EffectVectorVariable* This) { |
| 1823 | return This->lpVtbl->AsMatrix(This); |
| 1824 | } |
| 1825 | static inline ID3D10EffectStringVariable * ID3D10EffectVectorVariable_AsString(ID3D10EffectVectorVariable* This) { |
| 1826 | return This->lpVtbl->AsString(This); |
| 1827 | } |
| 1828 | static inline ID3D10EffectShaderResourceVariable * ID3D10EffectVectorVariable_AsShaderResource(ID3D10EffectVectorVariable* This) { |
| 1829 | return This->lpVtbl->AsShaderResource(This); |
| 1830 | } |
| 1831 | static inline ID3D10EffectRenderTargetViewVariable * ID3D10EffectVectorVariable_AsRenderTargetView(ID3D10EffectVectorVariable* This) { |
| 1832 | return This->lpVtbl->AsRenderTargetView(This); |
| 1833 | } |
| 1834 | static inline ID3D10EffectDepthStencilViewVariable * ID3D10EffectVectorVariable_AsDepthStencilView(ID3D10EffectVectorVariable* This) { |
| 1835 | return This->lpVtbl->AsDepthStencilView(This); |
| 1836 | } |
| 1837 | static inline ID3D10EffectConstantBuffer * ID3D10EffectVectorVariable_AsConstantBuffer(ID3D10EffectVectorVariable* This) { |
| 1838 | return This->lpVtbl->AsConstantBuffer(This); |
| 1839 | } |
| 1840 | static inline ID3D10EffectShaderVariable * ID3D10EffectVectorVariable_AsShader(ID3D10EffectVectorVariable* This) { |
| 1841 | return This->lpVtbl->AsShader(This); |
| 1842 | } |
| 1843 | static inline ID3D10EffectBlendVariable * ID3D10EffectVectorVariable_AsBlend(ID3D10EffectVectorVariable* This) { |
| 1844 | return This->lpVtbl->AsBlend(This); |
| 1845 | } |
| 1846 | static inline ID3D10EffectDepthStencilVariable * ID3D10EffectVectorVariable_AsDepthStencil(ID3D10EffectVectorVariable* This) { |
| 1847 | return This->lpVtbl->AsDepthStencil(This); |
| 1848 | } |
| 1849 | static inline ID3D10EffectRasterizerVariable * ID3D10EffectVectorVariable_AsRasterizer(ID3D10EffectVectorVariable* This) { |
| 1850 | return This->lpVtbl->AsRasterizer(This); |
| 1851 | } |
| 1852 | static inline ID3D10EffectSamplerVariable * ID3D10EffectVectorVariable_AsSampler(ID3D10EffectVectorVariable* This) { |
| 1853 | return This->lpVtbl->AsSampler(This); |
| 1854 | } |
| 1855 | static inline HRESULT ID3D10EffectVectorVariable_SetRawValue(ID3D10EffectVectorVariable* This,void *data,UINT offset,UINT count) { |
| 1856 | return This->lpVtbl->SetRawValue(This,data,offset,count); |
| 1857 | } |
| 1858 | static inline HRESULT ID3D10EffectVectorVariable_GetRawValue(ID3D10EffectVectorVariable* This,void *data,UINT offset,UINT count) { |
| 1859 | return This->lpVtbl->GetRawValue(This,data,offset,count); |
| 1860 | } |
| 1861 | /*** ID3D10EffectVectorVariable methods ***/ |
| 1862 | static inline HRESULT ID3D10EffectVectorVariable_SetBoolVector(ID3D10EffectVectorVariable* This,WINBOOL *value) { |
| 1863 | return This->lpVtbl->SetBoolVector(This,value); |
| 1864 | } |
| 1865 | static inline HRESULT ID3D10EffectVectorVariable_SetIntVector(ID3D10EffectVectorVariable* This,int *value) { |
| 1866 | return This->lpVtbl->SetIntVector(This,value); |
| 1867 | } |
| 1868 | static inline HRESULT ID3D10EffectVectorVariable_SetFloatVector(ID3D10EffectVectorVariable* This,float *value) { |
| 1869 | return This->lpVtbl->SetFloatVector(This,value); |
| 1870 | } |
| 1871 | static inline HRESULT ID3D10EffectVectorVariable_GetBoolVector(ID3D10EffectVectorVariable* This,WINBOOL *value) { |
| 1872 | return This->lpVtbl->GetBoolVector(This,value); |
| 1873 | } |
| 1874 | static inline HRESULT ID3D10EffectVectorVariable_GetIntVector(ID3D10EffectVectorVariable* This,int *value) { |
| 1875 | return This->lpVtbl->GetIntVector(This,value); |
| 1876 | } |
| 1877 | static inline HRESULT ID3D10EffectVectorVariable_GetFloatVector(ID3D10EffectVectorVariable* This,float *value) { |
| 1878 | return This->lpVtbl->GetFloatVector(This,value); |
| 1879 | } |
| 1880 | static inline HRESULT ID3D10EffectVectorVariable_SetBoolVectorArray(ID3D10EffectVectorVariable* This,WINBOOL *values,UINT offset,UINT count) { |
| 1881 | return This->lpVtbl->SetBoolVectorArray(This,values,offset,count); |
| 1882 | } |
| 1883 | static inline HRESULT ID3D10EffectVectorVariable_SetIntVectorArray(ID3D10EffectVectorVariable* This,int *values,UINT offset,UINT count) { |
| 1884 | return This->lpVtbl->SetIntVectorArray(This,values,offset,count); |
| 1885 | } |
| 1886 | static inline HRESULT ID3D10EffectVectorVariable_SetFloatVectorArray(ID3D10EffectVectorVariable* This,float *values,UINT offset,UINT count) { |
| 1887 | return This->lpVtbl->SetFloatVectorArray(This,values,offset,count); |
| 1888 | } |
| 1889 | static inline HRESULT ID3D10EffectVectorVariable_GetBoolVectorArray(ID3D10EffectVectorVariable* This,WINBOOL *values,UINT offset,UINT count) { |
| 1890 | return This->lpVtbl->GetBoolVectorArray(This,values,offset,count); |
| 1891 | } |
| 1892 | static inline HRESULT ID3D10EffectVectorVariable_GetIntVectorArray(ID3D10EffectVectorVariable* This,int *values,UINT offset,UINT count) { |
| 1893 | return This->lpVtbl->GetIntVectorArray(This,values,offset,count); |
| 1894 | } |
| 1895 | static inline HRESULT ID3D10EffectVectorVariable_GetFloatVectorArray(ID3D10EffectVectorVariable* This,float *values,UINT offset,UINT count) { |
| 1896 | return This->lpVtbl->GetFloatVectorArray(This,values,offset,count); |
| 1897 | } |
| 1898 | #endif |
| 1899 | #endif |
| 1900 | |
| 1901 | #endif |
| 1902 | |
| 1903 | |
| 1904 | #endif /* __ID3D10EffectVectorVariable_INTERFACE_DEFINED__ */ |
| 1905 | |
| 1906 | /***************************************************************************** |
| 1907 | * ID3D10EffectMatrixVariable interface |
| 1908 | */ |
| 1909 | #ifndef __ID3D10EffectMatrixVariable_INTERFACE_DEFINED__ |
| 1910 | #define __ID3D10EffectMatrixVariable_INTERFACE_DEFINED__ |
| 1911 | |
| 1912 | DEFINE_GUID(IID_ID3D10EffectMatrixVariable, 0x50666c24, 0xb82f, 0x4eed, 0xa1,0x72, 0x5b,0x6e,0x7e,0x85,0x22,0xe0); |
| 1913 | #if defined(__cplusplus) && !defined(CINTERFACE) |
| 1914 | MIDL_INTERFACE("50666c24-b82f-4eed-a172-5b6e7e8522e0") |
| 1915 | ID3D10EffectMatrixVariable : public ID3D10EffectVariable |
| 1916 | { |
| 1917 | virtual HRESULT STDMETHODCALLTYPE SetMatrix( |
| 1918 | float *data) = 0; |
| 1919 | |
| 1920 | virtual HRESULT STDMETHODCALLTYPE GetMatrix( |
| 1921 | float *data) = 0; |
| 1922 | |
| 1923 | virtual HRESULT STDMETHODCALLTYPE SetMatrixArray( |
| 1924 | float *data, |
| 1925 | UINT offset, |
| 1926 | UINT count) = 0; |
| 1927 | |
| 1928 | virtual HRESULT STDMETHODCALLTYPE GetMatrixArray( |
| 1929 | float *data, |
| 1930 | UINT offset, |
| 1931 | UINT count) = 0; |
| 1932 | |
| 1933 | virtual HRESULT STDMETHODCALLTYPE SetMatrixTranspose( |
| 1934 | float *data) = 0; |
| 1935 | |
| 1936 | virtual HRESULT STDMETHODCALLTYPE GetMatrixTranspose( |
| 1937 | float *data) = 0; |
| 1938 | |
| 1939 | virtual HRESULT STDMETHODCALLTYPE SetMatrixTransposeArray( |
| 1940 | float *data, |
| 1941 | UINT offset, |
| 1942 | UINT count) = 0; |
| 1943 | |
| 1944 | virtual HRESULT STDMETHODCALLTYPE GetMatrixTransposeArray( |
| 1945 | float *data, |
| 1946 | UINT offset, |
| 1947 | UINT count) = 0; |
| 1948 | |
| 1949 | }; |
| 1950 | #ifdef __CRT_UUID_DECL |
| 1951 | __CRT_UUID_DECL(ID3D10EffectMatrixVariable, 0x50666c24, 0xb82f, 0x4eed, 0xa1,0x72, 0x5b,0x6e,0x7e,0x85,0x22,0xe0) |
| 1952 | #endif |
| 1953 | #else |
| 1954 | typedef struct ID3D10EffectMatrixVariableVtbl { |
| 1955 | BEGIN_INTERFACE |
| 1956 | |
| 1957 | /*** ID3D10EffectVariable methods ***/ |
| 1958 | WINBOOL (STDMETHODCALLTYPE *IsValid)( |
| 1959 | ID3D10EffectMatrixVariable *This); |
| 1960 | |
| 1961 | ID3D10EffectType * (STDMETHODCALLTYPE *GetType)( |
| 1962 | ID3D10EffectMatrixVariable *This); |
| 1963 | |
| 1964 | HRESULT (STDMETHODCALLTYPE *GetDesc)( |
| 1965 | ID3D10EffectMatrixVariable *This, |
| 1966 | D3D10_EFFECT_VARIABLE_DESC *desc); |
| 1967 | |
| 1968 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByIndex)( |
| 1969 | ID3D10EffectMatrixVariable *This, |
| 1970 | UINT index); |
| 1971 | |
| 1972 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByName)( |
| 1973 | ID3D10EffectMatrixVariable *This, |
| 1974 | const char *name); |
| 1975 | |
| 1976 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberByIndex)( |
| 1977 | ID3D10EffectMatrixVariable *This, |
| 1978 | UINT index); |
| 1979 | |
| 1980 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberByName)( |
| 1981 | ID3D10EffectMatrixVariable *This, |
| 1982 | const char *name); |
| 1983 | |
| 1984 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberBySemantic)( |
| 1985 | ID3D10EffectMatrixVariable *This, |
| 1986 | const char *semantic); |
| 1987 | |
| 1988 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetElement)( |
| 1989 | ID3D10EffectMatrixVariable *This, |
| 1990 | UINT index); |
| 1991 | |
| 1992 | ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *GetParentConstantBuffer)( |
| 1993 | ID3D10EffectMatrixVariable *This); |
| 1994 | |
| 1995 | ID3D10EffectScalarVariable * (STDMETHODCALLTYPE *AsScalar)( |
| 1996 | ID3D10EffectMatrixVariable *This); |
| 1997 | |
| 1998 | ID3D10EffectVectorVariable * (STDMETHODCALLTYPE *AsVector)( |
| 1999 | ID3D10EffectMatrixVariable *This); |
| 2000 | |
| 2001 | ID3D10EffectMatrixVariable * (STDMETHODCALLTYPE *AsMatrix)( |
| 2002 | ID3D10EffectMatrixVariable *This); |
| 2003 | |
| 2004 | ID3D10EffectStringVariable * (STDMETHODCALLTYPE *AsString)( |
| 2005 | ID3D10EffectMatrixVariable *This); |
| 2006 | |
| 2007 | ID3D10EffectShaderResourceVariable * (STDMETHODCALLTYPE *AsShaderResource)( |
| 2008 | ID3D10EffectMatrixVariable *This); |
| 2009 | |
| 2010 | ID3D10EffectRenderTargetViewVariable * (STDMETHODCALLTYPE *AsRenderTargetView)( |
| 2011 | ID3D10EffectMatrixVariable *This); |
| 2012 | |
| 2013 | ID3D10EffectDepthStencilViewVariable * (STDMETHODCALLTYPE *AsDepthStencilView)( |
| 2014 | ID3D10EffectMatrixVariable *This); |
| 2015 | |
| 2016 | ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *AsConstantBuffer)( |
| 2017 | ID3D10EffectMatrixVariable *This); |
| 2018 | |
| 2019 | ID3D10EffectShaderVariable * (STDMETHODCALLTYPE *AsShader)( |
| 2020 | ID3D10EffectMatrixVariable *This); |
| 2021 | |
| 2022 | ID3D10EffectBlendVariable * (STDMETHODCALLTYPE *AsBlend)( |
| 2023 | ID3D10EffectMatrixVariable *This); |
| 2024 | |
| 2025 | ID3D10EffectDepthStencilVariable * (STDMETHODCALLTYPE *AsDepthStencil)( |
| 2026 | ID3D10EffectMatrixVariable *This); |
| 2027 | |
| 2028 | ID3D10EffectRasterizerVariable * (STDMETHODCALLTYPE *AsRasterizer)( |
| 2029 | ID3D10EffectMatrixVariable *This); |
| 2030 | |
| 2031 | ID3D10EffectSamplerVariable * (STDMETHODCALLTYPE *AsSampler)( |
| 2032 | ID3D10EffectMatrixVariable *This); |
| 2033 | |
| 2034 | HRESULT (STDMETHODCALLTYPE *SetRawValue)( |
| 2035 | ID3D10EffectMatrixVariable *This, |
| 2036 | void *data, |
| 2037 | UINT offset, |
| 2038 | UINT count); |
| 2039 | |
| 2040 | HRESULT (STDMETHODCALLTYPE *GetRawValue)( |
| 2041 | ID3D10EffectMatrixVariable *This, |
| 2042 | void *data, |
| 2043 | UINT offset, |
| 2044 | UINT count); |
| 2045 | |
| 2046 | /*** ID3D10EffectMatrixVariable methods ***/ |
| 2047 | HRESULT (STDMETHODCALLTYPE *SetMatrix)( |
| 2048 | ID3D10EffectMatrixVariable *This, |
| 2049 | float *data); |
| 2050 | |
| 2051 | HRESULT (STDMETHODCALLTYPE *GetMatrix)( |
| 2052 | ID3D10EffectMatrixVariable *This, |
| 2053 | float *data); |
| 2054 | |
| 2055 | HRESULT (STDMETHODCALLTYPE *SetMatrixArray)( |
| 2056 | ID3D10EffectMatrixVariable *This, |
| 2057 | float *data, |
| 2058 | UINT offset, |
| 2059 | UINT count); |
| 2060 | |
| 2061 | HRESULT (STDMETHODCALLTYPE *GetMatrixArray)( |
| 2062 | ID3D10EffectMatrixVariable *This, |
| 2063 | float *data, |
| 2064 | UINT offset, |
| 2065 | UINT count); |
| 2066 | |
| 2067 | HRESULT (STDMETHODCALLTYPE *SetMatrixTranspose)( |
| 2068 | ID3D10EffectMatrixVariable *This, |
| 2069 | float *data); |
| 2070 | |
| 2071 | HRESULT (STDMETHODCALLTYPE *GetMatrixTranspose)( |
| 2072 | ID3D10EffectMatrixVariable *This, |
| 2073 | float *data); |
| 2074 | |
| 2075 | HRESULT (STDMETHODCALLTYPE *SetMatrixTransposeArray)( |
| 2076 | ID3D10EffectMatrixVariable *This, |
| 2077 | float *data, |
| 2078 | UINT offset, |
| 2079 | UINT count); |
| 2080 | |
| 2081 | HRESULT (STDMETHODCALLTYPE *GetMatrixTransposeArray)( |
| 2082 | ID3D10EffectMatrixVariable *This, |
| 2083 | float *data, |
| 2084 | UINT offset, |
| 2085 | UINT count); |
| 2086 | |
| 2087 | END_INTERFACE |
| 2088 | } ID3D10EffectMatrixVariableVtbl; |
| 2089 | |
| 2090 | interface ID3D10EffectMatrixVariable { |
| 2091 | CONST_VTBL ID3D10EffectMatrixVariableVtbl* lpVtbl; |
| 2092 | }; |
| 2093 | |
| 2094 | #ifdef COBJMACROS |
| 2095 | #ifndef WIDL_C_INLINE_WRAPPERS |
| 2096 | /*** ID3D10EffectVariable methods ***/ |
| 2097 | #define ID3D10EffectMatrixVariable_IsValid(This) (This)->lpVtbl->IsValid(This) |
| 2098 | #define ID3D10EffectMatrixVariable_GetType(This) (This)->lpVtbl->GetType(This) |
| 2099 | #define ID3D10EffectMatrixVariable_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) |
| 2100 | #define ID3D10EffectMatrixVariable_GetAnnotationByIndex(This,index) (This)->lpVtbl->GetAnnotationByIndex(This,index) |
| 2101 | #define ID3D10EffectMatrixVariable_GetAnnotationByName(This,name) (This)->lpVtbl->GetAnnotationByName(This,name) |
| 2102 | #define ID3D10EffectMatrixVariable_GetMemberByIndex(This,index) (This)->lpVtbl->GetMemberByIndex(This,index) |
| 2103 | #define ID3D10EffectMatrixVariable_GetMemberByName(This,name) (This)->lpVtbl->GetMemberByName(This,name) |
| 2104 | #define ID3D10EffectMatrixVariable_GetMemberBySemantic(This,semantic) (This)->lpVtbl->GetMemberBySemantic(This,semantic) |
| 2105 | #define ID3D10EffectMatrixVariable_GetElement(This,index) (This)->lpVtbl->GetElement(This,index) |
| 2106 | #define ID3D10EffectMatrixVariable_GetParentConstantBuffer(This) (This)->lpVtbl->GetParentConstantBuffer(This) |
| 2107 | #define ID3D10EffectMatrixVariable_AsScalar(This) (This)->lpVtbl->AsScalar(This) |
| 2108 | #define ID3D10EffectMatrixVariable_AsVector(This) (This)->lpVtbl->AsVector(This) |
| 2109 | #define ID3D10EffectMatrixVariable_AsMatrix(This) (This)->lpVtbl->AsMatrix(This) |
| 2110 | #define ID3D10EffectMatrixVariable_AsString(This) (This)->lpVtbl->AsString(This) |
| 2111 | #define ID3D10EffectMatrixVariable_AsShaderResource(This) (This)->lpVtbl->AsShaderResource(This) |
| 2112 | #define ID3D10EffectMatrixVariable_AsRenderTargetView(This) (This)->lpVtbl->AsRenderTargetView(This) |
| 2113 | #define ID3D10EffectMatrixVariable_AsDepthStencilView(This) (This)->lpVtbl->AsDepthStencilView(This) |
| 2114 | #define ID3D10EffectMatrixVariable_AsConstantBuffer(This) (This)->lpVtbl->AsConstantBuffer(This) |
| 2115 | #define ID3D10EffectMatrixVariable_AsShader(This) (This)->lpVtbl->AsShader(This) |
| 2116 | #define ID3D10EffectMatrixVariable_AsBlend(This) (This)->lpVtbl->AsBlend(This) |
| 2117 | #define ID3D10EffectMatrixVariable_AsDepthStencil(This) (This)->lpVtbl->AsDepthStencil(This) |
| 2118 | #define ID3D10EffectMatrixVariable_AsRasterizer(This) (This)->lpVtbl->AsRasterizer(This) |
| 2119 | #define ID3D10EffectMatrixVariable_AsSampler(This) (This)->lpVtbl->AsSampler(This) |
| 2120 | #define ID3D10EffectMatrixVariable_SetRawValue(This,data,offset,count) (This)->lpVtbl->SetRawValue(This,data,offset,count) |
| 2121 | #define ID3D10EffectMatrixVariable_GetRawValue(This,data,offset,count) (This)->lpVtbl->GetRawValue(This,data,offset,count) |
| 2122 | /*** ID3D10EffectMatrixVariable methods ***/ |
| 2123 | #define ID3D10EffectMatrixVariable_SetMatrix(This,data) (This)->lpVtbl->SetMatrix(This,data) |
| 2124 | #define ID3D10EffectMatrixVariable_GetMatrix(This,data) (This)->lpVtbl->GetMatrix(This,data) |
| 2125 | #define ID3D10EffectMatrixVariable_SetMatrixArray(This,data,offset,count) (This)->lpVtbl->SetMatrixArray(This,data,offset,count) |
| 2126 | #define ID3D10EffectMatrixVariable_GetMatrixArray(This,data,offset,count) (This)->lpVtbl->GetMatrixArray(This,data,offset,count) |
| 2127 | #define ID3D10EffectMatrixVariable_SetMatrixTranspose(This,data) (This)->lpVtbl->SetMatrixTranspose(This,data) |
| 2128 | #define ID3D10EffectMatrixVariable_GetMatrixTranspose(This,data) (This)->lpVtbl->GetMatrixTranspose(This,data) |
| 2129 | #define ID3D10EffectMatrixVariable_SetMatrixTransposeArray(This,data,offset,count) (This)->lpVtbl->SetMatrixTransposeArray(This,data,offset,count) |
| 2130 | #define ID3D10EffectMatrixVariable_GetMatrixTransposeArray(This,data,offset,count) (This)->lpVtbl->GetMatrixTransposeArray(This,data,offset,count) |
| 2131 | #else |
| 2132 | /*** ID3D10EffectVariable methods ***/ |
| 2133 | static inline WINBOOL ID3D10EffectMatrixVariable_IsValid(ID3D10EffectMatrixVariable* This) { |
| 2134 | return This->lpVtbl->IsValid(This); |
| 2135 | } |
| 2136 | static inline ID3D10EffectType * ID3D10EffectMatrixVariable_GetType(ID3D10EffectMatrixVariable* This) { |
| 2137 | return This->lpVtbl->GetType(This); |
| 2138 | } |
| 2139 | static inline HRESULT ID3D10EffectMatrixVariable_GetDesc(ID3D10EffectMatrixVariable* This,D3D10_EFFECT_VARIABLE_DESC *desc) { |
| 2140 | return This->lpVtbl->GetDesc(This,desc); |
| 2141 | } |
| 2142 | static inline ID3D10EffectVariable * ID3D10EffectMatrixVariable_GetAnnotationByIndex(ID3D10EffectMatrixVariable* This,UINT index) { |
| 2143 | return This->lpVtbl->GetAnnotationByIndex(This,index); |
| 2144 | } |
| 2145 | static inline ID3D10EffectVariable * ID3D10EffectMatrixVariable_GetAnnotationByName(ID3D10EffectMatrixVariable* This,const char *name) { |
| 2146 | return This->lpVtbl->GetAnnotationByName(This,name); |
| 2147 | } |
| 2148 | static inline ID3D10EffectVariable * ID3D10EffectMatrixVariable_GetMemberByIndex(ID3D10EffectMatrixVariable* This,UINT index) { |
| 2149 | return This->lpVtbl->GetMemberByIndex(This,index); |
| 2150 | } |
| 2151 | static inline ID3D10EffectVariable * ID3D10EffectMatrixVariable_GetMemberByName(ID3D10EffectMatrixVariable* This,const char *name) { |
| 2152 | return This->lpVtbl->GetMemberByName(This,name); |
| 2153 | } |
| 2154 | static inline ID3D10EffectVariable * ID3D10EffectMatrixVariable_GetMemberBySemantic(ID3D10EffectMatrixVariable* This,const char *semantic) { |
| 2155 | return This->lpVtbl->GetMemberBySemantic(This,semantic); |
| 2156 | } |
| 2157 | static inline ID3D10EffectVariable * ID3D10EffectMatrixVariable_GetElement(ID3D10EffectMatrixVariable* This,UINT index) { |
| 2158 | return This->lpVtbl->GetElement(This,index); |
| 2159 | } |
| 2160 | static inline ID3D10EffectConstantBuffer * ID3D10EffectMatrixVariable_GetParentConstantBuffer(ID3D10EffectMatrixVariable* This) { |
| 2161 | return This->lpVtbl->GetParentConstantBuffer(This); |
| 2162 | } |
| 2163 | static inline ID3D10EffectScalarVariable * ID3D10EffectMatrixVariable_AsScalar(ID3D10EffectMatrixVariable* This) { |
| 2164 | return This->lpVtbl->AsScalar(This); |
| 2165 | } |
| 2166 | static inline ID3D10EffectVectorVariable * ID3D10EffectMatrixVariable_AsVector(ID3D10EffectMatrixVariable* This) { |
| 2167 | return This->lpVtbl->AsVector(This); |
| 2168 | } |
| 2169 | static inline ID3D10EffectMatrixVariable * ID3D10EffectMatrixVariable_AsMatrix(ID3D10EffectMatrixVariable* This) { |
| 2170 | return This->lpVtbl->AsMatrix(This); |
| 2171 | } |
| 2172 | static inline ID3D10EffectStringVariable * ID3D10EffectMatrixVariable_AsString(ID3D10EffectMatrixVariable* This) { |
| 2173 | return This->lpVtbl->AsString(This); |
| 2174 | } |
| 2175 | static inline ID3D10EffectShaderResourceVariable * ID3D10EffectMatrixVariable_AsShaderResource(ID3D10EffectMatrixVariable* This) { |
| 2176 | return This->lpVtbl->AsShaderResource(This); |
| 2177 | } |
| 2178 | static inline ID3D10EffectRenderTargetViewVariable * ID3D10EffectMatrixVariable_AsRenderTargetView(ID3D10EffectMatrixVariable* This) { |
| 2179 | return This->lpVtbl->AsRenderTargetView(This); |
| 2180 | } |
| 2181 | static inline ID3D10EffectDepthStencilViewVariable * ID3D10EffectMatrixVariable_AsDepthStencilView(ID3D10EffectMatrixVariable* This) { |
| 2182 | return This->lpVtbl->AsDepthStencilView(This); |
| 2183 | } |
| 2184 | static inline ID3D10EffectConstantBuffer * ID3D10EffectMatrixVariable_AsConstantBuffer(ID3D10EffectMatrixVariable* This) { |
| 2185 | return This->lpVtbl->AsConstantBuffer(This); |
| 2186 | } |
| 2187 | static inline ID3D10EffectShaderVariable * ID3D10EffectMatrixVariable_AsShader(ID3D10EffectMatrixVariable* This) { |
| 2188 | return This->lpVtbl->AsShader(This); |
| 2189 | } |
| 2190 | static inline ID3D10EffectBlendVariable * ID3D10EffectMatrixVariable_AsBlend(ID3D10EffectMatrixVariable* This) { |
| 2191 | return This->lpVtbl->AsBlend(This); |
| 2192 | } |
| 2193 | static inline ID3D10EffectDepthStencilVariable * ID3D10EffectMatrixVariable_AsDepthStencil(ID3D10EffectMatrixVariable* This) { |
| 2194 | return This->lpVtbl->AsDepthStencil(This); |
| 2195 | } |
| 2196 | static inline ID3D10EffectRasterizerVariable * ID3D10EffectMatrixVariable_AsRasterizer(ID3D10EffectMatrixVariable* This) { |
| 2197 | return This->lpVtbl->AsRasterizer(This); |
| 2198 | } |
| 2199 | static inline ID3D10EffectSamplerVariable * ID3D10EffectMatrixVariable_AsSampler(ID3D10EffectMatrixVariable* This) { |
| 2200 | return This->lpVtbl->AsSampler(This); |
| 2201 | } |
| 2202 | static inline HRESULT ID3D10EffectMatrixVariable_SetRawValue(ID3D10EffectMatrixVariable* This,void *data,UINT offset,UINT count) { |
| 2203 | return This->lpVtbl->SetRawValue(This,data,offset,count); |
| 2204 | } |
| 2205 | static inline HRESULT ID3D10EffectMatrixVariable_GetRawValue(ID3D10EffectMatrixVariable* This,void *data,UINT offset,UINT count) { |
| 2206 | return This->lpVtbl->GetRawValue(This,data,offset,count); |
| 2207 | } |
| 2208 | /*** ID3D10EffectMatrixVariable methods ***/ |
| 2209 | static inline HRESULT ID3D10EffectMatrixVariable_SetMatrix(ID3D10EffectMatrixVariable* This,float *data) { |
| 2210 | return This->lpVtbl->SetMatrix(This,data); |
| 2211 | } |
| 2212 | static inline HRESULT ID3D10EffectMatrixVariable_GetMatrix(ID3D10EffectMatrixVariable* This,float *data) { |
| 2213 | return This->lpVtbl->GetMatrix(This,data); |
| 2214 | } |
| 2215 | static inline HRESULT ID3D10EffectMatrixVariable_SetMatrixArray(ID3D10EffectMatrixVariable* This,float *data,UINT offset,UINT count) { |
| 2216 | return This->lpVtbl->SetMatrixArray(This,data,offset,count); |
| 2217 | } |
| 2218 | static inline HRESULT ID3D10EffectMatrixVariable_GetMatrixArray(ID3D10EffectMatrixVariable* This,float *data,UINT offset,UINT count) { |
| 2219 | return This->lpVtbl->GetMatrixArray(This,data,offset,count); |
| 2220 | } |
| 2221 | static inline HRESULT ID3D10EffectMatrixVariable_SetMatrixTranspose(ID3D10EffectMatrixVariable* This,float *data) { |
| 2222 | return This->lpVtbl->SetMatrixTranspose(This,data); |
| 2223 | } |
| 2224 | static inline HRESULT ID3D10EffectMatrixVariable_GetMatrixTranspose(ID3D10EffectMatrixVariable* This,float *data) { |
| 2225 | return This->lpVtbl->GetMatrixTranspose(This,data); |
| 2226 | } |
| 2227 | static inline HRESULT ID3D10EffectMatrixVariable_SetMatrixTransposeArray(ID3D10EffectMatrixVariable* This,float *data,UINT offset,UINT count) { |
| 2228 | return This->lpVtbl->SetMatrixTransposeArray(This,data,offset,count); |
| 2229 | } |
| 2230 | static inline HRESULT ID3D10EffectMatrixVariable_GetMatrixTransposeArray(ID3D10EffectMatrixVariable* This,float *data,UINT offset,UINT count) { |
| 2231 | return This->lpVtbl->GetMatrixTransposeArray(This,data,offset,count); |
| 2232 | } |
| 2233 | #endif |
| 2234 | #endif |
| 2235 | |
| 2236 | #endif |
| 2237 | |
| 2238 | |
| 2239 | #endif /* __ID3D10EffectMatrixVariable_INTERFACE_DEFINED__ */ |
| 2240 | |
| 2241 | /***************************************************************************** |
| 2242 | * ID3D10EffectStringVariable interface |
| 2243 | */ |
| 2244 | #ifndef __ID3D10EffectStringVariable_INTERFACE_DEFINED__ |
| 2245 | #define __ID3D10EffectStringVariable_INTERFACE_DEFINED__ |
| 2246 | |
| 2247 | DEFINE_GUID(IID_ID3D10EffectStringVariable, 0x71417501, 0x8df9, 0x4e0a, 0xa7,0x8a, 0x25,0x5f,0x97,0x56,0xba,0xff); |
| 2248 | #if defined(__cplusplus) && !defined(CINTERFACE) |
| 2249 | MIDL_INTERFACE("71417501-8df9-4e0a-a78a-255f9756baff") |
| 2250 | ID3D10EffectStringVariable : public ID3D10EffectVariable |
| 2251 | { |
| 2252 | virtual HRESULT STDMETHODCALLTYPE GetString( |
| 2253 | const char **str) = 0; |
| 2254 | |
| 2255 | virtual HRESULT STDMETHODCALLTYPE GetStringArray( |
| 2256 | const char **strs, |
| 2257 | UINT offset, |
| 2258 | UINT count) = 0; |
| 2259 | |
| 2260 | }; |
| 2261 | #ifdef __CRT_UUID_DECL |
| 2262 | __CRT_UUID_DECL(ID3D10EffectStringVariable, 0x71417501, 0x8df9, 0x4e0a, 0xa7,0x8a, 0x25,0x5f,0x97,0x56,0xba,0xff) |
| 2263 | #endif |
| 2264 | #else |
| 2265 | typedef struct ID3D10EffectStringVariableVtbl { |
| 2266 | BEGIN_INTERFACE |
| 2267 | |
| 2268 | /*** ID3D10EffectVariable methods ***/ |
| 2269 | WINBOOL (STDMETHODCALLTYPE *IsValid)( |
| 2270 | ID3D10EffectStringVariable *This); |
| 2271 | |
| 2272 | ID3D10EffectType * (STDMETHODCALLTYPE *GetType)( |
| 2273 | ID3D10EffectStringVariable *This); |
| 2274 | |
| 2275 | HRESULT (STDMETHODCALLTYPE *GetDesc)( |
| 2276 | ID3D10EffectStringVariable *This, |
| 2277 | D3D10_EFFECT_VARIABLE_DESC *desc); |
| 2278 | |
| 2279 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByIndex)( |
| 2280 | ID3D10EffectStringVariable *This, |
| 2281 | UINT index); |
| 2282 | |
| 2283 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByName)( |
| 2284 | ID3D10EffectStringVariable *This, |
| 2285 | const char *name); |
| 2286 | |
| 2287 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberByIndex)( |
| 2288 | ID3D10EffectStringVariable *This, |
| 2289 | UINT index); |
| 2290 | |
| 2291 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberByName)( |
| 2292 | ID3D10EffectStringVariable *This, |
| 2293 | const char *name); |
| 2294 | |
| 2295 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberBySemantic)( |
| 2296 | ID3D10EffectStringVariable *This, |
| 2297 | const char *semantic); |
| 2298 | |
| 2299 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetElement)( |
| 2300 | ID3D10EffectStringVariable *This, |
| 2301 | UINT index); |
| 2302 | |
| 2303 | ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *GetParentConstantBuffer)( |
| 2304 | ID3D10EffectStringVariable *This); |
| 2305 | |
| 2306 | ID3D10EffectScalarVariable * (STDMETHODCALLTYPE *AsScalar)( |
| 2307 | ID3D10EffectStringVariable *This); |
| 2308 | |
| 2309 | ID3D10EffectVectorVariable * (STDMETHODCALLTYPE *AsVector)( |
| 2310 | ID3D10EffectStringVariable *This); |
| 2311 | |
| 2312 | ID3D10EffectMatrixVariable * (STDMETHODCALLTYPE *AsMatrix)( |
| 2313 | ID3D10EffectStringVariable *This); |
| 2314 | |
| 2315 | ID3D10EffectStringVariable * (STDMETHODCALLTYPE *AsString)( |
| 2316 | ID3D10EffectStringVariable *This); |
| 2317 | |
| 2318 | ID3D10EffectShaderResourceVariable * (STDMETHODCALLTYPE *AsShaderResource)( |
| 2319 | ID3D10EffectStringVariable *This); |
| 2320 | |
| 2321 | ID3D10EffectRenderTargetViewVariable * (STDMETHODCALLTYPE *AsRenderTargetView)( |
| 2322 | ID3D10EffectStringVariable *This); |
| 2323 | |
| 2324 | ID3D10EffectDepthStencilViewVariable * (STDMETHODCALLTYPE *AsDepthStencilView)( |
| 2325 | ID3D10EffectStringVariable *This); |
| 2326 | |
| 2327 | ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *AsConstantBuffer)( |
| 2328 | ID3D10EffectStringVariable *This); |
| 2329 | |
| 2330 | ID3D10EffectShaderVariable * (STDMETHODCALLTYPE *AsShader)( |
| 2331 | ID3D10EffectStringVariable *This); |
| 2332 | |
| 2333 | ID3D10EffectBlendVariable * (STDMETHODCALLTYPE *AsBlend)( |
| 2334 | ID3D10EffectStringVariable *This); |
| 2335 | |
| 2336 | ID3D10EffectDepthStencilVariable * (STDMETHODCALLTYPE *AsDepthStencil)( |
| 2337 | ID3D10EffectStringVariable *This); |
| 2338 | |
| 2339 | ID3D10EffectRasterizerVariable * (STDMETHODCALLTYPE *AsRasterizer)( |
| 2340 | ID3D10EffectStringVariable *This); |
| 2341 | |
| 2342 | ID3D10EffectSamplerVariable * (STDMETHODCALLTYPE *AsSampler)( |
| 2343 | ID3D10EffectStringVariable *This); |
| 2344 | |
| 2345 | HRESULT (STDMETHODCALLTYPE *SetRawValue)( |
| 2346 | ID3D10EffectStringVariable *This, |
| 2347 | void *data, |
| 2348 | UINT offset, |
| 2349 | UINT count); |
| 2350 | |
| 2351 | HRESULT (STDMETHODCALLTYPE *GetRawValue)( |
| 2352 | ID3D10EffectStringVariable *This, |
| 2353 | void *data, |
| 2354 | UINT offset, |
| 2355 | UINT count); |
| 2356 | |
| 2357 | /*** ID3D10EffectStringVariable methods ***/ |
| 2358 | HRESULT (STDMETHODCALLTYPE *GetString)( |
| 2359 | ID3D10EffectStringVariable *This, |
| 2360 | const char **str); |
| 2361 | |
| 2362 | HRESULT (STDMETHODCALLTYPE *GetStringArray)( |
| 2363 | ID3D10EffectStringVariable *This, |
| 2364 | const char **strs, |
| 2365 | UINT offset, |
| 2366 | UINT count); |
| 2367 | |
| 2368 | END_INTERFACE |
| 2369 | } ID3D10EffectStringVariableVtbl; |
| 2370 | |
| 2371 | interface ID3D10EffectStringVariable { |
| 2372 | CONST_VTBL ID3D10EffectStringVariableVtbl* lpVtbl; |
| 2373 | }; |
| 2374 | |
| 2375 | #ifdef COBJMACROS |
| 2376 | #ifndef WIDL_C_INLINE_WRAPPERS |
| 2377 | /*** ID3D10EffectVariable methods ***/ |
| 2378 | #define ID3D10EffectStringVariable_IsValid(This) (This)->lpVtbl->IsValid(This) |
| 2379 | #define ID3D10EffectStringVariable_GetType(This) (This)->lpVtbl->GetType(This) |
| 2380 | #define ID3D10EffectStringVariable_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) |
| 2381 | #define ID3D10EffectStringVariable_GetAnnotationByIndex(This,index) (This)->lpVtbl->GetAnnotationByIndex(This,index) |
| 2382 | #define ID3D10EffectStringVariable_GetAnnotationByName(This,name) (This)->lpVtbl->GetAnnotationByName(This,name) |
| 2383 | #define ID3D10EffectStringVariable_GetMemberByIndex(This,index) (This)->lpVtbl->GetMemberByIndex(This,index) |
| 2384 | #define ID3D10EffectStringVariable_GetMemberByName(This,name) (This)->lpVtbl->GetMemberByName(This,name) |
| 2385 | #define ID3D10EffectStringVariable_GetMemberBySemantic(This,semantic) (This)->lpVtbl->GetMemberBySemantic(This,semantic) |
| 2386 | #define ID3D10EffectStringVariable_GetElement(This,index) (This)->lpVtbl->GetElement(This,index) |
| 2387 | #define ID3D10EffectStringVariable_GetParentConstantBuffer(This) (This)->lpVtbl->GetParentConstantBuffer(This) |
| 2388 | #define ID3D10EffectStringVariable_AsScalar(This) (This)->lpVtbl->AsScalar(This) |
| 2389 | #define ID3D10EffectStringVariable_AsVector(This) (This)->lpVtbl->AsVector(This) |
| 2390 | #define ID3D10EffectStringVariable_AsMatrix(This) (This)->lpVtbl->AsMatrix(This) |
| 2391 | #define ID3D10EffectStringVariable_AsString(This) (This)->lpVtbl->AsString(This) |
| 2392 | #define ID3D10EffectStringVariable_AsShaderResource(This) (This)->lpVtbl->AsShaderResource(This) |
| 2393 | #define ID3D10EffectStringVariable_AsRenderTargetView(This) (This)->lpVtbl->AsRenderTargetView(This) |
| 2394 | #define ID3D10EffectStringVariable_AsDepthStencilView(This) (This)->lpVtbl->AsDepthStencilView(This) |
| 2395 | #define ID3D10EffectStringVariable_AsConstantBuffer(This) (This)->lpVtbl->AsConstantBuffer(This) |
| 2396 | #define ID3D10EffectStringVariable_AsShader(This) (This)->lpVtbl->AsShader(This) |
| 2397 | #define ID3D10EffectStringVariable_AsBlend(This) (This)->lpVtbl->AsBlend(This) |
| 2398 | #define ID3D10EffectStringVariable_AsDepthStencil(This) (This)->lpVtbl->AsDepthStencil(This) |
| 2399 | #define ID3D10EffectStringVariable_AsRasterizer(This) (This)->lpVtbl->AsRasterizer(This) |
| 2400 | #define ID3D10EffectStringVariable_AsSampler(This) (This)->lpVtbl->AsSampler(This) |
| 2401 | #define ID3D10EffectStringVariable_SetRawValue(This,data,offset,count) (This)->lpVtbl->SetRawValue(This,data,offset,count) |
| 2402 | #define ID3D10EffectStringVariable_GetRawValue(This,data,offset,count) (This)->lpVtbl->GetRawValue(This,data,offset,count) |
| 2403 | /*** ID3D10EffectStringVariable methods ***/ |
| 2404 | #define ID3D10EffectStringVariable_GetString(This,str) (This)->lpVtbl->GetString(This,str) |
| 2405 | #define ID3D10EffectStringVariable_GetStringArray(This,strs,offset,count) (This)->lpVtbl->GetStringArray(This,strs,offset,count) |
| 2406 | #else |
| 2407 | /*** ID3D10EffectVariable methods ***/ |
| 2408 | static inline WINBOOL ID3D10EffectStringVariable_IsValid(ID3D10EffectStringVariable* This) { |
| 2409 | return This->lpVtbl->IsValid(This); |
| 2410 | } |
| 2411 | static inline ID3D10EffectType * ID3D10EffectStringVariable_GetType(ID3D10EffectStringVariable* This) { |
| 2412 | return This->lpVtbl->GetType(This); |
| 2413 | } |
| 2414 | static inline HRESULT ID3D10EffectStringVariable_GetDesc(ID3D10EffectStringVariable* This,D3D10_EFFECT_VARIABLE_DESC *desc) { |
| 2415 | return This->lpVtbl->GetDesc(This,desc); |
| 2416 | } |
| 2417 | static inline ID3D10EffectVariable * ID3D10EffectStringVariable_GetAnnotationByIndex(ID3D10EffectStringVariable* This,UINT index) { |
| 2418 | return This->lpVtbl->GetAnnotationByIndex(This,index); |
| 2419 | } |
| 2420 | static inline ID3D10EffectVariable * ID3D10EffectStringVariable_GetAnnotationByName(ID3D10EffectStringVariable* This,const char *name) { |
| 2421 | return This->lpVtbl->GetAnnotationByName(This,name); |
| 2422 | } |
| 2423 | static inline ID3D10EffectVariable * ID3D10EffectStringVariable_GetMemberByIndex(ID3D10EffectStringVariable* This,UINT index) { |
| 2424 | return This->lpVtbl->GetMemberByIndex(This,index); |
| 2425 | } |
| 2426 | static inline ID3D10EffectVariable * ID3D10EffectStringVariable_GetMemberByName(ID3D10EffectStringVariable* This,const char *name) { |
| 2427 | return This->lpVtbl->GetMemberByName(This,name); |
| 2428 | } |
| 2429 | static inline ID3D10EffectVariable * ID3D10EffectStringVariable_GetMemberBySemantic(ID3D10EffectStringVariable* This,const char *semantic) { |
| 2430 | return This->lpVtbl->GetMemberBySemantic(This,semantic); |
| 2431 | } |
| 2432 | static inline ID3D10EffectVariable * ID3D10EffectStringVariable_GetElement(ID3D10EffectStringVariable* This,UINT index) { |
| 2433 | return This->lpVtbl->GetElement(This,index); |
| 2434 | } |
| 2435 | static inline ID3D10EffectConstantBuffer * ID3D10EffectStringVariable_GetParentConstantBuffer(ID3D10EffectStringVariable* This) { |
| 2436 | return This->lpVtbl->GetParentConstantBuffer(This); |
| 2437 | } |
| 2438 | static inline ID3D10EffectScalarVariable * ID3D10EffectStringVariable_AsScalar(ID3D10EffectStringVariable* This) { |
| 2439 | return This->lpVtbl->AsScalar(This); |
| 2440 | } |
| 2441 | static inline ID3D10EffectVectorVariable * ID3D10EffectStringVariable_AsVector(ID3D10EffectStringVariable* This) { |
| 2442 | return This->lpVtbl->AsVector(This); |
| 2443 | } |
| 2444 | static inline ID3D10EffectMatrixVariable * ID3D10EffectStringVariable_AsMatrix(ID3D10EffectStringVariable* This) { |
| 2445 | return This->lpVtbl->AsMatrix(This); |
| 2446 | } |
| 2447 | static inline ID3D10EffectStringVariable * ID3D10EffectStringVariable_AsString(ID3D10EffectStringVariable* This) { |
| 2448 | return This->lpVtbl->AsString(This); |
| 2449 | } |
| 2450 | static inline ID3D10EffectShaderResourceVariable * ID3D10EffectStringVariable_AsShaderResource(ID3D10EffectStringVariable* This) { |
| 2451 | return This->lpVtbl->AsShaderResource(This); |
| 2452 | } |
| 2453 | static inline ID3D10EffectRenderTargetViewVariable * ID3D10EffectStringVariable_AsRenderTargetView(ID3D10EffectStringVariable* This) { |
| 2454 | return This->lpVtbl->AsRenderTargetView(This); |
| 2455 | } |
| 2456 | static inline ID3D10EffectDepthStencilViewVariable * ID3D10EffectStringVariable_AsDepthStencilView(ID3D10EffectStringVariable* This) { |
| 2457 | return This->lpVtbl->AsDepthStencilView(This); |
| 2458 | } |
| 2459 | static inline ID3D10EffectConstantBuffer * ID3D10EffectStringVariable_AsConstantBuffer(ID3D10EffectStringVariable* This) { |
| 2460 | return This->lpVtbl->AsConstantBuffer(This); |
| 2461 | } |
| 2462 | static inline ID3D10EffectShaderVariable * ID3D10EffectStringVariable_AsShader(ID3D10EffectStringVariable* This) { |
| 2463 | return This->lpVtbl->AsShader(This); |
| 2464 | } |
| 2465 | static inline ID3D10EffectBlendVariable * ID3D10EffectStringVariable_AsBlend(ID3D10EffectStringVariable* This) { |
| 2466 | return This->lpVtbl->AsBlend(This); |
| 2467 | } |
| 2468 | static inline ID3D10EffectDepthStencilVariable * ID3D10EffectStringVariable_AsDepthStencil(ID3D10EffectStringVariable* This) { |
| 2469 | return This->lpVtbl->AsDepthStencil(This); |
| 2470 | } |
| 2471 | static inline ID3D10EffectRasterizerVariable * ID3D10EffectStringVariable_AsRasterizer(ID3D10EffectStringVariable* This) { |
| 2472 | return This->lpVtbl->AsRasterizer(This); |
| 2473 | } |
| 2474 | static inline ID3D10EffectSamplerVariable * ID3D10EffectStringVariable_AsSampler(ID3D10EffectStringVariable* This) { |
| 2475 | return This->lpVtbl->AsSampler(This); |
| 2476 | } |
| 2477 | static inline HRESULT ID3D10EffectStringVariable_SetRawValue(ID3D10EffectStringVariable* This,void *data,UINT offset,UINT count) { |
| 2478 | return This->lpVtbl->SetRawValue(This,data,offset,count); |
| 2479 | } |
| 2480 | static inline HRESULT ID3D10EffectStringVariable_GetRawValue(ID3D10EffectStringVariable* This,void *data,UINT offset,UINT count) { |
| 2481 | return This->lpVtbl->GetRawValue(This,data,offset,count); |
| 2482 | } |
| 2483 | /*** ID3D10EffectStringVariable methods ***/ |
| 2484 | static inline HRESULT ID3D10EffectStringVariable_GetString(ID3D10EffectStringVariable* This,const char **str) { |
| 2485 | return This->lpVtbl->GetString(This,str); |
| 2486 | } |
| 2487 | static inline HRESULT ID3D10EffectStringVariable_GetStringArray(ID3D10EffectStringVariable* This,const char **strs,UINT offset,UINT count) { |
| 2488 | return This->lpVtbl->GetStringArray(This,strs,offset,count); |
| 2489 | } |
| 2490 | #endif |
| 2491 | #endif |
| 2492 | |
| 2493 | #endif |
| 2494 | |
| 2495 | |
| 2496 | #endif /* __ID3D10EffectStringVariable_INTERFACE_DEFINED__ */ |
| 2497 | |
| 2498 | /***************************************************************************** |
| 2499 | * ID3D10EffectShaderResourceVariable interface |
| 2500 | */ |
| 2501 | #ifndef __ID3D10EffectShaderResourceVariable_INTERFACE_DEFINED__ |
| 2502 | #define __ID3D10EffectShaderResourceVariable_INTERFACE_DEFINED__ |
| 2503 | |
| 2504 | DEFINE_GUID(IID_ID3D10EffectShaderResourceVariable, 0xc0a7157b, 0xd872, 0x4b1d, 0x80,0x73, 0xef,0xc2,0xac,0xd4,0xb1,0xfc); |
| 2505 | #if defined(__cplusplus) && !defined(CINTERFACE) |
| 2506 | MIDL_INTERFACE("c0a7157b-d872-4b1d-8073-efc2acd4b1fc") |
| 2507 | ID3D10EffectShaderResourceVariable : public ID3D10EffectVariable |
| 2508 | { |
| 2509 | virtual HRESULT STDMETHODCALLTYPE SetResource( |
| 2510 | ID3D10ShaderResourceView *resource) = 0; |
| 2511 | |
| 2512 | virtual HRESULT STDMETHODCALLTYPE GetResource( |
| 2513 | ID3D10ShaderResourceView **resource) = 0; |
| 2514 | |
| 2515 | virtual HRESULT STDMETHODCALLTYPE SetResourceArray( |
| 2516 | ID3D10ShaderResourceView **resources, |
| 2517 | UINT offset, |
| 2518 | UINT count) = 0; |
| 2519 | |
| 2520 | virtual HRESULT STDMETHODCALLTYPE GetResourceArray( |
| 2521 | ID3D10ShaderResourceView **resources, |
| 2522 | UINT offset, |
| 2523 | UINT count) = 0; |
| 2524 | |
| 2525 | }; |
| 2526 | #ifdef __CRT_UUID_DECL |
| 2527 | __CRT_UUID_DECL(ID3D10EffectShaderResourceVariable, 0xc0a7157b, 0xd872, 0x4b1d, 0x80,0x73, 0xef,0xc2,0xac,0xd4,0xb1,0xfc) |
| 2528 | #endif |
| 2529 | #else |
| 2530 | typedef struct ID3D10EffectShaderResourceVariableVtbl { |
| 2531 | BEGIN_INTERFACE |
| 2532 | |
| 2533 | /*** ID3D10EffectVariable methods ***/ |
| 2534 | WINBOOL (STDMETHODCALLTYPE *IsValid)( |
| 2535 | ID3D10EffectShaderResourceVariable *This); |
| 2536 | |
| 2537 | ID3D10EffectType * (STDMETHODCALLTYPE *GetType)( |
| 2538 | ID3D10EffectShaderResourceVariable *This); |
| 2539 | |
| 2540 | HRESULT (STDMETHODCALLTYPE *GetDesc)( |
| 2541 | ID3D10EffectShaderResourceVariable *This, |
| 2542 | D3D10_EFFECT_VARIABLE_DESC *desc); |
| 2543 | |
| 2544 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByIndex)( |
| 2545 | ID3D10EffectShaderResourceVariable *This, |
| 2546 | UINT index); |
| 2547 | |
| 2548 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByName)( |
| 2549 | ID3D10EffectShaderResourceVariable *This, |
| 2550 | const char *name); |
| 2551 | |
| 2552 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberByIndex)( |
| 2553 | ID3D10EffectShaderResourceVariable *This, |
| 2554 | UINT index); |
| 2555 | |
| 2556 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberByName)( |
| 2557 | ID3D10EffectShaderResourceVariable *This, |
| 2558 | const char *name); |
| 2559 | |
| 2560 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberBySemantic)( |
| 2561 | ID3D10EffectShaderResourceVariable *This, |
| 2562 | const char *semantic); |
| 2563 | |
| 2564 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetElement)( |
| 2565 | ID3D10EffectShaderResourceVariable *This, |
| 2566 | UINT index); |
| 2567 | |
| 2568 | ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *GetParentConstantBuffer)( |
| 2569 | ID3D10EffectShaderResourceVariable *This); |
| 2570 | |
| 2571 | ID3D10EffectScalarVariable * (STDMETHODCALLTYPE *AsScalar)( |
| 2572 | ID3D10EffectShaderResourceVariable *This); |
| 2573 | |
| 2574 | ID3D10EffectVectorVariable * (STDMETHODCALLTYPE *AsVector)( |
| 2575 | ID3D10EffectShaderResourceVariable *This); |
| 2576 | |
| 2577 | ID3D10EffectMatrixVariable * (STDMETHODCALLTYPE *AsMatrix)( |
| 2578 | ID3D10EffectShaderResourceVariable *This); |
| 2579 | |
| 2580 | ID3D10EffectStringVariable * (STDMETHODCALLTYPE *AsString)( |
| 2581 | ID3D10EffectShaderResourceVariable *This); |
| 2582 | |
| 2583 | ID3D10EffectShaderResourceVariable * (STDMETHODCALLTYPE *AsShaderResource)( |
| 2584 | ID3D10EffectShaderResourceVariable *This); |
| 2585 | |
| 2586 | ID3D10EffectRenderTargetViewVariable * (STDMETHODCALLTYPE *AsRenderTargetView)( |
| 2587 | ID3D10EffectShaderResourceVariable *This); |
| 2588 | |
| 2589 | ID3D10EffectDepthStencilViewVariable * (STDMETHODCALLTYPE *AsDepthStencilView)( |
| 2590 | ID3D10EffectShaderResourceVariable *This); |
| 2591 | |
| 2592 | ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *AsConstantBuffer)( |
| 2593 | ID3D10EffectShaderResourceVariable *This); |
| 2594 | |
| 2595 | ID3D10EffectShaderVariable * (STDMETHODCALLTYPE *AsShader)( |
| 2596 | ID3D10EffectShaderResourceVariable *This); |
| 2597 | |
| 2598 | ID3D10EffectBlendVariable * (STDMETHODCALLTYPE *AsBlend)( |
| 2599 | ID3D10EffectShaderResourceVariable *This); |
| 2600 | |
| 2601 | ID3D10EffectDepthStencilVariable * (STDMETHODCALLTYPE *AsDepthStencil)( |
| 2602 | ID3D10EffectShaderResourceVariable *This); |
| 2603 | |
| 2604 | ID3D10EffectRasterizerVariable * (STDMETHODCALLTYPE *AsRasterizer)( |
| 2605 | ID3D10EffectShaderResourceVariable *This); |
| 2606 | |
| 2607 | ID3D10EffectSamplerVariable * (STDMETHODCALLTYPE *AsSampler)( |
| 2608 | ID3D10EffectShaderResourceVariable *This); |
| 2609 | |
| 2610 | HRESULT (STDMETHODCALLTYPE *SetRawValue)( |
| 2611 | ID3D10EffectShaderResourceVariable *This, |
| 2612 | void *data, |
| 2613 | UINT offset, |
| 2614 | UINT count); |
| 2615 | |
| 2616 | HRESULT (STDMETHODCALLTYPE *GetRawValue)( |
| 2617 | ID3D10EffectShaderResourceVariable *This, |
| 2618 | void *data, |
| 2619 | UINT offset, |
| 2620 | UINT count); |
| 2621 | |
| 2622 | /*** ID3D10EffectShaderResourceVariable methods ***/ |
| 2623 | HRESULT (STDMETHODCALLTYPE *SetResource)( |
| 2624 | ID3D10EffectShaderResourceVariable *This, |
| 2625 | ID3D10ShaderResourceView *resource); |
| 2626 | |
| 2627 | HRESULT (STDMETHODCALLTYPE *GetResource)( |
| 2628 | ID3D10EffectShaderResourceVariable *This, |
| 2629 | ID3D10ShaderResourceView **resource); |
| 2630 | |
| 2631 | HRESULT (STDMETHODCALLTYPE *SetResourceArray)( |
| 2632 | ID3D10EffectShaderResourceVariable *This, |
| 2633 | ID3D10ShaderResourceView **resources, |
| 2634 | UINT offset, |
| 2635 | UINT count); |
| 2636 | |
| 2637 | HRESULT (STDMETHODCALLTYPE *GetResourceArray)( |
| 2638 | ID3D10EffectShaderResourceVariable *This, |
| 2639 | ID3D10ShaderResourceView **resources, |
| 2640 | UINT offset, |
| 2641 | UINT count); |
| 2642 | |
| 2643 | END_INTERFACE |
| 2644 | } ID3D10EffectShaderResourceVariableVtbl; |
| 2645 | |
| 2646 | interface ID3D10EffectShaderResourceVariable { |
| 2647 | CONST_VTBL ID3D10EffectShaderResourceVariableVtbl* lpVtbl; |
| 2648 | }; |
| 2649 | |
| 2650 | #ifdef COBJMACROS |
| 2651 | #ifndef WIDL_C_INLINE_WRAPPERS |
| 2652 | /*** ID3D10EffectVariable methods ***/ |
| 2653 | #define ID3D10EffectShaderResourceVariable_IsValid(This) (This)->lpVtbl->IsValid(This) |
| 2654 | #define ID3D10EffectShaderResourceVariable_GetType(This) (This)->lpVtbl->GetType(This) |
| 2655 | #define ID3D10EffectShaderResourceVariable_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) |
| 2656 | #define ID3D10EffectShaderResourceVariable_GetAnnotationByIndex(This,index) (This)->lpVtbl->GetAnnotationByIndex(This,index) |
| 2657 | #define ID3D10EffectShaderResourceVariable_GetAnnotationByName(This,name) (This)->lpVtbl->GetAnnotationByName(This,name) |
| 2658 | #define ID3D10EffectShaderResourceVariable_GetMemberByIndex(This,index) (This)->lpVtbl->GetMemberByIndex(This,index) |
| 2659 | #define ID3D10EffectShaderResourceVariable_GetMemberByName(This,name) (This)->lpVtbl->GetMemberByName(This,name) |
| 2660 | #define ID3D10EffectShaderResourceVariable_GetMemberBySemantic(This,semantic) (This)->lpVtbl->GetMemberBySemantic(This,semantic) |
| 2661 | #define ID3D10EffectShaderResourceVariable_GetElement(This,index) (This)->lpVtbl->GetElement(This,index) |
| 2662 | #define ID3D10EffectShaderResourceVariable_GetParentConstantBuffer(This) (This)->lpVtbl->GetParentConstantBuffer(This) |
| 2663 | #define ID3D10EffectShaderResourceVariable_AsScalar(This) (This)->lpVtbl->AsScalar(This) |
| 2664 | #define ID3D10EffectShaderResourceVariable_AsVector(This) (This)->lpVtbl->AsVector(This) |
| 2665 | #define ID3D10EffectShaderResourceVariable_AsMatrix(This) (This)->lpVtbl->AsMatrix(This) |
| 2666 | #define ID3D10EffectShaderResourceVariable_AsString(This) (This)->lpVtbl->AsString(This) |
| 2667 | #define ID3D10EffectShaderResourceVariable_AsShaderResource(This) (This)->lpVtbl->AsShaderResource(This) |
| 2668 | #define ID3D10EffectShaderResourceVariable_AsRenderTargetView(This) (This)->lpVtbl->AsRenderTargetView(This) |
| 2669 | #define ID3D10EffectShaderResourceVariable_AsDepthStencilView(This) (This)->lpVtbl->AsDepthStencilView(This) |
| 2670 | #define ID3D10EffectShaderResourceVariable_AsConstantBuffer(This) (This)->lpVtbl->AsConstantBuffer(This) |
| 2671 | #define ID3D10EffectShaderResourceVariable_AsShader(This) (This)->lpVtbl->AsShader(This) |
| 2672 | #define ID3D10EffectShaderResourceVariable_AsBlend(This) (This)->lpVtbl->AsBlend(This) |
| 2673 | #define ID3D10EffectShaderResourceVariable_AsDepthStencil(This) (This)->lpVtbl->AsDepthStencil(This) |
| 2674 | #define ID3D10EffectShaderResourceVariable_AsRasterizer(This) (This)->lpVtbl->AsRasterizer(This) |
| 2675 | #define ID3D10EffectShaderResourceVariable_AsSampler(This) (This)->lpVtbl->AsSampler(This) |
| 2676 | #define ID3D10EffectShaderResourceVariable_SetRawValue(This,data,offset,count) (This)->lpVtbl->SetRawValue(This,data,offset,count) |
| 2677 | #define ID3D10EffectShaderResourceVariable_GetRawValue(This,data,offset,count) (This)->lpVtbl->GetRawValue(This,data,offset,count) |
| 2678 | /*** ID3D10EffectShaderResourceVariable methods ***/ |
| 2679 | #define ID3D10EffectShaderResourceVariable_SetResource(This,resource) (This)->lpVtbl->SetResource(This,resource) |
| 2680 | #define ID3D10EffectShaderResourceVariable_GetResource(This,resource) (This)->lpVtbl->GetResource(This,resource) |
| 2681 | #define ID3D10EffectShaderResourceVariable_SetResourceArray(This,resources,offset,count) (This)->lpVtbl->SetResourceArray(This,resources,offset,count) |
| 2682 | #define ID3D10EffectShaderResourceVariable_GetResourceArray(This,resources,offset,count) (This)->lpVtbl->GetResourceArray(This,resources,offset,count) |
| 2683 | #else |
| 2684 | /*** ID3D10EffectVariable methods ***/ |
| 2685 | static inline WINBOOL ID3D10EffectShaderResourceVariable_IsValid(ID3D10EffectShaderResourceVariable* This) { |
| 2686 | return This->lpVtbl->IsValid(This); |
| 2687 | } |
| 2688 | static inline ID3D10EffectType * ID3D10EffectShaderResourceVariable_GetType(ID3D10EffectShaderResourceVariable* This) { |
| 2689 | return This->lpVtbl->GetType(This); |
| 2690 | } |
| 2691 | static inline HRESULT ID3D10EffectShaderResourceVariable_GetDesc(ID3D10EffectShaderResourceVariable* This,D3D10_EFFECT_VARIABLE_DESC *desc) { |
| 2692 | return This->lpVtbl->GetDesc(This,desc); |
| 2693 | } |
| 2694 | static inline ID3D10EffectVariable * ID3D10EffectShaderResourceVariable_GetAnnotationByIndex(ID3D10EffectShaderResourceVariable* This,UINT index) { |
| 2695 | return This->lpVtbl->GetAnnotationByIndex(This,index); |
| 2696 | } |
| 2697 | static inline ID3D10EffectVariable * ID3D10EffectShaderResourceVariable_GetAnnotationByName(ID3D10EffectShaderResourceVariable* This,const char *name) { |
| 2698 | return This->lpVtbl->GetAnnotationByName(This,name); |
| 2699 | } |
| 2700 | static inline ID3D10EffectVariable * ID3D10EffectShaderResourceVariable_GetMemberByIndex(ID3D10EffectShaderResourceVariable* This,UINT index) { |
| 2701 | return This->lpVtbl->GetMemberByIndex(This,index); |
| 2702 | } |
| 2703 | static inline ID3D10EffectVariable * ID3D10EffectShaderResourceVariable_GetMemberByName(ID3D10EffectShaderResourceVariable* This,const char *name) { |
| 2704 | return This->lpVtbl->GetMemberByName(This,name); |
| 2705 | } |
| 2706 | static inline ID3D10EffectVariable * ID3D10EffectShaderResourceVariable_GetMemberBySemantic(ID3D10EffectShaderResourceVariable* This,const char *semantic) { |
| 2707 | return This->lpVtbl->GetMemberBySemantic(This,semantic); |
| 2708 | } |
| 2709 | static inline ID3D10EffectVariable * ID3D10EffectShaderResourceVariable_GetElement(ID3D10EffectShaderResourceVariable* This,UINT index) { |
| 2710 | return This->lpVtbl->GetElement(This,index); |
| 2711 | } |
| 2712 | static inline ID3D10EffectConstantBuffer * ID3D10EffectShaderResourceVariable_GetParentConstantBuffer(ID3D10EffectShaderResourceVariable* This) { |
| 2713 | return This->lpVtbl->GetParentConstantBuffer(This); |
| 2714 | } |
| 2715 | static inline ID3D10EffectScalarVariable * ID3D10EffectShaderResourceVariable_AsScalar(ID3D10EffectShaderResourceVariable* This) { |
| 2716 | return This->lpVtbl->AsScalar(This); |
| 2717 | } |
| 2718 | static inline ID3D10EffectVectorVariable * ID3D10EffectShaderResourceVariable_AsVector(ID3D10EffectShaderResourceVariable* This) { |
| 2719 | return This->lpVtbl->AsVector(This); |
| 2720 | } |
| 2721 | static inline ID3D10EffectMatrixVariable * ID3D10EffectShaderResourceVariable_AsMatrix(ID3D10EffectShaderResourceVariable* This) { |
| 2722 | return This->lpVtbl->AsMatrix(This); |
| 2723 | } |
| 2724 | static inline ID3D10EffectStringVariable * ID3D10EffectShaderResourceVariable_AsString(ID3D10EffectShaderResourceVariable* This) { |
| 2725 | return This->lpVtbl->AsString(This); |
| 2726 | } |
| 2727 | static inline ID3D10EffectShaderResourceVariable * ID3D10EffectShaderResourceVariable_AsShaderResource(ID3D10EffectShaderResourceVariable* This) { |
| 2728 | return This->lpVtbl->AsShaderResource(This); |
| 2729 | } |
| 2730 | static inline ID3D10EffectRenderTargetViewVariable * ID3D10EffectShaderResourceVariable_AsRenderTargetView(ID3D10EffectShaderResourceVariable* This) { |
| 2731 | return This->lpVtbl->AsRenderTargetView(This); |
| 2732 | } |
| 2733 | static inline ID3D10EffectDepthStencilViewVariable * ID3D10EffectShaderResourceVariable_AsDepthStencilView(ID3D10EffectShaderResourceVariable* This) { |
| 2734 | return This->lpVtbl->AsDepthStencilView(This); |
| 2735 | } |
| 2736 | static inline ID3D10EffectConstantBuffer * ID3D10EffectShaderResourceVariable_AsConstantBuffer(ID3D10EffectShaderResourceVariable* This) { |
| 2737 | return This->lpVtbl->AsConstantBuffer(This); |
| 2738 | } |
| 2739 | static inline ID3D10EffectShaderVariable * ID3D10EffectShaderResourceVariable_AsShader(ID3D10EffectShaderResourceVariable* This) { |
| 2740 | return This->lpVtbl->AsShader(This); |
| 2741 | } |
| 2742 | static inline ID3D10EffectBlendVariable * ID3D10EffectShaderResourceVariable_AsBlend(ID3D10EffectShaderResourceVariable* This) { |
| 2743 | return This->lpVtbl->AsBlend(This); |
| 2744 | } |
| 2745 | static inline ID3D10EffectDepthStencilVariable * ID3D10EffectShaderResourceVariable_AsDepthStencil(ID3D10EffectShaderResourceVariable* This) { |
| 2746 | return This->lpVtbl->AsDepthStencil(This); |
| 2747 | } |
| 2748 | static inline ID3D10EffectRasterizerVariable * ID3D10EffectShaderResourceVariable_AsRasterizer(ID3D10EffectShaderResourceVariable* This) { |
| 2749 | return This->lpVtbl->AsRasterizer(This); |
| 2750 | } |
| 2751 | static inline ID3D10EffectSamplerVariable * ID3D10EffectShaderResourceVariable_AsSampler(ID3D10EffectShaderResourceVariable* This) { |
| 2752 | return This->lpVtbl->AsSampler(This); |
| 2753 | } |
| 2754 | static inline HRESULT ID3D10EffectShaderResourceVariable_SetRawValue(ID3D10EffectShaderResourceVariable* This,void *data,UINT offset,UINT count) { |
| 2755 | return This->lpVtbl->SetRawValue(This,data,offset,count); |
| 2756 | } |
| 2757 | static inline HRESULT ID3D10EffectShaderResourceVariable_GetRawValue(ID3D10EffectShaderResourceVariable* This,void *data,UINT offset,UINT count) { |
| 2758 | return This->lpVtbl->GetRawValue(This,data,offset,count); |
| 2759 | } |
| 2760 | /*** ID3D10EffectShaderResourceVariable methods ***/ |
| 2761 | static inline HRESULT ID3D10EffectShaderResourceVariable_SetResource(ID3D10EffectShaderResourceVariable* This,ID3D10ShaderResourceView *resource) { |
| 2762 | return This->lpVtbl->SetResource(This,resource); |
| 2763 | } |
| 2764 | static inline HRESULT ID3D10EffectShaderResourceVariable_GetResource(ID3D10EffectShaderResourceVariable* This,ID3D10ShaderResourceView **resource) { |
| 2765 | return This->lpVtbl->GetResource(This,resource); |
| 2766 | } |
| 2767 | static inline HRESULT ID3D10EffectShaderResourceVariable_SetResourceArray(ID3D10EffectShaderResourceVariable* This,ID3D10ShaderResourceView **resources,UINT offset,UINT count) { |
| 2768 | return This->lpVtbl->SetResourceArray(This,resources,offset,count); |
| 2769 | } |
| 2770 | static inline HRESULT ID3D10EffectShaderResourceVariable_GetResourceArray(ID3D10EffectShaderResourceVariable* This,ID3D10ShaderResourceView **resources,UINT offset,UINT count) { |
| 2771 | return This->lpVtbl->GetResourceArray(This,resources,offset,count); |
| 2772 | } |
| 2773 | #endif |
| 2774 | #endif |
| 2775 | |
| 2776 | #endif |
| 2777 | |
| 2778 | |
| 2779 | #endif /* __ID3D10EffectShaderResourceVariable_INTERFACE_DEFINED__ */ |
| 2780 | |
| 2781 | /***************************************************************************** |
| 2782 | * ID3D10EffectRenderTargetViewVariable interface |
| 2783 | */ |
| 2784 | #ifndef __ID3D10EffectRenderTargetViewVariable_INTERFACE_DEFINED__ |
| 2785 | #define __ID3D10EffectRenderTargetViewVariable_INTERFACE_DEFINED__ |
| 2786 | |
| 2787 | DEFINE_GUID(IID_ID3D10EffectRenderTargetViewVariable, 0x28ca0cc3, 0xc2c9, 0x40bb, 0xb5,0x7f, 0x67,0xb7,0x37,0x12,0x2b,0x17); |
| 2788 | #if defined(__cplusplus) && !defined(CINTERFACE) |
| 2789 | MIDL_INTERFACE("28ca0cc3-c2c9-40bb-b57f-67b737122b17") |
| 2790 | ID3D10EffectRenderTargetViewVariable : public ID3D10EffectVariable |
| 2791 | { |
| 2792 | virtual HRESULT STDMETHODCALLTYPE SetRenderTarget( |
| 2793 | ID3D10RenderTargetView *view) = 0; |
| 2794 | |
| 2795 | virtual HRESULT STDMETHODCALLTYPE GetRenderTarget( |
| 2796 | ID3D10RenderTargetView **view) = 0; |
| 2797 | |
| 2798 | virtual HRESULT STDMETHODCALLTYPE SetRenderTargetArray( |
| 2799 | ID3D10RenderTargetView **views, |
| 2800 | UINT offset, |
| 2801 | UINT count) = 0; |
| 2802 | |
| 2803 | virtual HRESULT STDMETHODCALLTYPE GetRenderTargetArray( |
| 2804 | ID3D10RenderTargetView **views, |
| 2805 | UINT offset, |
| 2806 | UINT count) = 0; |
| 2807 | |
| 2808 | }; |
| 2809 | #ifdef __CRT_UUID_DECL |
| 2810 | __CRT_UUID_DECL(ID3D10EffectRenderTargetViewVariable, 0x28ca0cc3, 0xc2c9, 0x40bb, 0xb5,0x7f, 0x67,0xb7,0x37,0x12,0x2b,0x17) |
| 2811 | #endif |
| 2812 | #else |
| 2813 | typedef struct ID3D10EffectRenderTargetViewVariableVtbl { |
| 2814 | BEGIN_INTERFACE |
| 2815 | |
| 2816 | /*** ID3D10EffectVariable methods ***/ |
| 2817 | WINBOOL (STDMETHODCALLTYPE *IsValid)( |
| 2818 | ID3D10EffectRenderTargetViewVariable *This); |
| 2819 | |
| 2820 | ID3D10EffectType * (STDMETHODCALLTYPE *GetType)( |
| 2821 | ID3D10EffectRenderTargetViewVariable *This); |
| 2822 | |
| 2823 | HRESULT (STDMETHODCALLTYPE *GetDesc)( |
| 2824 | ID3D10EffectRenderTargetViewVariable *This, |
| 2825 | D3D10_EFFECT_VARIABLE_DESC *desc); |
| 2826 | |
| 2827 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByIndex)( |
| 2828 | ID3D10EffectRenderTargetViewVariable *This, |
| 2829 | UINT index); |
| 2830 | |
| 2831 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByName)( |
| 2832 | ID3D10EffectRenderTargetViewVariable *This, |
| 2833 | const char *name); |
| 2834 | |
| 2835 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberByIndex)( |
| 2836 | ID3D10EffectRenderTargetViewVariable *This, |
| 2837 | UINT index); |
| 2838 | |
| 2839 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberByName)( |
| 2840 | ID3D10EffectRenderTargetViewVariable *This, |
| 2841 | const char *name); |
| 2842 | |
| 2843 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberBySemantic)( |
| 2844 | ID3D10EffectRenderTargetViewVariable *This, |
| 2845 | const char *semantic); |
| 2846 | |
| 2847 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetElement)( |
| 2848 | ID3D10EffectRenderTargetViewVariable *This, |
| 2849 | UINT index); |
| 2850 | |
| 2851 | ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *GetParentConstantBuffer)( |
| 2852 | ID3D10EffectRenderTargetViewVariable *This); |
| 2853 | |
| 2854 | ID3D10EffectScalarVariable * (STDMETHODCALLTYPE *AsScalar)( |
| 2855 | ID3D10EffectRenderTargetViewVariable *This); |
| 2856 | |
| 2857 | ID3D10EffectVectorVariable * (STDMETHODCALLTYPE *AsVector)( |
| 2858 | ID3D10EffectRenderTargetViewVariable *This); |
| 2859 | |
| 2860 | ID3D10EffectMatrixVariable * (STDMETHODCALLTYPE *AsMatrix)( |
| 2861 | ID3D10EffectRenderTargetViewVariable *This); |
| 2862 | |
| 2863 | ID3D10EffectStringVariable * (STDMETHODCALLTYPE *AsString)( |
| 2864 | ID3D10EffectRenderTargetViewVariable *This); |
| 2865 | |
| 2866 | ID3D10EffectShaderResourceVariable * (STDMETHODCALLTYPE *AsShaderResource)( |
| 2867 | ID3D10EffectRenderTargetViewVariable *This); |
| 2868 | |
| 2869 | ID3D10EffectRenderTargetViewVariable * (STDMETHODCALLTYPE *AsRenderTargetView)( |
| 2870 | ID3D10EffectRenderTargetViewVariable *This); |
| 2871 | |
| 2872 | ID3D10EffectDepthStencilViewVariable * (STDMETHODCALLTYPE *AsDepthStencilView)( |
| 2873 | ID3D10EffectRenderTargetViewVariable *This); |
| 2874 | |
| 2875 | ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *AsConstantBuffer)( |
| 2876 | ID3D10EffectRenderTargetViewVariable *This); |
| 2877 | |
| 2878 | ID3D10EffectShaderVariable * (STDMETHODCALLTYPE *AsShader)( |
| 2879 | ID3D10EffectRenderTargetViewVariable *This); |
| 2880 | |
| 2881 | ID3D10EffectBlendVariable * (STDMETHODCALLTYPE *AsBlend)( |
| 2882 | ID3D10EffectRenderTargetViewVariable *This); |
| 2883 | |
| 2884 | ID3D10EffectDepthStencilVariable * (STDMETHODCALLTYPE *AsDepthStencil)( |
| 2885 | ID3D10EffectRenderTargetViewVariable *This); |
| 2886 | |
| 2887 | ID3D10EffectRasterizerVariable * (STDMETHODCALLTYPE *AsRasterizer)( |
| 2888 | ID3D10EffectRenderTargetViewVariable *This); |
| 2889 | |
| 2890 | ID3D10EffectSamplerVariable * (STDMETHODCALLTYPE *AsSampler)( |
| 2891 | ID3D10EffectRenderTargetViewVariable *This); |
| 2892 | |
| 2893 | HRESULT (STDMETHODCALLTYPE *SetRawValue)( |
| 2894 | ID3D10EffectRenderTargetViewVariable *This, |
| 2895 | void *data, |
| 2896 | UINT offset, |
| 2897 | UINT count); |
| 2898 | |
| 2899 | HRESULT (STDMETHODCALLTYPE *GetRawValue)( |
| 2900 | ID3D10EffectRenderTargetViewVariable *This, |
| 2901 | void *data, |
| 2902 | UINT offset, |
| 2903 | UINT count); |
| 2904 | |
| 2905 | /*** ID3D10EffectRenderTargetViewVariable methods ***/ |
| 2906 | HRESULT (STDMETHODCALLTYPE *SetRenderTarget)( |
| 2907 | ID3D10EffectRenderTargetViewVariable *This, |
| 2908 | ID3D10RenderTargetView *view); |
| 2909 | |
| 2910 | HRESULT (STDMETHODCALLTYPE *GetRenderTarget)( |
| 2911 | ID3D10EffectRenderTargetViewVariable *This, |
| 2912 | ID3D10RenderTargetView **view); |
| 2913 | |
| 2914 | HRESULT (STDMETHODCALLTYPE *SetRenderTargetArray)( |
| 2915 | ID3D10EffectRenderTargetViewVariable *This, |
| 2916 | ID3D10RenderTargetView **views, |
| 2917 | UINT offset, |
| 2918 | UINT count); |
| 2919 | |
| 2920 | HRESULT (STDMETHODCALLTYPE *GetRenderTargetArray)( |
| 2921 | ID3D10EffectRenderTargetViewVariable *This, |
| 2922 | ID3D10RenderTargetView **views, |
| 2923 | UINT offset, |
| 2924 | UINT count); |
| 2925 | |
| 2926 | END_INTERFACE |
| 2927 | } ID3D10EffectRenderTargetViewVariableVtbl; |
| 2928 | |
| 2929 | interface ID3D10EffectRenderTargetViewVariable { |
| 2930 | CONST_VTBL ID3D10EffectRenderTargetViewVariableVtbl* lpVtbl; |
| 2931 | }; |
| 2932 | |
| 2933 | #ifdef COBJMACROS |
| 2934 | #ifndef WIDL_C_INLINE_WRAPPERS |
| 2935 | /*** ID3D10EffectVariable methods ***/ |
| 2936 | #define ID3D10EffectRenderTargetViewVariable_IsValid(This) (This)->lpVtbl->IsValid(This) |
| 2937 | #define ID3D10EffectRenderTargetViewVariable_GetType(This) (This)->lpVtbl->GetType(This) |
| 2938 | #define ID3D10EffectRenderTargetViewVariable_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) |
| 2939 | #define ID3D10EffectRenderTargetViewVariable_GetAnnotationByIndex(This,index) (This)->lpVtbl->GetAnnotationByIndex(This,index) |
| 2940 | #define ID3D10EffectRenderTargetViewVariable_GetAnnotationByName(This,name) (This)->lpVtbl->GetAnnotationByName(This,name) |
| 2941 | #define ID3D10EffectRenderTargetViewVariable_GetMemberByIndex(This,index) (This)->lpVtbl->GetMemberByIndex(This,index) |
| 2942 | #define ID3D10EffectRenderTargetViewVariable_GetMemberByName(This,name) (This)->lpVtbl->GetMemberByName(This,name) |
| 2943 | #define ID3D10EffectRenderTargetViewVariable_GetMemberBySemantic(This,semantic) (This)->lpVtbl->GetMemberBySemantic(This,semantic) |
| 2944 | #define ID3D10EffectRenderTargetViewVariable_GetElement(This,index) (This)->lpVtbl->GetElement(This,index) |
| 2945 | #define ID3D10EffectRenderTargetViewVariable_GetParentConstantBuffer(This) (This)->lpVtbl->GetParentConstantBuffer(This) |
| 2946 | #define ID3D10EffectRenderTargetViewVariable_AsScalar(This) (This)->lpVtbl->AsScalar(This) |
| 2947 | #define ID3D10EffectRenderTargetViewVariable_AsVector(This) (This)->lpVtbl->AsVector(This) |
| 2948 | #define ID3D10EffectRenderTargetViewVariable_AsMatrix(This) (This)->lpVtbl->AsMatrix(This) |
| 2949 | #define ID3D10EffectRenderTargetViewVariable_AsString(This) (This)->lpVtbl->AsString(This) |
| 2950 | #define ID3D10EffectRenderTargetViewVariable_AsShaderResource(This) (This)->lpVtbl->AsShaderResource(This) |
| 2951 | #define ID3D10EffectRenderTargetViewVariable_AsRenderTargetView(This) (This)->lpVtbl->AsRenderTargetView(This) |
| 2952 | #define ID3D10EffectRenderTargetViewVariable_AsDepthStencilView(This) (This)->lpVtbl->AsDepthStencilView(This) |
| 2953 | #define ID3D10EffectRenderTargetViewVariable_AsConstantBuffer(This) (This)->lpVtbl->AsConstantBuffer(This) |
| 2954 | #define ID3D10EffectRenderTargetViewVariable_AsShader(This) (This)->lpVtbl->AsShader(This) |
| 2955 | #define ID3D10EffectRenderTargetViewVariable_AsBlend(This) (This)->lpVtbl->AsBlend(This) |
| 2956 | #define ID3D10EffectRenderTargetViewVariable_AsDepthStencil(This) (This)->lpVtbl->AsDepthStencil(This) |
| 2957 | #define ID3D10EffectRenderTargetViewVariable_AsRasterizer(This) (This)->lpVtbl->AsRasterizer(This) |
| 2958 | #define ID3D10EffectRenderTargetViewVariable_AsSampler(This) (This)->lpVtbl->AsSampler(This) |
| 2959 | #define ID3D10EffectRenderTargetViewVariable_SetRawValue(This,data,offset,count) (This)->lpVtbl->SetRawValue(This,data,offset,count) |
| 2960 | #define ID3D10EffectRenderTargetViewVariable_GetRawValue(This,data,offset,count) (This)->lpVtbl->GetRawValue(This,data,offset,count) |
| 2961 | /*** ID3D10EffectRenderTargetViewVariable methods ***/ |
| 2962 | #define ID3D10EffectRenderTargetViewVariable_SetRenderTarget(This,view) (This)->lpVtbl->SetRenderTarget(This,view) |
| 2963 | #define ID3D10EffectRenderTargetViewVariable_GetRenderTarget(This,view) (This)->lpVtbl->GetRenderTarget(This,view) |
| 2964 | #define ID3D10EffectRenderTargetViewVariable_SetRenderTargetArray(This,views,offset,count) (This)->lpVtbl->SetRenderTargetArray(This,views,offset,count) |
| 2965 | #define ID3D10EffectRenderTargetViewVariable_GetRenderTargetArray(This,views,offset,count) (This)->lpVtbl->GetRenderTargetArray(This,views,offset,count) |
| 2966 | #else |
| 2967 | /*** ID3D10EffectVariable methods ***/ |
| 2968 | static inline WINBOOL ID3D10EffectRenderTargetViewVariable_IsValid(ID3D10EffectRenderTargetViewVariable* This) { |
| 2969 | return This->lpVtbl->IsValid(This); |
| 2970 | } |
| 2971 | static inline ID3D10EffectType * ID3D10EffectRenderTargetViewVariable_GetType(ID3D10EffectRenderTargetViewVariable* This) { |
| 2972 | return This->lpVtbl->GetType(This); |
| 2973 | } |
| 2974 | static inline HRESULT ID3D10EffectRenderTargetViewVariable_GetDesc(ID3D10EffectRenderTargetViewVariable* This,D3D10_EFFECT_VARIABLE_DESC *desc) { |
| 2975 | return This->lpVtbl->GetDesc(This,desc); |
| 2976 | } |
| 2977 | static inline ID3D10EffectVariable * ID3D10EffectRenderTargetViewVariable_GetAnnotationByIndex(ID3D10EffectRenderTargetViewVariable* This,UINT index) { |
| 2978 | return This->lpVtbl->GetAnnotationByIndex(This,index); |
| 2979 | } |
| 2980 | static inline ID3D10EffectVariable * ID3D10EffectRenderTargetViewVariable_GetAnnotationByName(ID3D10EffectRenderTargetViewVariable* This,const char *name) { |
| 2981 | return This->lpVtbl->GetAnnotationByName(This,name); |
| 2982 | } |
| 2983 | static inline ID3D10EffectVariable * ID3D10EffectRenderTargetViewVariable_GetMemberByIndex(ID3D10EffectRenderTargetViewVariable* This,UINT index) { |
| 2984 | return This->lpVtbl->GetMemberByIndex(This,index); |
| 2985 | } |
| 2986 | static inline ID3D10EffectVariable * ID3D10EffectRenderTargetViewVariable_GetMemberByName(ID3D10EffectRenderTargetViewVariable* This,const char *name) { |
| 2987 | return This->lpVtbl->GetMemberByName(This,name); |
| 2988 | } |
| 2989 | static inline ID3D10EffectVariable * ID3D10EffectRenderTargetViewVariable_GetMemberBySemantic(ID3D10EffectRenderTargetViewVariable* This,const char *semantic) { |
| 2990 | return This->lpVtbl->GetMemberBySemantic(This,semantic); |
| 2991 | } |
| 2992 | static inline ID3D10EffectVariable * ID3D10EffectRenderTargetViewVariable_GetElement(ID3D10EffectRenderTargetViewVariable* This,UINT index) { |
| 2993 | return This->lpVtbl->GetElement(This,index); |
| 2994 | } |
| 2995 | static inline ID3D10EffectConstantBuffer * ID3D10EffectRenderTargetViewVariable_GetParentConstantBuffer(ID3D10EffectRenderTargetViewVariable* This) { |
| 2996 | return This->lpVtbl->GetParentConstantBuffer(This); |
| 2997 | } |
| 2998 | static inline ID3D10EffectScalarVariable * ID3D10EffectRenderTargetViewVariable_AsScalar(ID3D10EffectRenderTargetViewVariable* This) { |
| 2999 | return This->lpVtbl->AsScalar(This); |
| 3000 | } |
| 3001 | static inline ID3D10EffectVectorVariable * ID3D10EffectRenderTargetViewVariable_AsVector(ID3D10EffectRenderTargetViewVariable* This) { |
| 3002 | return This->lpVtbl->AsVector(This); |
| 3003 | } |
| 3004 | static inline ID3D10EffectMatrixVariable * ID3D10EffectRenderTargetViewVariable_AsMatrix(ID3D10EffectRenderTargetViewVariable* This) { |
| 3005 | return This->lpVtbl->AsMatrix(This); |
| 3006 | } |
| 3007 | static inline ID3D10EffectStringVariable * ID3D10EffectRenderTargetViewVariable_AsString(ID3D10EffectRenderTargetViewVariable* This) { |
| 3008 | return This->lpVtbl->AsString(This); |
| 3009 | } |
| 3010 | static inline ID3D10EffectShaderResourceVariable * ID3D10EffectRenderTargetViewVariable_AsShaderResource(ID3D10EffectRenderTargetViewVariable* This) { |
| 3011 | return This->lpVtbl->AsShaderResource(This); |
| 3012 | } |
| 3013 | static inline ID3D10EffectRenderTargetViewVariable * ID3D10EffectRenderTargetViewVariable_AsRenderTargetView(ID3D10EffectRenderTargetViewVariable* This) { |
| 3014 | return This->lpVtbl->AsRenderTargetView(This); |
| 3015 | } |
| 3016 | static inline ID3D10EffectDepthStencilViewVariable * ID3D10EffectRenderTargetViewVariable_AsDepthStencilView(ID3D10EffectRenderTargetViewVariable* This) { |
| 3017 | return This->lpVtbl->AsDepthStencilView(This); |
| 3018 | } |
| 3019 | static inline ID3D10EffectConstantBuffer * ID3D10EffectRenderTargetViewVariable_AsConstantBuffer(ID3D10EffectRenderTargetViewVariable* This) { |
| 3020 | return This->lpVtbl->AsConstantBuffer(This); |
| 3021 | } |
| 3022 | static inline ID3D10EffectShaderVariable * ID3D10EffectRenderTargetViewVariable_AsShader(ID3D10EffectRenderTargetViewVariable* This) { |
| 3023 | return This->lpVtbl->AsShader(This); |
| 3024 | } |
| 3025 | static inline ID3D10EffectBlendVariable * ID3D10EffectRenderTargetViewVariable_AsBlend(ID3D10EffectRenderTargetViewVariable* This) { |
| 3026 | return This->lpVtbl->AsBlend(This); |
| 3027 | } |
| 3028 | static inline ID3D10EffectDepthStencilVariable * ID3D10EffectRenderTargetViewVariable_AsDepthStencil(ID3D10EffectRenderTargetViewVariable* This) { |
| 3029 | return This->lpVtbl->AsDepthStencil(This); |
| 3030 | } |
| 3031 | static inline ID3D10EffectRasterizerVariable * ID3D10EffectRenderTargetViewVariable_AsRasterizer(ID3D10EffectRenderTargetViewVariable* This) { |
| 3032 | return This->lpVtbl->AsRasterizer(This); |
| 3033 | } |
| 3034 | static inline ID3D10EffectSamplerVariable * ID3D10EffectRenderTargetViewVariable_AsSampler(ID3D10EffectRenderTargetViewVariable* This) { |
| 3035 | return This->lpVtbl->AsSampler(This); |
| 3036 | } |
| 3037 | static inline HRESULT ID3D10EffectRenderTargetViewVariable_SetRawValue(ID3D10EffectRenderTargetViewVariable* This,void *data,UINT offset,UINT count) { |
| 3038 | return This->lpVtbl->SetRawValue(This,data,offset,count); |
| 3039 | } |
| 3040 | static inline HRESULT ID3D10EffectRenderTargetViewVariable_GetRawValue(ID3D10EffectRenderTargetViewVariable* This,void *data,UINT offset,UINT count) { |
| 3041 | return This->lpVtbl->GetRawValue(This,data,offset,count); |
| 3042 | } |
| 3043 | /*** ID3D10EffectRenderTargetViewVariable methods ***/ |
| 3044 | static inline HRESULT ID3D10EffectRenderTargetViewVariable_SetRenderTarget(ID3D10EffectRenderTargetViewVariable* This,ID3D10RenderTargetView *view) { |
| 3045 | return This->lpVtbl->SetRenderTarget(This,view); |
| 3046 | } |
| 3047 | static inline HRESULT ID3D10EffectRenderTargetViewVariable_GetRenderTarget(ID3D10EffectRenderTargetViewVariable* This,ID3D10RenderTargetView **view) { |
| 3048 | return This->lpVtbl->GetRenderTarget(This,view); |
| 3049 | } |
| 3050 | static inline HRESULT ID3D10EffectRenderTargetViewVariable_SetRenderTargetArray(ID3D10EffectRenderTargetViewVariable* This,ID3D10RenderTargetView **views,UINT offset,UINT count) { |
| 3051 | return This->lpVtbl->SetRenderTargetArray(This,views,offset,count); |
| 3052 | } |
| 3053 | static inline HRESULT ID3D10EffectRenderTargetViewVariable_GetRenderTargetArray(ID3D10EffectRenderTargetViewVariable* This,ID3D10RenderTargetView **views,UINT offset,UINT count) { |
| 3054 | return This->lpVtbl->GetRenderTargetArray(This,views,offset,count); |
| 3055 | } |
| 3056 | #endif |
| 3057 | #endif |
| 3058 | |
| 3059 | #endif |
| 3060 | |
| 3061 | |
| 3062 | #endif /* __ID3D10EffectRenderTargetViewVariable_INTERFACE_DEFINED__ */ |
| 3063 | |
| 3064 | /***************************************************************************** |
| 3065 | * ID3D10EffectDepthStencilViewVariable interface |
| 3066 | */ |
| 3067 | #ifndef __ID3D10EffectDepthStencilViewVariable_INTERFACE_DEFINED__ |
| 3068 | #define __ID3D10EffectDepthStencilViewVariable_INTERFACE_DEFINED__ |
| 3069 | |
| 3070 | DEFINE_GUID(IID_ID3D10EffectDepthStencilViewVariable, 0x3e02c918, 0xcc79, 0x4985, 0xb6,0x22, 0x2d,0x92,0xad,0x70,0x16,0x23); |
| 3071 | #if defined(__cplusplus) && !defined(CINTERFACE) |
| 3072 | MIDL_INTERFACE("3e02c918-cc79-4985-b622-2d92ad701623") |
| 3073 | ID3D10EffectDepthStencilViewVariable : public ID3D10EffectVariable |
| 3074 | { |
| 3075 | virtual HRESULT STDMETHODCALLTYPE SetDepthStencil( |
| 3076 | ID3D10DepthStencilView *view) = 0; |
| 3077 | |
| 3078 | virtual HRESULT STDMETHODCALLTYPE GetDepthStencil( |
| 3079 | ID3D10DepthStencilView **view) = 0; |
| 3080 | |
| 3081 | virtual HRESULT STDMETHODCALLTYPE SetDepthStencilArray( |
| 3082 | ID3D10DepthStencilView **views, |
| 3083 | UINT offset, |
| 3084 | UINT count) = 0; |
| 3085 | |
| 3086 | virtual HRESULT STDMETHODCALLTYPE GetDepthStencilArray( |
| 3087 | ID3D10DepthStencilView **views, |
| 3088 | UINT offset, |
| 3089 | UINT count) = 0; |
| 3090 | |
| 3091 | }; |
| 3092 | #ifdef __CRT_UUID_DECL |
| 3093 | __CRT_UUID_DECL(ID3D10EffectDepthStencilViewVariable, 0x3e02c918, 0xcc79, 0x4985, 0xb6,0x22, 0x2d,0x92,0xad,0x70,0x16,0x23) |
| 3094 | #endif |
| 3095 | #else |
| 3096 | typedef struct ID3D10EffectDepthStencilViewVariableVtbl { |
| 3097 | BEGIN_INTERFACE |
| 3098 | |
| 3099 | /*** ID3D10EffectVariable methods ***/ |
| 3100 | WINBOOL (STDMETHODCALLTYPE *IsValid)( |
| 3101 | ID3D10EffectDepthStencilViewVariable *This); |
| 3102 | |
| 3103 | ID3D10EffectType * (STDMETHODCALLTYPE *GetType)( |
| 3104 | ID3D10EffectDepthStencilViewVariable *This); |
| 3105 | |
| 3106 | HRESULT (STDMETHODCALLTYPE *GetDesc)( |
| 3107 | ID3D10EffectDepthStencilViewVariable *This, |
| 3108 | D3D10_EFFECT_VARIABLE_DESC *desc); |
| 3109 | |
| 3110 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByIndex)( |
| 3111 | ID3D10EffectDepthStencilViewVariable *This, |
| 3112 | UINT index); |
| 3113 | |
| 3114 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByName)( |
| 3115 | ID3D10EffectDepthStencilViewVariable *This, |
| 3116 | const char *name); |
| 3117 | |
| 3118 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberByIndex)( |
| 3119 | ID3D10EffectDepthStencilViewVariable *This, |
| 3120 | UINT index); |
| 3121 | |
| 3122 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberByName)( |
| 3123 | ID3D10EffectDepthStencilViewVariable *This, |
| 3124 | const char *name); |
| 3125 | |
| 3126 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberBySemantic)( |
| 3127 | ID3D10EffectDepthStencilViewVariable *This, |
| 3128 | const char *semantic); |
| 3129 | |
| 3130 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetElement)( |
| 3131 | ID3D10EffectDepthStencilViewVariable *This, |
| 3132 | UINT index); |
| 3133 | |
| 3134 | ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *GetParentConstantBuffer)( |
| 3135 | ID3D10EffectDepthStencilViewVariable *This); |
| 3136 | |
| 3137 | ID3D10EffectScalarVariable * (STDMETHODCALLTYPE *AsScalar)( |
| 3138 | ID3D10EffectDepthStencilViewVariable *This); |
| 3139 | |
| 3140 | ID3D10EffectVectorVariable * (STDMETHODCALLTYPE *AsVector)( |
| 3141 | ID3D10EffectDepthStencilViewVariable *This); |
| 3142 | |
| 3143 | ID3D10EffectMatrixVariable * (STDMETHODCALLTYPE *AsMatrix)( |
| 3144 | ID3D10EffectDepthStencilViewVariable *This); |
| 3145 | |
| 3146 | ID3D10EffectStringVariable * (STDMETHODCALLTYPE *AsString)( |
| 3147 | ID3D10EffectDepthStencilViewVariable *This); |
| 3148 | |
| 3149 | ID3D10EffectShaderResourceVariable * (STDMETHODCALLTYPE *AsShaderResource)( |
| 3150 | ID3D10EffectDepthStencilViewVariable *This); |
| 3151 | |
| 3152 | ID3D10EffectRenderTargetViewVariable * (STDMETHODCALLTYPE *AsRenderTargetView)( |
| 3153 | ID3D10EffectDepthStencilViewVariable *This); |
| 3154 | |
| 3155 | ID3D10EffectDepthStencilViewVariable * (STDMETHODCALLTYPE *AsDepthStencilView)( |
| 3156 | ID3D10EffectDepthStencilViewVariable *This); |
| 3157 | |
| 3158 | ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *AsConstantBuffer)( |
| 3159 | ID3D10EffectDepthStencilViewVariable *This); |
| 3160 | |
| 3161 | ID3D10EffectShaderVariable * (STDMETHODCALLTYPE *AsShader)( |
| 3162 | ID3D10EffectDepthStencilViewVariable *This); |
| 3163 | |
| 3164 | ID3D10EffectBlendVariable * (STDMETHODCALLTYPE *AsBlend)( |
| 3165 | ID3D10EffectDepthStencilViewVariable *This); |
| 3166 | |
| 3167 | ID3D10EffectDepthStencilVariable * (STDMETHODCALLTYPE *AsDepthStencil)( |
| 3168 | ID3D10EffectDepthStencilViewVariable *This); |
| 3169 | |
| 3170 | ID3D10EffectRasterizerVariable * (STDMETHODCALLTYPE *AsRasterizer)( |
| 3171 | ID3D10EffectDepthStencilViewVariable *This); |
| 3172 | |
| 3173 | ID3D10EffectSamplerVariable * (STDMETHODCALLTYPE *AsSampler)( |
| 3174 | ID3D10EffectDepthStencilViewVariable *This); |
| 3175 | |
| 3176 | HRESULT (STDMETHODCALLTYPE *SetRawValue)( |
| 3177 | ID3D10EffectDepthStencilViewVariable *This, |
| 3178 | void *data, |
| 3179 | UINT offset, |
| 3180 | UINT count); |
| 3181 | |
| 3182 | HRESULT (STDMETHODCALLTYPE *GetRawValue)( |
| 3183 | ID3D10EffectDepthStencilViewVariable *This, |
| 3184 | void *data, |
| 3185 | UINT offset, |
| 3186 | UINT count); |
| 3187 | |
| 3188 | /*** ID3D10EffectDepthStencilViewVariable methods ***/ |
| 3189 | HRESULT (STDMETHODCALLTYPE *SetDepthStencil)( |
| 3190 | ID3D10EffectDepthStencilViewVariable *This, |
| 3191 | ID3D10DepthStencilView *view); |
| 3192 | |
| 3193 | HRESULT (STDMETHODCALLTYPE *GetDepthStencil)( |
| 3194 | ID3D10EffectDepthStencilViewVariable *This, |
| 3195 | ID3D10DepthStencilView **view); |
| 3196 | |
| 3197 | HRESULT (STDMETHODCALLTYPE *SetDepthStencilArray)( |
| 3198 | ID3D10EffectDepthStencilViewVariable *This, |
| 3199 | ID3D10DepthStencilView **views, |
| 3200 | UINT offset, |
| 3201 | UINT count); |
| 3202 | |
| 3203 | HRESULT (STDMETHODCALLTYPE *GetDepthStencilArray)( |
| 3204 | ID3D10EffectDepthStencilViewVariable *This, |
| 3205 | ID3D10DepthStencilView **views, |
| 3206 | UINT offset, |
| 3207 | UINT count); |
| 3208 | |
| 3209 | END_INTERFACE |
| 3210 | } ID3D10EffectDepthStencilViewVariableVtbl; |
| 3211 | |
| 3212 | interface ID3D10EffectDepthStencilViewVariable { |
| 3213 | CONST_VTBL ID3D10EffectDepthStencilViewVariableVtbl* lpVtbl; |
| 3214 | }; |
| 3215 | |
| 3216 | #ifdef COBJMACROS |
| 3217 | #ifndef WIDL_C_INLINE_WRAPPERS |
| 3218 | /*** ID3D10EffectVariable methods ***/ |
| 3219 | #define ID3D10EffectDepthStencilViewVariable_IsValid(This) (This)->lpVtbl->IsValid(This) |
| 3220 | #define ID3D10EffectDepthStencilViewVariable_GetType(This) (This)->lpVtbl->GetType(This) |
| 3221 | #define ID3D10EffectDepthStencilViewVariable_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) |
| 3222 | #define ID3D10EffectDepthStencilViewVariable_GetAnnotationByIndex(This,index) (This)->lpVtbl->GetAnnotationByIndex(This,index) |
| 3223 | #define ID3D10EffectDepthStencilViewVariable_GetAnnotationByName(This,name) (This)->lpVtbl->GetAnnotationByName(This,name) |
| 3224 | #define ID3D10EffectDepthStencilViewVariable_GetMemberByIndex(This,index) (This)->lpVtbl->GetMemberByIndex(This,index) |
| 3225 | #define ID3D10EffectDepthStencilViewVariable_GetMemberByName(This,name) (This)->lpVtbl->GetMemberByName(This,name) |
| 3226 | #define ID3D10EffectDepthStencilViewVariable_GetMemberBySemantic(This,semantic) (This)->lpVtbl->GetMemberBySemantic(This,semantic) |
| 3227 | #define ID3D10EffectDepthStencilViewVariable_GetElement(This,index) (This)->lpVtbl->GetElement(This,index) |
| 3228 | #define ID3D10EffectDepthStencilViewVariable_GetParentConstantBuffer(This) (This)->lpVtbl->GetParentConstantBuffer(This) |
| 3229 | #define ID3D10EffectDepthStencilViewVariable_AsScalar(This) (This)->lpVtbl->AsScalar(This) |
| 3230 | #define ID3D10EffectDepthStencilViewVariable_AsVector(This) (This)->lpVtbl->AsVector(This) |
| 3231 | #define ID3D10EffectDepthStencilViewVariable_AsMatrix(This) (This)->lpVtbl->AsMatrix(This) |
| 3232 | #define ID3D10EffectDepthStencilViewVariable_AsString(This) (This)->lpVtbl->AsString(This) |
| 3233 | #define ID3D10EffectDepthStencilViewVariable_AsShaderResource(This) (This)->lpVtbl->AsShaderResource(This) |
| 3234 | #define ID3D10EffectDepthStencilViewVariable_AsRenderTargetView(This) (This)->lpVtbl->AsRenderTargetView(This) |
| 3235 | #define ID3D10EffectDepthStencilViewVariable_AsDepthStencilView(This) (This)->lpVtbl->AsDepthStencilView(This) |
| 3236 | #define ID3D10EffectDepthStencilViewVariable_AsConstantBuffer(This) (This)->lpVtbl->AsConstantBuffer(This) |
| 3237 | #define ID3D10EffectDepthStencilViewVariable_AsShader(This) (This)->lpVtbl->AsShader(This) |
| 3238 | #define ID3D10EffectDepthStencilViewVariable_AsBlend(This) (This)->lpVtbl->AsBlend(This) |
| 3239 | #define ID3D10EffectDepthStencilViewVariable_AsDepthStencil(This) (This)->lpVtbl->AsDepthStencil(This) |
| 3240 | #define ID3D10EffectDepthStencilViewVariable_AsRasterizer(This) (This)->lpVtbl->AsRasterizer(This) |
| 3241 | #define ID3D10EffectDepthStencilViewVariable_AsSampler(This) (This)->lpVtbl->AsSampler(This) |
| 3242 | #define ID3D10EffectDepthStencilViewVariable_SetRawValue(This,data,offset,count) (This)->lpVtbl->SetRawValue(This,data,offset,count) |
| 3243 | #define ID3D10EffectDepthStencilViewVariable_GetRawValue(This,data,offset,count) (This)->lpVtbl->GetRawValue(This,data,offset,count) |
| 3244 | /*** ID3D10EffectDepthStencilViewVariable methods ***/ |
| 3245 | #define ID3D10EffectDepthStencilViewVariable_SetDepthStencil(This,view) (This)->lpVtbl->SetDepthStencil(This,view) |
| 3246 | #define ID3D10EffectDepthStencilViewVariable_GetDepthStencil(This,view) (This)->lpVtbl->GetDepthStencil(This,view) |
| 3247 | #define ID3D10EffectDepthStencilViewVariable_SetDepthStencilArray(This,views,offset,count) (This)->lpVtbl->SetDepthStencilArray(This,views,offset,count) |
| 3248 | #define ID3D10EffectDepthStencilViewVariable_GetDepthStencilArray(This,views,offset,count) (This)->lpVtbl->GetDepthStencilArray(This,views,offset,count) |
| 3249 | #else |
| 3250 | /*** ID3D10EffectVariable methods ***/ |
| 3251 | static inline WINBOOL ID3D10EffectDepthStencilViewVariable_IsValid(ID3D10EffectDepthStencilViewVariable* This) { |
| 3252 | return This->lpVtbl->IsValid(This); |
| 3253 | } |
| 3254 | static inline ID3D10EffectType * ID3D10EffectDepthStencilViewVariable_GetType(ID3D10EffectDepthStencilViewVariable* This) { |
| 3255 | return This->lpVtbl->GetType(This); |
| 3256 | } |
| 3257 | static inline HRESULT ID3D10EffectDepthStencilViewVariable_GetDesc(ID3D10EffectDepthStencilViewVariable* This,D3D10_EFFECT_VARIABLE_DESC *desc) { |
| 3258 | return This->lpVtbl->GetDesc(This,desc); |
| 3259 | } |
| 3260 | static inline ID3D10EffectVariable * ID3D10EffectDepthStencilViewVariable_GetAnnotationByIndex(ID3D10EffectDepthStencilViewVariable* This,UINT index) { |
| 3261 | return This->lpVtbl->GetAnnotationByIndex(This,index); |
| 3262 | } |
| 3263 | static inline ID3D10EffectVariable * ID3D10EffectDepthStencilViewVariable_GetAnnotationByName(ID3D10EffectDepthStencilViewVariable* This,const char *name) { |
| 3264 | return This->lpVtbl->GetAnnotationByName(This,name); |
| 3265 | } |
| 3266 | static inline ID3D10EffectVariable * ID3D10EffectDepthStencilViewVariable_GetMemberByIndex(ID3D10EffectDepthStencilViewVariable* This,UINT index) { |
| 3267 | return This->lpVtbl->GetMemberByIndex(This,index); |
| 3268 | } |
| 3269 | static inline ID3D10EffectVariable * ID3D10EffectDepthStencilViewVariable_GetMemberByName(ID3D10EffectDepthStencilViewVariable* This,const char *name) { |
| 3270 | return This->lpVtbl->GetMemberByName(This,name); |
| 3271 | } |
| 3272 | static inline ID3D10EffectVariable * ID3D10EffectDepthStencilViewVariable_GetMemberBySemantic(ID3D10EffectDepthStencilViewVariable* This,const char *semantic) { |
| 3273 | return This->lpVtbl->GetMemberBySemantic(This,semantic); |
| 3274 | } |
| 3275 | static inline ID3D10EffectVariable * ID3D10EffectDepthStencilViewVariable_GetElement(ID3D10EffectDepthStencilViewVariable* This,UINT index) { |
| 3276 | return This->lpVtbl->GetElement(This,index); |
| 3277 | } |
| 3278 | static inline ID3D10EffectConstantBuffer * ID3D10EffectDepthStencilViewVariable_GetParentConstantBuffer(ID3D10EffectDepthStencilViewVariable* This) { |
| 3279 | return This->lpVtbl->GetParentConstantBuffer(This); |
| 3280 | } |
| 3281 | static inline ID3D10EffectScalarVariable * ID3D10EffectDepthStencilViewVariable_AsScalar(ID3D10EffectDepthStencilViewVariable* This) { |
| 3282 | return This->lpVtbl->AsScalar(This); |
| 3283 | } |
| 3284 | static inline ID3D10EffectVectorVariable * ID3D10EffectDepthStencilViewVariable_AsVector(ID3D10EffectDepthStencilViewVariable* This) { |
| 3285 | return This->lpVtbl->AsVector(This); |
| 3286 | } |
| 3287 | static inline ID3D10EffectMatrixVariable * ID3D10EffectDepthStencilViewVariable_AsMatrix(ID3D10EffectDepthStencilViewVariable* This) { |
| 3288 | return This->lpVtbl->AsMatrix(This); |
| 3289 | } |
| 3290 | static inline ID3D10EffectStringVariable * ID3D10EffectDepthStencilViewVariable_AsString(ID3D10EffectDepthStencilViewVariable* This) { |
| 3291 | return This->lpVtbl->AsString(This); |
| 3292 | } |
| 3293 | static inline ID3D10EffectShaderResourceVariable * ID3D10EffectDepthStencilViewVariable_AsShaderResource(ID3D10EffectDepthStencilViewVariable* This) { |
| 3294 | return This->lpVtbl->AsShaderResource(This); |
| 3295 | } |
| 3296 | static inline ID3D10EffectRenderTargetViewVariable * ID3D10EffectDepthStencilViewVariable_AsRenderTargetView(ID3D10EffectDepthStencilViewVariable* This) { |
| 3297 | return This->lpVtbl->AsRenderTargetView(This); |
| 3298 | } |
| 3299 | static inline ID3D10EffectDepthStencilViewVariable * ID3D10EffectDepthStencilViewVariable_AsDepthStencilView(ID3D10EffectDepthStencilViewVariable* This) { |
| 3300 | return This->lpVtbl->AsDepthStencilView(This); |
| 3301 | } |
| 3302 | static inline ID3D10EffectConstantBuffer * ID3D10EffectDepthStencilViewVariable_AsConstantBuffer(ID3D10EffectDepthStencilViewVariable* This) { |
| 3303 | return This->lpVtbl->AsConstantBuffer(This); |
| 3304 | } |
| 3305 | static inline ID3D10EffectShaderVariable * ID3D10EffectDepthStencilViewVariable_AsShader(ID3D10EffectDepthStencilViewVariable* This) { |
| 3306 | return This->lpVtbl->AsShader(This); |
| 3307 | } |
| 3308 | static inline ID3D10EffectBlendVariable * ID3D10EffectDepthStencilViewVariable_AsBlend(ID3D10EffectDepthStencilViewVariable* This) { |
| 3309 | return This->lpVtbl->AsBlend(This); |
| 3310 | } |
| 3311 | static inline ID3D10EffectDepthStencilVariable * ID3D10EffectDepthStencilViewVariable_AsDepthStencil(ID3D10EffectDepthStencilViewVariable* This) { |
| 3312 | return This->lpVtbl->AsDepthStencil(This); |
| 3313 | } |
| 3314 | static inline ID3D10EffectRasterizerVariable * ID3D10EffectDepthStencilViewVariable_AsRasterizer(ID3D10EffectDepthStencilViewVariable* This) { |
| 3315 | return This->lpVtbl->AsRasterizer(This); |
| 3316 | } |
| 3317 | static inline ID3D10EffectSamplerVariable * ID3D10EffectDepthStencilViewVariable_AsSampler(ID3D10EffectDepthStencilViewVariable* This) { |
| 3318 | return This->lpVtbl->AsSampler(This); |
| 3319 | } |
| 3320 | static inline HRESULT ID3D10EffectDepthStencilViewVariable_SetRawValue(ID3D10EffectDepthStencilViewVariable* This,void *data,UINT offset,UINT count) { |
| 3321 | return This->lpVtbl->SetRawValue(This,data,offset,count); |
| 3322 | } |
| 3323 | static inline HRESULT ID3D10EffectDepthStencilViewVariable_GetRawValue(ID3D10EffectDepthStencilViewVariable* This,void *data,UINT offset,UINT count) { |
| 3324 | return This->lpVtbl->GetRawValue(This,data,offset,count); |
| 3325 | } |
| 3326 | /*** ID3D10EffectDepthStencilViewVariable methods ***/ |
| 3327 | static inline HRESULT ID3D10EffectDepthStencilViewVariable_SetDepthStencil(ID3D10EffectDepthStencilViewVariable* This,ID3D10DepthStencilView *view) { |
| 3328 | return This->lpVtbl->SetDepthStencil(This,view); |
| 3329 | } |
| 3330 | static inline HRESULT ID3D10EffectDepthStencilViewVariable_GetDepthStencil(ID3D10EffectDepthStencilViewVariable* This,ID3D10DepthStencilView **view) { |
| 3331 | return This->lpVtbl->GetDepthStencil(This,view); |
| 3332 | } |
| 3333 | static inline HRESULT ID3D10EffectDepthStencilViewVariable_SetDepthStencilArray(ID3D10EffectDepthStencilViewVariable* This,ID3D10DepthStencilView **views,UINT offset,UINT count) { |
| 3334 | return This->lpVtbl->SetDepthStencilArray(This,views,offset,count); |
| 3335 | } |
| 3336 | static inline HRESULT ID3D10EffectDepthStencilViewVariable_GetDepthStencilArray(ID3D10EffectDepthStencilViewVariable* This,ID3D10DepthStencilView **views,UINT offset,UINT count) { |
| 3337 | return This->lpVtbl->GetDepthStencilArray(This,views,offset,count); |
| 3338 | } |
| 3339 | #endif |
| 3340 | #endif |
| 3341 | |
| 3342 | #endif |
| 3343 | |
| 3344 | |
| 3345 | #endif /* __ID3D10EffectDepthStencilViewVariable_INTERFACE_DEFINED__ */ |
| 3346 | |
| 3347 | /***************************************************************************** |
| 3348 | * ID3D10EffectShaderVariable interface |
| 3349 | */ |
| 3350 | #ifndef __ID3D10EffectShaderVariable_INTERFACE_DEFINED__ |
| 3351 | #define __ID3D10EffectShaderVariable_INTERFACE_DEFINED__ |
| 3352 | |
| 3353 | DEFINE_GUID(IID_ID3D10EffectShaderVariable, 0x80849279, 0xc799, 0x4797, 0x8c,0x33, 0x04,0x07,0xa0,0x7d,0x9e,0x06); |
| 3354 | #if defined(__cplusplus) && !defined(CINTERFACE) |
| 3355 | MIDL_INTERFACE("80849279-c799-4797-8c33-0407a07d9e06") |
| 3356 | ID3D10EffectShaderVariable : public ID3D10EffectVariable |
| 3357 | { |
| 3358 | virtual HRESULT STDMETHODCALLTYPE GetShaderDesc( |
| 3359 | UINT index, |
| 3360 | D3D10_EFFECT_SHADER_DESC *desc) = 0; |
| 3361 | |
| 3362 | virtual HRESULT STDMETHODCALLTYPE GetVertexShader( |
| 3363 | UINT index, |
| 3364 | ID3D10VertexShader **shader) = 0; |
| 3365 | |
| 3366 | virtual HRESULT STDMETHODCALLTYPE GetGeometryShader( |
| 3367 | UINT index, |
| 3368 | ID3D10GeometryShader **shader) = 0; |
| 3369 | |
| 3370 | virtual HRESULT STDMETHODCALLTYPE GetPixelShader( |
| 3371 | UINT index, |
| 3372 | ID3D10PixelShader **shader) = 0; |
| 3373 | |
| 3374 | virtual HRESULT STDMETHODCALLTYPE GetInputSignatureElementDesc( |
| 3375 | UINT shader_index, |
| 3376 | UINT element_index, |
| 3377 | D3D10_SIGNATURE_PARAMETER_DESC *desc) = 0; |
| 3378 | |
| 3379 | virtual HRESULT STDMETHODCALLTYPE GetOutputSignatureElementDesc( |
| 3380 | UINT shader_index, |
| 3381 | UINT element_index, |
| 3382 | D3D10_SIGNATURE_PARAMETER_DESC *desc) = 0; |
| 3383 | |
| 3384 | }; |
| 3385 | #ifdef __CRT_UUID_DECL |
| 3386 | __CRT_UUID_DECL(ID3D10EffectShaderVariable, 0x80849279, 0xc799, 0x4797, 0x8c,0x33, 0x04,0x07,0xa0,0x7d,0x9e,0x06) |
| 3387 | #endif |
| 3388 | #else |
| 3389 | typedef struct ID3D10EffectShaderVariableVtbl { |
| 3390 | BEGIN_INTERFACE |
| 3391 | |
| 3392 | /*** ID3D10EffectVariable methods ***/ |
| 3393 | WINBOOL (STDMETHODCALLTYPE *IsValid)( |
| 3394 | ID3D10EffectShaderVariable *This); |
| 3395 | |
| 3396 | ID3D10EffectType * (STDMETHODCALLTYPE *GetType)( |
| 3397 | ID3D10EffectShaderVariable *This); |
| 3398 | |
| 3399 | HRESULT (STDMETHODCALLTYPE *GetDesc)( |
| 3400 | ID3D10EffectShaderVariable *This, |
| 3401 | D3D10_EFFECT_VARIABLE_DESC *desc); |
| 3402 | |
| 3403 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByIndex)( |
| 3404 | ID3D10EffectShaderVariable *This, |
| 3405 | UINT index); |
| 3406 | |
| 3407 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByName)( |
| 3408 | ID3D10EffectShaderVariable *This, |
| 3409 | const char *name); |
| 3410 | |
| 3411 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberByIndex)( |
| 3412 | ID3D10EffectShaderVariable *This, |
| 3413 | UINT index); |
| 3414 | |
| 3415 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberByName)( |
| 3416 | ID3D10EffectShaderVariable *This, |
| 3417 | const char *name); |
| 3418 | |
| 3419 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberBySemantic)( |
| 3420 | ID3D10EffectShaderVariable *This, |
| 3421 | const char *semantic); |
| 3422 | |
| 3423 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetElement)( |
| 3424 | ID3D10EffectShaderVariable *This, |
| 3425 | UINT index); |
| 3426 | |
| 3427 | ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *GetParentConstantBuffer)( |
| 3428 | ID3D10EffectShaderVariable *This); |
| 3429 | |
| 3430 | ID3D10EffectScalarVariable * (STDMETHODCALLTYPE *AsScalar)( |
| 3431 | ID3D10EffectShaderVariable *This); |
| 3432 | |
| 3433 | ID3D10EffectVectorVariable * (STDMETHODCALLTYPE *AsVector)( |
| 3434 | ID3D10EffectShaderVariable *This); |
| 3435 | |
| 3436 | ID3D10EffectMatrixVariable * (STDMETHODCALLTYPE *AsMatrix)( |
| 3437 | ID3D10EffectShaderVariable *This); |
| 3438 | |
| 3439 | ID3D10EffectStringVariable * (STDMETHODCALLTYPE *AsString)( |
| 3440 | ID3D10EffectShaderVariable *This); |
| 3441 | |
| 3442 | ID3D10EffectShaderResourceVariable * (STDMETHODCALLTYPE *AsShaderResource)( |
| 3443 | ID3D10EffectShaderVariable *This); |
| 3444 | |
| 3445 | ID3D10EffectRenderTargetViewVariable * (STDMETHODCALLTYPE *AsRenderTargetView)( |
| 3446 | ID3D10EffectShaderVariable *This); |
| 3447 | |
| 3448 | ID3D10EffectDepthStencilViewVariable * (STDMETHODCALLTYPE *AsDepthStencilView)( |
| 3449 | ID3D10EffectShaderVariable *This); |
| 3450 | |
| 3451 | ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *AsConstantBuffer)( |
| 3452 | ID3D10EffectShaderVariable *This); |
| 3453 | |
| 3454 | ID3D10EffectShaderVariable * (STDMETHODCALLTYPE *AsShader)( |
| 3455 | ID3D10EffectShaderVariable *This); |
| 3456 | |
| 3457 | ID3D10EffectBlendVariable * (STDMETHODCALLTYPE *AsBlend)( |
| 3458 | ID3D10EffectShaderVariable *This); |
| 3459 | |
| 3460 | ID3D10EffectDepthStencilVariable * (STDMETHODCALLTYPE *AsDepthStencil)( |
| 3461 | ID3D10EffectShaderVariable *This); |
| 3462 | |
| 3463 | ID3D10EffectRasterizerVariable * (STDMETHODCALLTYPE *AsRasterizer)( |
| 3464 | ID3D10EffectShaderVariable *This); |
| 3465 | |
| 3466 | ID3D10EffectSamplerVariable * (STDMETHODCALLTYPE *AsSampler)( |
| 3467 | ID3D10EffectShaderVariable *This); |
| 3468 | |
| 3469 | HRESULT (STDMETHODCALLTYPE *SetRawValue)( |
| 3470 | ID3D10EffectShaderVariable *This, |
| 3471 | void *data, |
| 3472 | UINT offset, |
| 3473 | UINT count); |
| 3474 | |
| 3475 | HRESULT (STDMETHODCALLTYPE *GetRawValue)( |
| 3476 | ID3D10EffectShaderVariable *This, |
| 3477 | void *data, |
| 3478 | UINT offset, |
| 3479 | UINT count); |
| 3480 | |
| 3481 | /*** ID3D10EffectShaderVariable methods ***/ |
| 3482 | HRESULT (STDMETHODCALLTYPE *GetShaderDesc)( |
| 3483 | ID3D10EffectShaderVariable *This, |
| 3484 | UINT index, |
| 3485 | D3D10_EFFECT_SHADER_DESC *desc); |
| 3486 | |
| 3487 | HRESULT (STDMETHODCALLTYPE *GetVertexShader)( |
| 3488 | ID3D10EffectShaderVariable *This, |
| 3489 | UINT index, |
| 3490 | ID3D10VertexShader **shader); |
| 3491 | |
| 3492 | HRESULT (STDMETHODCALLTYPE *GetGeometryShader)( |
| 3493 | ID3D10EffectShaderVariable *This, |
| 3494 | UINT index, |
| 3495 | ID3D10GeometryShader **shader); |
| 3496 | |
| 3497 | HRESULT (STDMETHODCALLTYPE *GetPixelShader)( |
| 3498 | ID3D10EffectShaderVariable *This, |
| 3499 | UINT index, |
| 3500 | ID3D10PixelShader **shader); |
| 3501 | |
| 3502 | HRESULT (STDMETHODCALLTYPE *GetInputSignatureElementDesc)( |
| 3503 | ID3D10EffectShaderVariable *This, |
| 3504 | UINT shader_index, |
| 3505 | UINT element_index, |
| 3506 | D3D10_SIGNATURE_PARAMETER_DESC *desc); |
| 3507 | |
| 3508 | HRESULT (STDMETHODCALLTYPE *GetOutputSignatureElementDesc)( |
| 3509 | ID3D10EffectShaderVariable *This, |
| 3510 | UINT shader_index, |
| 3511 | UINT element_index, |
| 3512 | D3D10_SIGNATURE_PARAMETER_DESC *desc); |
| 3513 | |
| 3514 | END_INTERFACE |
| 3515 | } ID3D10EffectShaderVariableVtbl; |
| 3516 | |
| 3517 | interface ID3D10EffectShaderVariable { |
| 3518 | CONST_VTBL ID3D10EffectShaderVariableVtbl* lpVtbl; |
| 3519 | }; |
| 3520 | |
| 3521 | #ifdef COBJMACROS |
| 3522 | #ifndef WIDL_C_INLINE_WRAPPERS |
| 3523 | /*** ID3D10EffectVariable methods ***/ |
| 3524 | #define ID3D10EffectShaderVariable_IsValid(This) (This)->lpVtbl->IsValid(This) |
| 3525 | #define ID3D10EffectShaderVariable_GetType(This) (This)->lpVtbl->GetType(This) |
| 3526 | #define ID3D10EffectShaderVariable_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) |
| 3527 | #define ID3D10EffectShaderVariable_GetAnnotationByIndex(This,index) (This)->lpVtbl->GetAnnotationByIndex(This,index) |
| 3528 | #define ID3D10EffectShaderVariable_GetAnnotationByName(This,name) (This)->lpVtbl->GetAnnotationByName(This,name) |
| 3529 | #define ID3D10EffectShaderVariable_GetMemberByIndex(This,index) (This)->lpVtbl->GetMemberByIndex(This,index) |
| 3530 | #define ID3D10EffectShaderVariable_GetMemberByName(This,name) (This)->lpVtbl->GetMemberByName(This,name) |
| 3531 | #define ID3D10EffectShaderVariable_GetMemberBySemantic(This,semantic) (This)->lpVtbl->GetMemberBySemantic(This,semantic) |
| 3532 | #define ID3D10EffectShaderVariable_GetElement(This,index) (This)->lpVtbl->GetElement(This,index) |
| 3533 | #define ID3D10EffectShaderVariable_GetParentConstantBuffer(This) (This)->lpVtbl->GetParentConstantBuffer(This) |
| 3534 | #define ID3D10EffectShaderVariable_AsScalar(This) (This)->lpVtbl->AsScalar(This) |
| 3535 | #define ID3D10EffectShaderVariable_AsVector(This) (This)->lpVtbl->AsVector(This) |
| 3536 | #define ID3D10EffectShaderVariable_AsMatrix(This) (This)->lpVtbl->AsMatrix(This) |
| 3537 | #define ID3D10EffectShaderVariable_AsString(This) (This)->lpVtbl->AsString(This) |
| 3538 | #define ID3D10EffectShaderVariable_AsShaderResource(This) (This)->lpVtbl->AsShaderResource(This) |
| 3539 | #define ID3D10EffectShaderVariable_AsRenderTargetView(This) (This)->lpVtbl->AsRenderTargetView(This) |
| 3540 | #define ID3D10EffectShaderVariable_AsDepthStencilView(This) (This)->lpVtbl->AsDepthStencilView(This) |
| 3541 | #define ID3D10EffectShaderVariable_AsConstantBuffer(This) (This)->lpVtbl->AsConstantBuffer(This) |
| 3542 | #define ID3D10EffectShaderVariable_AsShader(This) (This)->lpVtbl->AsShader(This) |
| 3543 | #define ID3D10EffectShaderVariable_AsBlend(This) (This)->lpVtbl->AsBlend(This) |
| 3544 | #define ID3D10EffectShaderVariable_AsDepthStencil(This) (This)->lpVtbl->AsDepthStencil(This) |
| 3545 | #define ID3D10EffectShaderVariable_AsRasterizer(This) (This)->lpVtbl->AsRasterizer(This) |
| 3546 | #define ID3D10EffectShaderVariable_AsSampler(This) (This)->lpVtbl->AsSampler(This) |
| 3547 | #define ID3D10EffectShaderVariable_SetRawValue(This,data,offset,count) (This)->lpVtbl->SetRawValue(This,data,offset,count) |
| 3548 | #define ID3D10EffectShaderVariable_GetRawValue(This,data,offset,count) (This)->lpVtbl->GetRawValue(This,data,offset,count) |
| 3549 | /*** ID3D10EffectShaderVariable methods ***/ |
| 3550 | #define ID3D10EffectShaderVariable_GetShaderDesc(This,index,desc) (This)->lpVtbl->GetShaderDesc(This,index,desc) |
| 3551 | #define ID3D10EffectShaderVariable_GetVertexShader(This,index,shader) (This)->lpVtbl->GetVertexShader(This,index,shader) |
| 3552 | #define ID3D10EffectShaderVariable_GetGeometryShader(This,index,shader) (This)->lpVtbl->GetGeometryShader(This,index,shader) |
| 3553 | #define ID3D10EffectShaderVariable_GetPixelShader(This,index,shader) (This)->lpVtbl->GetPixelShader(This,index,shader) |
| 3554 | #define ID3D10EffectShaderVariable_GetInputSignatureElementDesc(This,shader_index,element_index,desc) (This)->lpVtbl->GetInputSignatureElementDesc(This,shader_index,element_index,desc) |
| 3555 | #define ID3D10EffectShaderVariable_GetOutputSignatureElementDesc(This,shader_index,element_index,desc) (This)->lpVtbl->GetOutputSignatureElementDesc(This,shader_index,element_index,desc) |
| 3556 | #else |
| 3557 | /*** ID3D10EffectVariable methods ***/ |
| 3558 | static inline WINBOOL ID3D10EffectShaderVariable_IsValid(ID3D10EffectShaderVariable* This) { |
| 3559 | return This->lpVtbl->IsValid(This); |
| 3560 | } |
| 3561 | static inline ID3D10EffectType * ID3D10EffectShaderVariable_GetType(ID3D10EffectShaderVariable* This) { |
| 3562 | return This->lpVtbl->GetType(This); |
| 3563 | } |
| 3564 | static inline HRESULT ID3D10EffectShaderVariable_GetDesc(ID3D10EffectShaderVariable* This,D3D10_EFFECT_VARIABLE_DESC *desc) { |
| 3565 | return This->lpVtbl->GetDesc(This,desc); |
| 3566 | } |
| 3567 | static inline ID3D10EffectVariable * ID3D10EffectShaderVariable_GetAnnotationByIndex(ID3D10EffectShaderVariable* This,UINT index) { |
| 3568 | return This->lpVtbl->GetAnnotationByIndex(This,index); |
| 3569 | } |
| 3570 | static inline ID3D10EffectVariable * ID3D10EffectShaderVariable_GetAnnotationByName(ID3D10EffectShaderVariable* This,const char *name) { |
| 3571 | return This->lpVtbl->GetAnnotationByName(This,name); |
| 3572 | } |
| 3573 | static inline ID3D10EffectVariable * ID3D10EffectShaderVariable_GetMemberByIndex(ID3D10EffectShaderVariable* This,UINT index) { |
| 3574 | return This->lpVtbl->GetMemberByIndex(This,index); |
| 3575 | } |
| 3576 | static inline ID3D10EffectVariable * ID3D10EffectShaderVariable_GetMemberByName(ID3D10EffectShaderVariable* This,const char *name) { |
| 3577 | return This->lpVtbl->GetMemberByName(This,name); |
| 3578 | } |
| 3579 | static inline ID3D10EffectVariable * ID3D10EffectShaderVariable_GetMemberBySemantic(ID3D10EffectShaderVariable* This,const char *semantic) { |
| 3580 | return This->lpVtbl->GetMemberBySemantic(This,semantic); |
| 3581 | } |
| 3582 | static inline ID3D10EffectVariable * ID3D10EffectShaderVariable_GetElement(ID3D10EffectShaderVariable* This,UINT index) { |
| 3583 | return This->lpVtbl->GetElement(This,index); |
| 3584 | } |
| 3585 | static inline ID3D10EffectConstantBuffer * ID3D10EffectShaderVariable_GetParentConstantBuffer(ID3D10EffectShaderVariable* This) { |
| 3586 | return This->lpVtbl->GetParentConstantBuffer(This); |
| 3587 | } |
| 3588 | static inline ID3D10EffectScalarVariable * ID3D10EffectShaderVariable_AsScalar(ID3D10EffectShaderVariable* This) { |
| 3589 | return This->lpVtbl->AsScalar(This); |
| 3590 | } |
| 3591 | static inline ID3D10EffectVectorVariable * ID3D10EffectShaderVariable_AsVector(ID3D10EffectShaderVariable* This) { |
| 3592 | return This->lpVtbl->AsVector(This); |
| 3593 | } |
| 3594 | static inline ID3D10EffectMatrixVariable * ID3D10EffectShaderVariable_AsMatrix(ID3D10EffectShaderVariable* This) { |
| 3595 | return This->lpVtbl->AsMatrix(This); |
| 3596 | } |
| 3597 | static inline ID3D10EffectStringVariable * ID3D10EffectShaderVariable_AsString(ID3D10EffectShaderVariable* This) { |
| 3598 | return This->lpVtbl->AsString(This); |
| 3599 | } |
| 3600 | static inline ID3D10EffectShaderResourceVariable * ID3D10EffectShaderVariable_AsShaderResource(ID3D10EffectShaderVariable* This) { |
| 3601 | return This->lpVtbl->AsShaderResource(This); |
| 3602 | } |
| 3603 | static inline ID3D10EffectRenderTargetViewVariable * ID3D10EffectShaderVariable_AsRenderTargetView(ID3D10EffectShaderVariable* This) { |
| 3604 | return This->lpVtbl->AsRenderTargetView(This); |
| 3605 | } |
| 3606 | static inline ID3D10EffectDepthStencilViewVariable * ID3D10EffectShaderVariable_AsDepthStencilView(ID3D10EffectShaderVariable* This) { |
| 3607 | return This->lpVtbl->AsDepthStencilView(This); |
| 3608 | } |
| 3609 | static inline ID3D10EffectConstantBuffer * ID3D10EffectShaderVariable_AsConstantBuffer(ID3D10EffectShaderVariable* This) { |
| 3610 | return This->lpVtbl->AsConstantBuffer(This); |
| 3611 | } |
| 3612 | static inline ID3D10EffectShaderVariable * ID3D10EffectShaderVariable_AsShader(ID3D10EffectShaderVariable* This) { |
| 3613 | return This->lpVtbl->AsShader(This); |
| 3614 | } |
| 3615 | static inline ID3D10EffectBlendVariable * ID3D10EffectShaderVariable_AsBlend(ID3D10EffectShaderVariable* This) { |
| 3616 | return This->lpVtbl->AsBlend(This); |
| 3617 | } |
| 3618 | static inline ID3D10EffectDepthStencilVariable * ID3D10EffectShaderVariable_AsDepthStencil(ID3D10EffectShaderVariable* This) { |
| 3619 | return This->lpVtbl->AsDepthStencil(This); |
| 3620 | } |
| 3621 | static inline ID3D10EffectRasterizerVariable * ID3D10EffectShaderVariable_AsRasterizer(ID3D10EffectShaderVariable* This) { |
| 3622 | return This->lpVtbl->AsRasterizer(This); |
| 3623 | } |
| 3624 | static inline ID3D10EffectSamplerVariable * ID3D10EffectShaderVariable_AsSampler(ID3D10EffectShaderVariable* This) { |
| 3625 | return This->lpVtbl->AsSampler(This); |
| 3626 | } |
| 3627 | static inline HRESULT ID3D10EffectShaderVariable_SetRawValue(ID3D10EffectShaderVariable* This,void *data,UINT offset,UINT count) { |
| 3628 | return This->lpVtbl->SetRawValue(This,data,offset,count); |
| 3629 | } |
| 3630 | static inline HRESULT ID3D10EffectShaderVariable_GetRawValue(ID3D10EffectShaderVariable* This,void *data,UINT offset,UINT count) { |
| 3631 | return This->lpVtbl->GetRawValue(This,data,offset,count); |
| 3632 | } |
| 3633 | /*** ID3D10EffectShaderVariable methods ***/ |
| 3634 | static inline HRESULT ID3D10EffectShaderVariable_GetShaderDesc(ID3D10EffectShaderVariable* This,UINT index,D3D10_EFFECT_SHADER_DESC *desc) { |
| 3635 | return This->lpVtbl->GetShaderDesc(This,index,desc); |
| 3636 | } |
| 3637 | static inline HRESULT ID3D10EffectShaderVariable_GetVertexShader(ID3D10EffectShaderVariable* This,UINT index,ID3D10VertexShader **shader) { |
| 3638 | return This->lpVtbl->GetVertexShader(This,index,shader); |
| 3639 | } |
| 3640 | static inline HRESULT ID3D10EffectShaderVariable_GetGeometryShader(ID3D10EffectShaderVariable* This,UINT index,ID3D10GeometryShader **shader) { |
| 3641 | return This->lpVtbl->GetGeometryShader(This,index,shader); |
| 3642 | } |
| 3643 | static inline HRESULT ID3D10EffectShaderVariable_GetPixelShader(ID3D10EffectShaderVariable* This,UINT index,ID3D10PixelShader **shader) { |
| 3644 | return This->lpVtbl->GetPixelShader(This,index,shader); |
| 3645 | } |
| 3646 | static inline HRESULT ID3D10EffectShaderVariable_GetInputSignatureElementDesc(ID3D10EffectShaderVariable* This,UINT shader_index,UINT element_index,D3D10_SIGNATURE_PARAMETER_DESC *desc) { |
| 3647 | return This->lpVtbl->GetInputSignatureElementDesc(This,shader_index,element_index,desc); |
| 3648 | } |
| 3649 | static inline HRESULT ID3D10EffectShaderVariable_GetOutputSignatureElementDesc(ID3D10EffectShaderVariable* This,UINT shader_index,UINT element_index,D3D10_SIGNATURE_PARAMETER_DESC *desc) { |
| 3650 | return This->lpVtbl->GetOutputSignatureElementDesc(This,shader_index,element_index,desc); |
| 3651 | } |
| 3652 | #endif |
| 3653 | #endif |
| 3654 | |
| 3655 | #endif |
| 3656 | |
| 3657 | |
| 3658 | #endif /* __ID3D10EffectShaderVariable_INTERFACE_DEFINED__ */ |
| 3659 | |
| 3660 | /***************************************************************************** |
| 3661 | * ID3D10EffectBlendVariable interface |
| 3662 | */ |
| 3663 | #ifndef __ID3D10EffectBlendVariable_INTERFACE_DEFINED__ |
| 3664 | #define __ID3D10EffectBlendVariable_INTERFACE_DEFINED__ |
| 3665 | |
| 3666 | DEFINE_GUID(IID_ID3D10EffectBlendVariable, 0x1fcd2294, 0xdf6d, 0x4eae, 0x86,0xb3, 0x0e,0x91,0x60,0xcf,0xb0,0x7b); |
| 3667 | #if defined(__cplusplus) && !defined(CINTERFACE) |
| 3668 | MIDL_INTERFACE("1fcd2294-df6d-4eae-86b3-0e9160cfb07b") |
| 3669 | ID3D10EffectBlendVariable : public ID3D10EffectVariable |
| 3670 | { |
| 3671 | virtual HRESULT STDMETHODCALLTYPE GetBlendState( |
| 3672 | UINT index, |
| 3673 | ID3D10BlendState **blend_state) = 0; |
| 3674 | |
| 3675 | virtual HRESULT STDMETHODCALLTYPE GetBackingStore( |
| 3676 | UINT index, |
| 3677 | D3D10_BLEND_DESC *desc) = 0; |
| 3678 | |
| 3679 | }; |
| 3680 | #ifdef __CRT_UUID_DECL |
| 3681 | __CRT_UUID_DECL(ID3D10EffectBlendVariable, 0x1fcd2294, 0xdf6d, 0x4eae, 0x86,0xb3, 0x0e,0x91,0x60,0xcf,0xb0,0x7b) |
| 3682 | #endif |
| 3683 | #else |
| 3684 | typedef struct ID3D10EffectBlendVariableVtbl { |
| 3685 | BEGIN_INTERFACE |
| 3686 | |
| 3687 | /*** ID3D10EffectVariable methods ***/ |
| 3688 | WINBOOL (STDMETHODCALLTYPE *IsValid)( |
| 3689 | ID3D10EffectBlendVariable *This); |
| 3690 | |
| 3691 | ID3D10EffectType * (STDMETHODCALLTYPE *GetType)( |
| 3692 | ID3D10EffectBlendVariable *This); |
| 3693 | |
| 3694 | HRESULT (STDMETHODCALLTYPE *GetDesc)( |
| 3695 | ID3D10EffectBlendVariable *This, |
| 3696 | D3D10_EFFECT_VARIABLE_DESC *desc); |
| 3697 | |
| 3698 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByIndex)( |
| 3699 | ID3D10EffectBlendVariable *This, |
| 3700 | UINT index); |
| 3701 | |
| 3702 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByName)( |
| 3703 | ID3D10EffectBlendVariable *This, |
| 3704 | const char *name); |
| 3705 | |
| 3706 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberByIndex)( |
| 3707 | ID3D10EffectBlendVariable *This, |
| 3708 | UINT index); |
| 3709 | |
| 3710 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberByName)( |
| 3711 | ID3D10EffectBlendVariable *This, |
| 3712 | const char *name); |
| 3713 | |
| 3714 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberBySemantic)( |
| 3715 | ID3D10EffectBlendVariable *This, |
| 3716 | const char *semantic); |
| 3717 | |
| 3718 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetElement)( |
| 3719 | ID3D10EffectBlendVariable *This, |
| 3720 | UINT index); |
| 3721 | |
| 3722 | ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *GetParentConstantBuffer)( |
| 3723 | ID3D10EffectBlendVariable *This); |
| 3724 | |
| 3725 | ID3D10EffectScalarVariable * (STDMETHODCALLTYPE *AsScalar)( |
| 3726 | ID3D10EffectBlendVariable *This); |
| 3727 | |
| 3728 | ID3D10EffectVectorVariable * (STDMETHODCALLTYPE *AsVector)( |
| 3729 | ID3D10EffectBlendVariable *This); |
| 3730 | |
| 3731 | ID3D10EffectMatrixVariable * (STDMETHODCALLTYPE *AsMatrix)( |
| 3732 | ID3D10EffectBlendVariable *This); |
| 3733 | |
| 3734 | ID3D10EffectStringVariable * (STDMETHODCALLTYPE *AsString)( |
| 3735 | ID3D10EffectBlendVariable *This); |
| 3736 | |
| 3737 | ID3D10EffectShaderResourceVariable * (STDMETHODCALLTYPE *AsShaderResource)( |
| 3738 | ID3D10EffectBlendVariable *This); |
| 3739 | |
| 3740 | ID3D10EffectRenderTargetViewVariable * (STDMETHODCALLTYPE *AsRenderTargetView)( |
| 3741 | ID3D10EffectBlendVariable *This); |
| 3742 | |
| 3743 | ID3D10EffectDepthStencilViewVariable * (STDMETHODCALLTYPE *AsDepthStencilView)( |
| 3744 | ID3D10EffectBlendVariable *This); |
| 3745 | |
| 3746 | ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *AsConstantBuffer)( |
| 3747 | ID3D10EffectBlendVariable *This); |
| 3748 | |
| 3749 | ID3D10EffectShaderVariable * (STDMETHODCALLTYPE *AsShader)( |
| 3750 | ID3D10EffectBlendVariable *This); |
| 3751 | |
| 3752 | ID3D10EffectBlendVariable * (STDMETHODCALLTYPE *AsBlend)( |
| 3753 | ID3D10EffectBlendVariable *This); |
| 3754 | |
| 3755 | ID3D10EffectDepthStencilVariable * (STDMETHODCALLTYPE *AsDepthStencil)( |
| 3756 | ID3D10EffectBlendVariable *This); |
| 3757 | |
| 3758 | ID3D10EffectRasterizerVariable * (STDMETHODCALLTYPE *AsRasterizer)( |
| 3759 | ID3D10EffectBlendVariable *This); |
| 3760 | |
| 3761 | ID3D10EffectSamplerVariable * (STDMETHODCALLTYPE *AsSampler)( |
| 3762 | ID3D10EffectBlendVariable *This); |
| 3763 | |
| 3764 | HRESULT (STDMETHODCALLTYPE *SetRawValue)( |
| 3765 | ID3D10EffectBlendVariable *This, |
| 3766 | void *data, |
| 3767 | UINT offset, |
| 3768 | UINT count); |
| 3769 | |
| 3770 | HRESULT (STDMETHODCALLTYPE *GetRawValue)( |
| 3771 | ID3D10EffectBlendVariable *This, |
| 3772 | void *data, |
| 3773 | UINT offset, |
| 3774 | UINT count); |
| 3775 | |
| 3776 | /*** ID3D10EffectBlendVariable methods ***/ |
| 3777 | HRESULT (STDMETHODCALLTYPE *GetBlendState)( |
| 3778 | ID3D10EffectBlendVariable *This, |
| 3779 | UINT index, |
| 3780 | ID3D10BlendState **blend_state); |
| 3781 | |
| 3782 | HRESULT (STDMETHODCALLTYPE *GetBackingStore)( |
| 3783 | ID3D10EffectBlendVariable *This, |
| 3784 | UINT index, |
| 3785 | D3D10_BLEND_DESC *desc); |
| 3786 | |
| 3787 | END_INTERFACE |
| 3788 | } ID3D10EffectBlendVariableVtbl; |
| 3789 | |
| 3790 | interface ID3D10EffectBlendVariable { |
| 3791 | CONST_VTBL ID3D10EffectBlendVariableVtbl* lpVtbl; |
| 3792 | }; |
| 3793 | |
| 3794 | #ifdef COBJMACROS |
| 3795 | #ifndef WIDL_C_INLINE_WRAPPERS |
| 3796 | /*** ID3D10EffectVariable methods ***/ |
| 3797 | #define ID3D10EffectBlendVariable_IsValid(This) (This)->lpVtbl->IsValid(This) |
| 3798 | #define ID3D10EffectBlendVariable_GetType(This) (This)->lpVtbl->GetType(This) |
| 3799 | #define ID3D10EffectBlendVariable_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) |
| 3800 | #define ID3D10EffectBlendVariable_GetAnnotationByIndex(This,index) (This)->lpVtbl->GetAnnotationByIndex(This,index) |
| 3801 | #define ID3D10EffectBlendVariable_GetAnnotationByName(This,name) (This)->lpVtbl->GetAnnotationByName(This,name) |
| 3802 | #define ID3D10EffectBlendVariable_GetMemberByIndex(This,index) (This)->lpVtbl->GetMemberByIndex(This,index) |
| 3803 | #define ID3D10EffectBlendVariable_GetMemberByName(This,name) (This)->lpVtbl->GetMemberByName(This,name) |
| 3804 | #define ID3D10EffectBlendVariable_GetMemberBySemantic(This,semantic) (This)->lpVtbl->GetMemberBySemantic(This,semantic) |
| 3805 | #define ID3D10EffectBlendVariable_GetElement(This,index) (This)->lpVtbl->GetElement(This,index) |
| 3806 | #define ID3D10EffectBlendVariable_GetParentConstantBuffer(This) (This)->lpVtbl->GetParentConstantBuffer(This) |
| 3807 | #define ID3D10EffectBlendVariable_AsScalar(This) (This)->lpVtbl->AsScalar(This) |
| 3808 | #define ID3D10EffectBlendVariable_AsVector(This) (This)->lpVtbl->AsVector(This) |
| 3809 | #define ID3D10EffectBlendVariable_AsMatrix(This) (This)->lpVtbl->AsMatrix(This) |
| 3810 | #define ID3D10EffectBlendVariable_AsString(This) (This)->lpVtbl->AsString(This) |
| 3811 | #define ID3D10EffectBlendVariable_AsShaderResource(This) (This)->lpVtbl->AsShaderResource(This) |
| 3812 | #define ID3D10EffectBlendVariable_AsRenderTargetView(This) (This)->lpVtbl->AsRenderTargetView(This) |
| 3813 | #define ID3D10EffectBlendVariable_AsDepthStencilView(This) (This)->lpVtbl->AsDepthStencilView(This) |
| 3814 | #define ID3D10EffectBlendVariable_AsConstantBuffer(This) (This)->lpVtbl->AsConstantBuffer(This) |
| 3815 | #define ID3D10EffectBlendVariable_AsShader(This) (This)->lpVtbl->AsShader(This) |
| 3816 | #define ID3D10EffectBlendVariable_AsBlend(This) (This)->lpVtbl->AsBlend(This) |
| 3817 | #define ID3D10EffectBlendVariable_AsDepthStencil(This) (This)->lpVtbl->AsDepthStencil(This) |
| 3818 | #define ID3D10EffectBlendVariable_AsRasterizer(This) (This)->lpVtbl->AsRasterizer(This) |
| 3819 | #define ID3D10EffectBlendVariable_AsSampler(This) (This)->lpVtbl->AsSampler(This) |
| 3820 | #define ID3D10EffectBlendVariable_SetRawValue(This,data,offset,count) (This)->lpVtbl->SetRawValue(This,data,offset,count) |
| 3821 | #define ID3D10EffectBlendVariable_GetRawValue(This,data,offset,count) (This)->lpVtbl->GetRawValue(This,data,offset,count) |
| 3822 | /*** ID3D10EffectBlendVariable methods ***/ |
| 3823 | #define ID3D10EffectBlendVariable_GetBlendState(This,index,blend_state) (This)->lpVtbl->GetBlendState(This,index,blend_state) |
| 3824 | #define ID3D10EffectBlendVariable_GetBackingStore(This,index,desc) (This)->lpVtbl->GetBackingStore(This,index,desc) |
| 3825 | #else |
| 3826 | /*** ID3D10EffectVariable methods ***/ |
| 3827 | static inline WINBOOL ID3D10EffectBlendVariable_IsValid(ID3D10EffectBlendVariable* This) { |
| 3828 | return This->lpVtbl->IsValid(This); |
| 3829 | } |
| 3830 | static inline ID3D10EffectType * ID3D10EffectBlendVariable_GetType(ID3D10EffectBlendVariable* This) { |
| 3831 | return This->lpVtbl->GetType(This); |
| 3832 | } |
| 3833 | static inline HRESULT ID3D10EffectBlendVariable_GetDesc(ID3D10EffectBlendVariable* This,D3D10_EFFECT_VARIABLE_DESC *desc) { |
| 3834 | return This->lpVtbl->GetDesc(This,desc); |
| 3835 | } |
| 3836 | static inline ID3D10EffectVariable * ID3D10EffectBlendVariable_GetAnnotationByIndex(ID3D10EffectBlendVariable* This,UINT index) { |
| 3837 | return This->lpVtbl->GetAnnotationByIndex(This,index); |
| 3838 | } |
| 3839 | static inline ID3D10EffectVariable * ID3D10EffectBlendVariable_GetAnnotationByName(ID3D10EffectBlendVariable* This,const char *name) { |
| 3840 | return This->lpVtbl->GetAnnotationByName(This,name); |
| 3841 | } |
| 3842 | static inline ID3D10EffectVariable * ID3D10EffectBlendVariable_GetMemberByIndex(ID3D10EffectBlendVariable* This,UINT index) { |
| 3843 | return This->lpVtbl->GetMemberByIndex(This,index); |
| 3844 | } |
| 3845 | static inline ID3D10EffectVariable * ID3D10EffectBlendVariable_GetMemberByName(ID3D10EffectBlendVariable* This,const char *name) { |
| 3846 | return This->lpVtbl->GetMemberByName(This,name); |
| 3847 | } |
| 3848 | static inline ID3D10EffectVariable * ID3D10EffectBlendVariable_GetMemberBySemantic(ID3D10EffectBlendVariable* This,const char *semantic) { |
| 3849 | return This->lpVtbl->GetMemberBySemantic(This,semantic); |
| 3850 | } |
| 3851 | static inline ID3D10EffectVariable * ID3D10EffectBlendVariable_GetElement(ID3D10EffectBlendVariable* This,UINT index) { |
| 3852 | return This->lpVtbl->GetElement(This,index); |
| 3853 | } |
| 3854 | static inline ID3D10EffectConstantBuffer * ID3D10EffectBlendVariable_GetParentConstantBuffer(ID3D10EffectBlendVariable* This) { |
| 3855 | return This->lpVtbl->GetParentConstantBuffer(This); |
| 3856 | } |
| 3857 | static inline ID3D10EffectScalarVariable * ID3D10EffectBlendVariable_AsScalar(ID3D10EffectBlendVariable* This) { |
| 3858 | return This->lpVtbl->AsScalar(This); |
| 3859 | } |
| 3860 | static inline ID3D10EffectVectorVariable * ID3D10EffectBlendVariable_AsVector(ID3D10EffectBlendVariable* This) { |
| 3861 | return This->lpVtbl->AsVector(This); |
| 3862 | } |
| 3863 | static inline ID3D10EffectMatrixVariable * ID3D10EffectBlendVariable_AsMatrix(ID3D10EffectBlendVariable* This) { |
| 3864 | return This->lpVtbl->AsMatrix(This); |
| 3865 | } |
| 3866 | static inline ID3D10EffectStringVariable * ID3D10EffectBlendVariable_AsString(ID3D10EffectBlendVariable* This) { |
| 3867 | return This->lpVtbl->AsString(This); |
| 3868 | } |
| 3869 | static inline ID3D10EffectShaderResourceVariable * ID3D10EffectBlendVariable_AsShaderResource(ID3D10EffectBlendVariable* This) { |
| 3870 | return This->lpVtbl->AsShaderResource(This); |
| 3871 | } |
| 3872 | static inline ID3D10EffectRenderTargetViewVariable * ID3D10EffectBlendVariable_AsRenderTargetView(ID3D10EffectBlendVariable* This) { |
| 3873 | return This->lpVtbl->AsRenderTargetView(This); |
| 3874 | } |
| 3875 | static inline ID3D10EffectDepthStencilViewVariable * ID3D10EffectBlendVariable_AsDepthStencilView(ID3D10EffectBlendVariable* This) { |
| 3876 | return This->lpVtbl->AsDepthStencilView(This); |
| 3877 | } |
| 3878 | static inline ID3D10EffectConstantBuffer * ID3D10EffectBlendVariable_AsConstantBuffer(ID3D10EffectBlendVariable* This) { |
| 3879 | return This->lpVtbl->AsConstantBuffer(This); |
| 3880 | } |
| 3881 | static inline ID3D10EffectShaderVariable * ID3D10EffectBlendVariable_AsShader(ID3D10EffectBlendVariable* This) { |
| 3882 | return This->lpVtbl->AsShader(This); |
| 3883 | } |
| 3884 | static inline ID3D10EffectBlendVariable * ID3D10EffectBlendVariable_AsBlend(ID3D10EffectBlendVariable* This) { |
| 3885 | return This->lpVtbl->AsBlend(This); |
| 3886 | } |
| 3887 | static inline ID3D10EffectDepthStencilVariable * ID3D10EffectBlendVariable_AsDepthStencil(ID3D10EffectBlendVariable* This) { |
| 3888 | return This->lpVtbl->AsDepthStencil(This); |
| 3889 | } |
| 3890 | static inline ID3D10EffectRasterizerVariable * ID3D10EffectBlendVariable_AsRasterizer(ID3D10EffectBlendVariable* This) { |
| 3891 | return This->lpVtbl->AsRasterizer(This); |
| 3892 | } |
| 3893 | static inline ID3D10EffectSamplerVariable * ID3D10EffectBlendVariable_AsSampler(ID3D10EffectBlendVariable* This) { |
| 3894 | return This->lpVtbl->AsSampler(This); |
| 3895 | } |
| 3896 | static inline HRESULT ID3D10EffectBlendVariable_SetRawValue(ID3D10EffectBlendVariable* This,void *data,UINT offset,UINT count) { |
| 3897 | return This->lpVtbl->SetRawValue(This,data,offset,count); |
| 3898 | } |
| 3899 | static inline HRESULT ID3D10EffectBlendVariable_GetRawValue(ID3D10EffectBlendVariable* This,void *data,UINT offset,UINT count) { |
| 3900 | return This->lpVtbl->GetRawValue(This,data,offset,count); |
| 3901 | } |
| 3902 | /*** ID3D10EffectBlendVariable methods ***/ |
| 3903 | static inline HRESULT ID3D10EffectBlendVariable_GetBlendState(ID3D10EffectBlendVariable* This,UINT index,ID3D10BlendState **blend_state) { |
| 3904 | return This->lpVtbl->GetBlendState(This,index,blend_state); |
| 3905 | } |
| 3906 | static inline HRESULT ID3D10EffectBlendVariable_GetBackingStore(ID3D10EffectBlendVariable* This,UINT index,D3D10_BLEND_DESC *desc) { |
| 3907 | return This->lpVtbl->GetBackingStore(This,index,desc); |
| 3908 | } |
| 3909 | #endif |
| 3910 | #endif |
| 3911 | |
| 3912 | #endif |
| 3913 | |
| 3914 | |
| 3915 | #endif /* __ID3D10EffectBlendVariable_INTERFACE_DEFINED__ */ |
| 3916 | |
| 3917 | /***************************************************************************** |
| 3918 | * ID3D10EffectDepthStencilVariable interface |
| 3919 | */ |
| 3920 | #ifndef __ID3D10EffectDepthStencilVariable_INTERFACE_DEFINED__ |
| 3921 | #define __ID3D10EffectDepthStencilVariable_INTERFACE_DEFINED__ |
| 3922 | |
| 3923 | DEFINE_GUID(IID_ID3D10EffectDepthStencilVariable, 0xaf482368, 0x330a, 0x46a5, 0x9a,0x5c, 0x01,0xc7,0x1a,0xf2,0x4c,0x8d); |
| 3924 | #if defined(__cplusplus) && !defined(CINTERFACE) |
| 3925 | MIDL_INTERFACE("af482368-330a-46a5-9a5c-01c71af24c8d") |
| 3926 | ID3D10EffectDepthStencilVariable : public ID3D10EffectVariable |
| 3927 | { |
| 3928 | virtual HRESULT STDMETHODCALLTYPE GetDepthStencilState( |
| 3929 | UINT index, |
| 3930 | ID3D10DepthStencilState **depth_stencil_state) = 0; |
| 3931 | |
| 3932 | virtual HRESULT STDMETHODCALLTYPE GetBackingStore( |
| 3933 | UINT index, |
| 3934 | D3D10_DEPTH_STENCIL_DESC *desc) = 0; |
| 3935 | |
| 3936 | }; |
| 3937 | #ifdef __CRT_UUID_DECL |
| 3938 | __CRT_UUID_DECL(ID3D10EffectDepthStencilVariable, 0xaf482368, 0x330a, 0x46a5, 0x9a,0x5c, 0x01,0xc7,0x1a,0xf2,0x4c,0x8d) |
| 3939 | #endif |
| 3940 | #else |
| 3941 | typedef struct ID3D10EffectDepthStencilVariableVtbl { |
| 3942 | BEGIN_INTERFACE |
| 3943 | |
| 3944 | /*** ID3D10EffectVariable methods ***/ |
| 3945 | WINBOOL (STDMETHODCALLTYPE *IsValid)( |
| 3946 | ID3D10EffectDepthStencilVariable *This); |
| 3947 | |
| 3948 | ID3D10EffectType * (STDMETHODCALLTYPE *GetType)( |
| 3949 | ID3D10EffectDepthStencilVariable *This); |
| 3950 | |
| 3951 | HRESULT (STDMETHODCALLTYPE *GetDesc)( |
| 3952 | ID3D10EffectDepthStencilVariable *This, |
| 3953 | D3D10_EFFECT_VARIABLE_DESC *desc); |
| 3954 | |
| 3955 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByIndex)( |
| 3956 | ID3D10EffectDepthStencilVariable *This, |
| 3957 | UINT index); |
| 3958 | |
| 3959 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByName)( |
| 3960 | ID3D10EffectDepthStencilVariable *This, |
| 3961 | const char *name); |
| 3962 | |
| 3963 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberByIndex)( |
| 3964 | ID3D10EffectDepthStencilVariable *This, |
| 3965 | UINT index); |
| 3966 | |
| 3967 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberByName)( |
| 3968 | ID3D10EffectDepthStencilVariable *This, |
| 3969 | const char *name); |
| 3970 | |
| 3971 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberBySemantic)( |
| 3972 | ID3D10EffectDepthStencilVariable *This, |
| 3973 | const char *semantic); |
| 3974 | |
| 3975 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetElement)( |
| 3976 | ID3D10EffectDepthStencilVariable *This, |
| 3977 | UINT index); |
| 3978 | |
| 3979 | ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *GetParentConstantBuffer)( |
| 3980 | ID3D10EffectDepthStencilVariable *This); |
| 3981 | |
| 3982 | ID3D10EffectScalarVariable * (STDMETHODCALLTYPE *AsScalar)( |
| 3983 | ID3D10EffectDepthStencilVariable *This); |
| 3984 | |
| 3985 | ID3D10EffectVectorVariable * (STDMETHODCALLTYPE *AsVector)( |
| 3986 | ID3D10EffectDepthStencilVariable *This); |
| 3987 | |
| 3988 | ID3D10EffectMatrixVariable * (STDMETHODCALLTYPE *AsMatrix)( |
| 3989 | ID3D10EffectDepthStencilVariable *This); |
| 3990 | |
| 3991 | ID3D10EffectStringVariable * (STDMETHODCALLTYPE *AsString)( |
| 3992 | ID3D10EffectDepthStencilVariable *This); |
| 3993 | |
| 3994 | ID3D10EffectShaderResourceVariable * (STDMETHODCALLTYPE *AsShaderResource)( |
| 3995 | ID3D10EffectDepthStencilVariable *This); |
| 3996 | |
| 3997 | ID3D10EffectRenderTargetViewVariable * (STDMETHODCALLTYPE *AsRenderTargetView)( |
| 3998 | ID3D10EffectDepthStencilVariable *This); |
| 3999 | |
| 4000 | ID3D10EffectDepthStencilViewVariable * (STDMETHODCALLTYPE *AsDepthStencilView)( |
| 4001 | ID3D10EffectDepthStencilVariable *This); |
| 4002 | |
| 4003 | ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *AsConstantBuffer)( |
| 4004 | ID3D10EffectDepthStencilVariable *This); |
| 4005 | |
| 4006 | ID3D10EffectShaderVariable * (STDMETHODCALLTYPE *AsShader)( |
| 4007 | ID3D10EffectDepthStencilVariable *This); |
| 4008 | |
| 4009 | ID3D10EffectBlendVariable * (STDMETHODCALLTYPE *AsBlend)( |
| 4010 | ID3D10EffectDepthStencilVariable *This); |
| 4011 | |
| 4012 | ID3D10EffectDepthStencilVariable * (STDMETHODCALLTYPE *AsDepthStencil)( |
| 4013 | ID3D10EffectDepthStencilVariable *This); |
| 4014 | |
| 4015 | ID3D10EffectRasterizerVariable * (STDMETHODCALLTYPE *AsRasterizer)( |
| 4016 | ID3D10EffectDepthStencilVariable *This); |
| 4017 | |
| 4018 | ID3D10EffectSamplerVariable * (STDMETHODCALLTYPE *AsSampler)( |
| 4019 | ID3D10EffectDepthStencilVariable *This); |
| 4020 | |
| 4021 | HRESULT (STDMETHODCALLTYPE *SetRawValue)( |
| 4022 | ID3D10EffectDepthStencilVariable *This, |
| 4023 | void *data, |
| 4024 | UINT offset, |
| 4025 | UINT count); |
| 4026 | |
| 4027 | HRESULT (STDMETHODCALLTYPE *GetRawValue)( |
| 4028 | ID3D10EffectDepthStencilVariable *This, |
| 4029 | void *data, |
| 4030 | UINT offset, |
| 4031 | UINT count); |
| 4032 | |
| 4033 | /*** ID3D10EffectDepthStencilVariable methods ***/ |
| 4034 | HRESULT (STDMETHODCALLTYPE *GetDepthStencilState)( |
| 4035 | ID3D10EffectDepthStencilVariable *This, |
| 4036 | UINT index, |
| 4037 | ID3D10DepthStencilState **depth_stencil_state); |
| 4038 | |
| 4039 | HRESULT (STDMETHODCALLTYPE *GetBackingStore)( |
| 4040 | ID3D10EffectDepthStencilVariable *This, |
| 4041 | UINT index, |
| 4042 | D3D10_DEPTH_STENCIL_DESC *desc); |
| 4043 | |
| 4044 | END_INTERFACE |
| 4045 | } ID3D10EffectDepthStencilVariableVtbl; |
| 4046 | |
| 4047 | interface ID3D10EffectDepthStencilVariable { |
| 4048 | CONST_VTBL ID3D10EffectDepthStencilVariableVtbl* lpVtbl; |
| 4049 | }; |
| 4050 | |
| 4051 | #ifdef COBJMACROS |
| 4052 | #ifndef WIDL_C_INLINE_WRAPPERS |
| 4053 | /*** ID3D10EffectVariable methods ***/ |
| 4054 | #define ID3D10EffectDepthStencilVariable_IsValid(This) (This)->lpVtbl->IsValid(This) |
| 4055 | #define ID3D10EffectDepthStencilVariable_GetType(This) (This)->lpVtbl->GetType(This) |
| 4056 | #define ID3D10EffectDepthStencilVariable_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) |
| 4057 | #define ID3D10EffectDepthStencilVariable_GetAnnotationByIndex(This,index) (This)->lpVtbl->GetAnnotationByIndex(This,index) |
| 4058 | #define ID3D10EffectDepthStencilVariable_GetAnnotationByName(This,name) (This)->lpVtbl->GetAnnotationByName(This,name) |
| 4059 | #define ID3D10EffectDepthStencilVariable_GetMemberByIndex(This,index) (This)->lpVtbl->GetMemberByIndex(This,index) |
| 4060 | #define ID3D10EffectDepthStencilVariable_GetMemberByName(This,name) (This)->lpVtbl->GetMemberByName(This,name) |
| 4061 | #define ID3D10EffectDepthStencilVariable_GetMemberBySemantic(This,semantic) (This)->lpVtbl->GetMemberBySemantic(This,semantic) |
| 4062 | #define ID3D10EffectDepthStencilVariable_GetElement(This,index) (This)->lpVtbl->GetElement(This,index) |
| 4063 | #define ID3D10EffectDepthStencilVariable_GetParentConstantBuffer(This) (This)->lpVtbl->GetParentConstantBuffer(This) |
| 4064 | #define ID3D10EffectDepthStencilVariable_AsScalar(This) (This)->lpVtbl->AsScalar(This) |
| 4065 | #define ID3D10EffectDepthStencilVariable_AsVector(This) (This)->lpVtbl->AsVector(This) |
| 4066 | #define ID3D10EffectDepthStencilVariable_AsMatrix(This) (This)->lpVtbl->AsMatrix(This) |
| 4067 | #define ID3D10EffectDepthStencilVariable_AsString(This) (This)->lpVtbl->AsString(This) |
| 4068 | #define ID3D10EffectDepthStencilVariable_AsShaderResource(This) (This)->lpVtbl->AsShaderResource(This) |
| 4069 | #define ID3D10EffectDepthStencilVariable_AsRenderTargetView(This) (This)->lpVtbl->AsRenderTargetView(This) |
| 4070 | #define ID3D10EffectDepthStencilVariable_AsDepthStencilView(This) (This)->lpVtbl->AsDepthStencilView(This) |
| 4071 | #define ID3D10EffectDepthStencilVariable_AsConstantBuffer(This) (This)->lpVtbl->AsConstantBuffer(This) |
| 4072 | #define ID3D10EffectDepthStencilVariable_AsShader(This) (This)->lpVtbl->AsShader(This) |
| 4073 | #define ID3D10EffectDepthStencilVariable_AsBlend(This) (This)->lpVtbl->AsBlend(This) |
| 4074 | #define ID3D10EffectDepthStencilVariable_AsDepthStencil(This) (This)->lpVtbl->AsDepthStencil(This) |
| 4075 | #define ID3D10EffectDepthStencilVariable_AsRasterizer(This) (This)->lpVtbl->AsRasterizer(This) |
| 4076 | #define ID3D10EffectDepthStencilVariable_AsSampler(This) (This)->lpVtbl->AsSampler(This) |
| 4077 | #define ID3D10EffectDepthStencilVariable_SetRawValue(This,data,offset,count) (This)->lpVtbl->SetRawValue(This,data,offset,count) |
| 4078 | #define ID3D10EffectDepthStencilVariable_GetRawValue(This,data,offset,count) (This)->lpVtbl->GetRawValue(This,data,offset,count) |
| 4079 | /*** ID3D10EffectDepthStencilVariable methods ***/ |
| 4080 | #define ID3D10EffectDepthStencilVariable_GetDepthStencilState(This,index,depth_stencil_state) (This)->lpVtbl->GetDepthStencilState(This,index,depth_stencil_state) |
| 4081 | #define ID3D10EffectDepthStencilVariable_GetBackingStore(This,index,desc) (This)->lpVtbl->GetBackingStore(This,index,desc) |
| 4082 | #else |
| 4083 | /*** ID3D10EffectVariable methods ***/ |
| 4084 | static inline WINBOOL ID3D10EffectDepthStencilVariable_IsValid(ID3D10EffectDepthStencilVariable* This) { |
| 4085 | return This->lpVtbl->IsValid(This); |
| 4086 | } |
| 4087 | static inline ID3D10EffectType * ID3D10EffectDepthStencilVariable_GetType(ID3D10EffectDepthStencilVariable* This) { |
| 4088 | return This->lpVtbl->GetType(This); |
| 4089 | } |
| 4090 | static inline HRESULT ID3D10EffectDepthStencilVariable_GetDesc(ID3D10EffectDepthStencilVariable* This,D3D10_EFFECT_VARIABLE_DESC *desc) { |
| 4091 | return This->lpVtbl->GetDesc(This,desc); |
| 4092 | } |
| 4093 | static inline ID3D10EffectVariable * ID3D10EffectDepthStencilVariable_GetAnnotationByIndex(ID3D10EffectDepthStencilVariable* This,UINT index) { |
| 4094 | return This->lpVtbl->GetAnnotationByIndex(This,index); |
| 4095 | } |
| 4096 | static inline ID3D10EffectVariable * ID3D10EffectDepthStencilVariable_GetAnnotationByName(ID3D10EffectDepthStencilVariable* This,const char *name) { |
| 4097 | return This->lpVtbl->GetAnnotationByName(This,name); |
| 4098 | } |
| 4099 | static inline ID3D10EffectVariable * ID3D10EffectDepthStencilVariable_GetMemberByIndex(ID3D10EffectDepthStencilVariable* This,UINT index) { |
| 4100 | return This->lpVtbl->GetMemberByIndex(This,index); |
| 4101 | } |
| 4102 | static inline ID3D10EffectVariable * ID3D10EffectDepthStencilVariable_GetMemberByName(ID3D10EffectDepthStencilVariable* This,const char *name) { |
| 4103 | return This->lpVtbl->GetMemberByName(This,name); |
| 4104 | } |
| 4105 | static inline ID3D10EffectVariable * ID3D10EffectDepthStencilVariable_GetMemberBySemantic(ID3D10EffectDepthStencilVariable* This,const char *semantic) { |
| 4106 | return This->lpVtbl->GetMemberBySemantic(This,semantic); |
| 4107 | } |
| 4108 | static inline ID3D10EffectVariable * ID3D10EffectDepthStencilVariable_GetElement(ID3D10EffectDepthStencilVariable* This,UINT index) { |
| 4109 | return This->lpVtbl->GetElement(This,index); |
| 4110 | } |
| 4111 | static inline ID3D10EffectConstantBuffer * ID3D10EffectDepthStencilVariable_GetParentConstantBuffer(ID3D10EffectDepthStencilVariable* This) { |
| 4112 | return This->lpVtbl->GetParentConstantBuffer(This); |
| 4113 | } |
| 4114 | static inline ID3D10EffectScalarVariable * ID3D10EffectDepthStencilVariable_AsScalar(ID3D10EffectDepthStencilVariable* This) { |
| 4115 | return This->lpVtbl->AsScalar(This); |
| 4116 | } |
| 4117 | static inline ID3D10EffectVectorVariable * ID3D10EffectDepthStencilVariable_AsVector(ID3D10EffectDepthStencilVariable* This) { |
| 4118 | return This->lpVtbl->AsVector(This); |
| 4119 | } |
| 4120 | static inline ID3D10EffectMatrixVariable * ID3D10EffectDepthStencilVariable_AsMatrix(ID3D10EffectDepthStencilVariable* This) { |
| 4121 | return This->lpVtbl->AsMatrix(This); |
| 4122 | } |
| 4123 | static inline ID3D10EffectStringVariable * ID3D10EffectDepthStencilVariable_AsString(ID3D10EffectDepthStencilVariable* This) { |
| 4124 | return This->lpVtbl->AsString(This); |
| 4125 | } |
| 4126 | static inline ID3D10EffectShaderResourceVariable * ID3D10EffectDepthStencilVariable_AsShaderResource(ID3D10EffectDepthStencilVariable* This) { |
| 4127 | return This->lpVtbl->AsShaderResource(This); |
| 4128 | } |
| 4129 | static inline ID3D10EffectRenderTargetViewVariable * ID3D10EffectDepthStencilVariable_AsRenderTargetView(ID3D10EffectDepthStencilVariable* This) { |
| 4130 | return This->lpVtbl->AsRenderTargetView(This); |
| 4131 | } |
| 4132 | static inline ID3D10EffectDepthStencilViewVariable * ID3D10EffectDepthStencilVariable_AsDepthStencilView(ID3D10EffectDepthStencilVariable* This) { |
| 4133 | return This->lpVtbl->AsDepthStencilView(This); |
| 4134 | } |
| 4135 | static inline ID3D10EffectConstantBuffer * ID3D10EffectDepthStencilVariable_AsConstantBuffer(ID3D10EffectDepthStencilVariable* This) { |
| 4136 | return This->lpVtbl->AsConstantBuffer(This); |
| 4137 | } |
| 4138 | static inline ID3D10EffectShaderVariable * ID3D10EffectDepthStencilVariable_AsShader(ID3D10EffectDepthStencilVariable* This) { |
| 4139 | return This->lpVtbl->AsShader(This); |
| 4140 | } |
| 4141 | static inline ID3D10EffectBlendVariable * ID3D10EffectDepthStencilVariable_AsBlend(ID3D10EffectDepthStencilVariable* This) { |
| 4142 | return This->lpVtbl->AsBlend(This); |
| 4143 | } |
| 4144 | static inline ID3D10EffectDepthStencilVariable * ID3D10EffectDepthStencilVariable_AsDepthStencil(ID3D10EffectDepthStencilVariable* This) { |
| 4145 | return This->lpVtbl->AsDepthStencil(This); |
| 4146 | } |
| 4147 | static inline ID3D10EffectRasterizerVariable * ID3D10EffectDepthStencilVariable_AsRasterizer(ID3D10EffectDepthStencilVariable* This) { |
| 4148 | return This->lpVtbl->AsRasterizer(This); |
| 4149 | } |
| 4150 | static inline ID3D10EffectSamplerVariable * ID3D10EffectDepthStencilVariable_AsSampler(ID3D10EffectDepthStencilVariable* This) { |
| 4151 | return This->lpVtbl->AsSampler(This); |
| 4152 | } |
| 4153 | static inline HRESULT ID3D10EffectDepthStencilVariable_SetRawValue(ID3D10EffectDepthStencilVariable* This,void *data,UINT offset,UINT count) { |
| 4154 | return This->lpVtbl->SetRawValue(This,data,offset,count); |
| 4155 | } |
| 4156 | static inline HRESULT ID3D10EffectDepthStencilVariable_GetRawValue(ID3D10EffectDepthStencilVariable* This,void *data,UINT offset,UINT count) { |
| 4157 | return This->lpVtbl->GetRawValue(This,data,offset,count); |
| 4158 | } |
| 4159 | /*** ID3D10EffectDepthStencilVariable methods ***/ |
| 4160 | static inline HRESULT ID3D10EffectDepthStencilVariable_GetDepthStencilState(ID3D10EffectDepthStencilVariable* This,UINT index,ID3D10DepthStencilState **depth_stencil_state) { |
| 4161 | return This->lpVtbl->GetDepthStencilState(This,index,depth_stencil_state); |
| 4162 | } |
| 4163 | static inline HRESULT ID3D10EffectDepthStencilVariable_GetBackingStore(ID3D10EffectDepthStencilVariable* This,UINT index,D3D10_DEPTH_STENCIL_DESC *desc) { |
| 4164 | return This->lpVtbl->GetBackingStore(This,index,desc); |
| 4165 | } |
| 4166 | #endif |
| 4167 | #endif |
| 4168 | |
| 4169 | #endif |
| 4170 | |
| 4171 | |
| 4172 | #endif /* __ID3D10EffectDepthStencilVariable_INTERFACE_DEFINED__ */ |
| 4173 | |
| 4174 | /***************************************************************************** |
| 4175 | * ID3D10EffectRasterizerVariable interface |
| 4176 | */ |
| 4177 | #ifndef __ID3D10EffectRasterizerVariable_INTERFACE_DEFINED__ |
| 4178 | #define __ID3D10EffectRasterizerVariable_INTERFACE_DEFINED__ |
| 4179 | |
| 4180 | DEFINE_GUID(IID_ID3D10EffectRasterizerVariable, 0x21af9f0e, 0x4d94, 0x4ea9, 0x97,0x85, 0x2c,0xb7,0x6b,0x8c,0x0b,0x34); |
| 4181 | #if defined(__cplusplus) && !defined(CINTERFACE) |
| 4182 | MIDL_INTERFACE("21af9f0e-4d94-4ea9-9785-2cb76b8c0b34") |
| 4183 | ID3D10EffectRasterizerVariable : public ID3D10EffectVariable |
| 4184 | { |
| 4185 | virtual HRESULT STDMETHODCALLTYPE GetRasterizerState( |
| 4186 | UINT index, |
| 4187 | ID3D10RasterizerState **rasterizer_state) = 0; |
| 4188 | |
| 4189 | virtual HRESULT STDMETHODCALLTYPE GetBackingStore( |
| 4190 | UINT index, |
| 4191 | D3D10_RASTERIZER_DESC *desc) = 0; |
| 4192 | |
| 4193 | }; |
| 4194 | #ifdef __CRT_UUID_DECL |
| 4195 | __CRT_UUID_DECL(ID3D10EffectRasterizerVariable, 0x21af9f0e, 0x4d94, 0x4ea9, 0x97,0x85, 0x2c,0xb7,0x6b,0x8c,0x0b,0x34) |
| 4196 | #endif |
| 4197 | #else |
| 4198 | typedef struct ID3D10EffectRasterizerVariableVtbl { |
| 4199 | BEGIN_INTERFACE |
| 4200 | |
| 4201 | /*** ID3D10EffectVariable methods ***/ |
| 4202 | WINBOOL (STDMETHODCALLTYPE *IsValid)( |
| 4203 | ID3D10EffectRasterizerVariable *This); |
| 4204 | |
| 4205 | ID3D10EffectType * (STDMETHODCALLTYPE *GetType)( |
| 4206 | ID3D10EffectRasterizerVariable *This); |
| 4207 | |
| 4208 | HRESULT (STDMETHODCALLTYPE *GetDesc)( |
| 4209 | ID3D10EffectRasterizerVariable *This, |
| 4210 | D3D10_EFFECT_VARIABLE_DESC *desc); |
| 4211 | |
| 4212 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByIndex)( |
| 4213 | ID3D10EffectRasterizerVariable *This, |
| 4214 | UINT index); |
| 4215 | |
| 4216 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByName)( |
| 4217 | ID3D10EffectRasterizerVariable *This, |
| 4218 | const char *name); |
| 4219 | |
| 4220 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberByIndex)( |
| 4221 | ID3D10EffectRasterizerVariable *This, |
| 4222 | UINT index); |
| 4223 | |
| 4224 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberByName)( |
| 4225 | ID3D10EffectRasterizerVariable *This, |
| 4226 | const char *name); |
| 4227 | |
| 4228 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberBySemantic)( |
| 4229 | ID3D10EffectRasterizerVariable *This, |
| 4230 | const char *semantic); |
| 4231 | |
| 4232 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetElement)( |
| 4233 | ID3D10EffectRasterizerVariable *This, |
| 4234 | UINT index); |
| 4235 | |
| 4236 | ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *GetParentConstantBuffer)( |
| 4237 | ID3D10EffectRasterizerVariable *This); |
| 4238 | |
| 4239 | ID3D10EffectScalarVariable * (STDMETHODCALLTYPE *AsScalar)( |
| 4240 | ID3D10EffectRasterizerVariable *This); |
| 4241 | |
| 4242 | ID3D10EffectVectorVariable * (STDMETHODCALLTYPE *AsVector)( |
| 4243 | ID3D10EffectRasterizerVariable *This); |
| 4244 | |
| 4245 | ID3D10EffectMatrixVariable * (STDMETHODCALLTYPE *AsMatrix)( |
| 4246 | ID3D10EffectRasterizerVariable *This); |
| 4247 | |
| 4248 | ID3D10EffectStringVariable * (STDMETHODCALLTYPE *AsString)( |
| 4249 | ID3D10EffectRasterizerVariable *This); |
| 4250 | |
| 4251 | ID3D10EffectShaderResourceVariable * (STDMETHODCALLTYPE *AsShaderResource)( |
| 4252 | ID3D10EffectRasterizerVariable *This); |
| 4253 | |
| 4254 | ID3D10EffectRenderTargetViewVariable * (STDMETHODCALLTYPE *AsRenderTargetView)( |
| 4255 | ID3D10EffectRasterizerVariable *This); |
| 4256 | |
| 4257 | ID3D10EffectDepthStencilViewVariable * (STDMETHODCALLTYPE *AsDepthStencilView)( |
| 4258 | ID3D10EffectRasterizerVariable *This); |
| 4259 | |
| 4260 | ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *AsConstantBuffer)( |
| 4261 | ID3D10EffectRasterizerVariable *This); |
| 4262 | |
| 4263 | ID3D10EffectShaderVariable * (STDMETHODCALLTYPE *AsShader)( |
| 4264 | ID3D10EffectRasterizerVariable *This); |
| 4265 | |
| 4266 | ID3D10EffectBlendVariable * (STDMETHODCALLTYPE *AsBlend)( |
| 4267 | ID3D10EffectRasterizerVariable *This); |
| 4268 | |
| 4269 | ID3D10EffectDepthStencilVariable * (STDMETHODCALLTYPE *AsDepthStencil)( |
| 4270 | ID3D10EffectRasterizerVariable *This); |
| 4271 | |
| 4272 | ID3D10EffectRasterizerVariable * (STDMETHODCALLTYPE *AsRasterizer)( |
| 4273 | ID3D10EffectRasterizerVariable *This); |
| 4274 | |
| 4275 | ID3D10EffectSamplerVariable * (STDMETHODCALLTYPE *AsSampler)( |
| 4276 | ID3D10EffectRasterizerVariable *This); |
| 4277 | |
| 4278 | HRESULT (STDMETHODCALLTYPE *SetRawValue)( |
| 4279 | ID3D10EffectRasterizerVariable *This, |
| 4280 | void *data, |
| 4281 | UINT offset, |
| 4282 | UINT count); |
| 4283 | |
| 4284 | HRESULT (STDMETHODCALLTYPE *GetRawValue)( |
| 4285 | ID3D10EffectRasterizerVariable *This, |
| 4286 | void *data, |
| 4287 | UINT offset, |
| 4288 | UINT count); |
| 4289 | |
| 4290 | /*** ID3D10EffectRasterizerVariable methods ***/ |
| 4291 | HRESULT (STDMETHODCALLTYPE *GetRasterizerState)( |
| 4292 | ID3D10EffectRasterizerVariable *This, |
| 4293 | UINT index, |
| 4294 | ID3D10RasterizerState **rasterizer_state); |
| 4295 | |
| 4296 | HRESULT (STDMETHODCALLTYPE *GetBackingStore)( |
| 4297 | ID3D10EffectRasterizerVariable *This, |
| 4298 | UINT index, |
| 4299 | D3D10_RASTERIZER_DESC *desc); |
| 4300 | |
| 4301 | END_INTERFACE |
| 4302 | } ID3D10EffectRasterizerVariableVtbl; |
| 4303 | |
| 4304 | interface ID3D10EffectRasterizerVariable { |
| 4305 | CONST_VTBL ID3D10EffectRasterizerVariableVtbl* lpVtbl; |
| 4306 | }; |
| 4307 | |
| 4308 | #ifdef COBJMACROS |
| 4309 | #ifndef WIDL_C_INLINE_WRAPPERS |
| 4310 | /*** ID3D10EffectVariable methods ***/ |
| 4311 | #define ID3D10EffectRasterizerVariable_IsValid(This) (This)->lpVtbl->IsValid(This) |
| 4312 | #define ID3D10EffectRasterizerVariable_GetType(This) (This)->lpVtbl->GetType(This) |
| 4313 | #define ID3D10EffectRasterizerVariable_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) |
| 4314 | #define ID3D10EffectRasterizerVariable_GetAnnotationByIndex(This,index) (This)->lpVtbl->GetAnnotationByIndex(This,index) |
| 4315 | #define ID3D10EffectRasterizerVariable_GetAnnotationByName(This,name) (This)->lpVtbl->GetAnnotationByName(This,name) |
| 4316 | #define ID3D10EffectRasterizerVariable_GetMemberByIndex(This,index) (This)->lpVtbl->GetMemberByIndex(This,index) |
| 4317 | #define ID3D10EffectRasterizerVariable_GetMemberByName(This,name) (This)->lpVtbl->GetMemberByName(This,name) |
| 4318 | #define ID3D10EffectRasterizerVariable_GetMemberBySemantic(This,semantic) (This)->lpVtbl->GetMemberBySemantic(This,semantic) |
| 4319 | #define ID3D10EffectRasterizerVariable_GetElement(This,index) (This)->lpVtbl->GetElement(This,index) |
| 4320 | #define ID3D10EffectRasterizerVariable_GetParentConstantBuffer(This) (This)->lpVtbl->GetParentConstantBuffer(This) |
| 4321 | #define ID3D10EffectRasterizerVariable_AsScalar(This) (This)->lpVtbl->AsScalar(This) |
| 4322 | #define ID3D10EffectRasterizerVariable_AsVector(This) (This)->lpVtbl->AsVector(This) |
| 4323 | #define ID3D10EffectRasterizerVariable_AsMatrix(This) (This)->lpVtbl->AsMatrix(This) |
| 4324 | #define ID3D10EffectRasterizerVariable_AsString(This) (This)->lpVtbl->AsString(This) |
| 4325 | #define ID3D10EffectRasterizerVariable_AsShaderResource(This) (This)->lpVtbl->AsShaderResource(This) |
| 4326 | #define ID3D10EffectRasterizerVariable_AsRenderTargetView(This) (This)->lpVtbl->AsRenderTargetView(This) |
| 4327 | #define ID3D10EffectRasterizerVariable_AsDepthStencilView(This) (This)->lpVtbl->AsDepthStencilView(This) |
| 4328 | #define ID3D10EffectRasterizerVariable_AsConstantBuffer(This) (This)->lpVtbl->AsConstantBuffer(This) |
| 4329 | #define ID3D10EffectRasterizerVariable_AsShader(This) (This)->lpVtbl->AsShader(This) |
| 4330 | #define ID3D10EffectRasterizerVariable_AsBlend(This) (This)->lpVtbl->AsBlend(This) |
| 4331 | #define ID3D10EffectRasterizerVariable_AsDepthStencil(This) (This)->lpVtbl->AsDepthStencil(This) |
| 4332 | #define ID3D10EffectRasterizerVariable_AsRasterizer(This) (This)->lpVtbl->AsRasterizer(This) |
| 4333 | #define ID3D10EffectRasterizerVariable_AsSampler(This) (This)->lpVtbl->AsSampler(This) |
| 4334 | #define ID3D10EffectRasterizerVariable_SetRawValue(This,data,offset,count) (This)->lpVtbl->SetRawValue(This,data,offset,count) |
| 4335 | #define ID3D10EffectRasterizerVariable_GetRawValue(This,data,offset,count) (This)->lpVtbl->GetRawValue(This,data,offset,count) |
| 4336 | /*** ID3D10EffectRasterizerVariable methods ***/ |
| 4337 | #define ID3D10EffectRasterizerVariable_GetRasterizerState(This,index,rasterizer_state) (This)->lpVtbl->GetRasterizerState(This,index,rasterizer_state) |
| 4338 | #define ID3D10EffectRasterizerVariable_GetBackingStore(This,index,desc) (This)->lpVtbl->GetBackingStore(This,index,desc) |
| 4339 | #else |
| 4340 | /*** ID3D10EffectVariable methods ***/ |
| 4341 | static inline WINBOOL ID3D10EffectRasterizerVariable_IsValid(ID3D10EffectRasterizerVariable* This) { |
| 4342 | return This->lpVtbl->IsValid(This); |
| 4343 | } |
| 4344 | static inline ID3D10EffectType * ID3D10EffectRasterizerVariable_GetType(ID3D10EffectRasterizerVariable* This) { |
| 4345 | return This->lpVtbl->GetType(This); |
| 4346 | } |
| 4347 | static inline HRESULT ID3D10EffectRasterizerVariable_GetDesc(ID3D10EffectRasterizerVariable* This,D3D10_EFFECT_VARIABLE_DESC *desc) { |
| 4348 | return This->lpVtbl->GetDesc(This,desc); |
| 4349 | } |
| 4350 | static inline ID3D10EffectVariable * ID3D10EffectRasterizerVariable_GetAnnotationByIndex(ID3D10EffectRasterizerVariable* This,UINT index) { |
| 4351 | return This->lpVtbl->GetAnnotationByIndex(This,index); |
| 4352 | } |
| 4353 | static inline ID3D10EffectVariable * ID3D10EffectRasterizerVariable_GetAnnotationByName(ID3D10EffectRasterizerVariable* This,const char *name) { |
| 4354 | return This->lpVtbl->GetAnnotationByName(This,name); |
| 4355 | } |
| 4356 | static inline ID3D10EffectVariable * ID3D10EffectRasterizerVariable_GetMemberByIndex(ID3D10EffectRasterizerVariable* This,UINT index) { |
| 4357 | return This->lpVtbl->GetMemberByIndex(This,index); |
| 4358 | } |
| 4359 | static inline ID3D10EffectVariable * ID3D10EffectRasterizerVariable_GetMemberByName(ID3D10EffectRasterizerVariable* This,const char *name) { |
| 4360 | return This->lpVtbl->GetMemberByName(This,name); |
| 4361 | } |
| 4362 | static inline ID3D10EffectVariable * ID3D10EffectRasterizerVariable_GetMemberBySemantic(ID3D10EffectRasterizerVariable* This,const char *semantic) { |
| 4363 | return This->lpVtbl->GetMemberBySemantic(This,semantic); |
| 4364 | } |
| 4365 | static inline ID3D10EffectVariable * ID3D10EffectRasterizerVariable_GetElement(ID3D10EffectRasterizerVariable* This,UINT index) { |
| 4366 | return This->lpVtbl->GetElement(This,index); |
| 4367 | } |
| 4368 | static inline ID3D10EffectConstantBuffer * ID3D10EffectRasterizerVariable_GetParentConstantBuffer(ID3D10EffectRasterizerVariable* This) { |
| 4369 | return This->lpVtbl->GetParentConstantBuffer(This); |
| 4370 | } |
| 4371 | static inline ID3D10EffectScalarVariable * ID3D10EffectRasterizerVariable_AsScalar(ID3D10EffectRasterizerVariable* This) { |
| 4372 | return This->lpVtbl->AsScalar(This); |
| 4373 | } |
| 4374 | static inline ID3D10EffectVectorVariable * ID3D10EffectRasterizerVariable_AsVector(ID3D10EffectRasterizerVariable* This) { |
| 4375 | return This->lpVtbl->AsVector(This); |
| 4376 | } |
| 4377 | static inline ID3D10EffectMatrixVariable * ID3D10EffectRasterizerVariable_AsMatrix(ID3D10EffectRasterizerVariable* This) { |
| 4378 | return This->lpVtbl->AsMatrix(This); |
| 4379 | } |
| 4380 | static inline ID3D10EffectStringVariable * ID3D10EffectRasterizerVariable_AsString(ID3D10EffectRasterizerVariable* This) { |
| 4381 | return This->lpVtbl->AsString(This); |
| 4382 | } |
| 4383 | static inline ID3D10EffectShaderResourceVariable * ID3D10EffectRasterizerVariable_AsShaderResource(ID3D10EffectRasterizerVariable* This) { |
| 4384 | return This->lpVtbl->AsShaderResource(This); |
| 4385 | } |
| 4386 | static inline ID3D10EffectRenderTargetViewVariable * ID3D10EffectRasterizerVariable_AsRenderTargetView(ID3D10EffectRasterizerVariable* This) { |
| 4387 | return This->lpVtbl->AsRenderTargetView(This); |
| 4388 | } |
| 4389 | static inline ID3D10EffectDepthStencilViewVariable * ID3D10EffectRasterizerVariable_AsDepthStencilView(ID3D10EffectRasterizerVariable* This) { |
| 4390 | return This->lpVtbl->AsDepthStencilView(This); |
| 4391 | } |
| 4392 | static inline ID3D10EffectConstantBuffer * ID3D10EffectRasterizerVariable_AsConstantBuffer(ID3D10EffectRasterizerVariable* This) { |
| 4393 | return This->lpVtbl->AsConstantBuffer(This); |
| 4394 | } |
| 4395 | static inline ID3D10EffectShaderVariable * ID3D10EffectRasterizerVariable_AsShader(ID3D10EffectRasterizerVariable* This) { |
| 4396 | return This->lpVtbl->AsShader(This); |
| 4397 | } |
| 4398 | static inline ID3D10EffectBlendVariable * ID3D10EffectRasterizerVariable_AsBlend(ID3D10EffectRasterizerVariable* This) { |
| 4399 | return This->lpVtbl->AsBlend(This); |
| 4400 | } |
| 4401 | static inline ID3D10EffectDepthStencilVariable * ID3D10EffectRasterizerVariable_AsDepthStencil(ID3D10EffectRasterizerVariable* This) { |
| 4402 | return This->lpVtbl->AsDepthStencil(This); |
| 4403 | } |
| 4404 | static inline ID3D10EffectRasterizerVariable * ID3D10EffectRasterizerVariable_AsRasterizer(ID3D10EffectRasterizerVariable* This) { |
| 4405 | return This->lpVtbl->AsRasterizer(This); |
| 4406 | } |
| 4407 | static inline ID3D10EffectSamplerVariable * ID3D10EffectRasterizerVariable_AsSampler(ID3D10EffectRasterizerVariable* This) { |
| 4408 | return This->lpVtbl->AsSampler(This); |
| 4409 | } |
| 4410 | static inline HRESULT ID3D10EffectRasterizerVariable_SetRawValue(ID3D10EffectRasterizerVariable* This,void *data,UINT offset,UINT count) { |
| 4411 | return This->lpVtbl->SetRawValue(This,data,offset,count); |
| 4412 | } |
| 4413 | static inline HRESULT ID3D10EffectRasterizerVariable_GetRawValue(ID3D10EffectRasterizerVariable* This,void *data,UINT offset,UINT count) { |
| 4414 | return This->lpVtbl->GetRawValue(This,data,offset,count); |
| 4415 | } |
| 4416 | /*** ID3D10EffectRasterizerVariable methods ***/ |
| 4417 | static inline HRESULT ID3D10EffectRasterizerVariable_GetRasterizerState(ID3D10EffectRasterizerVariable* This,UINT index,ID3D10RasterizerState **rasterizer_state) { |
| 4418 | return This->lpVtbl->GetRasterizerState(This,index,rasterizer_state); |
| 4419 | } |
| 4420 | static inline HRESULT ID3D10EffectRasterizerVariable_GetBackingStore(ID3D10EffectRasterizerVariable* This,UINT index,D3D10_RASTERIZER_DESC *desc) { |
| 4421 | return This->lpVtbl->GetBackingStore(This,index,desc); |
| 4422 | } |
| 4423 | #endif |
| 4424 | #endif |
| 4425 | |
| 4426 | #endif |
| 4427 | |
| 4428 | |
| 4429 | #endif /* __ID3D10EffectRasterizerVariable_INTERFACE_DEFINED__ */ |
| 4430 | |
| 4431 | /***************************************************************************** |
| 4432 | * ID3D10EffectSamplerVariable interface |
| 4433 | */ |
| 4434 | #ifndef __ID3D10EffectSamplerVariable_INTERFACE_DEFINED__ |
| 4435 | #define __ID3D10EffectSamplerVariable_INTERFACE_DEFINED__ |
| 4436 | |
| 4437 | DEFINE_GUID(IID_ID3D10EffectSamplerVariable, 0x6530d5c7, 0x07e9, 0x4271, 0xa4,0x18, 0xe7,0xce,0x4b,0xd1,0xe4,0x80); |
| 4438 | #if defined(__cplusplus) && !defined(CINTERFACE) |
| 4439 | MIDL_INTERFACE("6530d5c7-07e9-4271-a418-e7ce4bd1e480") |
| 4440 | ID3D10EffectSamplerVariable : public ID3D10EffectVariable |
| 4441 | { |
| 4442 | virtual HRESULT STDMETHODCALLTYPE GetSampler( |
| 4443 | UINT index, |
| 4444 | ID3D10SamplerState **sampler) = 0; |
| 4445 | |
| 4446 | virtual HRESULT STDMETHODCALLTYPE GetBackingStore( |
| 4447 | UINT index, |
| 4448 | D3D10_SAMPLER_DESC *desc) = 0; |
| 4449 | |
| 4450 | }; |
| 4451 | #ifdef __CRT_UUID_DECL |
| 4452 | __CRT_UUID_DECL(ID3D10EffectSamplerVariable, 0x6530d5c7, 0x07e9, 0x4271, 0xa4,0x18, 0xe7,0xce,0x4b,0xd1,0xe4,0x80) |
| 4453 | #endif |
| 4454 | #else |
| 4455 | typedef struct ID3D10EffectSamplerVariableVtbl { |
| 4456 | BEGIN_INTERFACE |
| 4457 | |
| 4458 | /*** ID3D10EffectVariable methods ***/ |
| 4459 | WINBOOL (STDMETHODCALLTYPE *IsValid)( |
| 4460 | ID3D10EffectSamplerVariable *This); |
| 4461 | |
| 4462 | ID3D10EffectType * (STDMETHODCALLTYPE *GetType)( |
| 4463 | ID3D10EffectSamplerVariable *This); |
| 4464 | |
| 4465 | HRESULT (STDMETHODCALLTYPE *GetDesc)( |
| 4466 | ID3D10EffectSamplerVariable *This, |
| 4467 | D3D10_EFFECT_VARIABLE_DESC *desc); |
| 4468 | |
| 4469 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByIndex)( |
| 4470 | ID3D10EffectSamplerVariable *This, |
| 4471 | UINT index); |
| 4472 | |
| 4473 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByName)( |
| 4474 | ID3D10EffectSamplerVariable *This, |
| 4475 | const char *name); |
| 4476 | |
| 4477 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberByIndex)( |
| 4478 | ID3D10EffectSamplerVariable *This, |
| 4479 | UINT index); |
| 4480 | |
| 4481 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberByName)( |
| 4482 | ID3D10EffectSamplerVariable *This, |
| 4483 | const char *name); |
| 4484 | |
| 4485 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberBySemantic)( |
| 4486 | ID3D10EffectSamplerVariable *This, |
| 4487 | const char *semantic); |
| 4488 | |
| 4489 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetElement)( |
| 4490 | ID3D10EffectSamplerVariable *This, |
| 4491 | UINT index); |
| 4492 | |
| 4493 | ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *GetParentConstantBuffer)( |
| 4494 | ID3D10EffectSamplerVariable *This); |
| 4495 | |
| 4496 | ID3D10EffectScalarVariable * (STDMETHODCALLTYPE *AsScalar)( |
| 4497 | ID3D10EffectSamplerVariable *This); |
| 4498 | |
| 4499 | ID3D10EffectVectorVariable * (STDMETHODCALLTYPE *AsVector)( |
| 4500 | ID3D10EffectSamplerVariable *This); |
| 4501 | |
| 4502 | ID3D10EffectMatrixVariable * (STDMETHODCALLTYPE *AsMatrix)( |
| 4503 | ID3D10EffectSamplerVariable *This); |
| 4504 | |
| 4505 | ID3D10EffectStringVariable * (STDMETHODCALLTYPE *AsString)( |
| 4506 | ID3D10EffectSamplerVariable *This); |
| 4507 | |
| 4508 | ID3D10EffectShaderResourceVariable * (STDMETHODCALLTYPE *AsShaderResource)( |
| 4509 | ID3D10EffectSamplerVariable *This); |
| 4510 | |
| 4511 | ID3D10EffectRenderTargetViewVariable * (STDMETHODCALLTYPE *AsRenderTargetView)( |
| 4512 | ID3D10EffectSamplerVariable *This); |
| 4513 | |
| 4514 | ID3D10EffectDepthStencilViewVariable * (STDMETHODCALLTYPE *AsDepthStencilView)( |
| 4515 | ID3D10EffectSamplerVariable *This); |
| 4516 | |
| 4517 | ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *AsConstantBuffer)( |
| 4518 | ID3D10EffectSamplerVariable *This); |
| 4519 | |
| 4520 | ID3D10EffectShaderVariable * (STDMETHODCALLTYPE *AsShader)( |
| 4521 | ID3D10EffectSamplerVariable *This); |
| 4522 | |
| 4523 | ID3D10EffectBlendVariable * (STDMETHODCALLTYPE *AsBlend)( |
| 4524 | ID3D10EffectSamplerVariable *This); |
| 4525 | |
| 4526 | ID3D10EffectDepthStencilVariable * (STDMETHODCALLTYPE *AsDepthStencil)( |
| 4527 | ID3D10EffectSamplerVariable *This); |
| 4528 | |
| 4529 | ID3D10EffectRasterizerVariable * (STDMETHODCALLTYPE *AsRasterizer)( |
| 4530 | ID3D10EffectSamplerVariable *This); |
| 4531 | |
| 4532 | ID3D10EffectSamplerVariable * (STDMETHODCALLTYPE *AsSampler)( |
| 4533 | ID3D10EffectSamplerVariable *This); |
| 4534 | |
| 4535 | HRESULT (STDMETHODCALLTYPE *SetRawValue)( |
| 4536 | ID3D10EffectSamplerVariable *This, |
| 4537 | void *data, |
| 4538 | UINT offset, |
| 4539 | UINT count); |
| 4540 | |
| 4541 | HRESULT (STDMETHODCALLTYPE *GetRawValue)( |
| 4542 | ID3D10EffectSamplerVariable *This, |
| 4543 | void *data, |
| 4544 | UINT offset, |
| 4545 | UINT count); |
| 4546 | |
| 4547 | /*** ID3D10EffectSamplerVariable methods ***/ |
| 4548 | HRESULT (STDMETHODCALLTYPE *GetSampler)( |
| 4549 | ID3D10EffectSamplerVariable *This, |
| 4550 | UINT index, |
| 4551 | ID3D10SamplerState **sampler); |
| 4552 | |
| 4553 | HRESULT (STDMETHODCALLTYPE *GetBackingStore)( |
| 4554 | ID3D10EffectSamplerVariable *This, |
| 4555 | UINT index, |
| 4556 | D3D10_SAMPLER_DESC *desc); |
| 4557 | |
| 4558 | END_INTERFACE |
| 4559 | } ID3D10EffectSamplerVariableVtbl; |
| 4560 | |
| 4561 | interface ID3D10EffectSamplerVariable { |
| 4562 | CONST_VTBL ID3D10EffectSamplerVariableVtbl* lpVtbl; |
| 4563 | }; |
| 4564 | |
| 4565 | #ifdef COBJMACROS |
| 4566 | #ifndef WIDL_C_INLINE_WRAPPERS |
| 4567 | /*** ID3D10EffectVariable methods ***/ |
| 4568 | #define ID3D10EffectSamplerVariable_IsValid(This) (This)->lpVtbl->IsValid(This) |
| 4569 | #define ID3D10EffectSamplerVariable_GetType(This) (This)->lpVtbl->GetType(This) |
| 4570 | #define ID3D10EffectSamplerVariable_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) |
| 4571 | #define ID3D10EffectSamplerVariable_GetAnnotationByIndex(This,index) (This)->lpVtbl->GetAnnotationByIndex(This,index) |
| 4572 | #define ID3D10EffectSamplerVariable_GetAnnotationByName(This,name) (This)->lpVtbl->GetAnnotationByName(This,name) |
| 4573 | #define ID3D10EffectSamplerVariable_GetMemberByIndex(This,index) (This)->lpVtbl->GetMemberByIndex(This,index) |
| 4574 | #define ID3D10EffectSamplerVariable_GetMemberByName(This,name) (This)->lpVtbl->GetMemberByName(This,name) |
| 4575 | #define ID3D10EffectSamplerVariable_GetMemberBySemantic(This,semantic) (This)->lpVtbl->GetMemberBySemantic(This,semantic) |
| 4576 | #define ID3D10EffectSamplerVariable_GetElement(This,index) (This)->lpVtbl->GetElement(This,index) |
| 4577 | #define ID3D10EffectSamplerVariable_GetParentConstantBuffer(This) (This)->lpVtbl->GetParentConstantBuffer(This) |
| 4578 | #define ID3D10EffectSamplerVariable_AsScalar(This) (This)->lpVtbl->AsScalar(This) |
| 4579 | #define ID3D10EffectSamplerVariable_AsVector(This) (This)->lpVtbl->AsVector(This) |
| 4580 | #define ID3D10EffectSamplerVariable_AsMatrix(This) (This)->lpVtbl->AsMatrix(This) |
| 4581 | #define ID3D10EffectSamplerVariable_AsString(This) (This)->lpVtbl->AsString(This) |
| 4582 | #define ID3D10EffectSamplerVariable_AsShaderResource(This) (This)->lpVtbl->AsShaderResource(This) |
| 4583 | #define ID3D10EffectSamplerVariable_AsRenderTargetView(This) (This)->lpVtbl->AsRenderTargetView(This) |
| 4584 | #define ID3D10EffectSamplerVariable_AsDepthStencilView(This) (This)->lpVtbl->AsDepthStencilView(This) |
| 4585 | #define ID3D10EffectSamplerVariable_AsConstantBuffer(This) (This)->lpVtbl->AsConstantBuffer(This) |
| 4586 | #define ID3D10EffectSamplerVariable_AsShader(This) (This)->lpVtbl->AsShader(This) |
| 4587 | #define ID3D10EffectSamplerVariable_AsBlend(This) (This)->lpVtbl->AsBlend(This) |
| 4588 | #define ID3D10EffectSamplerVariable_AsDepthStencil(This) (This)->lpVtbl->AsDepthStencil(This) |
| 4589 | #define ID3D10EffectSamplerVariable_AsRasterizer(This) (This)->lpVtbl->AsRasterizer(This) |
| 4590 | #define ID3D10EffectSamplerVariable_AsSampler(This) (This)->lpVtbl->AsSampler(This) |
| 4591 | #define ID3D10EffectSamplerVariable_SetRawValue(This,data,offset,count) (This)->lpVtbl->SetRawValue(This,data,offset,count) |
| 4592 | #define ID3D10EffectSamplerVariable_GetRawValue(This,data,offset,count) (This)->lpVtbl->GetRawValue(This,data,offset,count) |
| 4593 | /*** ID3D10EffectSamplerVariable methods ***/ |
| 4594 | #define ID3D10EffectSamplerVariable_GetSampler(This,index,sampler) (This)->lpVtbl->GetSampler(This,index,sampler) |
| 4595 | #define ID3D10EffectSamplerVariable_GetBackingStore(This,index,desc) (This)->lpVtbl->GetBackingStore(This,index,desc) |
| 4596 | #else |
| 4597 | /*** ID3D10EffectVariable methods ***/ |
| 4598 | static inline WINBOOL ID3D10EffectSamplerVariable_IsValid(ID3D10EffectSamplerVariable* This) { |
| 4599 | return This->lpVtbl->IsValid(This); |
| 4600 | } |
| 4601 | static inline ID3D10EffectType * ID3D10EffectSamplerVariable_GetType(ID3D10EffectSamplerVariable* This) { |
| 4602 | return This->lpVtbl->GetType(This); |
| 4603 | } |
| 4604 | static inline HRESULT ID3D10EffectSamplerVariable_GetDesc(ID3D10EffectSamplerVariable* This,D3D10_EFFECT_VARIABLE_DESC *desc) { |
| 4605 | return This->lpVtbl->GetDesc(This,desc); |
| 4606 | } |
| 4607 | static inline ID3D10EffectVariable * ID3D10EffectSamplerVariable_GetAnnotationByIndex(ID3D10EffectSamplerVariable* This,UINT index) { |
| 4608 | return This->lpVtbl->GetAnnotationByIndex(This,index); |
| 4609 | } |
| 4610 | static inline ID3D10EffectVariable * ID3D10EffectSamplerVariable_GetAnnotationByName(ID3D10EffectSamplerVariable* This,const char *name) { |
| 4611 | return This->lpVtbl->GetAnnotationByName(This,name); |
| 4612 | } |
| 4613 | static inline ID3D10EffectVariable * ID3D10EffectSamplerVariable_GetMemberByIndex(ID3D10EffectSamplerVariable* This,UINT index) { |
| 4614 | return This->lpVtbl->GetMemberByIndex(This,index); |
| 4615 | } |
| 4616 | static inline ID3D10EffectVariable * ID3D10EffectSamplerVariable_GetMemberByName(ID3D10EffectSamplerVariable* This,const char *name) { |
| 4617 | return This->lpVtbl->GetMemberByName(This,name); |
| 4618 | } |
| 4619 | static inline ID3D10EffectVariable * ID3D10EffectSamplerVariable_GetMemberBySemantic(ID3D10EffectSamplerVariable* This,const char *semantic) { |
| 4620 | return This->lpVtbl->GetMemberBySemantic(This,semantic); |
| 4621 | } |
| 4622 | static inline ID3D10EffectVariable * ID3D10EffectSamplerVariable_GetElement(ID3D10EffectSamplerVariable* This,UINT index) { |
| 4623 | return This->lpVtbl->GetElement(This,index); |
| 4624 | } |
| 4625 | static inline ID3D10EffectConstantBuffer * ID3D10EffectSamplerVariable_GetParentConstantBuffer(ID3D10EffectSamplerVariable* This) { |
| 4626 | return This->lpVtbl->GetParentConstantBuffer(This); |
| 4627 | } |
| 4628 | static inline ID3D10EffectScalarVariable * ID3D10EffectSamplerVariable_AsScalar(ID3D10EffectSamplerVariable* This) { |
| 4629 | return This->lpVtbl->AsScalar(This); |
| 4630 | } |
| 4631 | static inline ID3D10EffectVectorVariable * ID3D10EffectSamplerVariable_AsVector(ID3D10EffectSamplerVariable* This) { |
| 4632 | return This->lpVtbl->AsVector(This); |
| 4633 | } |
| 4634 | static inline ID3D10EffectMatrixVariable * ID3D10EffectSamplerVariable_AsMatrix(ID3D10EffectSamplerVariable* This) { |
| 4635 | return This->lpVtbl->AsMatrix(This); |
| 4636 | } |
| 4637 | static inline ID3D10EffectStringVariable * ID3D10EffectSamplerVariable_AsString(ID3D10EffectSamplerVariable* This) { |
| 4638 | return This->lpVtbl->AsString(This); |
| 4639 | } |
| 4640 | static inline ID3D10EffectShaderResourceVariable * ID3D10EffectSamplerVariable_AsShaderResource(ID3D10EffectSamplerVariable* This) { |
| 4641 | return This->lpVtbl->AsShaderResource(This); |
| 4642 | } |
| 4643 | static inline ID3D10EffectRenderTargetViewVariable * ID3D10EffectSamplerVariable_AsRenderTargetView(ID3D10EffectSamplerVariable* This) { |
| 4644 | return This->lpVtbl->AsRenderTargetView(This); |
| 4645 | } |
| 4646 | static inline ID3D10EffectDepthStencilViewVariable * ID3D10EffectSamplerVariable_AsDepthStencilView(ID3D10EffectSamplerVariable* This) { |
| 4647 | return This->lpVtbl->AsDepthStencilView(This); |
| 4648 | } |
| 4649 | static inline ID3D10EffectConstantBuffer * ID3D10EffectSamplerVariable_AsConstantBuffer(ID3D10EffectSamplerVariable* This) { |
| 4650 | return This->lpVtbl->AsConstantBuffer(This); |
| 4651 | } |
| 4652 | static inline ID3D10EffectShaderVariable * ID3D10EffectSamplerVariable_AsShader(ID3D10EffectSamplerVariable* This) { |
| 4653 | return This->lpVtbl->AsShader(This); |
| 4654 | } |
| 4655 | static inline ID3D10EffectBlendVariable * ID3D10EffectSamplerVariable_AsBlend(ID3D10EffectSamplerVariable* This) { |
| 4656 | return This->lpVtbl->AsBlend(This); |
| 4657 | } |
| 4658 | static inline ID3D10EffectDepthStencilVariable * ID3D10EffectSamplerVariable_AsDepthStencil(ID3D10EffectSamplerVariable* This) { |
| 4659 | return This->lpVtbl->AsDepthStencil(This); |
| 4660 | } |
| 4661 | static inline ID3D10EffectRasterizerVariable * ID3D10EffectSamplerVariable_AsRasterizer(ID3D10EffectSamplerVariable* This) { |
| 4662 | return This->lpVtbl->AsRasterizer(This); |
| 4663 | } |
| 4664 | static inline ID3D10EffectSamplerVariable * ID3D10EffectSamplerVariable_AsSampler(ID3D10EffectSamplerVariable* This) { |
| 4665 | return This->lpVtbl->AsSampler(This); |
| 4666 | } |
| 4667 | static inline HRESULT ID3D10EffectSamplerVariable_SetRawValue(ID3D10EffectSamplerVariable* This,void *data,UINT offset,UINT count) { |
| 4668 | return This->lpVtbl->SetRawValue(This,data,offset,count); |
| 4669 | } |
| 4670 | static inline HRESULT ID3D10EffectSamplerVariable_GetRawValue(ID3D10EffectSamplerVariable* This,void *data,UINT offset,UINT count) { |
| 4671 | return This->lpVtbl->GetRawValue(This,data,offset,count); |
| 4672 | } |
| 4673 | /*** ID3D10EffectSamplerVariable methods ***/ |
| 4674 | static inline HRESULT ID3D10EffectSamplerVariable_GetSampler(ID3D10EffectSamplerVariable* This,UINT index,ID3D10SamplerState **sampler) { |
| 4675 | return This->lpVtbl->GetSampler(This,index,sampler); |
| 4676 | } |
| 4677 | static inline HRESULT ID3D10EffectSamplerVariable_GetBackingStore(ID3D10EffectSamplerVariable* This,UINT index,D3D10_SAMPLER_DESC *desc) { |
| 4678 | return This->lpVtbl->GetBackingStore(This,index,desc); |
| 4679 | } |
| 4680 | #endif |
| 4681 | #endif |
| 4682 | |
| 4683 | #endif |
| 4684 | |
| 4685 | |
| 4686 | #endif /* __ID3D10EffectSamplerVariable_INTERFACE_DEFINED__ */ |
| 4687 | |
| 4688 | /***************************************************************************** |
| 4689 | * ID3D10EffectTechnique interface |
| 4690 | */ |
| 4691 | #ifndef __ID3D10EffectTechnique_INTERFACE_DEFINED__ |
| 4692 | #define __ID3D10EffectTechnique_INTERFACE_DEFINED__ |
| 4693 | |
| 4694 | DEFINE_GUID(IID_ID3D10EffectTechnique, 0xdb122ce8, 0xd1c9, 0x4292, 0xb2,0x37, 0x24,0xed,0x3d,0xe8,0xb1,0x75); |
| 4695 | #if defined(__cplusplus) && !defined(CINTERFACE) |
| 4696 | MIDL_INTERFACE("db122ce8-d1c9-4292-b237-24ed3de8b175") |
| 4697 | ID3D10EffectTechnique |
| 4698 | { |
| 4699 | |
| 4700 | BEGIN_INTERFACE |
| 4701 | |
| 4702 | virtual WINBOOL STDMETHODCALLTYPE IsValid( |
| 4703 | ) = 0; |
| 4704 | |
| 4705 | virtual HRESULT STDMETHODCALLTYPE GetDesc( |
| 4706 | D3D10_TECHNIQUE_DESC *desc) = 0; |
| 4707 | |
| 4708 | virtual ID3D10EffectVariable * STDMETHODCALLTYPE GetAnnotationByIndex( |
| 4709 | UINT index) = 0; |
| 4710 | |
| 4711 | virtual ID3D10EffectVariable * STDMETHODCALLTYPE GetAnnotationByName( |
| 4712 | const char *name) = 0; |
| 4713 | |
| 4714 | virtual ID3D10EffectPass * STDMETHODCALLTYPE GetPassByIndex( |
| 4715 | UINT index) = 0; |
| 4716 | |
| 4717 | virtual ID3D10EffectPass * STDMETHODCALLTYPE GetPassByName( |
| 4718 | const char *name) = 0; |
| 4719 | |
| 4720 | virtual HRESULT STDMETHODCALLTYPE ComputeStateBlockMask( |
| 4721 | D3D10_STATE_BLOCK_MASK *mask) = 0; |
| 4722 | |
| 4723 | END_INTERFACE |
| 4724 | |
| 4725 | }; |
| 4726 | #ifdef __CRT_UUID_DECL |
| 4727 | __CRT_UUID_DECL(ID3D10EffectTechnique, 0xdb122ce8, 0xd1c9, 0x4292, 0xb2,0x37, 0x24,0xed,0x3d,0xe8,0xb1,0x75) |
| 4728 | #endif |
| 4729 | #else |
| 4730 | typedef struct ID3D10EffectTechniqueVtbl { |
| 4731 | BEGIN_INTERFACE |
| 4732 | |
| 4733 | /*** ID3D10EffectTechnique methods ***/ |
| 4734 | WINBOOL (STDMETHODCALLTYPE *IsValid)( |
| 4735 | ID3D10EffectTechnique *This); |
| 4736 | |
| 4737 | HRESULT (STDMETHODCALLTYPE *GetDesc)( |
| 4738 | ID3D10EffectTechnique *This, |
| 4739 | D3D10_TECHNIQUE_DESC *desc); |
| 4740 | |
| 4741 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByIndex)( |
| 4742 | ID3D10EffectTechnique *This, |
| 4743 | UINT index); |
| 4744 | |
| 4745 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByName)( |
| 4746 | ID3D10EffectTechnique *This, |
| 4747 | const char *name); |
| 4748 | |
| 4749 | ID3D10EffectPass * (STDMETHODCALLTYPE *GetPassByIndex)( |
| 4750 | ID3D10EffectTechnique *This, |
| 4751 | UINT index); |
| 4752 | |
| 4753 | ID3D10EffectPass * (STDMETHODCALLTYPE *GetPassByName)( |
| 4754 | ID3D10EffectTechnique *This, |
| 4755 | const char *name); |
| 4756 | |
| 4757 | HRESULT (STDMETHODCALLTYPE *ComputeStateBlockMask)( |
| 4758 | ID3D10EffectTechnique *This, |
| 4759 | D3D10_STATE_BLOCK_MASK *mask); |
| 4760 | |
| 4761 | END_INTERFACE |
| 4762 | } ID3D10EffectTechniqueVtbl; |
| 4763 | |
| 4764 | interface ID3D10EffectTechnique { |
| 4765 | CONST_VTBL ID3D10EffectTechniqueVtbl* lpVtbl; |
| 4766 | }; |
| 4767 | |
| 4768 | #ifdef COBJMACROS |
| 4769 | #ifndef WIDL_C_INLINE_WRAPPERS |
| 4770 | /*** ID3D10EffectTechnique methods ***/ |
| 4771 | #define ID3D10EffectTechnique_IsValid(This) (This)->lpVtbl->IsValid(This) |
| 4772 | #define ID3D10EffectTechnique_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) |
| 4773 | #define ID3D10EffectTechnique_GetAnnotationByIndex(This,index) (This)->lpVtbl->GetAnnotationByIndex(This,index) |
| 4774 | #define ID3D10EffectTechnique_GetAnnotationByName(This,name) (This)->lpVtbl->GetAnnotationByName(This,name) |
| 4775 | #define ID3D10EffectTechnique_GetPassByIndex(This,index) (This)->lpVtbl->GetPassByIndex(This,index) |
| 4776 | #define ID3D10EffectTechnique_GetPassByName(This,name) (This)->lpVtbl->GetPassByName(This,name) |
| 4777 | #define ID3D10EffectTechnique_ComputeStateBlockMask(This,mask) (This)->lpVtbl->ComputeStateBlockMask(This,mask) |
| 4778 | #else |
| 4779 | /*** ID3D10EffectTechnique methods ***/ |
| 4780 | static inline WINBOOL ID3D10EffectTechnique_IsValid(ID3D10EffectTechnique* This) { |
| 4781 | return This->lpVtbl->IsValid(This); |
| 4782 | } |
| 4783 | static inline HRESULT ID3D10EffectTechnique_GetDesc(ID3D10EffectTechnique* This,D3D10_TECHNIQUE_DESC *desc) { |
| 4784 | return This->lpVtbl->GetDesc(This,desc); |
| 4785 | } |
| 4786 | static inline ID3D10EffectVariable * ID3D10EffectTechnique_GetAnnotationByIndex(ID3D10EffectTechnique* This,UINT index) { |
| 4787 | return This->lpVtbl->GetAnnotationByIndex(This,index); |
| 4788 | } |
| 4789 | static inline ID3D10EffectVariable * ID3D10EffectTechnique_GetAnnotationByName(ID3D10EffectTechnique* This,const char *name) { |
| 4790 | return This->lpVtbl->GetAnnotationByName(This,name); |
| 4791 | } |
| 4792 | static inline ID3D10EffectPass * ID3D10EffectTechnique_GetPassByIndex(ID3D10EffectTechnique* This,UINT index) { |
| 4793 | return This->lpVtbl->GetPassByIndex(This,index); |
| 4794 | } |
| 4795 | static inline ID3D10EffectPass * ID3D10EffectTechnique_GetPassByName(ID3D10EffectTechnique* This,const char *name) { |
| 4796 | return This->lpVtbl->GetPassByName(This,name); |
| 4797 | } |
| 4798 | static inline HRESULT ID3D10EffectTechnique_ComputeStateBlockMask(ID3D10EffectTechnique* This,D3D10_STATE_BLOCK_MASK *mask) { |
| 4799 | return This->lpVtbl->ComputeStateBlockMask(This,mask); |
| 4800 | } |
| 4801 | #endif |
| 4802 | #endif |
| 4803 | |
| 4804 | #endif |
| 4805 | |
| 4806 | |
| 4807 | #endif /* __ID3D10EffectTechnique_INTERFACE_DEFINED__ */ |
| 4808 | |
| 4809 | /***************************************************************************** |
| 4810 | * ID3D10Effect interface |
| 4811 | */ |
| 4812 | #ifndef __ID3D10Effect_INTERFACE_DEFINED__ |
| 4813 | #define __ID3D10Effect_INTERFACE_DEFINED__ |
| 4814 | |
| 4815 | DEFINE_GUID(IID_ID3D10Effect, 0x51b0ca8b, 0xec0b, 0x4519, 0x87,0x0d, 0x8e,0xe1,0xcb,0x50,0x17,0xc7); |
| 4816 | #if defined(__cplusplus) && !defined(CINTERFACE) |
| 4817 | MIDL_INTERFACE("51b0ca8b-ec0b-4519-870d-8ee1cb5017c7") |
| 4818 | ID3D10Effect : public IUnknown |
| 4819 | { |
| 4820 | virtual WINBOOL STDMETHODCALLTYPE IsValid( |
| 4821 | ) = 0; |
| 4822 | |
| 4823 | virtual WINBOOL STDMETHODCALLTYPE IsPool( |
| 4824 | ) = 0; |
| 4825 | |
| 4826 | virtual HRESULT STDMETHODCALLTYPE GetDevice( |
| 4827 | ID3D10Device **device) = 0; |
| 4828 | |
| 4829 | virtual HRESULT STDMETHODCALLTYPE GetDesc( |
| 4830 | D3D10_EFFECT_DESC *desc) = 0; |
| 4831 | |
| 4832 | virtual ID3D10EffectConstantBuffer * STDMETHODCALLTYPE GetConstantBufferByIndex( |
| 4833 | UINT index) = 0; |
| 4834 | |
| 4835 | virtual ID3D10EffectConstantBuffer * STDMETHODCALLTYPE GetConstantBufferByName( |
| 4836 | const char *name) = 0; |
| 4837 | |
| 4838 | virtual ID3D10EffectVariable * STDMETHODCALLTYPE GetVariableByIndex( |
| 4839 | UINT index) = 0; |
| 4840 | |
| 4841 | virtual ID3D10EffectVariable * STDMETHODCALLTYPE GetVariableByName( |
| 4842 | const char *name) = 0; |
| 4843 | |
| 4844 | virtual ID3D10EffectVariable * STDMETHODCALLTYPE GetVariableBySemantic( |
| 4845 | const char *semantic) = 0; |
| 4846 | |
| 4847 | virtual ID3D10EffectTechnique * STDMETHODCALLTYPE GetTechniqueByIndex( |
| 4848 | UINT index) = 0; |
| 4849 | |
| 4850 | virtual ID3D10EffectTechnique * STDMETHODCALLTYPE GetTechniqueByName( |
| 4851 | const char *name) = 0; |
| 4852 | |
| 4853 | virtual HRESULT STDMETHODCALLTYPE Optimize( |
| 4854 | ) = 0; |
| 4855 | |
| 4856 | virtual WINBOOL STDMETHODCALLTYPE IsOptimized( |
| 4857 | ) = 0; |
| 4858 | |
| 4859 | }; |
| 4860 | #ifdef __CRT_UUID_DECL |
| 4861 | __CRT_UUID_DECL(ID3D10Effect, 0x51b0ca8b, 0xec0b, 0x4519, 0x87,0x0d, 0x8e,0xe1,0xcb,0x50,0x17,0xc7) |
| 4862 | #endif |
| 4863 | #else |
| 4864 | typedef struct ID3D10EffectVtbl { |
| 4865 | BEGIN_INTERFACE |
| 4866 | |
| 4867 | /*** IUnknown methods ***/ |
| 4868 | HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| 4869 | ID3D10Effect *This, |
| 4870 | REFIID riid, |
| 4871 | void **ppvObject); |
| 4872 | |
| 4873 | ULONG (STDMETHODCALLTYPE *AddRef)( |
| 4874 | ID3D10Effect *This); |
| 4875 | |
| 4876 | ULONG (STDMETHODCALLTYPE *Release)( |
| 4877 | ID3D10Effect *This); |
| 4878 | |
| 4879 | /*** ID3D10Effect methods ***/ |
| 4880 | WINBOOL (STDMETHODCALLTYPE *IsValid)( |
| 4881 | ID3D10Effect *This); |
| 4882 | |
| 4883 | WINBOOL (STDMETHODCALLTYPE *IsPool)( |
| 4884 | ID3D10Effect *This); |
| 4885 | |
| 4886 | HRESULT (STDMETHODCALLTYPE *GetDevice)( |
| 4887 | ID3D10Effect *This, |
| 4888 | ID3D10Device **device); |
| 4889 | |
| 4890 | HRESULT (STDMETHODCALLTYPE *GetDesc)( |
| 4891 | ID3D10Effect *This, |
| 4892 | D3D10_EFFECT_DESC *desc); |
| 4893 | |
| 4894 | ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *GetConstantBufferByIndex)( |
| 4895 | ID3D10Effect *This, |
| 4896 | UINT index); |
| 4897 | |
| 4898 | ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *GetConstantBufferByName)( |
| 4899 | ID3D10Effect *This, |
| 4900 | const char *name); |
| 4901 | |
| 4902 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetVariableByIndex)( |
| 4903 | ID3D10Effect *This, |
| 4904 | UINT index); |
| 4905 | |
| 4906 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetVariableByName)( |
| 4907 | ID3D10Effect *This, |
| 4908 | const char *name); |
| 4909 | |
| 4910 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetVariableBySemantic)( |
| 4911 | ID3D10Effect *This, |
| 4912 | const char *semantic); |
| 4913 | |
| 4914 | ID3D10EffectTechnique * (STDMETHODCALLTYPE *GetTechniqueByIndex)( |
| 4915 | ID3D10Effect *This, |
| 4916 | UINT index); |
| 4917 | |
| 4918 | ID3D10EffectTechnique * (STDMETHODCALLTYPE *GetTechniqueByName)( |
| 4919 | ID3D10Effect *This, |
| 4920 | const char *name); |
| 4921 | |
| 4922 | HRESULT (STDMETHODCALLTYPE *Optimize)( |
| 4923 | ID3D10Effect *This); |
| 4924 | |
| 4925 | WINBOOL (STDMETHODCALLTYPE *IsOptimized)( |
| 4926 | ID3D10Effect *This); |
| 4927 | |
| 4928 | END_INTERFACE |
| 4929 | } ID3D10EffectVtbl; |
| 4930 | |
| 4931 | interface ID3D10Effect { |
| 4932 | CONST_VTBL ID3D10EffectVtbl* lpVtbl; |
| 4933 | }; |
| 4934 | |
| 4935 | #ifdef COBJMACROS |
| 4936 | #ifndef WIDL_C_INLINE_WRAPPERS |
| 4937 | /*** IUnknown methods ***/ |
| 4938 | #define ID3D10Effect_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| 4939 | #define ID3D10Effect_AddRef(This) (This)->lpVtbl->AddRef(This) |
| 4940 | #define ID3D10Effect_Release(This) (This)->lpVtbl->Release(This) |
| 4941 | /*** ID3D10Effect methods ***/ |
| 4942 | #define ID3D10Effect_IsValid(This) (This)->lpVtbl->IsValid(This) |
| 4943 | #define ID3D10Effect_IsPool(This) (This)->lpVtbl->IsPool(This) |
| 4944 | #define ID3D10Effect_GetDevice(This,device) (This)->lpVtbl->GetDevice(This,device) |
| 4945 | #define ID3D10Effect_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) |
| 4946 | #define ID3D10Effect_GetConstantBufferByIndex(This,index) (This)->lpVtbl->GetConstantBufferByIndex(This,index) |
| 4947 | #define ID3D10Effect_GetConstantBufferByName(This,name) (This)->lpVtbl->GetConstantBufferByName(This,name) |
| 4948 | #define ID3D10Effect_GetVariableByIndex(This,index) (This)->lpVtbl->GetVariableByIndex(This,index) |
| 4949 | #define ID3D10Effect_GetVariableByName(This,name) (This)->lpVtbl->GetVariableByName(This,name) |
| 4950 | #define ID3D10Effect_GetVariableBySemantic(This,semantic) (This)->lpVtbl->GetVariableBySemantic(This,semantic) |
| 4951 | #define ID3D10Effect_GetTechniqueByIndex(This,index) (This)->lpVtbl->GetTechniqueByIndex(This,index) |
| 4952 | #define ID3D10Effect_GetTechniqueByName(This,name) (This)->lpVtbl->GetTechniqueByName(This,name) |
| 4953 | #define ID3D10Effect_Optimize(This) (This)->lpVtbl->Optimize(This) |
| 4954 | #define ID3D10Effect_IsOptimized(This) (This)->lpVtbl->IsOptimized(This) |
| 4955 | #else |
| 4956 | /*** IUnknown methods ***/ |
| 4957 | static inline HRESULT ID3D10Effect_QueryInterface(ID3D10Effect* This,REFIID riid,void **ppvObject) { |
| 4958 | return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| 4959 | } |
| 4960 | static inline ULONG ID3D10Effect_AddRef(ID3D10Effect* This) { |
| 4961 | return This->lpVtbl->AddRef(This); |
| 4962 | } |
| 4963 | static inline ULONG ID3D10Effect_Release(ID3D10Effect* This) { |
| 4964 | return This->lpVtbl->Release(This); |
| 4965 | } |
| 4966 | /*** ID3D10Effect methods ***/ |
| 4967 | static inline WINBOOL ID3D10Effect_IsValid(ID3D10Effect* This) { |
| 4968 | return This->lpVtbl->IsValid(This); |
| 4969 | } |
| 4970 | static inline WINBOOL ID3D10Effect_IsPool(ID3D10Effect* This) { |
| 4971 | return This->lpVtbl->IsPool(This); |
| 4972 | } |
| 4973 | static inline HRESULT ID3D10Effect_GetDevice(ID3D10Effect* This,ID3D10Device **device) { |
| 4974 | return This->lpVtbl->GetDevice(This,device); |
| 4975 | } |
| 4976 | static inline HRESULT ID3D10Effect_GetDesc(ID3D10Effect* This,D3D10_EFFECT_DESC *desc) { |
| 4977 | return This->lpVtbl->GetDesc(This,desc); |
| 4978 | } |
| 4979 | static inline ID3D10EffectConstantBuffer * ID3D10Effect_GetConstantBufferByIndex(ID3D10Effect* This,UINT index) { |
| 4980 | return This->lpVtbl->GetConstantBufferByIndex(This,index); |
| 4981 | } |
| 4982 | static inline ID3D10EffectConstantBuffer * ID3D10Effect_GetConstantBufferByName(ID3D10Effect* This,const char *name) { |
| 4983 | return This->lpVtbl->GetConstantBufferByName(This,name); |
| 4984 | } |
| 4985 | static inline ID3D10EffectVariable * ID3D10Effect_GetVariableByIndex(ID3D10Effect* This,UINT index) { |
| 4986 | return This->lpVtbl->GetVariableByIndex(This,index); |
| 4987 | } |
| 4988 | static inline ID3D10EffectVariable * ID3D10Effect_GetVariableByName(ID3D10Effect* This,const char *name) { |
| 4989 | return This->lpVtbl->GetVariableByName(This,name); |
| 4990 | } |
| 4991 | static inline ID3D10EffectVariable * ID3D10Effect_GetVariableBySemantic(ID3D10Effect* This,const char *semantic) { |
| 4992 | return This->lpVtbl->GetVariableBySemantic(This,semantic); |
| 4993 | } |
| 4994 | static inline ID3D10EffectTechnique * ID3D10Effect_GetTechniqueByIndex(ID3D10Effect* This,UINT index) { |
| 4995 | return This->lpVtbl->GetTechniqueByIndex(This,index); |
| 4996 | } |
| 4997 | static inline ID3D10EffectTechnique * ID3D10Effect_GetTechniqueByName(ID3D10Effect* This,const char *name) { |
| 4998 | return This->lpVtbl->GetTechniqueByName(This,name); |
| 4999 | } |
| 5000 | static inline HRESULT ID3D10Effect_Optimize(ID3D10Effect* This) { |
| 5001 | return This->lpVtbl->Optimize(This); |
| 5002 | } |
| 5003 | static inline WINBOOL ID3D10Effect_IsOptimized(ID3D10Effect* This) { |
| 5004 | return This->lpVtbl->IsOptimized(This); |
| 5005 | } |
| 5006 | #endif |
| 5007 | #endif |
| 5008 | |
| 5009 | #endif |
| 5010 | |
| 5011 | |
| 5012 | #endif /* __ID3D10Effect_INTERFACE_DEFINED__ */ |
| 5013 | |
| 5014 | /***************************************************************************** |
| 5015 | * ID3D10EffectPool interface |
| 5016 | */ |
| 5017 | #ifndef __ID3D10EffectPool_INTERFACE_DEFINED__ |
| 5018 | #define __ID3D10EffectPool_INTERFACE_DEFINED__ |
| 5019 | |
| 5020 | DEFINE_GUID(IID_ID3D10EffectPool, 0x9537ab04, 0x3250, 0x412e, 0x82,0x13, 0xfc,0xd2,0xf8,0x67,0x79,0x33); |
| 5021 | #if defined(__cplusplus) && !defined(CINTERFACE) |
| 5022 | MIDL_INTERFACE("9537ab04-3250-412e-8213-fcd2f8677933") |
| 5023 | ID3D10EffectPool : public IUnknown |
| 5024 | { |
| 5025 | virtual ID3D10Effect * STDMETHODCALLTYPE AsEffect( |
| 5026 | ) = 0; |
| 5027 | |
| 5028 | }; |
| 5029 | #ifdef __CRT_UUID_DECL |
| 5030 | __CRT_UUID_DECL(ID3D10EffectPool, 0x9537ab04, 0x3250, 0x412e, 0x82,0x13, 0xfc,0xd2,0xf8,0x67,0x79,0x33) |
| 5031 | #endif |
| 5032 | #else |
| 5033 | typedef struct ID3D10EffectPoolVtbl { |
| 5034 | BEGIN_INTERFACE |
| 5035 | |
| 5036 | /*** IUnknown methods ***/ |
| 5037 | HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| 5038 | ID3D10EffectPool *This, |
| 5039 | REFIID riid, |
| 5040 | void **ppvObject); |
| 5041 | |
| 5042 | ULONG (STDMETHODCALLTYPE *AddRef)( |
| 5043 | ID3D10EffectPool *This); |
| 5044 | |
| 5045 | ULONG (STDMETHODCALLTYPE *Release)( |
| 5046 | ID3D10EffectPool *This); |
| 5047 | |
| 5048 | /*** ID3D10EffectPool methods ***/ |
| 5049 | ID3D10Effect * (STDMETHODCALLTYPE *AsEffect)( |
| 5050 | ID3D10EffectPool *This); |
| 5051 | |
| 5052 | END_INTERFACE |
| 5053 | } ID3D10EffectPoolVtbl; |
| 5054 | |
| 5055 | interface ID3D10EffectPool { |
| 5056 | CONST_VTBL ID3D10EffectPoolVtbl* lpVtbl; |
| 5057 | }; |
| 5058 | |
| 5059 | #ifdef COBJMACROS |
| 5060 | #ifndef WIDL_C_INLINE_WRAPPERS |
| 5061 | /*** IUnknown methods ***/ |
| 5062 | #define ID3D10EffectPool_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| 5063 | #define ID3D10EffectPool_AddRef(This) (This)->lpVtbl->AddRef(This) |
| 5064 | #define ID3D10EffectPool_Release(This) (This)->lpVtbl->Release(This) |
| 5065 | /*** ID3D10EffectPool methods ***/ |
| 5066 | #define ID3D10EffectPool_AsEffect(This) (This)->lpVtbl->AsEffect(This) |
| 5067 | #else |
| 5068 | /*** IUnknown methods ***/ |
| 5069 | static inline HRESULT ID3D10EffectPool_QueryInterface(ID3D10EffectPool* This,REFIID riid,void **ppvObject) { |
| 5070 | return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| 5071 | } |
| 5072 | static inline ULONG ID3D10EffectPool_AddRef(ID3D10EffectPool* This) { |
| 5073 | return This->lpVtbl->AddRef(This); |
| 5074 | } |
| 5075 | static inline ULONG ID3D10EffectPool_Release(ID3D10EffectPool* This) { |
| 5076 | return This->lpVtbl->Release(This); |
| 5077 | } |
| 5078 | /*** ID3D10EffectPool methods ***/ |
| 5079 | static inline ID3D10Effect * ID3D10EffectPool_AsEffect(ID3D10EffectPool* This) { |
| 5080 | return This->lpVtbl->AsEffect(This); |
| 5081 | } |
| 5082 | #endif |
| 5083 | #endif |
| 5084 | |
| 5085 | #endif |
| 5086 | |
| 5087 | |
| 5088 | #endif /* __ID3D10EffectPool_INTERFACE_DEFINED__ */ |
| 5089 | |
| 5090 | /***************************************************************************** |
| 5091 | * ID3D10EffectPass interface |
| 5092 | */ |
| 5093 | #ifndef __ID3D10EffectPass_INTERFACE_DEFINED__ |
| 5094 | #define __ID3D10EffectPass_INTERFACE_DEFINED__ |
| 5095 | |
| 5096 | DEFINE_GUID(IID_ID3D10EffectPass, 0x5cfbeb89, 0x1a06, 0x46e0, 0xb2,0x82, 0xe3,0xf9,0xbf,0xa3,0x6a,0x54); |
| 5097 | #if defined(__cplusplus) && !defined(CINTERFACE) |
| 5098 | MIDL_INTERFACE("5cfbeb89-1a06-46e0-b282-e3f9bfa36a54") |
| 5099 | ID3D10EffectPass |
| 5100 | { |
| 5101 | |
| 5102 | BEGIN_INTERFACE |
| 5103 | |
| 5104 | virtual WINBOOL STDMETHODCALLTYPE IsValid( |
| 5105 | ) = 0; |
| 5106 | |
| 5107 | virtual HRESULT STDMETHODCALLTYPE GetDesc( |
| 5108 | D3D10_PASS_DESC *desc) = 0; |
| 5109 | |
| 5110 | virtual HRESULT STDMETHODCALLTYPE GetVertexShaderDesc( |
| 5111 | D3D10_PASS_SHADER_DESC *desc) = 0; |
| 5112 | |
| 5113 | virtual HRESULT STDMETHODCALLTYPE GetGeometryShaderDesc( |
| 5114 | D3D10_PASS_SHADER_DESC *desc) = 0; |
| 5115 | |
| 5116 | virtual HRESULT STDMETHODCALLTYPE GetPixelShaderDesc( |
| 5117 | D3D10_PASS_SHADER_DESC *desc) = 0; |
| 5118 | |
| 5119 | virtual ID3D10EffectVariable * STDMETHODCALLTYPE GetAnnotationByIndex( |
| 5120 | UINT index) = 0; |
| 5121 | |
| 5122 | virtual ID3D10EffectVariable * STDMETHODCALLTYPE GetAnnotationByName( |
| 5123 | const char *name) = 0; |
| 5124 | |
| 5125 | virtual HRESULT STDMETHODCALLTYPE Apply( |
| 5126 | UINT flags) = 0; |
| 5127 | |
| 5128 | virtual HRESULT STDMETHODCALLTYPE ComputeStateBlockMask( |
| 5129 | D3D10_STATE_BLOCK_MASK *mask) = 0; |
| 5130 | |
| 5131 | END_INTERFACE |
| 5132 | |
| 5133 | }; |
| 5134 | #ifdef __CRT_UUID_DECL |
| 5135 | __CRT_UUID_DECL(ID3D10EffectPass, 0x5cfbeb89, 0x1a06, 0x46e0, 0xb2,0x82, 0xe3,0xf9,0xbf,0xa3,0x6a,0x54) |
| 5136 | #endif |
| 5137 | #else |
| 5138 | typedef struct ID3D10EffectPassVtbl { |
| 5139 | BEGIN_INTERFACE |
| 5140 | |
| 5141 | /*** ID3D10EffectPass methods ***/ |
| 5142 | WINBOOL (STDMETHODCALLTYPE *IsValid)( |
| 5143 | ID3D10EffectPass *This); |
| 5144 | |
| 5145 | HRESULT (STDMETHODCALLTYPE *GetDesc)( |
| 5146 | ID3D10EffectPass *This, |
| 5147 | D3D10_PASS_DESC *desc); |
| 5148 | |
| 5149 | HRESULT (STDMETHODCALLTYPE *GetVertexShaderDesc)( |
| 5150 | ID3D10EffectPass *This, |
| 5151 | D3D10_PASS_SHADER_DESC *desc); |
| 5152 | |
| 5153 | HRESULT (STDMETHODCALLTYPE *GetGeometryShaderDesc)( |
| 5154 | ID3D10EffectPass *This, |
| 5155 | D3D10_PASS_SHADER_DESC *desc); |
| 5156 | |
| 5157 | HRESULT (STDMETHODCALLTYPE *GetPixelShaderDesc)( |
| 5158 | ID3D10EffectPass *This, |
| 5159 | D3D10_PASS_SHADER_DESC *desc); |
| 5160 | |
| 5161 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByIndex)( |
| 5162 | ID3D10EffectPass *This, |
| 5163 | UINT index); |
| 5164 | |
| 5165 | ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByName)( |
| 5166 | ID3D10EffectPass *This, |
| 5167 | const char *name); |
| 5168 | |
| 5169 | HRESULT (STDMETHODCALLTYPE *Apply)( |
| 5170 | ID3D10EffectPass *This, |
| 5171 | UINT flags); |
| 5172 | |
| 5173 | HRESULT (STDMETHODCALLTYPE *ComputeStateBlockMask)( |
| 5174 | ID3D10EffectPass *This, |
| 5175 | D3D10_STATE_BLOCK_MASK *mask); |
| 5176 | |
| 5177 | END_INTERFACE |
| 5178 | } ID3D10EffectPassVtbl; |
| 5179 | |
| 5180 | interface ID3D10EffectPass { |
| 5181 | CONST_VTBL ID3D10EffectPassVtbl* lpVtbl; |
| 5182 | }; |
| 5183 | |
| 5184 | #ifdef COBJMACROS |
| 5185 | #ifndef WIDL_C_INLINE_WRAPPERS |
| 5186 | /*** ID3D10EffectPass methods ***/ |
| 5187 | #define ID3D10EffectPass_IsValid(This) (This)->lpVtbl->IsValid(This) |
| 5188 | #define ID3D10EffectPass_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) |
| 5189 | #define ID3D10EffectPass_GetVertexShaderDesc(This,desc) (This)->lpVtbl->GetVertexShaderDesc(This,desc) |
| 5190 | #define ID3D10EffectPass_GetGeometryShaderDesc(This,desc) (This)->lpVtbl->GetGeometryShaderDesc(This,desc) |
| 5191 | #define ID3D10EffectPass_GetPixelShaderDesc(This,desc) (This)->lpVtbl->GetPixelShaderDesc(This,desc) |
| 5192 | #define ID3D10EffectPass_GetAnnotationByIndex(This,index) (This)->lpVtbl->GetAnnotationByIndex(This,index) |
| 5193 | #define ID3D10EffectPass_GetAnnotationByName(This,name) (This)->lpVtbl->GetAnnotationByName(This,name) |
| 5194 | #define ID3D10EffectPass_Apply(This,flags) (This)->lpVtbl->Apply(This,flags) |
| 5195 | #define ID3D10EffectPass_ComputeStateBlockMask(This,mask) (This)->lpVtbl->ComputeStateBlockMask(This,mask) |
| 5196 | #else |
| 5197 | /*** ID3D10EffectPass methods ***/ |
| 5198 | static inline WINBOOL ID3D10EffectPass_IsValid(ID3D10EffectPass* This) { |
| 5199 | return This->lpVtbl->IsValid(This); |
| 5200 | } |
| 5201 | static inline HRESULT ID3D10EffectPass_GetDesc(ID3D10EffectPass* This,D3D10_PASS_DESC *desc) { |
| 5202 | return This->lpVtbl->GetDesc(This,desc); |
| 5203 | } |
| 5204 | static inline HRESULT ID3D10EffectPass_GetVertexShaderDesc(ID3D10EffectPass* This,D3D10_PASS_SHADER_DESC *desc) { |
| 5205 | return This->lpVtbl->GetVertexShaderDesc(This,desc); |
| 5206 | } |
| 5207 | static inline HRESULT ID3D10EffectPass_GetGeometryShaderDesc(ID3D10EffectPass* This,D3D10_PASS_SHADER_DESC *desc) { |
| 5208 | return This->lpVtbl->GetGeometryShaderDesc(This,desc); |
| 5209 | } |
| 5210 | static inline HRESULT ID3D10EffectPass_GetPixelShaderDesc(ID3D10EffectPass* This,D3D10_PASS_SHADER_DESC *desc) { |
| 5211 | return This->lpVtbl->GetPixelShaderDesc(This,desc); |
| 5212 | } |
| 5213 | static inline ID3D10EffectVariable * ID3D10EffectPass_GetAnnotationByIndex(ID3D10EffectPass* This,UINT index) { |
| 5214 | return This->lpVtbl->GetAnnotationByIndex(This,index); |
| 5215 | } |
| 5216 | static inline ID3D10EffectVariable * ID3D10EffectPass_GetAnnotationByName(ID3D10EffectPass* This,const char *name) { |
| 5217 | return This->lpVtbl->GetAnnotationByName(This,name); |
| 5218 | } |
| 5219 | static inline HRESULT ID3D10EffectPass_Apply(ID3D10EffectPass* This,UINT flags) { |
| 5220 | return This->lpVtbl->Apply(This,flags); |
| 5221 | } |
| 5222 | static inline HRESULT ID3D10EffectPass_ComputeStateBlockMask(ID3D10EffectPass* This,D3D10_STATE_BLOCK_MASK *mask) { |
| 5223 | return This->lpVtbl->ComputeStateBlockMask(This,mask); |
| 5224 | } |
| 5225 | #endif |
| 5226 | #endif |
| 5227 | |
| 5228 | #endif |
| 5229 | |
| 5230 | |
| 5231 | #endif /* __ID3D10EffectPass_INTERFACE_DEFINED__ */ |
| 5232 | |
| 5233 | /***************************************************************************** |
| 5234 | * ID3D10StateBlock interface |
| 5235 | */ |
| 5236 | #ifndef __ID3D10StateBlock_INTERFACE_DEFINED__ |
| 5237 | #define __ID3D10StateBlock_INTERFACE_DEFINED__ |
| 5238 | |
| 5239 | DEFINE_GUID(IID_ID3D10StateBlock, 0x0803425a, 0x57f5, 0x4dd6, 0x94,0x65, 0xa8,0x75,0x70,0x83,0x4a,0x08); |
| 5240 | #if defined(__cplusplus) && !defined(CINTERFACE) |
| 5241 | MIDL_INTERFACE("0803425a-57f5-4dd6-9465-a87570834a08") |
| 5242 | ID3D10StateBlock : public IUnknown |
| 5243 | { |
| 5244 | virtual HRESULT STDMETHODCALLTYPE Capture( |
| 5245 | ) = 0; |
| 5246 | |
| 5247 | virtual HRESULT STDMETHODCALLTYPE Apply( |
| 5248 | ) = 0; |
| 5249 | |
| 5250 | virtual HRESULT STDMETHODCALLTYPE ReleaseAllDeviceObjects( |
| 5251 | ) = 0; |
| 5252 | |
| 5253 | virtual HRESULT STDMETHODCALLTYPE GetDevice( |
| 5254 | ID3D10Device **device) = 0; |
| 5255 | |
| 5256 | }; |
| 5257 | #ifdef __CRT_UUID_DECL |
| 5258 | __CRT_UUID_DECL(ID3D10StateBlock, 0x0803425a, 0x57f5, 0x4dd6, 0x94,0x65, 0xa8,0x75,0x70,0x83,0x4a,0x08) |
| 5259 | #endif |
| 5260 | #else |
| 5261 | typedef struct ID3D10StateBlockVtbl { |
| 5262 | BEGIN_INTERFACE |
| 5263 | |
| 5264 | /*** IUnknown methods ***/ |
| 5265 | HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| 5266 | ID3D10StateBlock *This, |
| 5267 | REFIID riid, |
| 5268 | void **ppvObject); |
| 5269 | |
| 5270 | ULONG (STDMETHODCALLTYPE *AddRef)( |
| 5271 | ID3D10StateBlock *This); |
| 5272 | |
| 5273 | ULONG (STDMETHODCALLTYPE *Release)( |
| 5274 | ID3D10StateBlock *This); |
| 5275 | |
| 5276 | /*** ID3D10StateBlock methods ***/ |
| 5277 | HRESULT (STDMETHODCALLTYPE *Capture)( |
| 5278 | ID3D10StateBlock *This); |
| 5279 | |
| 5280 | HRESULT (STDMETHODCALLTYPE *Apply)( |
| 5281 | ID3D10StateBlock *This); |
| 5282 | |
| 5283 | HRESULT (STDMETHODCALLTYPE *ReleaseAllDeviceObjects)( |
| 5284 | ID3D10StateBlock *This); |
| 5285 | |
| 5286 | HRESULT (STDMETHODCALLTYPE *GetDevice)( |
| 5287 | ID3D10StateBlock *This, |
| 5288 | ID3D10Device **device); |
| 5289 | |
| 5290 | END_INTERFACE |
| 5291 | } ID3D10StateBlockVtbl; |
| 5292 | |
| 5293 | interface ID3D10StateBlock { |
| 5294 | CONST_VTBL ID3D10StateBlockVtbl* lpVtbl; |
| 5295 | }; |
| 5296 | |
| 5297 | #ifdef COBJMACROS |
| 5298 | #ifndef WIDL_C_INLINE_WRAPPERS |
| 5299 | /*** IUnknown methods ***/ |
| 5300 | #define ID3D10StateBlock_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| 5301 | #define ID3D10StateBlock_AddRef(This) (This)->lpVtbl->AddRef(This) |
| 5302 | #define ID3D10StateBlock_Release(This) (This)->lpVtbl->Release(This) |
| 5303 | /*** ID3D10StateBlock methods ***/ |
| 5304 | #define ID3D10StateBlock_Capture(This) (This)->lpVtbl->Capture(This) |
| 5305 | #define ID3D10StateBlock_Apply(This) (This)->lpVtbl->Apply(This) |
| 5306 | #define ID3D10StateBlock_ReleaseAllDeviceObjects(This) (This)->lpVtbl->ReleaseAllDeviceObjects(This) |
| 5307 | #define ID3D10StateBlock_GetDevice(This,device) (This)->lpVtbl->GetDevice(This,device) |
| 5308 | #else |
| 5309 | /*** IUnknown methods ***/ |
| 5310 | static inline HRESULT ID3D10StateBlock_QueryInterface(ID3D10StateBlock* This,REFIID riid,void **ppvObject) { |
| 5311 | return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| 5312 | } |
| 5313 | static inline ULONG ID3D10StateBlock_AddRef(ID3D10StateBlock* This) { |
| 5314 | return This->lpVtbl->AddRef(This); |
| 5315 | } |
| 5316 | static inline ULONG ID3D10StateBlock_Release(ID3D10StateBlock* This) { |
| 5317 | return This->lpVtbl->Release(This); |
| 5318 | } |
| 5319 | /*** ID3D10StateBlock methods ***/ |
| 5320 | static inline HRESULT ID3D10StateBlock_Capture(ID3D10StateBlock* This) { |
| 5321 | return This->lpVtbl->Capture(This); |
| 5322 | } |
| 5323 | static inline HRESULT ID3D10StateBlock_Apply(ID3D10StateBlock* This) { |
| 5324 | return This->lpVtbl->Apply(This); |
| 5325 | } |
| 5326 | static inline HRESULT ID3D10StateBlock_ReleaseAllDeviceObjects(ID3D10StateBlock* This) { |
| 5327 | return This->lpVtbl->ReleaseAllDeviceObjects(This); |
| 5328 | } |
| 5329 | static inline HRESULT ID3D10StateBlock_GetDevice(ID3D10StateBlock* This,ID3D10Device **device) { |
| 5330 | return This->lpVtbl->GetDevice(This,device); |
| 5331 | } |
| 5332 | #endif |
| 5333 | #endif |
| 5334 | |
| 5335 | #endif |
| 5336 | |
| 5337 | |
| 5338 | #endif /* __ID3D10StateBlock_INTERFACE_DEFINED__ */ |
| 5339 | |
| 5340 | HRESULT __stdcall D3D10CompileEffectFromMemory(void *data,SIZE_T data_size,const char *filename,const D3D10_SHADER_MACRO *defines,ID3D10Include *include,UINT hlsl_flags,UINT fx_flags,ID3D10Blob **effect,ID3D10Blob **errors); |
| 5341 | |
| 5342 | HRESULT __stdcall D3D10CreateEffectFromMemory(void *data,SIZE_T data_size,UINT flags,ID3D10Device *device,ID3D10EffectPool *effect_pool,ID3D10Effect **effect); |
| 5343 | |
| 5344 | HRESULT __stdcall D3D10CreateEffectPoolFromMemory(void *data,SIZE_T data_size,UINT fx_flags,ID3D10Device *device,ID3D10EffectPool **effect_pool); |
| 5345 | |
| 5346 | HRESULT __stdcall D3D10CreateStateBlock(ID3D10Device *device,D3D10_STATE_BLOCK_MASK *mask,ID3D10StateBlock **stateblock); |
| 5347 | |
| 5348 | HRESULT __stdcall D3D10StateBlockMaskDifference(D3D10_STATE_BLOCK_MASK *mask_x,D3D10_STATE_BLOCK_MASK *mask_y,D3D10_STATE_BLOCK_MASK *result); |
| 5349 | |
| 5350 | HRESULT __stdcall D3D10StateBlockMaskDisableAll(D3D10_STATE_BLOCK_MASK *mask); |
| 5351 | |
| 5352 | HRESULT __stdcall D3D10StateBlockMaskDisableCapture(D3D10_STATE_BLOCK_MASK *mask,D3D10_DEVICE_STATE_TYPES state_type,UINT start_idx,UINT count); |
| 5353 | |
| 5354 | HRESULT __stdcall D3D10StateBlockMaskEnableAll(D3D10_STATE_BLOCK_MASK *mask); |
| 5355 | |
| 5356 | HRESULT __stdcall D3D10StateBlockMaskEnableCapture(D3D10_STATE_BLOCK_MASK *mask,D3D10_DEVICE_STATE_TYPES state_type,UINT start_idx,UINT count); |
| 5357 | |
| 5358 | WINBOOL __stdcall D3D10StateBlockMaskGetSetting(D3D10_STATE_BLOCK_MASK *mask,D3D10_DEVICE_STATE_TYPES state_type,UINT idx); |
| 5359 | |
| 5360 | HRESULT __stdcall D3D10StateBlockMaskIntersect(D3D10_STATE_BLOCK_MASK *mask_x,D3D10_STATE_BLOCK_MASK *mask_y,D3D10_STATE_BLOCK_MASK *result); |
| 5361 | |
| 5362 | HRESULT __stdcall D3D10StateBlockMaskUnion(D3D10_STATE_BLOCK_MASK *mask_x,D3D10_STATE_BLOCK_MASK *mask_y,D3D10_STATE_BLOCK_MASK *result); |
| 5363 | |
| 5364 | /* Begin additional prototypes for all interfaces */ |
| 5365 | |
| 5366 | |
| 5367 | /* End additional prototypes */ |
| 5368 | |
| 5369 | #ifdef __cplusplus |
| 5370 | } |
| 5371 | #endif |
| 5372 | |
| 5373 | #endif /* __d3d10effect_h__ */ |