| 1 | /*** Autogenerated by WIDL 11.6 from include/d3d11_3.idl - Do not edit ***/ |
| 2 | |
| 3 | #ifdef _WIN32 |
| 4 | #ifndef __REQUIRED_RPCNDR_H_VERSION__ |
| 5 | #define __REQUIRED_RPCNDR_H_VERSION__ 475 |
| 6 | #endif |
| 7 | #include <rpc.h> |
| 8 | #include <rpcndr.h> |
| 9 | #endif |
| 10 | |
| 11 | #ifndef COM_NO_WINDOWS_H |
| 12 | #include <windows.h> |
| 13 | #include <ole2.h> |
| 14 | #endif |
| 15 | |
| 16 | #ifndef __d3d11_3_h__ |
| 17 | #define __d3d11_3_h__ |
| 18 | |
| 19 | /* Forward declarations */ |
| 20 | |
| 21 | #ifndef __ID3D11Texture2D1_FWD_DEFINED__ |
| 22 | #define __ID3D11Texture2D1_FWD_DEFINED__ |
| 23 | typedef interface ID3D11Texture2D1 ID3D11Texture2D1; |
| 24 | #ifdef __cplusplus |
| 25 | interface ID3D11Texture2D1; |
| 26 | #endif /* __cplusplus */ |
| 27 | #endif |
| 28 | |
| 29 | #ifndef __ID3D11Texture3D1_FWD_DEFINED__ |
| 30 | #define __ID3D11Texture3D1_FWD_DEFINED__ |
| 31 | typedef interface ID3D11Texture3D1 ID3D11Texture3D1; |
| 32 | #ifdef __cplusplus |
| 33 | interface ID3D11Texture3D1; |
| 34 | #endif /* __cplusplus */ |
| 35 | #endif |
| 36 | |
| 37 | #ifndef __ID3D11RasterizerState2_FWD_DEFINED__ |
| 38 | #define __ID3D11RasterizerState2_FWD_DEFINED__ |
| 39 | typedef interface ID3D11RasterizerState2 ID3D11RasterizerState2; |
| 40 | #ifdef __cplusplus |
| 41 | interface ID3D11RasterizerState2; |
| 42 | #endif /* __cplusplus */ |
| 43 | #endif |
| 44 | |
| 45 | #ifndef __ID3D11ShaderResourceView1_FWD_DEFINED__ |
| 46 | #define __ID3D11ShaderResourceView1_FWD_DEFINED__ |
| 47 | typedef interface ID3D11ShaderResourceView1 ID3D11ShaderResourceView1; |
| 48 | #ifdef __cplusplus |
| 49 | interface ID3D11ShaderResourceView1; |
| 50 | #endif /* __cplusplus */ |
| 51 | #endif |
| 52 | |
| 53 | #ifndef __ID3D11RenderTargetView1_FWD_DEFINED__ |
| 54 | #define __ID3D11RenderTargetView1_FWD_DEFINED__ |
| 55 | typedef interface ID3D11RenderTargetView1 ID3D11RenderTargetView1; |
| 56 | #ifdef __cplusplus |
| 57 | interface ID3D11RenderTargetView1; |
| 58 | #endif /* __cplusplus */ |
| 59 | #endif |
| 60 | |
| 61 | #ifndef __ID3D11UnorderedAccessView1_FWD_DEFINED__ |
| 62 | #define __ID3D11UnorderedAccessView1_FWD_DEFINED__ |
| 63 | typedef interface ID3D11UnorderedAccessView1 ID3D11UnorderedAccessView1; |
| 64 | #ifdef __cplusplus |
| 65 | interface ID3D11UnorderedAccessView1; |
| 66 | #endif /* __cplusplus */ |
| 67 | #endif |
| 68 | |
| 69 | #ifndef __ID3D11Query1_FWD_DEFINED__ |
| 70 | #define __ID3D11Query1_FWD_DEFINED__ |
| 71 | typedef interface ID3D11Query1 ID3D11Query1; |
| 72 | #ifdef __cplusplus |
| 73 | interface ID3D11Query1; |
| 74 | #endif /* __cplusplus */ |
| 75 | #endif |
| 76 | |
| 77 | #ifndef __ID3D11DeviceContext3_FWD_DEFINED__ |
| 78 | #define __ID3D11DeviceContext3_FWD_DEFINED__ |
| 79 | typedef interface ID3D11DeviceContext3 ID3D11DeviceContext3; |
| 80 | #ifdef __cplusplus |
| 81 | interface ID3D11DeviceContext3; |
| 82 | #endif /* __cplusplus */ |
| 83 | #endif |
| 84 | |
| 85 | #ifndef __ID3D11Fence_FWD_DEFINED__ |
| 86 | #define __ID3D11Fence_FWD_DEFINED__ |
| 87 | typedef interface ID3D11Fence ID3D11Fence; |
| 88 | #ifdef __cplusplus |
| 89 | interface ID3D11Fence; |
| 90 | #endif /* __cplusplus */ |
| 91 | #endif |
| 92 | |
| 93 | #ifndef __ID3D11DeviceContext4_FWD_DEFINED__ |
| 94 | #define __ID3D11DeviceContext4_FWD_DEFINED__ |
| 95 | typedef interface ID3D11DeviceContext4 ID3D11DeviceContext4; |
| 96 | #ifdef __cplusplus |
| 97 | interface ID3D11DeviceContext4; |
| 98 | #endif /* __cplusplus */ |
| 99 | #endif |
| 100 | |
| 101 | #ifndef __ID3D11Device3_FWD_DEFINED__ |
| 102 | #define __ID3D11Device3_FWD_DEFINED__ |
| 103 | typedef interface ID3D11Device3 ID3D11Device3; |
| 104 | #ifdef __cplusplus |
| 105 | interface ID3D11Device3; |
| 106 | #endif /* __cplusplus */ |
| 107 | #endif |
| 108 | |
| 109 | /* Headers for imported files */ |
| 110 | |
| 111 | #include <oaidl.h> |
| 112 | #include <ocidl.h> |
| 113 | #include <dxgi1_3.h> |
| 114 | #include <d3dcommon.h> |
| 115 | #include <d3d11_2.h> |
| 116 | |
| 117 | #ifdef __cplusplus |
| 118 | extern "C" { |
| 119 | #endif |
| 120 | |
| 121 | typedef enum D3D11_CONTEXT_TYPE { |
| 122 | D3D11_CONTEXT_TYPE_ALL = 0x0, |
| 123 | D3D11_CONTEXT_TYPE_3D = 0x1, |
| 124 | D3D11_CONTEXT_TYPE_COMPUTE = 0x2, |
| 125 | D3D11_CONTEXT_TYPE_COPY = 0x3, |
| 126 | D3D11_CONTEXT_TYPE_VIDEO = 0x4 |
| 127 | } D3D11_CONTEXT_TYPE; |
| 128 | typedef enum D3D11_TEXTURE_LAYOUT { |
| 129 | D3D11_TEXTURE_LAYOUT_UNDEFINED = 0x0, |
| 130 | D3D11_TEXTURE_LAYOUT_ROW_MAJOR = 0x1, |
| 131 | D3D11_TEXTURE_LAYOUT_64K_STANDARD_SWIZZLE = 0x2 |
| 132 | } D3D11_TEXTURE_LAYOUT; |
| 133 | typedef enum D3D11_CONSERVATIVE_RASTERIZATION_MODE { |
| 134 | D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0x0, |
| 135 | D3D11_CONSERVATIVE_RASTERIZATION_MODE_ON = 0x1 |
| 136 | } D3D11_CONSERVATIVE_RASTERIZATION_MODE; |
| 137 | typedef enum D3D11_FENCE_FLAG { |
| 138 | D3D11_FENCE_FLAG_NONE = 0x1, |
| 139 | D3D11_FENCE_FLAG_SHARED = 0x2, |
| 140 | D3D11_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x4, |
| 141 | D3D11_FENCE_FLAG_NON_MONITORED = 0x8 |
| 142 | } D3D11_FENCE_FLAG; |
| 143 | typedef struct D3D11_TEXTURE2D_DESC1 { |
| 144 | UINT Width; |
| 145 | UINT Height; |
| 146 | UINT MipLevels; |
| 147 | UINT ArraySize; |
| 148 | DXGI_FORMAT Format; |
| 149 | DXGI_SAMPLE_DESC SampleDesc; |
| 150 | D3D11_USAGE Usage; |
| 151 | UINT BindFlags; |
| 152 | UINT CPUAccessFlags; |
| 153 | UINT MiscFlags; |
| 154 | D3D11_TEXTURE_LAYOUT TextureLayout; |
| 155 | } D3D11_TEXTURE2D_DESC1; |
| 156 | typedef struct D3D11_TEXTURE3D_DESC1 { |
| 157 | UINT Width; |
| 158 | UINT Height; |
| 159 | UINT Depth; |
| 160 | UINT MipLevels; |
| 161 | DXGI_FORMAT Format; |
| 162 | D3D11_USAGE Usage; |
| 163 | UINT BindFlags; |
| 164 | UINT CPUAccessFlags; |
| 165 | UINT MiscFlags; |
| 166 | D3D11_TEXTURE_LAYOUT TextureLayout; |
| 167 | } D3D11_TEXTURE3D_DESC1; |
| 168 | typedef struct D3D11_RASTERIZER_DESC2 { |
| 169 | D3D11_FILL_MODE FillMode; |
| 170 | D3D11_CULL_MODE CullMode; |
| 171 | WINBOOL FrontCounterClockwise; |
| 172 | int DepthBias; |
| 173 | float DepthBiasClamp; |
| 174 | float SlopeScaledDepthBias; |
| 175 | WINBOOL DepthClipEnable; |
| 176 | WINBOOL ScissorEnable; |
| 177 | WINBOOL MultisampleEnable; |
| 178 | WINBOOL AntialiasedLineEnable; |
| 179 | UINT ForcedSampleCount; |
| 180 | D3D11_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster; |
| 181 | } D3D11_RASTERIZER_DESC2; |
| 182 | typedef struct D3D11_TEX2D_SRV1 { |
| 183 | UINT MostDetailedMip; |
| 184 | UINT MipLevels; |
| 185 | UINT PlaneSlice; |
| 186 | } D3D11_TEX2D_SRV1; |
| 187 | typedef struct D3D11_TEX2D_ARRAY_SRV1 { |
| 188 | UINT MostDetailedMip; |
| 189 | UINT MipLevels; |
| 190 | UINT FirstArraySlice; |
| 191 | UINT ArraySize; |
| 192 | UINT PlaneSlice; |
| 193 | } D3D11_TEX2D_ARRAY_SRV1; |
| 194 | typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC1 { |
| 195 | DXGI_FORMAT Format; |
| 196 | D3D11_SRV_DIMENSION ViewDimension; |
| 197 | __C89_NAMELESS union { |
| 198 | D3D11_BUFFER_SRV Buffer; |
| 199 | D3D11_TEX1D_SRV Texture1D; |
| 200 | D3D11_TEX1D_ARRAY_SRV Texture1DArray; |
| 201 | D3D11_TEX2D_SRV1 Texture2D; |
| 202 | D3D11_TEX2D_ARRAY_SRV1 Texture2DArray; |
| 203 | D3D11_TEX2DMS_SRV Texture2DMS; |
| 204 | D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray; |
| 205 | D3D11_TEX3D_SRV Texture3D; |
| 206 | D3D11_TEXCUBE_SRV TextureCube; |
| 207 | D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray; |
| 208 | D3D11_BUFFEREX_SRV BufferEx; |
| 209 | } __C89_NAMELESSUNIONNAME; |
| 210 | } D3D11_SHADER_RESOURCE_VIEW_DESC1; |
| 211 | typedef struct D3D11_TEX2D_RTV1 { |
| 212 | UINT MipSlice; |
| 213 | UINT PlaneSlice; |
| 214 | } D3D11_TEX2D_RTV1; |
| 215 | typedef struct D3D11_TEX2D_ARRAY_RTV1 { |
| 216 | UINT MipSlice; |
| 217 | UINT FirstArraySlice; |
| 218 | UINT ArraySize; |
| 219 | UINT PlaneSlice; |
| 220 | } D3D11_TEX2D_ARRAY_RTV1; |
| 221 | typedef struct D3D11_RENDER_TARGET_VIEW_DESC1 { |
| 222 | DXGI_FORMAT Format; |
| 223 | D3D11_RTV_DIMENSION ViewDimension; |
| 224 | __C89_NAMELESS union { |
| 225 | D3D11_BUFFER_RTV Buffer; |
| 226 | D3D11_TEX1D_RTV Texture1D; |
| 227 | D3D11_TEX1D_ARRAY_RTV Texture1DArray; |
| 228 | D3D11_TEX2D_RTV1 Texture2D; |
| 229 | D3D11_TEX2D_ARRAY_RTV1 Texture2DArray; |
| 230 | D3D11_TEX2DMS_RTV Texture2DMS; |
| 231 | D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray; |
| 232 | D3D11_TEX3D_RTV Texture3D; |
| 233 | } __C89_NAMELESSUNIONNAME; |
| 234 | } D3D11_RENDER_TARGET_VIEW_DESC1; |
| 235 | typedef struct D3D11_TEX2D_UAV1 { |
| 236 | UINT MipSlice; |
| 237 | UINT PlaneSlice; |
| 238 | } D3D11_TEX2D_UAV1; |
| 239 | typedef struct D3D11_TEX2D_ARRAY_UAV1 { |
| 240 | UINT MipSlice; |
| 241 | UINT FirstArraySlice; |
| 242 | UINT ArraySize; |
| 243 | UINT PlaneSlice; |
| 244 | } D3D11_TEX2D_ARRAY_UAV1; |
| 245 | typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC1 { |
| 246 | DXGI_FORMAT Format; |
| 247 | D3D11_UAV_DIMENSION ViewDimension; |
| 248 | __C89_NAMELESS union { |
| 249 | D3D11_BUFFER_UAV Buffer; |
| 250 | D3D11_TEX1D_UAV Texture1D; |
| 251 | D3D11_TEX1D_ARRAY_UAV Texture1DArray; |
| 252 | D3D11_TEX2D_UAV1 Texture2D; |
| 253 | D3D11_TEX2D_ARRAY_UAV1 Texture2DArray; |
| 254 | D3D11_TEX3D_UAV Texture3D; |
| 255 | } __C89_NAMELESSUNIONNAME; |
| 256 | } D3D11_UNORDERED_ACCESS_VIEW_DESC1; |
| 257 | typedef struct D3D11_QUERY_DESC1 { |
| 258 | D3D11_QUERY Query; |
| 259 | UINT MiscFlags; |
| 260 | D3D11_CONTEXT_TYPE ContextType; |
| 261 | } D3D11_QUERY_DESC1; |
| 262 | /***************************************************************************** |
| 263 | * ID3D11Texture2D1 interface |
| 264 | */ |
| 265 | #ifndef __ID3D11Texture2D1_INTERFACE_DEFINED__ |
| 266 | #define __ID3D11Texture2D1_INTERFACE_DEFINED__ |
| 267 | |
| 268 | DEFINE_GUID(IID_ID3D11Texture2D1, 0x51218251, 0x1e33, 0x4617, 0x9c,0xcb, 0x4d,0x3a,0x43,0x67,0xe7,0xbb); |
| 269 | #if defined(__cplusplus) && !defined(CINTERFACE) |
| 270 | MIDL_INTERFACE("51218251-1e33-4617-9ccb-4d3a4367e7bb") |
| 271 | ID3D11Texture2D1 : public ID3D11Texture2D |
| 272 | { |
| 273 | virtual void STDMETHODCALLTYPE GetDesc1( |
| 274 | D3D11_TEXTURE2D_DESC1 *desc) = 0; |
| 275 | |
| 276 | }; |
| 277 | #ifdef __CRT_UUID_DECL |
| 278 | __CRT_UUID_DECL(ID3D11Texture2D1, 0x51218251, 0x1e33, 0x4617, 0x9c,0xcb, 0x4d,0x3a,0x43,0x67,0xe7,0xbb) |
| 279 | #endif |
| 280 | #else |
| 281 | typedef struct ID3D11Texture2D1Vtbl { |
| 282 | BEGIN_INTERFACE |
| 283 | |
| 284 | /*** IUnknown methods ***/ |
| 285 | HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| 286 | ID3D11Texture2D1 *This, |
| 287 | REFIID riid, |
| 288 | void **ppvObject); |
| 289 | |
| 290 | ULONG (STDMETHODCALLTYPE *AddRef)( |
| 291 | ID3D11Texture2D1 *This); |
| 292 | |
| 293 | ULONG (STDMETHODCALLTYPE *Release)( |
| 294 | ID3D11Texture2D1 *This); |
| 295 | |
| 296 | /*** ID3D11DeviceChild methods ***/ |
| 297 | void (STDMETHODCALLTYPE *GetDevice)( |
| 298 | ID3D11Texture2D1 *This, |
| 299 | ID3D11Device **ppDevice); |
| 300 | |
| 301 | HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| 302 | ID3D11Texture2D1 *This, |
| 303 | REFGUID guid, |
| 304 | UINT *pDataSize, |
| 305 | void *pData); |
| 306 | |
| 307 | HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| 308 | ID3D11Texture2D1 *This, |
| 309 | REFGUID guid, |
| 310 | UINT DataSize, |
| 311 | const void *pData); |
| 312 | |
| 313 | HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| 314 | ID3D11Texture2D1 *This, |
| 315 | REFGUID guid, |
| 316 | const IUnknown *pData); |
| 317 | |
| 318 | /*** ID3D11Resource methods ***/ |
| 319 | void (STDMETHODCALLTYPE *GetType)( |
| 320 | ID3D11Texture2D1 *This, |
| 321 | D3D11_RESOURCE_DIMENSION *pResourceDimension); |
| 322 | |
| 323 | void (STDMETHODCALLTYPE *SetEvictionPriority)( |
| 324 | ID3D11Texture2D1 *This, |
| 325 | UINT EvictionPriority); |
| 326 | |
| 327 | UINT (STDMETHODCALLTYPE *GetEvictionPriority)( |
| 328 | ID3D11Texture2D1 *This); |
| 329 | |
| 330 | /*** ID3D11Texture2D methods ***/ |
| 331 | void (STDMETHODCALLTYPE *GetDesc)( |
| 332 | ID3D11Texture2D1 *This, |
| 333 | D3D11_TEXTURE2D_DESC *pDesc); |
| 334 | |
| 335 | /*** ID3D11Texture2D1 methods ***/ |
| 336 | void (STDMETHODCALLTYPE *GetDesc1)( |
| 337 | ID3D11Texture2D1 *This, |
| 338 | D3D11_TEXTURE2D_DESC1 *desc); |
| 339 | |
| 340 | END_INTERFACE |
| 341 | } ID3D11Texture2D1Vtbl; |
| 342 | |
| 343 | interface ID3D11Texture2D1 { |
| 344 | CONST_VTBL ID3D11Texture2D1Vtbl* lpVtbl; |
| 345 | }; |
| 346 | |
| 347 | #ifdef COBJMACROS |
| 348 | #ifndef WIDL_C_INLINE_WRAPPERS |
| 349 | /*** IUnknown methods ***/ |
| 350 | #define ID3D11Texture2D1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| 351 | #define ID3D11Texture2D1_AddRef(This) (This)->lpVtbl->AddRef(This) |
| 352 | #define ID3D11Texture2D1_Release(This) (This)->lpVtbl->Release(This) |
| 353 | /*** ID3D11DeviceChild methods ***/ |
| 354 | #define ID3D11Texture2D1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| 355 | #define ID3D11Texture2D1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| 356 | #define ID3D11Texture2D1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| 357 | #define ID3D11Texture2D1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| 358 | /*** ID3D11Resource methods ***/ |
| 359 | #define ID3D11Texture2D1_GetType(This,pResourceDimension) (This)->lpVtbl->GetType(This,pResourceDimension) |
| 360 | #define ID3D11Texture2D1_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) |
| 361 | #define ID3D11Texture2D1_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) |
| 362 | /*** ID3D11Texture2D methods ***/ |
| 363 | #define ID3D11Texture2D1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) |
| 364 | /*** ID3D11Texture2D1 methods ***/ |
| 365 | #define ID3D11Texture2D1_GetDesc1(This,desc) (This)->lpVtbl->GetDesc1(This,desc) |
| 366 | #else |
| 367 | /*** IUnknown methods ***/ |
| 368 | static inline HRESULT ID3D11Texture2D1_QueryInterface(ID3D11Texture2D1* This,REFIID riid,void **ppvObject) { |
| 369 | return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| 370 | } |
| 371 | static inline ULONG ID3D11Texture2D1_AddRef(ID3D11Texture2D1* This) { |
| 372 | return This->lpVtbl->AddRef(This); |
| 373 | } |
| 374 | static inline ULONG ID3D11Texture2D1_Release(ID3D11Texture2D1* This) { |
| 375 | return This->lpVtbl->Release(This); |
| 376 | } |
| 377 | /*** ID3D11DeviceChild methods ***/ |
| 378 | static inline void ID3D11Texture2D1_GetDevice(ID3D11Texture2D1* This,ID3D11Device **ppDevice) { |
| 379 | This->lpVtbl->GetDevice(This,ppDevice); |
| 380 | } |
| 381 | static inline HRESULT ID3D11Texture2D1_GetPrivateData(ID3D11Texture2D1* This,REFGUID guid,UINT *pDataSize,void *pData) { |
| 382 | return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); |
| 383 | } |
| 384 | static inline HRESULT ID3D11Texture2D1_SetPrivateData(ID3D11Texture2D1* This,REFGUID guid,UINT DataSize,const void *pData) { |
| 385 | return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); |
| 386 | } |
| 387 | static inline HRESULT ID3D11Texture2D1_SetPrivateDataInterface(ID3D11Texture2D1* This,REFGUID guid,const IUnknown *pData) { |
| 388 | return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); |
| 389 | } |
| 390 | /*** ID3D11Resource methods ***/ |
| 391 | static inline void ID3D11Texture2D1_GetType(ID3D11Texture2D1* This,D3D11_RESOURCE_DIMENSION *pResourceDimension) { |
| 392 | This->lpVtbl->GetType(This,pResourceDimension); |
| 393 | } |
| 394 | static inline void ID3D11Texture2D1_SetEvictionPriority(ID3D11Texture2D1* This,UINT EvictionPriority) { |
| 395 | This->lpVtbl->SetEvictionPriority(This,EvictionPriority); |
| 396 | } |
| 397 | static inline UINT ID3D11Texture2D1_GetEvictionPriority(ID3D11Texture2D1* This) { |
| 398 | return This->lpVtbl->GetEvictionPriority(This); |
| 399 | } |
| 400 | /*** ID3D11Texture2D methods ***/ |
| 401 | static inline void ID3D11Texture2D1_GetDesc(ID3D11Texture2D1* This,D3D11_TEXTURE2D_DESC *pDesc) { |
| 402 | This->lpVtbl->GetDesc(This,pDesc); |
| 403 | } |
| 404 | /*** ID3D11Texture2D1 methods ***/ |
| 405 | static inline void ID3D11Texture2D1_GetDesc1(ID3D11Texture2D1* This,D3D11_TEXTURE2D_DESC1 *desc) { |
| 406 | This->lpVtbl->GetDesc1(This,desc); |
| 407 | } |
| 408 | #endif |
| 409 | #endif |
| 410 | |
| 411 | #endif |
| 412 | |
| 413 | |
| 414 | #endif /* __ID3D11Texture2D1_INTERFACE_DEFINED__ */ |
| 415 | |
| 416 | /***************************************************************************** |
| 417 | * ID3D11Texture3D1 interface |
| 418 | */ |
| 419 | #ifndef __ID3D11Texture3D1_INTERFACE_DEFINED__ |
| 420 | #define __ID3D11Texture3D1_INTERFACE_DEFINED__ |
| 421 | |
| 422 | DEFINE_GUID(IID_ID3D11Texture3D1, 0x0c711683, 0x2853, 0x4846, 0x9b,0xb0, 0xf3,0xe6,0x06,0x39,0xe4,0x6a); |
| 423 | #if defined(__cplusplus) && !defined(CINTERFACE) |
| 424 | MIDL_INTERFACE("0c711683-2853-4846-9bb0-f3e60639e46a") |
| 425 | ID3D11Texture3D1 : public ID3D11Texture3D |
| 426 | { |
| 427 | virtual void STDMETHODCALLTYPE GetDesc1( |
| 428 | D3D11_TEXTURE3D_DESC1 *desc) = 0; |
| 429 | |
| 430 | }; |
| 431 | #ifdef __CRT_UUID_DECL |
| 432 | __CRT_UUID_DECL(ID3D11Texture3D1, 0x0c711683, 0x2853, 0x4846, 0x9b,0xb0, 0xf3,0xe6,0x06,0x39,0xe4,0x6a) |
| 433 | #endif |
| 434 | #else |
| 435 | typedef struct ID3D11Texture3D1Vtbl { |
| 436 | BEGIN_INTERFACE |
| 437 | |
| 438 | /*** IUnknown methods ***/ |
| 439 | HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| 440 | ID3D11Texture3D1 *This, |
| 441 | REFIID riid, |
| 442 | void **ppvObject); |
| 443 | |
| 444 | ULONG (STDMETHODCALLTYPE *AddRef)( |
| 445 | ID3D11Texture3D1 *This); |
| 446 | |
| 447 | ULONG (STDMETHODCALLTYPE *Release)( |
| 448 | ID3D11Texture3D1 *This); |
| 449 | |
| 450 | /*** ID3D11DeviceChild methods ***/ |
| 451 | void (STDMETHODCALLTYPE *GetDevice)( |
| 452 | ID3D11Texture3D1 *This, |
| 453 | ID3D11Device **ppDevice); |
| 454 | |
| 455 | HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| 456 | ID3D11Texture3D1 *This, |
| 457 | REFGUID guid, |
| 458 | UINT *pDataSize, |
| 459 | void *pData); |
| 460 | |
| 461 | HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| 462 | ID3D11Texture3D1 *This, |
| 463 | REFGUID guid, |
| 464 | UINT DataSize, |
| 465 | const void *pData); |
| 466 | |
| 467 | HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| 468 | ID3D11Texture3D1 *This, |
| 469 | REFGUID guid, |
| 470 | const IUnknown *pData); |
| 471 | |
| 472 | /*** ID3D11Resource methods ***/ |
| 473 | void (STDMETHODCALLTYPE *GetType)( |
| 474 | ID3D11Texture3D1 *This, |
| 475 | D3D11_RESOURCE_DIMENSION *pResourceDimension); |
| 476 | |
| 477 | void (STDMETHODCALLTYPE *SetEvictionPriority)( |
| 478 | ID3D11Texture3D1 *This, |
| 479 | UINT EvictionPriority); |
| 480 | |
| 481 | UINT (STDMETHODCALLTYPE *GetEvictionPriority)( |
| 482 | ID3D11Texture3D1 *This); |
| 483 | |
| 484 | /*** ID3D11Texture3D methods ***/ |
| 485 | void (STDMETHODCALLTYPE *GetDesc)( |
| 486 | ID3D11Texture3D1 *This, |
| 487 | D3D11_TEXTURE3D_DESC *pDesc); |
| 488 | |
| 489 | /*** ID3D11Texture3D1 methods ***/ |
| 490 | void (STDMETHODCALLTYPE *GetDesc1)( |
| 491 | ID3D11Texture3D1 *This, |
| 492 | D3D11_TEXTURE3D_DESC1 *desc); |
| 493 | |
| 494 | END_INTERFACE |
| 495 | } ID3D11Texture3D1Vtbl; |
| 496 | |
| 497 | interface ID3D11Texture3D1 { |
| 498 | CONST_VTBL ID3D11Texture3D1Vtbl* lpVtbl; |
| 499 | }; |
| 500 | |
| 501 | #ifdef COBJMACROS |
| 502 | #ifndef WIDL_C_INLINE_WRAPPERS |
| 503 | /*** IUnknown methods ***/ |
| 504 | #define ID3D11Texture3D1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| 505 | #define ID3D11Texture3D1_AddRef(This) (This)->lpVtbl->AddRef(This) |
| 506 | #define ID3D11Texture3D1_Release(This) (This)->lpVtbl->Release(This) |
| 507 | /*** ID3D11DeviceChild methods ***/ |
| 508 | #define ID3D11Texture3D1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| 509 | #define ID3D11Texture3D1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| 510 | #define ID3D11Texture3D1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| 511 | #define ID3D11Texture3D1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| 512 | /*** ID3D11Resource methods ***/ |
| 513 | #define ID3D11Texture3D1_GetType(This,pResourceDimension) (This)->lpVtbl->GetType(This,pResourceDimension) |
| 514 | #define ID3D11Texture3D1_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) |
| 515 | #define ID3D11Texture3D1_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) |
| 516 | /*** ID3D11Texture3D methods ***/ |
| 517 | #define ID3D11Texture3D1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) |
| 518 | /*** ID3D11Texture3D1 methods ***/ |
| 519 | #define ID3D11Texture3D1_GetDesc1(This,desc) (This)->lpVtbl->GetDesc1(This,desc) |
| 520 | #else |
| 521 | /*** IUnknown methods ***/ |
| 522 | static inline HRESULT ID3D11Texture3D1_QueryInterface(ID3D11Texture3D1* This,REFIID riid,void **ppvObject) { |
| 523 | return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| 524 | } |
| 525 | static inline ULONG ID3D11Texture3D1_AddRef(ID3D11Texture3D1* This) { |
| 526 | return This->lpVtbl->AddRef(This); |
| 527 | } |
| 528 | static inline ULONG ID3D11Texture3D1_Release(ID3D11Texture3D1* This) { |
| 529 | return This->lpVtbl->Release(This); |
| 530 | } |
| 531 | /*** ID3D11DeviceChild methods ***/ |
| 532 | static inline void ID3D11Texture3D1_GetDevice(ID3D11Texture3D1* This,ID3D11Device **ppDevice) { |
| 533 | This->lpVtbl->GetDevice(This,ppDevice); |
| 534 | } |
| 535 | static inline HRESULT ID3D11Texture3D1_GetPrivateData(ID3D11Texture3D1* This,REFGUID guid,UINT *pDataSize,void *pData) { |
| 536 | return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); |
| 537 | } |
| 538 | static inline HRESULT ID3D11Texture3D1_SetPrivateData(ID3D11Texture3D1* This,REFGUID guid,UINT DataSize,const void *pData) { |
| 539 | return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); |
| 540 | } |
| 541 | static inline HRESULT ID3D11Texture3D1_SetPrivateDataInterface(ID3D11Texture3D1* This,REFGUID guid,const IUnknown *pData) { |
| 542 | return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); |
| 543 | } |
| 544 | /*** ID3D11Resource methods ***/ |
| 545 | static inline void ID3D11Texture3D1_GetType(ID3D11Texture3D1* This,D3D11_RESOURCE_DIMENSION *pResourceDimension) { |
| 546 | This->lpVtbl->GetType(This,pResourceDimension); |
| 547 | } |
| 548 | static inline void ID3D11Texture3D1_SetEvictionPriority(ID3D11Texture3D1* This,UINT EvictionPriority) { |
| 549 | This->lpVtbl->SetEvictionPriority(This,EvictionPriority); |
| 550 | } |
| 551 | static inline UINT ID3D11Texture3D1_GetEvictionPriority(ID3D11Texture3D1* This) { |
| 552 | return This->lpVtbl->GetEvictionPriority(This); |
| 553 | } |
| 554 | /*** ID3D11Texture3D methods ***/ |
| 555 | static inline void ID3D11Texture3D1_GetDesc(ID3D11Texture3D1* This,D3D11_TEXTURE3D_DESC *pDesc) { |
| 556 | This->lpVtbl->GetDesc(This,pDesc); |
| 557 | } |
| 558 | /*** ID3D11Texture3D1 methods ***/ |
| 559 | static inline void ID3D11Texture3D1_GetDesc1(ID3D11Texture3D1* This,D3D11_TEXTURE3D_DESC1 *desc) { |
| 560 | This->lpVtbl->GetDesc1(This,desc); |
| 561 | } |
| 562 | #endif |
| 563 | #endif |
| 564 | |
| 565 | #endif |
| 566 | |
| 567 | |
| 568 | #endif /* __ID3D11Texture3D1_INTERFACE_DEFINED__ */ |
| 569 | |
| 570 | /***************************************************************************** |
| 571 | * ID3D11RasterizerState2 interface |
| 572 | */ |
| 573 | #ifndef __ID3D11RasterizerState2_INTERFACE_DEFINED__ |
| 574 | #define __ID3D11RasterizerState2_INTERFACE_DEFINED__ |
| 575 | |
| 576 | DEFINE_GUID(IID_ID3D11RasterizerState2, 0x6fbd02fb, 0x209f, 0x46c4, 0xb0,0x59, 0x2e,0xd1,0x55,0x86,0xa6,0xac); |
| 577 | #if defined(__cplusplus) && !defined(CINTERFACE) |
| 578 | MIDL_INTERFACE("6fbd02fb-209f-46c4-b059-2ed15586a6ac") |
| 579 | ID3D11RasterizerState2 : public ID3D11RasterizerState1 |
| 580 | { |
| 581 | virtual void STDMETHODCALLTYPE GetDesc2( |
| 582 | D3D11_RASTERIZER_DESC2 *desc) = 0; |
| 583 | |
| 584 | }; |
| 585 | #ifdef __CRT_UUID_DECL |
| 586 | __CRT_UUID_DECL(ID3D11RasterizerState2, 0x6fbd02fb, 0x209f, 0x46c4, 0xb0,0x59, 0x2e,0xd1,0x55,0x86,0xa6,0xac) |
| 587 | #endif |
| 588 | #else |
| 589 | typedef struct ID3D11RasterizerState2Vtbl { |
| 590 | BEGIN_INTERFACE |
| 591 | |
| 592 | /*** IUnknown methods ***/ |
| 593 | HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| 594 | ID3D11RasterizerState2 *This, |
| 595 | REFIID riid, |
| 596 | void **ppvObject); |
| 597 | |
| 598 | ULONG (STDMETHODCALLTYPE *AddRef)( |
| 599 | ID3D11RasterizerState2 *This); |
| 600 | |
| 601 | ULONG (STDMETHODCALLTYPE *Release)( |
| 602 | ID3D11RasterizerState2 *This); |
| 603 | |
| 604 | /*** ID3D11DeviceChild methods ***/ |
| 605 | void (STDMETHODCALLTYPE *GetDevice)( |
| 606 | ID3D11RasterizerState2 *This, |
| 607 | ID3D11Device **ppDevice); |
| 608 | |
| 609 | HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| 610 | ID3D11RasterizerState2 *This, |
| 611 | REFGUID guid, |
| 612 | UINT *pDataSize, |
| 613 | void *pData); |
| 614 | |
| 615 | HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| 616 | ID3D11RasterizerState2 *This, |
| 617 | REFGUID guid, |
| 618 | UINT DataSize, |
| 619 | const void *pData); |
| 620 | |
| 621 | HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| 622 | ID3D11RasterizerState2 *This, |
| 623 | REFGUID guid, |
| 624 | const IUnknown *pData); |
| 625 | |
| 626 | /*** ID3D11RasterizerState methods ***/ |
| 627 | void (STDMETHODCALLTYPE *GetDesc)( |
| 628 | ID3D11RasterizerState2 *This, |
| 629 | D3D11_RASTERIZER_DESC *pDesc); |
| 630 | |
| 631 | /*** ID3D11RasterizerState1 methods ***/ |
| 632 | void (STDMETHODCALLTYPE *GetDesc1)( |
| 633 | ID3D11RasterizerState2 *This, |
| 634 | D3D11_RASTERIZER_DESC1 *pDesc); |
| 635 | |
| 636 | /*** ID3D11RasterizerState2 methods ***/ |
| 637 | void (STDMETHODCALLTYPE *GetDesc2)( |
| 638 | ID3D11RasterizerState2 *This, |
| 639 | D3D11_RASTERIZER_DESC2 *desc); |
| 640 | |
| 641 | END_INTERFACE |
| 642 | } ID3D11RasterizerState2Vtbl; |
| 643 | |
| 644 | interface ID3D11RasterizerState2 { |
| 645 | CONST_VTBL ID3D11RasterizerState2Vtbl* lpVtbl; |
| 646 | }; |
| 647 | |
| 648 | #ifdef COBJMACROS |
| 649 | #ifndef WIDL_C_INLINE_WRAPPERS |
| 650 | /*** IUnknown methods ***/ |
| 651 | #define ID3D11RasterizerState2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| 652 | #define ID3D11RasterizerState2_AddRef(This) (This)->lpVtbl->AddRef(This) |
| 653 | #define ID3D11RasterizerState2_Release(This) (This)->lpVtbl->Release(This) |
| 654 | /*** ID3D11DeviceChild methods ***/ |
| 655 | #define ID3D11RasterizerState2_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| 656 | #define ID3D11RasterizerState2_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| 657 | #define ID3D11RasterizerState2_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| 658 | #define ID3D11RasterizerState2_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| 659 | /*** ID3D11RasterizerState methods ***/ |
| 660 | #define ID3D11RasterizerState2_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) |
| 661 | /*** ID3D11RasterizerState1 methods ***/ |
| 662 | #define ID3D11RasterizerState2_GetDesc1(This,pDesc) (This)->lpVtbl->GetDesc1(This,pDesc) |
| 663 | /*** ID3D11RasterizerState2 methods ***/ |
| 664 | #define ID3D11RasterizerState2_GetDesc2(This,desc) (This)->lpVtbl->GetDesc2(This,desc) |
| 665 | #else |
| 666 | /*** IUnknown methods ***/ |
| 667 | static inline HRESULT ID3D11RasterizerState2_QueryInterface(ID3D11RasterizerState2* This,REFIID riid,void **ppvObject) { |
| 668 | return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| 669 | } |
| 670 | static inline ULONG ID3D11RasterizerState2_AddRef(ID3D11RasterizerState2* This) { |
| 671 | return This->lpVtbl->AddRef(This); |
| 672 | } |
| 673 | static inline ULONG ID3D11RasterizerState2_Release(ID3D11RasterizerState2* This) { |
| 674 | return This->lpVtbl->Release(This); |
| 675 | } |
| 676 | /*** ID3D11DeviceChild methods ***/ |
| 677 | static inline void ID3D11RasterizerState2_GetDevice(ID3D11RasterizerState2* This,ID3D11Device **ppDevice) { |
| 678 | This->lpVtbl->GetDevice(This,ppDevice); |
| 679 | } |
| 680 | static inline HRESULT ID3D11RasterizerState2_GetPrivateData(ID3D11RasterizerState2* This,REFGUID guid,UINT *pDataSize,void *pData) { |
| 681 | return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); |
| 682 | } |
| 683 | static inline HRESULT ID3D11RasterizerState2_SetPrivateData(ID3D11RasterizerState2* This,REFGUID guid,UINT DataSize,const void *pData) { |
| 684 | return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); |
| 685 | } |
| 686 | static inline HRESULT ID3D11RasterizerState2_SetPrivateDataInterface(ID3D11RasterizerState2* This,REFGUID guid,const IUnknown *pData) { |
| 687 | return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); |
| 688 | } |
| 689 | /*** ID3D11RasterizerState methods ***/ |
| 690 | static inline void ID3D11RasterizerState2_GetDesc(ID3D11RasterizerState2* This,D3D11_RASTERIZER_DESC *pDesc) { |
| 691 | This->lpVtbl->GetDesc(This,pDesc); |
| 692 | } |
| 693 | /*** ID3D11RasterizerState1 methods ***/ |
| 694 | static inline void ID3D11RasterizerState2_GetDesc1(ID3D11RasterizerState2* This,D3D11_RASTERIZER_DESC1 *pDesc) { |
| 695 | This->lpVtbl->GetDesc1(This,pDesc); |
| 696 | } |
| 697 | /*** ID3D11RasterizerState2 methods ***/ |
| 698 | static inline void ID3D11RasterizerState2_GetDesc2(ID3D11RasterizerState2* This,D3D11_RASTERIZER_DESC2 *desc) { |
| 699 | This->lpVtbl->GetDesc2(This,desc); |
| 700 | } |
| 701 | #endif |
| 702 | #endif |
| 703 | |
| 704 | #endif |
| 705 | |
| 706 | |
| 707 | #endif /* __ID3D11RasterizerState2_INTERFACE_DEFINED__ */ |
| 708 | |
| 709 | /***************************************************************************** |
| 710 | * ID3D11ShaderResourceView1 interface |
| 711 | */ |
| 712 | #ifndef __ID3D11ShaderResourceView1_INTERFACE_DEFINED__ |
| 713 | #define __ID3D11ShaderResourceView1_INTERFACE_DEFINED__ |
| 714 | |
| 715 | DEFINE_GUID(IID_ID3D11ShaderResourceView1, 0x91308b87, 0x9040, 0x411d, 0x8c,0x67, 0xc3,0x92,0x53,0xce,0x38,0x02); |
| 716 | #if defined(__cplusplus) && !defined(CINTERFACE) |
| 717 | MIDL_INTERFACE("91308b87-9040-411d-8c67-c39253ce3802") |
| 718 | ID3D11ShaderResourceView1 : public ID3D11ShaderResourceView |
| 719 | { |
| 720 | virtual void STDMETHODCALLTYPE GetDesc1( |
| 721 | D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc) = 0; |
| 722 | |
| 723 | }; |
| 724 | #ifdef __CRT_UUID_DECL |
| 725 | __CRT_UUID_DECL(ID3D11ShaderResourceView1, 0x91308b87, 0x9040, 0x411d, 0x8c,0x67, 0xc3,0x92,0x53,0xce,0x38,0x02) |
| 726 | #endif |
| 727 | #else |
| 728 | typedef struct ID3D11ShaderResourceView1Vtbl { |
| 729 | BEGIN_INTERFACE |
| 730 | |
| 731 | /*** IUnknown methods ***/ |
| 732 | HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| 733 | ID3D11ShaderResourceView1 *This, |
| 734 | REFIID riid, |
| 735 | void **ppvObject); |
| 736 | |
| 737 | ULONG (STDMETHODCALLTYPE *AddRef)( |
| 738 | ID3D11ShaderResourceView1 *This); |
| 739 | |
| 740 | ULONG (STDMETHODCALLTYPE *Release)( |
| 741 | ID3D11ShaderResourceView1 *This); |
| 742 | |
| 743 | /*** ID3D11DeviceChild methods ***/ |
| 744 | void (STDMETHODCALLTYPE *GetDevice)( |
| 745 | ID3D11ShaderResourceView1 *This, |
| 746 | ID3D11Device **ppDevice); |
| 747 | |
| 748 | HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| 749 | ID3D11ShaderResourceView1 *This, |
| 750 | REFGUID guid, |
| 751 | UINT *pDataSize, |
| 752 | void *pData); |
| 753 | |
| 754 | HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| 755 | ID3D11ShaderResourceView1 *This, |
| 756 | REFGUID guid, |
| 757 | UINT DataSize, |
| 758 | const void *pData); |
| 759 | |
| 760 | HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| 761 | ID3D11ShaderResourceView1 *This, |
| 762 | REFGUID guid, |
| 763 | const IUnknown *pData); |
| 764 | |
| 765 | /*** ID3D11View methods ***/ |
| 766 | void (STDMETHODCALLTYPE *GetResource)( |
| 767 | ID3D11ShaderResourceView1 *This, |
| 768 | ID3D11Resource **ppResource); |
| 769 | |
| 770 | /*** ID3D11ShaderResourceView methods ***/ |
| 771 | void (STDMETHODCALLTYPE *GetDesc)( |
| 772 | ID3D11ShaderResourceView1 *This, |
| 773 | D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc); |
| 774 | |
| 775 | /*** ID3D11ShaderResourceView1 methods ***/ |
| 776 | void (STDMETHODCALLTYPE *GetDesc1)( |
| 777 | ID3D11ShaderResourceView1 *This, |
| 778 | D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc); |
| 779 | |
| 780 | END_INTERFACE |
| 781 | } ID3D11ShaderResourceView1Vtbl; |
| 782 | |
| 783 | interface ID3D11ShaderResourceView1 { |
| 784 | CONST_VTBL ID3D11ShaderResourceView1Vtbl* lpVtbl; |
| 785 | }; |
| 786 | |
| 787 | #ifdef COBJMACROS |
| 788 | #ifndef WIDL_C_INLINE_WRAPPERS |
| 789 | /*** IUnknown methods ***/ |
| 790 | #define ID3D11ShaderResourceView1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| 791 | #define ID3D11ShaderResourceView1_AddRef(This) (This)->lpVtbl->AddRef(This) |
| 792 | #define ID3D11ShaderResourceView1_Release(This) (This)->lpVtbl->Release(This) |
| 793 | /*** ID3D11DeviceChild methods ***/ |
| 794 | #define ID3D11ShaderResourceView1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| 795 | #define ID3D11ShaderResourceView1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| 796 | #define ID3D11ShaderResourceView1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| 797 | #define ID3D11ShaderResourceView1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| 798 | /*** ID3D11View methods ***/ |
| 799 | #define ID3D11ShaderResourceView1_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) |
| 800 | /*** ID3D11ShaderResourceView methods ***/ |
| 801 | #define ID3D11ShaderResourceView1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) |
| 802 | /*** ID3D11ShaderResourceView1 methods ***/ |
| 803 | #define ID3D11ShaderResourceView1_GetDesc1(This,desc) (This)->lpVtbl->GetDesc1(This,desc) |
| 804 | #else |
| 805 | /*** IUnknown methods ***/ |
| 806 | static inline HRESULT ID3D11ShaderResourceView1_QueryInterface(ID3D11ShaderResourceView1* This,REFIID riid,void **ppvObject) { |
| 807 | return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| 808 | } |
| 809 | static inline ULONG ID3D11ShaderResourceView1_AddRef(ID3D11ShaderResourceView1* This) { |
| 810 | return This->lpVtbl->AddRef(This); |
| 811 | } |
| 812 | static inline ULONG ID3D11ShaderResourceView1_Release(ID3D11ShaderResourceView1* This) { |
| 813 | return This->lpVtbl->Release(This); |
| 814 | } |
| 815 | /*** ID3D11DeviceChild methods ***/ |
| 816 | static inline void ID3D11ShaderResourceView1_GetDevice(ID3D11ShaderResourceView1* This,ID3D11Device **ppDevice) { |
| 817 | This->lpVtbl->GetDevice(This,ppDevice); |
| 818 | } |
| 819 | static inline HRESULT ID3D11ShaderResourceView1_GetPrivateData(ID3D11ShaderResourceView1* This,REFGUID guid,UINT *pDataSize,void *pData) { |
| 820 | return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); |
| 821 | } |
| 822 | static inline HRESULT ID3D11ShaderResourceView1_SetPrivateData(ID3D11ShaderResourceView1* This,REFGUID guid,UINT DataSize,const void *pData) { |
| 823 | return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); |
| 824 | } |
| 825 | static inline HRESULT ID3D11ShaderResourceView1_SetPrivateDataInterface(ID3D11ShaderResourceView1* This,REFGUID guid,const IUnknown *pData) { |
| 826 | return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); |
| 827 | } |
| 828 | /*** ID3D11View methods ***/ |
| 829 | static inline void ID3D11ShaderResourceView1_GetResource(ID3D11ShaderResourceView1* This,ID3D11Resource **ppResource) { |
| 830 | This->lpVtbl->GetResource(This,ppResource); |
| 831 | } |
| 832 | /*** ID3D11ShaderResourceView methods ***/ |
| 833 | static inline void ID3D11ShaderResourceView1_GetDesc(ID3D11ShaderResourceView1* This,D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc) { |
| 834 | This->lpVtbl->GetDesc(This,pDesc); |
| 835 | } |
| 836 | /*** ID3D11ShaderResourceView1 methods ***/ |
| 837 | static inline void ID3D11ShaderResourceView1_GetDesc1(ID3D11ShaderResourceView1* This,D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc) { |
| 838 | This->lpVtbl->GetDesc1(This,desc); |
| 839 | } |
| 840 | #endif |
| 841 | #endif |
| 842 | |
| 843 | #endif |
| 844 | |
| 845 | |
| 846 | #endif /* __ID3D11ShaderResourceView1_INTERFACE_DEFINED__ */ |
| 847 | |
| 848 | /***************************************************************************** |
| 849 | * ID3D11RenderTargetView1 interface |
| 850 | */ |
| 851 | #ifndef __ID3D11RenderTargetView1_INTERFACE_DEFINED__ |
| 852 | #define __ID3D11RenderTargetView1_INTERFACE_DEFINED__ |
| 853 | |
| 854 | DEFINE_GUID(IID_ID3D11RenderTargetView1, 0xffbe2e23, 0xf011, 0x418a, 0xac,0x56, 0x5c,0xee,0xd7,0xc5,0xb9,0x4b); |
| 855 | #if defined(__cplusplus) && !defined(CINTERFACE) |
| 856 | MIDL_INTERFACE("ffbe2e23-f011-418a-ac56-5ceed7c5b94b") |
| 857 | ID3D11RenderTargetView1 : public ID3D11RenderTargetView |
| 858 | { |
| 859 | virtual void STDMETHODCALLTYPE GetDesc1( |
| 860 | D3D11_RENDER_TARGET_VIEW_DESC1 *desc) = 0; |
| 861 | |
| 862 | }; |
| 863 | #ifdef __CRT_UUID_DECL |
| 864 | __CRT_UUID_DECL(ID3D11RenderTargetView1, 0xffbe2e23, 0xf011, 0x418a, 0xac,0x56, 0x5c,0xee,0xd7,0xc5,0xb9,0x4b) |
| 865 | #endif |
| 866 | #else |
| 867 | typedef struct ID3D11RenderTargetView1Vtbl { |
| 868 | BEGIN_INTERFACE |
| 869 | |
| 870 | /*** IUnknown methods ***/ |
| 871 | HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| 872 | ID3D11RenderTargetView1 *This, |
| 873 | REFIID riid, |
| 874 | void **ppvObject); |
| 875 | |
| 876 | ULONG (STDMETHODCALLTYPE *AddRef)( |
| 877 | ID3D11RenderTargetView1 *This); |
| 878 | |
| 879 | ULONG (STDMETHODCALLTYPE *Release)( |
| 880 | ID3D11RenderTargetView1 *This); |
| 881 | |
| 882 | /*** ID3D11DeviceChild methods ***/ |
| 883 | void (STDMETHODCALLTYPE *GetDevice)( |
| 884 | ID3D11RenderTargetView1 *This, |
| 885 | ID3D11Device **ppDevice); |
| 886 | |
| 887 | HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| 888 | ID3D11RenderTargetView1 *This, |
| 889 | REFGUID guid, |
| 890 | UINT *pDataSize, |
| 891 | void *pData); |
| 892 | |
| 893 | HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| 894 | ID3D11RenderTargetView1 *This, |
| 895 | REFGUID guid, |
| 896 | UINT DataSize, |
| 897 | const void *pData); |
| 898 | |
| 899 | HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| 900 | ID3D11RenderTargetView1 *This, |
| 901 | REFGUID guid, |
| 902 | const IUnknown *pData); |
| 903 | |
| 904 | /*** ID3D11View methods ***/ |
| 905 | void (STDMETHODCALLTYPE *GetResource)( |
| 906 | ID3D11RenderTargetView1 *This, |
| 907 | ID3D11Resource **ppResource); |
| 908 | |
| 909 | /*** ID3D11RenderTargetView methods ***/ |
| 910 | void (STDMETHODCALLTYPE *GetDesc)( |
| 911 | ID3D11RenderTargetView1 *This, |
| 912 | D3D11_RENDER_TARGET_VIEW_DESC *pDesc); |
| 913 | |
| 914 | /*** ID3D11RenderTargetView1 methods ***/ |
| 915 | void (STDMETHODCALLTYPE *GetDesc1)( |
| 916 | ID3D11RenderTargetView1 *This, |
| 917 | D3D11_RENDER_TARGET_VIEW_DESC1 *desc); |
| 918 | |
| 919 | END_INTERFACE |
| 920 | } ID3D11RenderTargetView1Vtbl; |
| 921 | |
| 922 | interface ID3D11RenderTargetView1 { |
| 923 | CONST_VTBL ID3D11RenderTargetView1Vtbl* lpVtbl; |
| 924 | }; |
| 925 | |
| 926 | #ifdef COBJMACROS |
| 927 | #ifndef WIDL_C_INLINE_WRAPPERS |
| 928 | /*** IUnknown methods ***/ |
| 929 | #define ID3D11RenderTargetView1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| 930 | #define ID3D11RenderTargetView1_AddRef(This) (This)->lpVtbl->AddRef(This) |
| 931 | #define ID3D11RenderTargetView1_Release(This) (This)->lpVtbl->Release(This) |
| 932 | /*** ID3D11DeviceChild methods ***/ |
| 933 | #define ID3D11RenderTargetView1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| 934 | #define ID3D11RenderTargetView1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| 935 | #define ID3D11RenderTargetView1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| 936 | #define ID3D11RenderTargetView1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| 937 | /*** ID3D11View methods ***/ |
| 938 | #define ID3D11RenderTargetView1_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) |
| 939 | /*** ID3D11RenderTargetView methods ***/ |
| 940 | #define ID3D11RenderTargetView1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) |
| 941 | /*** ID3D11RenderTargetView1 methods ***/ |
| 942 | #define ID3D11RenderTargetView1_GetDesc1(This,desc) (This)->lpVtbl->GetDesc1(This,desc) |
| 943 | #else |
| 944 | /*** IUnknown methods ***/ |
| 945 | static inline HRESULT ID3D11RenderTargetView1_QueryInterface(ID3D11RenderTargetView1* This,REFIID riid,void **ppvObject) { |
| 946 | return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| 947 | } |
| 948 | static inline ULONG ID3D11RenderTargetView1_AddRef(ID3D11RenderTargetView1* This) { |
| 949 | return This->lpVtbl->AddRef(This); |
| 950 | } |
| 951 | static inline ULONG ID3D11RenderTargetView1_Release(ID3D11RenderTargetView1* This) { |
| 952 | return This->lpVtbl->Release(This); |
| 953 | } |
| 954 | /*** ID3D11DeviceChild methods ***/ |
| 955 | static inline void ID3D11RenderTargetView1_GetDevice(ID3D11RenderTargetView1* This,ID3D11Device **ppDevice) { |
| 956 | This->lpVtbl->GetDevice(This,ppDevice); |
| 957 | } |
| 958 | static inline HRESULT ID3D11RenderTargetView1_GetPrivateData(ID3D11RenderTargetView1* This,REFGUID guid,UINT *pDataSize,void *pData) { |
| 959 | return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); |
| 960 | } |
| 961 | static inline HRESULT ID3D11RenderTargetView1_SetPrivateData(ID3D11RenderTargetView1* This,REFGUID guid,UINT DataSize,const void *pData) { |
| 962 | return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); |
| 963 | } |
| 964 | static inline HRESULT ID3D11RenderTargetView1_SetPrivateDataInterface(ID3D11RenderTargetView1* This,REFGUID guid,const IUnknown *pData) { |
| 965 | return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); |
| 966 | } |
| 967 | /*** ID3D11View methods ***/ |
| 968 | static inline void ID3D11RenderTargetView1_GetResource(ID3D11RenderTargetView1* This,ID3D11Resource **ppResource) { |
| 969 | This->lpVtbl->GetResource(This,ppResource); |
| 970 | } |
| 971 | /*** ID3D11RenderTargetView methods ***/ |
| 972 | static inline void ID3D11RenderTargetView1_GetDesc(ID3D11RenderTargetView1* This,D3D11_RENDER_TARGET_VIEW_DESC *pDesc) { |
| 973 | This->lpVtbl->GetDesc(This,pDesc); |
| 974 | } |
| 975 | /*** ID3D11RenderTargetView1 methods ***/ |
| 976 | static inline void ID3D11RenderTargetView1_GetDesc1(ID3D11RenderTargetView1* This,D3D11_RENDER_TARGET_VIEW_DESC1 *desc) { |
| 977 | This->lpVtbl->GetDesc1(This,desc); |
| 978 | } |
| 979 | #endif |
| 980 | #endif |
| 981 | |
| 982 | #endif |
| 983 | |
| 984 | |
| 985 | #endif /* __ID3D11RenderTargetView1_INTERFACE_DEFINED__ */ |
| 986 | |
| 987 | /***************************************************************************** |
| 988 | * ID3D11UnorderedAccessView1 interface |
| 989 | */ |
| 990 | #ifndef __ID3D11UnorderedAccessView1_INTERFACE_DEFINED__ |
| 991 | #define __ID3D11UnorderedAccessView1_INTERFACE_DEFINED__ |
| 992 | |
| 993 | DEFINE_GUID(IID_ID3D11UnorderedAccessView1, 0x7b3b6153, 0xa886, 0x4544, 0xab,0x37, 0x65,0x37,0xc8,0x50,0x04,0x03); |
| 994 | #if defined(__cplusplus) && !defined(CINTERFACE) |
| 995 | MIDL_INTERFACE("7b3b6153-a886-4544-ab37-6537c8500403") |
| 996 | ID3D11UnorderedAccessView1 : public ID3D11UnorderedAccessView |
| 997 | { |
| 998 | virtual void STDMETHODCALLTYPE GetDesc1( |
| 999 | D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc) = 0; |
| 1000 | |
| 1001 | }; |
| 1002 | #ifdef __CRT_UUID_DECL |
| 1003 | __CRT_UUID_DECL(ID3D11UnorderedAccessView1, 0x7b3b6153, 0xa886, 0x4544, 0xab,0x37, 0x65,0x37,0xc8,0x50,0x04,0x03) |
| 1004 | #endif |
| 1005 | #else |
| 1006 | typedef struct ID3D11UnorderedAccessView1Vtbl { |
| 1007 | BEGIN_INTERFACE |
| 1008 | |
| 1009 | /*** IUnknown methods ***/ |
| 1010 | HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| 1011 | ID3D11UnorderedAccessView1 *This, |
| 1012 | REFIID riid, |
| 1013 | void **ppvObject); |
| 1014 | |
| 1015 | ULONG (STDMETHODCALLTYPE *AddRef)( |
| 1016 | ID3D11UnorderedAccessView1 *This); |
| 1017 | |
| 1018 | ULONG (STDMETHODCALLTYPE *Release)( |
| 1019 | ID3D11UnorderedAccessView1 *This); |
| 1020 | |
| 1021 | /*** ID3D11DeviceChild methods ***/ |
| 1022 | void (STDMETHODCALLTYPE *GetDevice)( |
| 1023 | ID3D11UnorderedAccessView1 *This, |
| 1024 | ID3D11Device **ppDevice); |
| 1025 | |
| 1026 | HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| 1027 | ID3D11UnorderedAccessView1 *This, |
| 1028 | REFGUID guid, |
| 1029 | UINT *pDataSize, |
| 1030 | void *pData); |
| 1031 | |
| 1032 | HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| 1033 | ID3D11UnorderedAccessView1 *This, |
| 1034 | REFGUID guid, |
| 1035 | UINT DataSize, |
| 1036 | const void *pData); |
| 1037 | |
| 1038 | HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| 1039 | ID3D11UnorderedAccessView1 *This, |
| 1040 | REFGUID guid, |
| 1041 | const IUnknown *pData); |
| 1042 | |
| 1043 | /*** ID3D11View methods ***/ |
| 1044 | void (STDMETHODCALLTYPE *GetResource)( |
| 1045 | ID3D11UnorderedAccessView1 *This, |
| 1046 | ID3D11Resource **ppResource); |
| 1047 | |
| 1048 | /*** ID3D11UnorderedAccessView methods ***/ |
| 1049 | void (STDMETHODCALLTYPE *GetDesc)( |
| 1050 | ID3D11UnorderedAccessView1 *This, |
| 1051 | D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc); |
| 1052 | |
| 1053 | /*** ID3D11UnorderedAccessView1 methods ***/ |
| 1054 | void (STDMETHODCALLTYPE *GetDesc1)( |
| 1055 | ID3D11UnorderedAccessView1 *This, |
| 1056 | D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc); |
| 1057 | |
| 1058 | END_INTERFACE |
| 1059 | } ID3D11UnorderedAccessView1Vtbl; |
| 1060 | |
| 1061 | interface ID3D11UnorderedAccessView1 { |
| 1062 | CONST_VTBL ID3D11UnorderedAccessView1Vtbl* lpVtbl; |
| 1063 | }; |
| 1064 | |
| 1065 | #ifdef COBJMACROS |
| 1066 | #ifndef WIDL_C_INLINE_WRAPPERS |
| 1067 | /*** IUnknown methods ***/ |
| 1068 | #define ID3D11UnorderedAccessView1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| 1069 | #define ID3D11UnorderedAccessView1_AddRef(This) (This)->lpVtbl->AddRef(This) |
| 1070 | #define ID3D11UnorderedAccessView1_Release(This) (This)->lpVtbl->Release(This) |
| 1071 | /*** ID3D11DeviceChild methods ***/ |
| 1072 | #define ID3D11UnorderedAccessView1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| 1073 | #define ID3D11UnorderedAccessView1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| 1074 | #define ID3D11UnorderedAccessView1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| 1075 | #define ID3D11UnorderedAccessView1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| 1076 | /*** ID3D11View methods ***/ |
| 1077 | #define ID3D11UnorderedAccessView1_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) |
| 1078 | /*** ID3D11UnorderedAccessView methods ***/ |
| 1079 | #define ID3D11UnorderedAccessView1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) |
| 1080 | /*** ID3D11UnorderedAccessView1 methods ***/ |
| 1081 | #define ID3D11UnorderedAccessView1_GetDesc1(This,desc) (This)->lpVtbl->GetDesc1(This,desc) |
| 1082 | #else |
| 1083 | /*** IUnknown methods ***/ |
| 1084 | static inline HRESULT ID3D11UnorderedAccessView1_QueryInterface(ID3D11UnorderedAccessView1* This,REFIID riid,void **ppvObject) { |
| 1085 | return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| 1086 | } |
| 1087 | static inline ULONG ID3D11UnorderedAccessView1_AddRef(ID3D11UnorderedAccessView1* This) { |
| 1088 | return This->lpVtbl->AddRef(This); |
| 1089 | } |
| 1090 | static inline ULONG ID3D11UnorderedAccessView1_Release(ID3D11UnorderedAccessView1* This) { |
| 1091 | return This->lpVtbl->Release(This); |
| 1092 | } |
| 1093 | /*** ID3D11DeviceChild methods ***/ |
| 1094 | static inline void ID3D11UnorderedAccessView1_GetDevice(ID3D11UnorderedAccessView1* This,ID3D11Device **ppDevice) { |
| 1095 | This->lpVtbl->GetDevice(This,ppDevice); |
| 1096 | } |
| 1097 | static inline HRESULT ID3D11UnorderedAccessView1_GetPrivateData(ID3D11UnorderedAccessView1* This,REFGUID guid,UINT *pDataSize,void *pData) { |
| 1098 | return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); |
| 1099 | } |
| 1100 | static inline HRESULT ID3D11UnorderedAccessView1_SetPrivateData(ID3D11UnorderedAccessView1* This,REFGUID guid,UINT DataSize,const void *pData) { |
| 1101 | return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); |
| 1102 | } |
| 1103 | static inline HRESULT ID3D11UnorderedAccessView1_SetPrivateDataInterface(ID3D11UnorderedAccessView1* This,REFGUID guid,const IUnknown *pData) { |
| 1104 | return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); |
| 1105 | } |
| 1106 | /*** ID3D11View methods ***/ |
| 1107 | static inline void ID3D11UnorderedAccessView1_GetResource(ID3D11UnorderedAccessView1* This,ID3D11Resource **ppResource) { |
| 1108 | This->lpVtbl->GetResource(This,ppResource); |
| 1109 | } |
| 1110 | /*** ID3D11UnorderedAccessView methods ***/ |
| 1111 | static inline void ID3D11UnorderedAccessView1_GetDesc(ID3D11UnorderedAccessView1* This,D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc) { |
| 1112 | This->lpVtbl->GetDesc(This,pDesc); |
| 1113 | } |
| 1114 | /*** ID3D11UnorderedAccessView1 methods ***/ |
| 1115 | static inline void ID3D11UnorderedAccessView1_GetDesc1(ID3D11UnorderedAccessView1* This,D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc) { |
| 1116 | This->lpVtbl->GetDesc1(This,desc); |
| 1117 | } |
| 1118 | #endif |
| 1119 | #endif |
| 1120 | |
| 1121 | #endif |
| 1122 | |
| 1123 | |
| 1124 | #endif /* __ID3D11UnorderedAccessView1_INTERFACE_DEFINED__ */ |
| 1125 | |
| 1126 | /***************************************************************************** |
| 1127 | * ID3D11Query1 interface |
| 1128 | */ |
| 1129 | #ifndef __ID3D11Query1_INTERFACE_DEFINED__ |
| 1130 | #define __ID3D11Query1_INTERFACE_DEFINED__ |
| 1131 | |
| 1132 | DEFINE_GUID(IID_ID3D11Query1, 0x631b4766, 0x36dc, 0x461d, 0x8d,0xb6, 0xc4,0x7e,0x13,0xe6,0x09,0x16); |
| 1133 | #if defined(__cplusplus) && !defined(CINTERFACE) |
| 1134 | MIDL_INTERFACE("631b4766-36dc-461d-8db6-c47e13e60916") |
| 1135 | ID3D11Query1 : public ID3D11Query |
| 1136 | { |
| 1137 | virtual void STDMETHODCALLTYPE GetDesc1( |
| 1138 | D3D11_QUERY_DESC1 *desc) = 0; |
| 1139 | |
| 1140 | }; |
| 1141 | #ifdef __CRT_UUID_DECL |
| 1142 | __CRT_UUID_DECL(ID3D11Query1, 0x631b4766, 0x36dc, 0x461d, 0x8d,0xb6, 0xc4,0x7e,0x13,0xe6,0x09,0x16) |
| 1143 | #endif |
| 1144 | #else |
| 1145 | typedef struct ID3D11Query1Vtbl { |
| 1146 | BEGIN_INTERFACE |
| 1147 | |
| 1148 | /*** IUnknown methods ***/ |
| 1149 | HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| 1150 | ID3D11Query1 *This, |
| 1151 | REFIID riid, |
| 1152 | void **ppvObject); |
| 1153 | |
| 1154 | ULONG (STDMETHODCALLTYPE *AddRef)( |
| 1155 | ID3D11Query1 *This); |
| 1156 | |
| 1157 | ULONG (STDMETHODCALLTYPE *Release)( |
| 1158 | ID3D11Query1 *This); |
| 1159 | |
| 1160 | /*** ID3D11DeviceChild methods ***/ |
| 1161 | void (STDMETHODCALLTYPE *GetDevice)( |
| 1162 | ID3D11Query1 *This, |
| 1163 | ID3D11Device **ppDevice); |
| 1164 | |
| 1165 | HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| 1166 | ID3D11Query1 *This, |
| 1167 | REFGUID guid, |
| 1168 | UINT *pDataSize, |
| 1169 | void *pData); |
| 1170 | |
| 1171 | HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| 1172 | ID3D11Query1 *This, |
| 1173 | REFGUID guid, |
| 1174 | UINT DataSize, |
| 1175 | const void *pData); |
| 1176 | |
| 1177 | HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| 1178 | ID3D11Query1 *This, |
| 1179 | REFGUID guid, |
| 1180 | const IUnknown *pData); |
| 1181 | |
| 1182 | /*** ID3D11Asynchronous methods ***/ |
| 1183 | UINT (STDMETHODCALLTYPE *GetDataSize)( |
| 1184 | ID3D11Query1 *This); |
| 1185 | |
| 1186 | /*** ID3D11Query methods ***/ |
| 1187 | void (STDMETHODCALLTYPE *GetDesc)( |
| 1188 | ID3D11Query1 *This, |
| 1189 | D3D11_QUERY_DESC *pDesc); |
| 1190 | |
| 1191 | /*** ID3D11Query1 methods ***/ |
| 1192 | void (STDMETHODCALLTYPE *GetDesc1)( |
| 1193 | ID3D11Query1 *This, |
| 1194 | D3D11_QUERY_DESC1 *desc); |
| 1195 | |
| 1196 | END_INTERFACE |
| 1197 | } ID3D11Query1Vtbl; |
| 1198 | |
| 1199 | interface ID3D11Query1 { |
| 1200 | CONST_VTBL ID3D11Query1Vtbl* lpVtbl; |
| 1201 | }; |
| 1202 | |
| 1203 | #ifdef COBJMACROS |
| 1204 | #ifndef WIDL_C_INLINE_WRAPPERS |
| 1205 | /*** IUnknown methods ***/ |
| 1206 | #define ID3D11Query1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| 1207 | #define ID3D11Query1_AddRef(This) (This)->lpVtbl->AddRef(This) |
| 1208 | #define ID3D11Query1_Release(This) (This)->lpVtbl->Release(This) |
| 1209 | /*** ID3D11DeviceChild methods ***/ |
| 1210 | #define ID3D11Query1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| 1211 | #define ID3D11Query1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| 1212 | #define ID3D11Query1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| 1213 | #define ID3D11Query1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| 1214 | /*** ID3D11Asynchronous methods ***/ |
| 1215 | #define ID3D11Query1_GetDataSize(This) (This)->lpVtbl->GetDataSize(This) |
| 1216 | /*** ID3D11Query methods ***/ |
| 1217 | #define ID3D11Query1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) |
| 1218 | /*** ID3D11Query1 methods ***/ |
| 1219 | #define ID3D11Query1_GetDesc1(This,desc) (This)->lpVtbl->GetDesc1(This,desc) |
| 1220 | #else |
| 1221 | /*** IUnknown methods ***/ |
| 1222 | static inline HRESULT ID3D11Query1_QueryInterface(ID3D11Query1* This,REFIID riid,void **ppvObject) { |
| 1223 | return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| 1224 | } |
| 1225 | static inline ULONG ID3D11Query1_AddRef(ID3D11Query1* This) { |
| 1226 | return This->lpVtbl->AddRef(This); |
| 1227 | } |
| 1228 | static inline ULONG ID3D11Query1_Release(ID3D11Query1* This) { |
| 1229 | return This->lpVtbl->Release(This); |
| 1230 | } |
| 1231 | /*** ID3D11DeviceChild methods ***/ |
| 1232 | static inline void ID3D11Query1_GetDevice(ID3D11Query1* This,ID3D11Device **ppDevice) { |
| 1233 | This->lpVtbl->GetDevice(This,ppDevice); |
| 1234 | } |
| 1235 | static inline HRESULT ID3D11Query1_GetPrivateData(ID3D11Query1* This,REFGUID guid,UINT *pDataSize,void *pData) { |
| 1236 | return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); |
| 1237 | } |
| 1238 | static inline HRESULT ID3D11Query1_SetPrivateData(ID3D11Query1* This,REFGUID guid,UINT DataSize,const void *pData) { |
| 1239 | return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); |
| 1240 | } |
| 1241 | static inline HRESULT ID3D11Query1_SetPrivateDataInterface(ID3D11Query1* This,REFGUID guid,const IUnknown *pData) { |
| 1242 | return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); |
| 1243 | } |
| 1244 | /*** ID3D11Asynchronous methods ***/ |
| 1245 | static inline UINT ID3D11Query1_GetDataSize(ID3D11Query1* This) { |
| 1246 | return This->lpVtbl->GetDataSize(This); |
| 1247 | } |
| 1248 | /*** ID3D11Query methods ***/ |
| 1249 | static inline void ID3D11Query1_GetDesc(ID3D11Query1* This,D3D11_QUERY_DESC *pDesc) { |
| 1250 | This->lpVtbl->GetDesc(This,pDesc); |
| 1251 | } |
| 1252 | /*** ID3D11Query1 methods ***/ |
| 1253 | static inline void ID3D11Query1_GetDesc1(ID3D11Query1* This,D3D11_QUERY_DESC1 *desc) { |
| 1254 | This->lpVtbl->GetDesc1(This,desc); |
| 1255 | } |
| 1256 | #endif |
| 1257 | #endif |
| 1258 | |
| 1259 | #endif |
| 1260 | |
| 1261 | |
| 1262 | #endif /* __ID3D11Query1_INTERFACE_DEFINED__ */ |
| 1263 | |
| 1264 | /***************************************************************************** |
| 1265 | * ID3D11DeviceContext3 interface |
| 1266 | */ |
| 1267 | #ifndef __ID3D11DeviceContext3_INTERFACE_DEFINED__ |
| 1268 | #define __ID3D11DeviceContext3_INTERFACE_DEFINED__ |
| 1269 | |
| 1270 | DEFINE_GUID(IID_ID3D11DeviceContext3, 0xb4e3c01d, 0xe79e, 0x4637, 0x91,0xb2, 0x51,0x0e,0x9f,0x4c,0x9b,0x8f); |
| 1271 | #if defined(__cplusplus) && !defined(CINTERFACE) |
| 1272 | MIDL_INTERFACE("b4e3c01d-e79e-4637-91b2-510e9f4c9b8f") |
| 1273 | ID3D11DeviceContext3 : public ID3D11DeviceContext2 |
| 1274 | { |
| 1275 | virtual void STDMETHODCALLTYPE Flush1( |
| 1276 | D3D11_CONTEXT_TYPE type, |
| 1277 | HANDLE event) = 0; |
| 1278 | |
| 1279 | virtual void STDMETHODCALLTYPE SetHardwareProtectionState( |
| 1280 | WINBOOL enable) = 0; |
| 1281 | |
| 1282 | virtual void STDMETHODCALLTYPE GetHardwareProtectionState( |
| 1283 | WINBOOL *enable) = 0; |
| 1284 | |
| 1285 | }; |
| 1286 | #ifdef __CRT_UUID_DECL |
| 1287 | __CRT_UUID_DECL(ID3D11DeviceContext3, 0xb4e3c01d, 0xe79e, 0x4637, 0x91,0xb2, 0x51,0x0e,0x9f,0x4c,0x9b,0x8f) |
| 1288 | #endif |
| 1289 | #else |
| 1290 | typedef struct ID3D11DeviceContext3Vtbl { |
| 1291 | BEGIN_INTERFACE |
| 1292 | |
| 1293 | /*** IUnknown methods ***/ |
| 1294 | HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| 1295 | ID3D11DeviceContext3 *This, |
| 1296 | REFIID riid, |
| 1297 | void **ppvObject); |
| 1298 | |
| 1299 | ULONG (STDMETHODCALLTYPE *AddRef)( |
| 1300 | ID3D11DeviceContext3 *This); |
| 1301 | |
| 1302 | ULONG (STDMETHODCALLTYPE *Release)( |
| 1303 | ID3D11DeviceContext3 *This); |
| 1304 | |
| 1305 | /*** ID3D11DeviceChild methods ***/ |
| 1306 | void (STDMETHODCALLTYPE *GetDevice)( |
| 1307 | ID3D11DeviceContext3 *This, |
| 1308 | ID3D11Device **ppDevice); |
| 1309 | |
| 1310 | HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| 1311 | ID3D11DeviceContext3 *This, |
| 1312 | REFGUID guid, |
| 1313 | UINT *pDataSize, |
| 1314 | void *pData); |
| 1315 | |
| 1316 | HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| 1317 | ID3D11DeviceContext3 *This, |
| 1318 | REFGUID guid, |
| 1319 | UINT DataSize, |
| 1320 | const void *pData); |
| 1321 | |
| 1322 | HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| 1323 | ID3D11DeviceContext3 *This, |
| 1324 | REFGUID guid, |
| 1325 | const IUnknown *pData); |
| 1326 | |
| 1327 | /*** ID3D11DeviceContext methods ***/ |
| 1328 | void (STDMETHODCALLTYPE *VSSetConstantBuffers)( |
| 1329 | ID3D11DeviceContext3 *This, |
| 1330 | UINT StartSlot, |
| 1331 | UINT NumBuffers, |
| 1332 | ID3D11Buffer *const *ppConstantBuffers); |
| 1333 | |
| 1334 | void (STDMETHODCALLTYPE *PSSetShaderResources)( |
| 1335 | ID3D11DeviceContext3 *This, |
| 1336 | UINT StartSlot, |
| 1337 | UINT NumViews, |
| 1338 | ID3D11ShaderResourceView *const *ppShaderResourceViews); |
| 1339 | |
| 1340 | void (STDMETHODCALLTYPE *PSSetShader)( |
| 1341 | ID3D11DeviceContext3 *This, |
| 1342 | ID3D11PixelShader *pPixelShader, |
| 1343 | ID3D11ClassInstance *const *ppClassInstances, |
| 1344 | UINT NumClassInstances); |
| 1345 | |
| 1346 | void (STDMETHODCALLTYPE *PSSetSamplers)( |
| 1347 | ID3D11DeviceContext3 *This, |
| 1348 | UINT StartSlot, |
| 1349 | UINT NumSamplers, |
| 1350 | ID3D11SamplerState *const *ppSamplers); |
| 1351 | |
| 1352 | void (STDMETHODCALLTYPE *VSSetShader)( |
| 1353 | ID3D11DeviceContext3 *This, |
| 1354 | ID3D11VertexShader *pVertexShader, |
| 1355 | ID3D11ClassInstance *const *ppClassInstances, |
| 1356 | UINT NumClassInstances); |
| 1357 | |
| 1358 | void (STDMETHODCALLTYPE *DrawIndexed)( |
| 1359 | ID3D11DeviceContext3 *This, |
| 1360 | UINT IndexCount, |
| 1361 | UINT StartIndexLocation, |
| 1362 | INT BaseVertexLocation); |
| 1363 | |
| 1364 | void (STDMETHODCALLTYPE *Draw)( |
| 1365 | ID3D11DeviceContext3 *This, |
| 1366 | UINT VertexCount, |
| 1367 | UINT StartVertexLocation); |
| 1368 | |
| 1369 | HRESULT (STDMETHODCALLTYPE *Map)( |
| 1370 | ID3D11DeviceContext3 *This, |
| 1371 | ID3D11Resource *pResource, |
| 1372 | UINT Subresource, |
| 1373 | D3D11_MAP MapType, |
| 1374 | UINT MapFlags, |
| 1375 | D3D11_MAPPED_SUBRESOURCE *pMappedResource); |
| 1376 | |
| 1377 | void (STDMETHODCALLTYPE *Unmap)( |
| 1378 | ID3D11DeviceContext3 *This, |
| 1379 | ID3D11Resource *pResource, |
| 1380 | UINT Subresource); |
| 1381 | |
| 1382 | void (STDMETHODCALLTYPE *PSSetConstantBuffers)( |
| 1383 | ID3D11DeviceContext3 *This, |
| 1384 | UINT StartSlot, |
| 1385 | UINT NumBuffers, |
| 1386 | ID3D11Buffer *const *ppConstantBuffers); |
| 1387 | |
| 1388 | void (STDMETHODCALLTYPE *IASetInputLayout)( |
| 1389 | ID3D11DeviceContext3 *This, |
| 1390 | ID3D11InputLayout *pInputLayout); |
| 1391 | |
| 1392 | void (STDMETHODCALLTYPE *IASetVertexBuffers)( |
| 1393 | ID3D11DeviceContext3 *This, |
| 1394 | UINT StartSlot, |
| 1395 | UINT NumBuffers, |
| 1396 | ID3D11Buffer *const *ppVertexBuffers, |
| 1397 | const UINT *pStrides, |
| 1398 | const UINT *pOffsets); |
| 1399 | |
| 1400 | void (STDMETHODCALLTYPE *IASetIndexBuffer)( |
| 1401 | ID3D11DeviceContext3 *This, |
| 1402 | ID3D11Buffer *pIndexBuffer, |
| 1403 | DXGI_FORMAT Format, |
| 1404 | UINT Offset); |
| 1405 | |
| 1406 | void (STDMETHODCALLTYPE *DrawIndexedInstanced)( |
| 1407 | ID3D11DeviceContext3 *This, |
| 1408 | UINT IndexCountPerInstance, |
| 1409 | UINT InstanceCount, |
| 1410 | UINT StartIndexLocation, |
| 1411 | INT BaseVertexLocation, |
| 1412 | UINT StartInstanceLocation); |
| 1413 | |
| 1414 | void (STDMETHODCALLTYPE *DrawInstanced)( |
| 1415 | ID3D11DeviceContext3 *This, |
| 1416 | UINT VertexCountPerInstance, |
| 1417 | UINT InstanceCount, |
| 1418 | UINT StartVertexLocation, |
| 1419 | UINT StartInstanceLocation); |
| 1420 | |
| 1421 | void (STDMETHODCALLTYPE *GSSetConstantBuffers)( |
| 1422 | ID3D11DeviceContext3 *This, |
| 1423 | UINT StartSlot, |
| 1424 | UINT NumBuffers, |
| 1425 | ID3D11Buffer *const *ppConstantBuffers); |
| 1426 | |
| 1427 | void (STDMETHODCALLTYPE *GSSetShader)( |
| 1428 | ID3D11DeviceContext3 *This, |
| 1429 | ID3D11GeometryShader *pShader, |
| 1430 | ID3D11ClassInstance *const *ppClassInstances, |
| 1431 | UINT NumClassInstances); |
| 1432 | |
| 1433 | void (STDMETHODCALLTYPE *IASetPrimitiveTopology)( |
| 1434 | ID3D11DeviceContext3 *This, |
| 1435 | D3D11_PRIMITIVE_TOPOLOGY Topology); |
| 1436 | |
| 1437 | void (STDMETHODCALLTYPE *VSSetShaderResources)( |
| 1438 | ID3D11DeviceContext3 *This, |
| 1439 | UINT StartSlot, |
| 1440 | UINT NumViews, |
| 1441 | ID3D11ShaderResourceView *const *ppShaderResourceViews); |
| 1442 | |
| 1443 | void (STDMETHODCALLTYPE *VSSetSamplers)( |
| 1444 | ID3D11DeviceContext3 *This, |
| 1445 | UINT StartSlot, |
| 1446 | UINT NumSamplers, |
| 1447 | ID3D11SamplerState *const *ppSamplers); |
| 1448 | |
| 1449 | void (STDMETHODCALLTYPE *Begin)( |
| 1450 | ID3D11DeviceContext3 *This, |
| 1451 | ID3D11Asynchronous *pAsync); |
| 1452 | |
| 1453 | void (STDMETHODCALLTYPE *End)( |
| 1454 | ID3D11DeviceContext3 *This, |
| 1455 | ID3D11Asynchronous *pAsync); |
| 1456 | |
| 1457 | HRESULT (STDMETHODCALLTYPE *GetData)( |
| 1458 | ID3D11DeviceContext3 *This, |
| 1459 | ID3D11Asynchronous *pAsync, |
| 1460 | void *pData, |
| 1461 | UINT DataSize, |
| 1462 | UINT GetDataFlags); |
| 1463 | |
| 1464 | void (STDMETHODCALLTYPE *SetPredication)( |
| 1465 | ID3D11DeviceContext3 *This, |
| 1466 | ID3D11Predicate *pPredicate, |
| 1467 | WINBOOL PredicateValue); |
| 1468 | |
| 1469 | void (STDMETHODCALLTYPE *GSSetShaderResources)( |
| 1470 | ID3D11DeviceContext3 *This, |
| 1471 | UINT StartSlot, |
| 1472 | UINT NumViews, |
| 1473 | ID3D11ShaderResourceView *const *ppShaderResourceViews); |
| 1474 | |
| 1475 | void (STDMETHODCALLTYPE *GSSetSamplers)( |
| 1476 | ID3D11DeviceContext3 *This, |
| 1477 | UINT StartSlot, |
| 1478 | UINT NumSamplers, |
| 1479 | ID3D11SamplerState *const *ppSamplers); |
| 1480 | |
| 1481 | void (STDMETHODCALLTYPE *OMSetRenderTargets)( |
| 1482 | ID3D11DeviceContext3 *This, |
| 1483 | UINT NumViews, |
| 1484 | ID3D11RenderTargetView *const *ppRenderTargetViews, |
| 1485 | ID3D11DepthStencilView *pDepthStencilView); |
| 1486 | |
| 1487 | void (STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews)( |
| 1488 | ID3D11DeviceContext3 *This, |
| 1489 | UINT NumRTVs, |
| 1490 | ID3D11RenderTargetView *const *ppRenderTargetViews, |
| 1491 | ID3D11DepthStencilView *pDepthStencilView, |
| 1492 | UINT UAVStartSlot, |
| 1493 | UINT NumUAVs, |
| 1494 | ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, |
| 1495 | const UINT *pUAVInitialCounts); |
| 1496 | |
| 1497 | void (STDMETHODCALLTYPE *OMSetBlendState)( |
| 1498 | ID3D11DeviceContext3 *This, |
| 1499 | ID3D11BlendState *pBlendState, |
| 1500 | const FLOAT BlendFactor[4], |
| 1501 | UINT SampleMask); |
| 1502 | |
| 1503 | void (STDMETHODCALLTYPE *OMSetDepthStencilState)( |
| 1504 | ID3D11DeviceContext3 *This, |
| 1505 | ID3D11DepthStencilState *pDepthStencilState, |
| 1506 | UINT StencilRef); |
| 1507 | |
| 1508 | void (STDMETHODCALLTYPE *SOSetTargets)( |
| 1509 | ID3D11DeviceContext3 *This, |
| 1510 | UINT NumBuffers, |
| 1511 | ID3D11Buffer *const *ppSOTargets, |
| 1512 | const UINT *pOffsets); |
| 1513 | |
| 1514 | void (STDMETHODCALLTYPE *DrawAuto)( |
| 1515 | ID3D11DeviceContext3 *This); |
| 1516 | |
| 1517 | void (STDMETHODCALLTYPE *DrawIndexedInstancedIndirect)( |
| 1518 | ID3D11DeviceContext3 *This, |
| 1519 | ID3D11Buffer *pBufferForArgs, |
| 1520 | UINT AlignedByteOffsetForArgs); |
| 1521 | |
| 1522 | void (STDMETHODCALLTYPE *DrawInstancedIndirect)( |
| 1523 | ID3D11DeviceContext3 *This, |
| 1524 | ID3D11Buffer *pBufferForArgs, |
| 1525 | UINT AlignedByteOffsetForArgs); |
| 1526 | |
| 1527 | void (STDMETHODCALLTYPE *Dispatch)( |
| 1528 | ID3D11DeviceContext3 *This, |
| 1529 | UINT ThreadGroupCountX, |
| 1530 | UINT ThreadGroupCountY, |
| 1531 | UINT ThreadGroupCountZ); |
| 1532 | |
| 1533 | void (STDMETHODCALLTYPE *DispatchIndirect)( |
| 1534 | ID3D11DeviceContext3 *This, |
| 1535 | ID3D11Buffer *pBufferForArgs, |
| 1536 | UINT AlignedByteOffsetForArgs); |
| 1537 | |
| 1538 | void (STDMETHODCALLTYPE *RSSetState)( |
| 1539 | ID3D11DeviceContext3 *This, |
| 1540 | ID3D11RasterizerState *pRasterizerState); |
| 1541 | |
| 1542 | void (STDMETHODCALLTYPE *RSSetViewports)( |
| 1543 | ID3D11DeviceContext3 *This, |
| 1544 | UINT NumViewports, |
| 1545 | const D3D11_VIEWPORT *pViewports); |
| 1546 | |
| 1547 | void (STDMETHODCALLTYPE *RSSetScissorRects)( |
| 1548 | ID3D11DeviceContext3 *This, |
| 1549 | UINT NumRects, |
| 1550 | const D3D11_RECT *pRects); |
| 1551 | |
| 1552 | void (STDMETHODCALLTYPE *CopySubresourceRegion)( |
| 1553 | ID3D11DeviceContext3 *This, |
| 1554 | ID3D11Resource *pDstResource, |
| 1555 | UINT DstSubresource, |
| 1556 | UINT DstX, |
| 1557 | UINT DstY, |
| 1558 | UINT DstZ, |
| 1559 | ID3D11Resource *pSrcResource, |
| 1560 | UINT SrcSubresource, |
| 1561 | const D3D11_BOX *pSrcBox); |
| 1562 | |
| 1563 | void (STDMETHODCALLTYPE *CopyResource)( |
| 1564 | ID3D11DeviceContext3 *This, |
| 1565 | ID3D11Resource *pDstResource, |
| 1566 | ID3D11Resource *pSrcResource); |
| 1567 | |
| 1568 | void (STDMETHODCALLTYPE *UpdateSubresource)( |
| 1569 | ID3D11DeviceContext3 *This, |
| 1570 | ID3D11Resource *pDstResource, |
| 1571 | UINT DstSubresource, |
| 1572 | const D3D11_BOX *pDstBox, |
| 1573 | const void *pSrcData, |
| 1574 | UINT SrcRowPitch, |
| 1575 | UINT SrcDepthPitch); |
| 1576 | |
| 1577 | void (STDMETHODCALLTYPE *CopyStructureCount)( |
| 1578 | ID3D11DeviceContext3 *This, |
| 1579 | ID3D11Buffer *pDstBuffer, |
| 1580 | UINT DstAlignedByteOffset, |
| 1581 | ID3D11UnorderedAccessView *pSrcView); |
| 1582 | |
| 1583 | void (STDMETHODCALLTYPE *ClearRenderTargetView)( |
| 1584 | ID3D11DeviceContext3 *This, |
| 1585 | ID3D11RenderTargetView *pRenderTargetView, |
| 1586 | const FLOAT ColorRGBA[4]); |
| 1587 | |
| 1588 | void (STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)( |
| 1589 | ID3D11DeviceContext3 *This, |
| 1590 | ID3D11UnorderedAccessView *pUnorderedAccessView, |
| 1591 | const UINT Values[4]); |
| 1592 | |
| 1593 | void (STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)( |
| 1594 | ID3D11DeviceContext3 *This, |
| 1595 | ID3D11UnorderedAccessView *pUnorderedAccessView, |
| 1596 | const FLOAT Values[4]); |
| 1597 | |
| 1598 | void (STDMETHODCALLTYPE *ClearDepthStencilView)( |
| 1599 | ID3D11DeviceContext3 *This, |
| 1600 | ID3D11DepthStencilView *pDepthStencilView, |
| 1601 | UINT ClearFlags, |
| 1602 | FLOAT Depth, |
| 1603 | UINT8 Stencil); |
| 1604 | |
| 1605 | void (STDMETHODCALLTYPE *GenerateMips)( |
| 1606 | ID3D11DeviceContext3 *This, |
| 1607 | ID3D11ShaderResourceView *pShaderResourceView); |
| 1608 | |
| 1609 | void (STDMETHODCALLTYPE *SetResourceMinLOD)( |
| 1610 | ID3D11DeviceContext3 *This, |
| 1611 | ID3D11Resource *pResource, |
| 1612 | FLOAT MinLOD); |
| 1613 | |
| 1614 | FLOAT (STDMETHODCALLTYPE *GetResourceMinLOD)( |
| 1615 | ID3D11DeviceContext3 *This, |
| 1616 | ID3D11Resource *pResource); |
| 1617 | |
| 1618 | void (STDMETHODCALLTYPE *ResolveSubresource)( |
| 1619 | ID3D11DeviceContext3 *This, |
| 1620 | ID3D11Resource *pDstResource, |
| 1621 | UINT DstSubresource, |
| 1622 | ID3D11Resource *pSrcResource, |
| 1623 | UINT SrcSubresource, |
| 1624 | DXGI_FORMAT Format); |
| 1625 | |
| 1626 | void (STDMETHODCALLTYPE *ExecuteCommandList)( |
| 1627 | ID3D11DeviceContext3 *This, |
| 1628 | ID3D11CommandList *pCommandList, |
| 1629 | WINBOOL RestoreContextState); |
| 1630 | |
| 1631 | void (STDMETHODCALLTYPE *HSSetShaderResources)( |
| 1632 | ID3D11DeviceContext3 *This, |
| 1633 | UINT StartSlot, |
| 1634 | UINT NumViews, |
| 1635 | ID3D11ShaderResourceView *const *ppShaderResourceViews); |
| 1636 | |
| 1637 | void (STDMETHODCALLTYPE *HSSetShader)( |
| 1638 | ID3D11DeviceContext3 *This, |
| 1639 | ID3D11HullShader *pHullShader, |
| 1640 | ID3D11ClassInstance *const *ppClassInstances, |
| 1641 | UINT NumClassInstances); |
| 1642 | |
| 1643 | void (STDMETHODCALLTYPE *HSSetSamplers)( |
| 1644 | ID3D11DeviceContext3 *This, |
| 1645 | UINT StartSlot, |
| 1646 | UINT NumSamplers, |
| 1647 | ID3D11SamplerState *const *ppSamplers); |
| 1648 | |
| 1649 | void (STDMETHODCALLTYPE *HSSetConstantBuffers)( |
| 1650 | ID3D11DeviceContext3 *This, |
| 1651 | UINT StartSlot, |
| 1652 | UINT NumBuffers, |
| 1653 | ID3D11Buffer *const *ppConstantBuffers); |
| 1654 | |
| 1655 | void (STDMETHODCALLTYPE *DSSetShaderResources)( |
| 1656 | ID3D11DeviceContext3 *This, |
| 1657 | UINT StartSlot, |
| 1658 | UINT NumViews, |
| 1659 | ID3D11ShaderResourceView *const *ppShaderResourceViews); |
| 1660 | |
| 1661 | void (STDMETHODCALLTYPE *DSSetShader)( |
| 1662 | ID3D11DeviceContext3 *This, |
| 1663 | ID3D11DomainShader *pDomainShader, |
| 1664 | ID3D11ClassInstance *const *ppClassInstances, |
| 1665 | UINT NumClassInstances); |
| 1666 | |
| 1667 | void (STDMETHODCALLTYPE *DSSetSamplers)( |
| 1668 | ID3D11DeviceContext3 *This, |
| 1669 | UINT StartSlot, |
| 1670 | UINT NumSamplers, |
| 1671 | ID3D11SamplerState *const *ppSamplers); |
| 1672 | |
| 1673 | void (STDMETHODCALLTYPE *DSSetConstantBuffers)( |
| 1674 | ID3D11DeviceContext3 *This, |
| 1675 | UINT StartSlot, |
| 1676 | UINT NumBuffers, |
| 1677 | ID3D11Buffer *const *ppConstantBuffers); |
| 1678 | |
| 1679 | void (STDMETHODCALLTYPE *CSSetShaderResources)( |
| 1680 | ID3D11DeviceContext3 *This, |
| 1681 | UINT StartSlot, |
| 1682 | UINT NumViews, |
| 1683 | ID3D11ShaderResourceView *const *ppShaderResourceViews); |
| 1684 | |
| 1685 | void (STDMETHODCALLTYPE *CSSetUnorderedAccessViews)( |
| 1686 | ID3D11DeviceContext3 *This, |
| 1687 | UINT StartSlot, |
| 1688 | UINT NumUAVs, |
| 1689 | ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, |
| 1690 | const UINT *pUAVInitialCounts); |
| 1691 | |
| 1692 | void (STDMETHODCALLTYPE *CSSetShader)( |
| 1693 | ID3D11DeviceContext3 *This, |
| 1694 | ID3D11ComputeShader *pComputeShader, |
| 1695 | ID3D11ClassInstance *const *ppClassInstances, |
| 1696 | UINT NumClassInstances); |
| 1697 | |
| 1698 | void (STDMETHODCALLTYPE *CSSetSamplers)( |
| 1699 | ID3D11DeviceContext3 *This, |
| 1700 | UINT StartSlot, |
| 1701 | UINT NumSamplers, |
| 1702 | ID3D11SamplerState *const *ppSamplers); |
| 1703 | |
| 1704 | void (STDMETHODCALLTYPE *CSSetConstantBuffers)( |
| 1705 | ID3D11DeviceContext3 *This, |
| 1706 | UINT StartSlot, |
| 1707 | UINT NumBuffers, |
| 1708 | ID3D11Buffer *const *ppConstantBuffers); |
| 1709 | |
| 1710 | void (STDMETHODCALLTYPE *VSGetConstantBuffers)( |
| 1711 | ID3D11DeviceContext3 *This, |
| 1712 | UINT StartSlot, |
| 1713 | UINT NumBuffers, |
| 1714 | ID3D11Buffer **ppConstantBuffers); |
| 1715 | |
| 1716 | void (STDMETHODCALLTYPE *PSGetShaderResources)( |
| 1717 | ID3D11DeviceContext3 *This, |
| 1718 | UINT StartSlot, |
| 1719 | UINT NumViews, |
| 1720 | ID3D11ShaderResourceView **ppShaderResourceViews); |
| 1721 | |
| 1722 | void (STDMETHODCALLTYPE *PSGetShader)( |
| 1723 | ID3D11DeviceContext3 *This, |
| 1724 | ID3D11PixelShader **ppPixelShader, |
| 1725 | ID3D11ClassInstance **ppClassInstances, |
| 1726 | UINT *pNumClassInstances); |
| 1727 | |
| 1728 | void (STDMETHODCALLTYPE *PSGetSamplers)( |
| 1729 | ID3D11DeviceContext3 *This, |
| 1730 | UINT StartSlot, |
| 1731 | UINT NumSamplers, |
| 1732 | ID3D11SamplerState **ppSamplers); |
| 1733 | |
| 1734 | void (STDMETHODCALLTYPE *VSGetShader)( |
| 1735 | ID3D11DeviceContext3 *This, |
| 1736 | ID3D11VertexShader **ppVertexShader, |
| 1737 | ID3D11ClassInstance **ppClassInstances, |
| 1738 | UINT *pNumClassInstances); |
| 1739 | |
| 1740 | void (STDMETHODCALLTYPE *PSGetConstantBuffers)( |
| 1741 | ID3D11DeviceContext3 *This, |
| 1742 | UINT StartSlot, |
| 1743 | UINT NumBuffers, |
| 1744 | ID3D11Buffer **ppConstantBuffers); |
| 1745 | |
| 1746 | void (STDMETHODCALLTYPE *IAGetInputLayout)( |
| 1747 | ID3D11DeviceContext3 *This, |
| 1748 | ID3D11InputLayout **ppInputLayout); |
| 1749 | |
| 1750 | void (STDMETHODCALLTYPE *IAGetVertexBuffers)( |
| 1751 | ID3D11DeviceContext3 *This, |
| 1752 | UINT StartSlot, |
| 1753 | UINT NumBuffers, |
| 1754 | ID3D11Buffer **ppVertexBuffers, |
| 1755 | UINT *pStrides, |
| 1756 | UINT *pOffsets); |
| 1757 | |
| 1758 | void (STDMETHODCALLTYPE *IAGetIndexBuffer)( |
| 1759 | ID3D11DeviceContext3 *This, |
| 1760 | ID3D11Buffer **pIndexBuffer, |
| 1761 | DXGI_FORMAT *Format, |
| 1762 | UINT *Offset); |
| 1763 | |
| 1764 | void (STDMETHODCALLTYPE *GSGetConstantBuffers)( |
| 1765 | ID3D11DeviceContext3 *This, |
| 1766 | UINT StartSlot, |
| 1767 | UINT NumBuffers, |
| 1768 | ID3D11Buffer **ppConstantBuffers); |
| 1769 | |
| 1770 | void (STDMETHODCALLTYPE *GSGetShader)( |
| 1771 | ID3D11DeviceContext3 *This, |
| 1772 | ID3D11GeometryShader **ppGeometryShader, |
| 1773 | ID3D11ClassInstance **ppClassInstances, |
| 1774 | UINT *pNumClassInstances); |
| 1775 | |
| 1776 | void (STDMETHODCALLTYPE *IAGetPrimitiveTopology)( |
| 1777 | ID3D11DeviceContext3 *This, |
| 1778 | D3D11_PRIMITIVE_TOPOLOGY *pTopology); |
| 1779 | |
| 1780 | void (STDMETHODCALLTYPE *VSGetShaderResources)( |
| 1781 | ID3D11DeviceContext3 *This, |
| 1782 | UINT StartSlot, |
| 1783 | UINT NumViews, |
| 1784 | ID3D11ShaderResourceView **ppShaderResourceViews); |
| 1785 | |
| 1786 | void (STDMETHODCALLTYPE *VSGetSamplers)( |
| 1787 | ID3D11DeviceContext3 *This, |
| 1788 | UINT StartSlot, |
| 1789 | UINT NumSamplers, |
| 1790 | ID3D11SamplerState **ppSamplers); |
| 1791 | |
| 1792 | void (STDMETHODCALLTYPE *GetPredication)( |
| 1793 | ID3D11DeviceContext3 *This, |
| 1794 | ID3D11Predicate **ppPredicate, |
| 1795 | WINBOOL *pPredicateValue); |
| 1796 | |
| 1797 | void (STDMETHODCALLTYPE *GSGetShaderResources)( |
| 1798 | ID3D11DeviceContext3 *This, |
| 1799 | UINT StartSlot, |
| 1800 | UINT NumViews, |
| 1801 | ID3D11ShaderResourceView **ppShaderResourceViews); |
| 1802 | |
| 1803 | void (STDMETHODCALLTYPE *GSGetSamplers)( |
| 1804 | ID3D11DeviceContext3 *This, |
| 1805 | UINT StartSlot, |
| 1806 | UINT NumSamplers, |
| 1807 | ID3D11SamplerState **ppSamplers); |
| 1808 | |
| 1809 | void (STDMETHODCALLTYPE *OMGetRenderTargets)( |
| 1810 | ID3D11DeviceContext3 *This, |
| 1811 | UINT NumViews, |
| 1812 | ID3D11RenderTargetView **ppRenderTargetViews, |
| 1813 | ID3D11DepthStencilView **ppDepthStencilView); |
| 1814 | |
| 1815 | void (STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews)( |
| 1816 | ID3D11DeviceContext3 *This, |
| 1817 | UINT NumRTVs, |
| 1818 | ID3D11RenderTargetView **ppRenderTargetViews, |
| 1819 | ID3D11DepthStencilView **ppDepthStencilView, |
| 1820 | UINT UAVStartSlot, |
| 1821 | UINT NumUAVs, |
| 1822 | ID3D11UnorderedAccessView **ppUnorderedAccessViews); |
| 1823 | |
| 1824 | void (STDMETHODCALLTYPE *OMGetBlendState)( |
| 1825 | ID3D11DeviceContext3 *This, |
| 1826 | ID3D11BlendState **ppBlendState, |
| 1827 | FLOAT BlendFactor[4], |
| 1828 | UINT *pSampleMask); |
| 1829 | |
| 1830 | void (STDMETHODCALLTYPE *OMGetDepthStencilState)( |
| 1831 | ID3D11DeviceContext3 *This, |
| 1832 | ID3D11DepthStencilState **ppDepthStencilState, |
| 1833 | UINT *pStencilRef); |
| 1834 | |
| 1835 | void (STDMETHODCALLTYPE *SOGetTargets)( |
| 1836 | ID3D11DeviceContext3 *This, |
| 1837 | UINT NumBuffers, |
| 1838 | ID3D11Buffer **ppSOTargets); |
| 1839 | |
| 1840 | void (STDMETHODCALLTYPE *RSGetState)( |
| 1841 | ID3D11DeviceContext3 *This, |
| 1842 | ID3D11RasterizerState **ppRasterizerState); |
| 1843 | |
| 1844 | void (STDMETHODCALLTYPE *RSGetViewports)( |
| 1845 | ID3D11DeviceContext3 *This, |
| 1846 | UINT *pNumViewports, |
| 1847 | D3D11_VIEWPORT *pViewports); |
| 1848 | |
| 1849 | void (STDMETHODCALLTYPE *RSGetScissorRects)( |
| 1850 | ID3D11DeviceContext3 *This, |
| 1851 | UINT *pNumRects, |
| 1852 | D3D11_RECT *pRects); |
| 1853 | |
| 1854 | void (STDMETHODCALLTYPE *HSGetShaderResources)( |
| 1855 | ID3D11DeviceContext3 *This, |
| 1856 | UINT StartSlot, |
| 1857 | UINT NumViews, |
| 1858 | ID3D11ShaderResourceView **ppShaderResourceViews); |
| 1859 | |
| 1860 | void (STDMETHODCALLTYPE *HSGetShader)( |
| 1861 | ID3D11DeviceContext3 *This, |
| 1862 | ID3D11HullShader **ppHullShader, |
| 1863 | ID3D11ClassInstance **ppClassInstances, |
| 1864 | UINT *pNumClassInstances); |
| 1865 | |
| 1866 | void (STDMETHODCALLTYPE *HSGetSamplers)( |
| 1867 | ID3D11DeviceContext3 *This, |
| 1868 | UINT StartSlot, |
| 1869 | UINT NumSamplers, |
| 1870 | ID3D11SamplerState **ppSamplers); |
| 1871 | |
| 1872 | void (STDMETHODCALLTYPE *HSGetConstantBuffers)( |
| 1873 | ID3D11DeviceContext3 *This, |
| 1874 | UINT StartSlot, |
| 1875 | UINT NumBuffers, |
| 1876 | ID3D11Buffer **ppConstantBuffers); |
| 1877 | |
| 1878 | void (STDMETHODCALLTYPE *DSGetShaderResources)( |
| 1879 | ID3D11DeviceContext3 *This, |
| 1880 | UINT StartSlot, |
| 1881 | UINT NumViews, |
| 1882 | ID3D11ShaderResourceView **ppShaderResourceViews); |
| 1883 | |
| 1884 | void (STDMETHODCALLTYPE *DSGetShader)( |
| 1885 | ID3D11DeviceContext3 *This, |
| 1886 | ID3D11DomainShader **ppDomainShader, |
| 1887 | ID3D11ClassInstance **ppClassInstances, |
| 1888 | UINT *pNumClassInstances); |
| 1889 | |
| 1890 | void (STDMETHODCALLTYPE *DSGetSamplers)( |
| 1891 | ID3D11DeviceContext3 *This, |
| 1892 | UINT StartSlot, |
| 1893 | UINT NumSamplers, |
| 1894 | ID3D11SamplerState **ppSamplers); |
| 1895 | |
| 1896 | void (STDMETHODCALLTYPE *DSGetConstantBuffers)( |
| 1897 | ID3D11DeviceContext3 *This, |
| 1898 | UINT StartSlot, |
| 1899 | UINT NumBuffers, |
| 1900 | ID3D11Buffer **ppConstantBuffers); |
| 1901 | |
| 1902 | void (STDMETHODCALLTYPE *CSGetShaderResources)( |
| 1903 | ID3D11DeviceContext3 *This, |
| 1904 | UINT StartSlot, |
| 1905 | UINT NumViews, |
| 1906 | ID3D11ShaderResourceView **ppShaderResourceViews); |
| 1907 | |
| 1908 | void (STDMETHODCALLTYPE *CSGetUnorderedAccessViews)( |
| 1909 | ID3D11DeviceContext3 *This, |
| 1910 | UINT StartSlot, |
| 1911 | UINT NumUAVs, |
| 1912 | ID3D11UnorderedAccessView **ppUnorderedAccessViews); |
| 1913 | |
| 1914 | void (STDMETHODCALLTYPE *CSGetShader)( |
| 1915 | ID3D11DeviceContext3 *This, |
| 1916 | ID3D11ComputeShader **ppComputeShader, |
| 1917 | ID3D11ClassInstance **ppClassInstances, |
| 1918 | UINT *pNumClassInstances); |
| 1919 | |
| 1920 | void (STDMETHODCALLTYPE *CSGetSamplers)( |
| 1921 | ID3D11DeviceContext3 *This, |
| 1922 | UINT StartSlot, |
| 1923 | UINT NumSamplers, |
| 1924 | ID3D11SamplerState **ppSamplers); |
| 1925 | |
| 1926 | void (STDMETHODCALLTYPE *CSGetConstantBuffers)( |
| 1927 | ID3D11DeviceContext3 *This, |
| 1928 | UINT StartSlot, |
| 1929 | UINT NumBuffers, |
| 1930 | ID3D11Buffer **ppConstantBuffers); |
| 1931 | |
| 1932 | void (STDMETHODCALLTYPE *ClearState)( |
| 1933 | ID3D11DeviceContext3 *This); |
| 1934 | |
| 1935 | void (STDMETHODCALLTYPE *Flush)( |
| 1936 | ID3D11DeviceContext3 *This); |
| 1937 | |
| 1938 | D3D11_DEVICE_CONTEXT_TYPE (STDMETHODCALLTYPE *GetType)( |
| 1939 | ID3D11DeviceContext3 *This); |
| 1940 | |
| 1941 | UINT (STDMETHODCALLTYPE *GetContextFlags)( |
| 1942 | ID3D11DeviceContext3 *This); |
| 1943 | |
| 1944 | HRESULT (STDMETHODCALLTYPE *FinishCommandList)( |
| 1945 | ID3D11DeviceContext3 *This, |
| 1946 | WINBOOL RestoreDeferredContextState, |
| 1947 | ID3D11CommandList **ppCommandList); |
| 1948 | |
| 1949 | /*** ID3D11DeviceContext1 methods ***/ |
| 1950 | void (STDMETHODCALLTYPE *CopySubresourceRegion1)( |
| 1951 | ID3D11DeviceContext3 *This, |
| 1952 | ID3D11Resource *pDstResource, |
| 1953 | UINT DstSubresource, |
| 1954 | UINT DstX, |
| 1955 | UINT DstY, |
| 1956 | UINT DstZ, |
| 1957 | ID3D11Resource *pSrcResource, |
| 1958 | UINT SrcSubresource, |
| 1959 | const D3D11_BOX *pSrcBox, |
| 1960 | UINT CopyFlags); |
| 1961 | |
| 1962 | void (STDMETHODCALLTYPE *UpdateSubresource1)( |
| 1963 | ID3D11DeviceContext3 *This, |
| 1964 | ID3D11Resource *pDstResource, |
| 1965 | UINT DstSubresource, |
| 1966 | const D3D11_BOX *pDstBox, |
| 1967 | const void *pSrcData, |
| 1968 | UINT SrcRowPitch, |
| 1969 | UINT SrcDepthPitch, |
| 1970 | UINT CopyFlags); |
| 1971 | |
| 1972 | void (STDMETHODCALLTYPE *DiscardResource)( |
| 1973 | ID3D11DeviceContext3 *This, |
| 1974 | ID3D11Resource *pResource); |
| 1975 | |
| 1976 | void (STDMETHODCALLTYPE *DiscardView)( |
| 1977 | ID3D11DeviceContext3 *This, |
| 1978 | ID3D11View *pResourceView); |
| 1979 | |
| 1980 | void (STDMETHODCALLTYPE *VSSetConstantBuffers1)( |
| 1981 | ID3D11DeviceContext3 *This, |
| 1982 | UINT StartSlot, |
| 1983 | UINT NumBuffers, |
| 1984 | ID3D11Buffer *const *ppConstantBuffers, |
| 1985 | const UINT *pFirstConstant, |
| 1986 | const UINT *pNumConstants); |
| 1987 | |
| 1988 | void (STDMETHODCALLTYPE *HSSetConstantBuffers1)( |
| 1989 | ID3D11DeviceContext3 *This, |
| 1990 | UINT StartSlot, |
| 1991 | UINT NumBuffers, |
| 1992 | ID3D11Buffer *const *ppConstantBuffers, |
| 1993 | const UINT *pFirstConstant, |
| 1994 | const UINT *pNumConstants); |
| 1995 | |
| 1996 | void (STDMETHODCALLTYPE *DSSetConstantBuffers1)( |
| 1997 | ID3D11DeviceContext3 *This, |
| 1998 | UINT StartSlot, |
| 1999 | UINT NumBuffers, |
| 2000 | ID3D11Buffer *const *ppConstantBuffers, |
| 2001 | const UINT *pFirstConstant, |
| 2002 | const UINT *pNumConstants); |
| 2003 | |
| 2004 | void (STDMETHODCALLTYPE *GSSetConstantBuffers1)( |
| 2005 | ID3D11DeviceContext3 *This, |
| 2006 | UINT StartSlot, |
| 2007 | UINT NumBuffers, |
| 2008 | ID3D11Buffer *const *ppConstantBuffers, |
| 2009 | const UINT *pFirstConstant, |
| 2010 | const UINT *pNumConstants); |
| 2011 | |
| 2012 | void (STDMETHODCALLTYPE *PSSetConstantBuffers1)( |
| 2013 | ID3D11DeviceContext3 *This, |
| 2014 | UINT StartSlot, |
| 2015 | UINT NumBuffers, |
| 2016 | ID3D11Buffer *const *ppConstantBuffers, |
| 2017 | const UINT *pFirstConstant, |
| 2018 | const UINT *pNumConstants); |
| 2019 | |
| 2020 | void (STDMETHODCALLTYPE *CSSetConstantBuffers1)( |
| 2021 | ID3D11DeviceContext3 *This, |
| 2022 | UINT StartSlot, |
| 2023 | UINT NumBuffers, |
| 2024 | ID3D11Buffer *const *ppConstantBuffers, |
| 2025 | const UINT *pFirstConstant, |
| 2026 | const UINT *pNumConstants); |
| 2027 | |
| 2028 | void (STDMETHODCALLTYPE *VSGetConstantBuffers1)( |
| 2029 | ID3D11DeviceContext3 *This, |
| 2030 | UINT StartSlot, |
| 2031 | UINT NumBuffers, |
| 2032 | ID3D11Buffer **ppConstantBuffers, |
| 2033 | UINT *pFirstConstant, |
| 2034 | UINT *pNumConstants); |
| 2035 | |
| 2036 | void (STDMETHODCALLTYPE *HSGetConstantBuffers1)( |
| 2037 | ID3D11DeviceContext3 *This, |
| 2038 | UINT StartSlot, |
| 2039 | UINT NumBuffers, |
| 2040 | ID3D11Buffer **ppConstantBuffers, |
| 2041 | UINT *pFirstConstant, |
| 2042 | UINT *pNumConstants); |
| 2043 | |
| 2044 | void (STDMETHODCALLTYPE *DSGetConstantBuffers1)( |
| 2045 | ID3D11DeviceContext3 *This, |
| 2046 | UINT StartSlot, |
| 2047 | UINT NumBuffers, |
| 2048 | ID3D11Buffer **ppConstantBuffers, |
| 2049 | UINT *pFirstConstant, |
| 2050 | UINT *pNumConstants); |
| 2051 | |
| 2052 | void (STDMETHODCALLTYPE *GSGetConstantBuffers1)( |
| 2053 | ID3D11DeviceContext3 *This, |
| 2054 | UINT StartSlot, |
| 2055 | UINT NumBuffers, |
| 2056 | ID3D11Buffer **ppConstantBuffers, |
| 2057 | UINT *pFirstConstant, |
| 2058 | UINT *pNumConstants); |
| 2059 | |
| 2060 | void (STDMETHODCALLTYPE *PSGetConstantBuffers1)( |
| 2061 | ID3D11DeviceContext3 *This, |
| 2062 | UINT StartSlot, |
| 2063 | UINT NumBuffers, |
| 2064 | ID3D11Buffer **ppConstantBuffers, |
| 2065 | UINT *pFirstConstant, |
| 2066 | UINT *pNumConstants); |
| 2067 | |
| 2068 | void (STDMETHODCALLTYPE *CSGetConstantBuffers1)( |
| 2069 | ID3D11DeviceContext3 *This, |
| 2070 | UINT StartSlot, |
| 2071 | UINT NumBuffers, |
| 2072 | ID3D11Buffer **ppConstantBuffers, |
| 2073 | UINT *pFirstConstant, |
| 2074 | UINT *pNumConstants); |
| 2075 | |
| 2076 | void (STDMETHODCALLTYPE *SwapDeviceContextState)( |
| 2077 | ID3D11DeviceContext3 *This, |
| 2078 | ID3DDeviceContextState *pState, |
| 2079 | ID3DDeviceContextState **ppPreviousState); |
| 2080 | |
| 2081 | void (STDMETHODCALLTYPE *ClearView)( |
| 2082 | ID3D11DeviceContext3 *This, |
| 2083 | ID3D11View *pView, |
| 2084 | const FLOAT Color[4], |
| 2085 | const D3D11_RECT *pRect, |
| 2086 | UINT NumRects); |
| 2087 | |
| 2088 | void (STDMETHODCALLTYPE *DiscardView1)( |
| 2089 | ID3D11DeviceContext3 *This, |
| 2090 | ID3D11View *pResourceView, |
| 2091 | const D3D11_RECT *pRects, |
| 2092 | UINT NumRects); |
| 2093 | |
| 2094 | /*** ID3D11DeviceContext2 methods ***/ |
| 2095 | HRESULT (STDMETHODCALLTYPE *UpdateTileMappings)( |
| 2096 | ID3D11DeviceContext3 *This, |
| 2097 | ID3D11Resource *resource, |
| 2098 | UINT region_count, |
| 2099 | const D3D11_TILED_RESOURCE_COORDINATE *region_start_coordinates, |
| 2100 | const D3D11_TILE_REGION_SIZE *region_sizes, |
| 2101 | ID3D11Buffer *pool, |
| 2102 | UINT range_count, |
| 2103 | const UINT *range_flags, |
| 2104 | const UINT *pool_start_offsets, |
| 2105 | const UINT *range_tile_counts, |
| 2106 | UINT flags); |
| 2107 | |
| 2108 | HRESULT (STDMETHODCALLTYPE *CopyTileMappings)( |
| 2109 | ID3D11DeviceContext3 *This, |
| 2110 | ID3D11Resource *dst_resource, |
| 2111 | const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate, |
| 2112 | ID3D11Resource *src_resource, |
| 2113 | const D3D11_TILED_RESOURCE_COORDINATE *src_start_coordinate, |
| 2114 | const D3D11_TILE_REGION_SIZE *region_size, |
| 2115 | UINT flags); |
| 2116 | |
| 2117 | void (STDMETHODCALLTYPE *CopyTiles)( |
| 2118 | ID3D11DeviceContext3 *This, |
| 2119 | ID3D11Resource *resource, |
| 2120 | const D3D11_TILED_RESOURCE_COORDINATE *start_coordinate, |
| 2121 | const D3D11_TILE_REGION_SIZE *size, |
| 2122 | ID3D11Buffer *buffer, |
| 2123 | UINT64 start_offset, |
| 2124 | UINT flags); |
| 2125 | |
| 2126 | void (STDMETHODCALLTYPE *UpdateTiles)( |
| 2127 | ID3D11DeviceContext3 *This, |
| 2128 | ID3D11Resource *dst_resource, |
| 2129 | const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate, |
| 2130 | const D3D11_TILE_REGION_SIZE *dst_region_size, |
| 2131 | const void *src_data, |
| 2132 | UINT flags); |
| 2133 | |
| 2134 | HRESULT (STDMETHODCALLTYPE *ResizeTilePool)( |
| 2135 | ID3D11DeviceContext3 *This, |
| 2136 | ID3D11Buffer *pool, |
| 2137 | UINT64 size); |
| 2138 | |
| 2139 | void (STDMETHODCALLTYPE *TiledResourceBarrier)( |
| 2140 | ID3D11DeviceContext3 *This, |
| 2141 | ID3D11DeviceChild *before_barrier, |
| 2142 | ID3D11DeviceChild *after_barrier); |
| 2143 | |
| 2144 | WINBOOL (STDMETHODCALLTYPE *IsAnnotationEnabled)( |
| 2145 | ID3D11DeviceContext3 *This); |
| 2146 | |
| 2147 | void (STDMETHODCALLTYPE *SetMarkerInt)( |
| 2148 | ID3D11DeviceContext3 *This, |
| 2149 | const WCHAR *label, |
| 2150 | int data); |
| 2151 | |
| 2152 | void (STDMETHODCALLTYPE *BeginEventInt)( |
| 2153 | ID3D11DeviceContext3 *This, |
| 2154 | const WCHAR *label, |
| 2155 | int data); |
| 2156 | |
| 2157 | void (STDMETHODCALLTYPE *EndEvent)( |
| 2158 | ID3D11DeviceContext3 *This); |
| 2159 | |
| 2160 | /*** ID3D11DeviceContext3 methods ***/ |
| 2161 | void (STDMETHODCALLTYPE *Flush1)( |
| 2162 | ID3D11DeviceContext3 *This, |
| 2163 | D3D11_CONTEXT_TYPE type, |
| 2164 | HANDLE event); |
| 2165 | |
| 2166 | void (STDMETHODCALLTYPE *SetHardwareProtectionState)( |
| 2167 | ID3D11DeviceContext3 *This, |
| 2168 | WINBOOL enable); |
| 2169 | |
| 2170 | void (STDMETHODCALLTYPE *GetHardwareProtectionState)( |
| 2171 | ID3D11DeviceContext3 *This, |
| 2172 | WINBOOL *enable); |
| 2173 | |
| 2174 | END_INTERFACE |
| 2175 | } ID3D11DeviceContext3Vtbl; |
| 2176 | |
| 2177 | interface ID3D11DeviceContext3 { |
| 2178 | CONST_VTBL ID3D11DeviceContext3Vtbl* lpVtbl; |
| 2179 | }; |
| 2180 | |
| 2181 | #ifdef COBJMACROS |
| 2182 | #ifndef WIDL_C_INLINE_WRAPPERS |
| 2183 | /*** IUnknown methods ***/ |
| 2184 | #define ID3D11DeviceContext3_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| 2185 | #define ID3D11DeviceContext3_AddRef(This) (This)->lpVtbl->AddRef(This) |
| 2186 | #define ID3D11DeviceContext3_Release(This) (This)->lpVtbl->Release(This) |
| 2187 | /*** ID3D11DeviceChild methods ***/ |
| 2188 | #define ID3D11DeviceContext3_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| 2189 | #define ID3D11DeviceContext3_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| 2190 | #define ID3D11DeviceContext3_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| 2191 | #define ID3D11DeviceContext3_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| 2192 | /*** ID3D11DeviceContext methods ***/ |
| 2193 | #define ID3D11DeviceContext3_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| 2194 | #define ID3D11DeviceContext3_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| 2195 | #define ID3D11DeviceContext3_PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) |
| 2196 | #define ID3D11DeviceContext3_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| 2197 | #define ID3D11DeviceContext3_VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) |
| 2198 | #define ID3D11DeviceContext3_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) (This)->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) |
| 2199 | #define ID3D11DeviceContext3_Draw(This,VertexCount,StartVertexLocation) (This)->lpVtbl->Draw(This,VertexCount,StartVertexLocation) |
| 2200 | #define ID3D11DeviceContext3_Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) (This)->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) |
| 2201 | #define ID3D11DeviceContext3_Unmap(This,pResource,Subresource) (This)->lpVtbl->Unmap(This,pResource,Subresource) |
| 2202 | #define ID3D11DeviceContext3_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| 2203 | #define ID3D11DeviceContext3_IASetInputLayout(This,pInputLayout) (This)->lpVtbl->IASetInputLayout(This,pInputLayout) |
| 2204 | #define ID3D11DeviceContext3_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) |
| 2205 | #define ID3D11DeviceContext3_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset) |
| 2206 | #define ID3D11DeviceContext3_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) |
| 2207 | #define ID3D11DeviceContext3_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) |
| 2208 | #define ID3D11DeviceContext3_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| 2209 | #define ID3D11DeviceContext3_GSSetShader(This,pShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances) |
| 2210 | #define ID3D11DeviceContext3_IASetPrimitiveTopology(This,Topology) (This)->lpVtbl->IASetPrimitiveTopology(This,Topology) |
| 2211 | #define ID3D11DeviceContext3_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| 2212 | #define ID3D11DeviceContext3_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| 2213 | #define ID3D11DeviceContext3_Begin(This,pAsync) (This)->lpVtbl->Begin(This,pAsync) |
| 2214 | #define ID3D11DeviceContext3_End(This,pAsync) (This)->lpVtbl->End(This,pAsync) |
| 2215 | #define ID3D11DeviceContext3_GetData(This,pAsync,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags) |
| 2216 | #define ID3D11DeviceContext3_SetPredication(This,pPredicate,PredicateValue) (This)->lpVtbl->SetPredication(This,pPredicate,PredicateValue) |
| 2217 | #define ID3D11DeviceContext3_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| 2218 | #define ID3D11DeviceContext3_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| 2219 | #define ID3D11DeviceContext3_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) (This)->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) |
| 2220 | #define ID3D11DeviceContext3_OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) |
| 2221 | #define ID3D11DeviceContext3_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) (This)->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) |
| 2222 | #define ID3D11DeviceContext3_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef) |
| 2223 | #define ID3D11DeviceContext3_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) |
| 2224 | #define ID3D11DeviceContext3_DrawAuto(This) (This)->lpVtbl->DrawAuto(This) |
| 2225 | #define ID3D11DeviceContext3_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) |
| 2226 | #define ID3D11DeviceContext3_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) |
| 2227 | #define ID3D11DeviceContext3_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) (This)->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) |
| 2228 | #define ID3D11DeviceContext3_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) |
| 2229 | #define ID3D11DeviceContext3_RSSetState(This,pRasterizerState) (This)->lpVtbl->RSSetState(This,pRasterizerState) |
| 2230 | #define ID3D11DeviceContext3_RSSetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSSetViewports(This,NumViewports,pViewports) |
| 2231 | #define ID3D11DeviceContext3_RSSetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSSetScissorRects(This,NumRects,pRects) |
| 2232 | #define ID3D11DeviceContext3_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) (This)->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) |
| 2233 | #define ID3D11DeviceContext3_CopyResource(This,pDstResource,pSrcResource) (This)->lpVtbl->CopyResource(This,pDstResource,pSrcResource) |
| 2234 | #define ID3D11DeviceContext3_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) (This)->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) |
| 2235 | #define ID3D11DeviceContext3_CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) (This)->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) |
| 2236 | #define ID3D11DeviceContext3_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) (This)->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) |
| 2237 | #define ID3D11DeviceContext3_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) |
| 2238 | #define ID3D11DeviceContext3_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) |
| 2239 | #define ID3D11DeviceContext3_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) |
| 2240 | #define ID3D11DeviceContext3_GenerateMips(This,pShaderResourceView) (This)->lpVtbl->GenerateMips(This,pShaderResourceView) |
| 2241 | #define ID3D11DeviceContext3_SetResourceMinLOD(This,pResource,MinLOD) (This)->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD) |
| 2242 | #define ID3D11DeviceContext3_GetResourceMinLOD(This,pResource) (This)->lpVtbl->GetResourceMinLOD(This,pResource) |
| 2243 | #define ID3D11DeviceContext3_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) (This)->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) |
| 2244 | #define ID3D11DeviceContext3_ExecuteCommandList(This,pCommandList,RestoreContextState) (This)->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState) |
| 2245 | #define ID3D11DeviceContext3_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| 2246 | #define ID3D11DeviceContext3_HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) |
| 2247 | #define ID3D11DeviceContext3_HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| 2248 | #define ID3D11DeviceContext3_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| 2249 | #define ID3D11DeviceContext3_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| 2250 | #define ID3D11DeviceContext3_DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) |
| 2251 | #define ID3D11DeviceContext3_DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| 2252 | #define ID3D11DeviceContext3_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| 2253 | #define ID3D11DeviceContext3_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| 2254 | #define ID3D11DeviceContext3_CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) |
| 2255 | #define ID3D11DeviceContext3_CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) |
| 2256 | #define ID3D11DeviceContext3_CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| 2257 | #define ID3D11DeviceContext3_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| 2258 | #define ID3D11DeviceContext3_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| 2259 | #define ID3D11DeviceContext3_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| 2260 | #define ID3D11DeviceContext3_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) |
| 2261 | #define ID3D11DeviceContext3_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| 2262 | #define ID3D11DeviceContext3_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) |
| 2263 | #define ID3D11DeviceContext3_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| 2264 | #define ID3D11DeviceContext3_IAGetInputLayout(This,ppInputLayout) (This)->lpVtbl->IAGetInputLayout(This,ppInputLayout) |
| 2265 | #define ID3D11DeviceContext3_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) |
| 2266 | #define ID3D11DeviceContext3_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) |
| 2267 | #define ID3D11DeviceContext3_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| 2268 | #define ID3D11DeviceContext3_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) |
| 2269 | #define ID3D11DeviceContext3_IAGetPrimitiveTopology(This,pTopology) (This)->lpVtbl->IAGetPrimitiveTopology(This,pTopology) |
| 2270 | #define ID3D11DeviceContext3_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| 2271 | #define ID3D11DeviceContext3_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| 2272 | #define ID3D11DeviceContext3_GetPredication(This,ppPredicate,pPredicateValue) (This)->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue) |
| 2273 | #define ID3D11DeviceContext3_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| 2274 | #define ID3D11DeviceContext3_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| 2275 | #define ID3D11DeviceContext3_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) (This)->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) |
| 2276 | #define ID3D11DeviceContext3_OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) |
| 2277 | #define ID3D11DeviceContext3_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) (This)->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) |
| 2278 | #define ID3D11DeviceContext3_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) (This)->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) |
| 2279 | #define ID3D11DeviceContext3_SOGetTargets(This,NumBuffers,ppSOTargets) (This)->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets) |
| 2280 | #define ID3D11DeviceContext3_RSGetState(This,ppRasterizerState) (This)->lpVtbl->RSGetState(This,ppRasterizerState) |
| 2281 | #define ID3D11DeviceContext3_RSGetViewports(This,pNumViewports,pViewports) (This)->lpVtbl->RSGetViewports(This,pNumViewports,pViewports) |
| 2282 | #define ID3D11DeviceContext3_RSGetScissorRects(This,pNumRects,pRects) (This)->lpVtbl->RSGetScissorRects(This,pNumRects,pRects) |
| 2283 | #define ID3D11DeviceContext3_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| 2284 | #define ID3D11DeviceContext3_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) |
| 2285 | #define ID3D11DeviceContext3_HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| 2286 | #define ID3D11DeviceContext3_HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| 2287 | #define ID3D11DeviceContext3_DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| 2288 | #define ID3D11DeviceContext3_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) |
| 2289 | #define ID3D11DeviceContext3_DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| 2290 | #define ID3D11DeviceContext3_DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| 2291 | #define ID3D11DeviceContext3_CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| 2292 | #define ID3D11DeviceContext3_CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) |
| 2293 | #define ID3D11DeviceContext3_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) |
| 2294 | #define ID3D11DeviceContext3_CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| 2295 | #define ID3D11DeviceContext3_CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| 2296 | #define ID3D11DeviceContext3_ClearState(This) (This)->lpVtbl->ClearState(This) |
| 2297 | #define ID3D11DeviceContext3_Flush(This) (This)->lpVtbl->Flush(This) |
| 2298 | #define ID3D11DeviceContext3_GetType(This) (This)->lpVtbl->GetType(This) |
| 2299 | #define ID3D11DeviceContext3_GetContextFlags(This) (This)->lpVtbl->GetContextFlags(This) |
| 2300 | #define ID3D11DeviceContext3_FinishCommandList(This,RestoreDeferredContextState,ppCommandList) (This)->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList) |
| 2301 | /*** ID3D11DeviceContext1 methods ***/ |
| 2302 | #define ID3D11DeviceContext3_CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) (This)->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) |
| 2303 | #define ID3D11DeviceContext3_UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) (This)->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) |
| 2304 | #define ID3D11DeviceContext3_DiscardResource(This,pResource) (This)->lpVtbl->DiscardResource(This,pResource) |
| 2305 | #define ID3D11DeviceContext3_DiscardView(This,pResourceView) (This)->lpVtbl->DiscardView(This,pResourceView) |
| 2306 | #define ID3D11DeviceContext3_VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| 2307 | #define ID3D11DeviceContext3_HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| 2308 | #define ID3D11DeviceContext3_DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| 2309 | #define ID3D11DeviceContext3_GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| 2310 | #define ID3D11DeviceContext3_PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| 2311 | #define ID3D11DeviceContext3_CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| 2312 | #define ID3D11DeviceContext3_VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| 2313 | #define ID3D11DeviceContext3_HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| 2314 | #define ID3D11DeviceContext3_DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| 2315 | #define ID3D11DeviceContext3_GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| 2316 | #define ID3D11DeviceContext3_PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| 2317 | #define ID3D11DeviceContext3_CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| 2318 | #define ID3D11DeviceContext3_SwapDeviceContextState(This,pState,ppPreviousState) (This)->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState) |
| 2319 | #define ID3D11DeviceContext3_ClearView(This,pView,Color,pRect,NumRects) (This)->lpVtbl->ClearView(This,pView,Color,pRect,NumRects) |
| 2320 | #define ID3D11DeviceContext3_DiscardView1(This,pResourceView,pRects,NumRects) (This)->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects) |
| 2321 | /*** ID3D11DeviceContext2 methods ***/ |
| 2322 | #define ID3D11DeviceContext3_UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags) (This)->lpVtbl->UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags) |
| 2323 | #define ID3D11DeviceContext3_CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags) (This)->lpVtbl->CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags) |
| 2324 | #define ID3D11DeviceContext3_CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags) (This)->lpVtbl->CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags) |
| 2325 | #define ID3D11DeviceContext3_UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags) (This)->lpVtbl->UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags) |
| 2326 | #define ID3D11DeviceContext3_ResizeTilePool(This,pool,size) (This)->lpVtbl->ResizeTilePool(This,pool,size) |
| 2327 | #define ID3D11DeviceContext3_TiledResourceBarrier(This,before_barrier,after_barrier) (This)->lpVtbl->TiledResourceBarrier(This,before_barrier,after_barrier) |
| 2328 | #define ID3D11DeviceContext3_IsAnnotationEnabled(This) (This)->lpVtbl->IsAnnotationEnabled(This) |
| 2329 | #define ID3D11DeviceContext3_SetMarkerInt(This,label,data) (This)->lpVtbl->SetMarkerInt(This,label,data) |
| 2330 | #define ID3D11DeviceContext3_BeginEventInt(This,label,data) (This)->lpVtbl->BeginEventInt(This,label,data) |
| 2331 | #define ID3D11DeviceContext3_EndEvent(This) (This)->lpVtbl->EndEvent(This) |
| 2332 | /*** ID3D11DeviceContext3 methods ***/ |
| 2333 | #define ID3D11DeviceContext3_Flush1(This,type,event) (This)->lpVtbl->Flush1(This,type,event) |
| 2334 | #define ID3D11DeviceContext3_SetHardwareProtectionState(This,enable) (This)->lpVtbl->SetHardwareProtectionState(This,enable) |
| 2335 | #define ID3D11DeviceContext3_GetHardwareProtectionState(This,enable) (This)->lpVtbl->GetHardwareProtectionState(This,enable) |
| 2336 | #else |
| 2337 | /*** IUnknown methods ***/ |
| 2338 | static inline HRESULT ID3D11DeviceContext3_QueryInterface(ID3D11DeviceContext3* This,REFIID riid,void **ppvObject) { |
| 2339 | return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| 2340 | } |
| 2341 | static inline ULONG ID3D11DeviceContext3_AddRef(ID3D11DeviceContext3* This) { |
| 2342 | return This->lpVtbl->AddRef(This); |
| 2343 | } |
| 2344 | static inline ULONG ID3D11DeviceContext3_Release(ID3D11DeviceContext3* This) { |
| 2345 | return This->lpVtbl->Release(This); |
| 2346 | } |
| 2347 | /*** ID3D11DeviceChild methods ***/ |
| 2348 | static inline void ID3D11DeviceContext3_GetDevice(ID3D11DeviceContext3* This,ID3D11Device **ppDevice) { |
| 2349 | This->lpVtbl->GetDevice(This,ppDevice); |
| 2350 | } |
| 2351 | static inline HRESULT ID3D11DeviceContext3_GetPrivateData(ID3D11DeviceContext3* This,REFGUID guid,UINT *pDataSize,void *pData) { |
| 2352 | return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); |
| 2353 | } |
| 2354 | static inline HRESULT ID3D11DeviceContext3_SetPrivateData(ID3D11DeviceContext3* This,REFGUID guid,UINT DataSize,const void *pData) { |
| 2355 | return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); |
| 2356 | } |
| 2357 | static inline HRESULT ID3D11DeviceContext3_SetPrivateDataInterface(ID3D11DeviceContext3* This,REFGUID guid,const IUnknown *pData) { |
| 2358 | return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); |
| 2359 | } |
| 2360 | /*** ID3D11DeviceContext methods ***/ |
| 2361 | static inline void ID3D11DeviceContext3_VSSetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { |
| 2362 | This->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| 2363 | } |
| 2364 | static inline void ID3D11DeviceContext3_PSSetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { |
| 2365 | This->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| 2366 | } |
| 2367 | static inline void ID3D11DeviceContext3_PSSetShader(ID3D11DeviceContext3* This,ID3D11PixelShader *pPixelShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { |
| 2368 | This->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances); |
| 2369 | } |
| 2370 | static inline void ID3D11DeviceContext3_PSSetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { |
| 2371 | This->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| 2372 | } |
| 2373 | static inline void ID3D11DeviceContext3_VSSetShader(ID3D11DeviceContext3* This,ID3D11VertexShader *pVertexShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { |
| 2374 | This->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances); |
| 2375 | } |
| 2376 | static inline void ID3D11DeviceContext3_DrawIndexed(ID3D11DeviceContext3* This,UINT IndexCount,UINT StartIndexLocation,INT BaseVertexLocation) { |
| 2377 | This->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation); |
| 2378 | } |
| 2379 | static inline void ID3D11DeviceContext3_Draw(ID3D11DeviceContext3* This,UINT VertexCount,UINT StartVertexLocation) { |
| 2380 | This->lpVtbl->Draw(This,VertexCount,StartVertexLocation); |
| 2381 | } |
| 2382 | static inline HRESULT ID3D11DeviceContext3_Map(ID3D11DeviceContext3* This,ID3D11Resource *pResource,UINT Subresource,D3D11_MAP MapType,UINT MapFlags,D3D11_MAPPED_SUBRESOURCE *pMappedResource) { |
| 2383 | return This->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource); |
| 2384 | } |
| 2385 | static inline void ID3D11DeviceContext3_Unmap(ID3D11DeviceContext3* This,ID3D11Resource *pResource,UINT Subresource) { |
| 2386 | This->lpVtbl->Unmap(This,pResource,Subresource); |
| 2387 | } |
| 2388 | static inline void ID3D11DeviceContext3_PSSetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { |
| 2389 | This->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| 2390 | } |
| 2391 | static inline void ID3D11DeviceContext3_IASetInputLayout(ID3D11DeviceContext3* This,ID3D11InputLayout *pInputLayout) { |
| 2392 | This->lpVtbl->IASetInputLayout(This,pInputLayout); |
| 2393 | } |
| 2394 | static inline void ID3D11DeviceContext3_IASetVertexBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppVertexBuffers,const UINT *pStrides,const UINT *pOffsets) { |
| 2395 | This->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets); |
| 2396 | } |
| 2397 | static inline void ID3D11DeviceContext3_IASetIndexBuffer(ID3D11DeviceContext3* This,ID3D11Buffer *pIndexBuffer,DXGI_FORMAT Format,UINT Offset) { |
| 2398 | This->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset); |
| 2399 | } |
| 2400 | static inline void ID3D11DeviceContext3_DrawIndexedInstanced(ID3D11DeviceContext3* This,UINT IndexCountPerInstance,UINT InstanceCount,UINT StartIndexLocation,INT BaseVertexLocation,UINT StartInstanceLocation) { |
| 2401 | This->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation); |
| 2402 | } |
| 2403 | static inline void ID3D11DeviceContext3_DrawInstanced(ID3D11DeviceContext3* This,UINT VertexCountPerInstance,UINT InstanceCount,UINT StartVertexLocation,UINT StartInstanceLocation) { |
| 2404 | This->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation); |
| 2405 | } |
| 2406 | static inline void ID3D11DeviceContext3_GSSetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { |
| 2407 | This->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| 2408 | } |
| 2409 | static inline void ID3D11DeviceContext3_GSSetShader(ID3D11DeviceContext3* This,ID3D11GeometryShader *pShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { |
| 2410 | This->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances); |
| 2411 | } |
| 2412 | static inline void ID3D11DeviceContext3_IASetPrimitiveTopology(ID3D11DeviceContext3* This,D3D11_PRIMITIVE_TOPOLOGY Topology) { |
| 2413 | This->lpVtbl->IASetPrimitiveTopology(This,Topology); |
| 2414 | } |
| 2415 | static inline void ID3D11DeviceContext3_VSSetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { |
| 2416 | This->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| 2417 | } |
| 2418 | static inline void ID3D11DeviceContext3_VSSetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { |
| 2419 | This->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| 2420 | } |
| 2421 | static inline void ID3D11DeviceContext3_Begin(ID3D11DeviceContext3* This,ID3D11Asynchronous *pAsync) { |
| 2422 | This->lpVtbl->Begin(This,pAsync); |
| 2423 | } |
| 2424 | static inline void ID3D11DeviceContext3_End(ID3D11DeviceContext3* This,ID3D11Asynchronous *pAsync) { |
| 2425 | This->lpVtbl->End(This,pAsync); |
| 2426 | } |
| 2427 | static inline HRESULT ID3D11DeviceContext3_GetData(ID3D11DeviceContext3* This,ID3D11Asynchronous *pAsync,void *pData,UINT DataSize,UINT GetDataFlags) { |
| 2428 | return This->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags); |
| 2429 | } |
| 2430 | static inline void ID3D11DeviceContext3_SetPredication(ID3D11DeviceContext3* This,ID3D11Predicate *pPredicate,WINBOOL PredicateValue) { |
| 2431 | This->lpVtbl->SetPredication(This,pPredicate,PredicateValue); |
| 2432 | } |
| 2433 | static inline void ID3D11DeviceContext3_GSSetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { |
| 2434 | This->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| 2435 | } |
| 2436 | static inline void ID3D11DeviceContext3_GSSetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { |
| 2437 | This->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| 2438 | } |
| 2439 | static inline void ID3D11DeviceContext3_OMSetRenderTargets(ID3D11DeviceContext3* This,UINT NumViews,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView) { |
| 2440 | This->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView); |
| 2441 | } |
| 2442 | static inline void ID3D11DeviceContext3_OMSetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext3* This,UINT NumRTVs,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) { |
| 2443 | This->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts); |
| 2444 | } |
| 2445 | static inline void ID3D11DeviceContext3_OMSetBlendState(ID3D11DeviceContext3* This,ID3D11BlendState *pBlendState,const FLOAT BlendFactor[4],UINT SampleMask) { |
| 2446 | This->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask); |
| 2447 | } |
| 2448 | static inline void ID3D11DeviceContext3_OMSetDepthStencilState(ID3D11DeviceContext3* This,ID3D11DepthStencilState *pDepthStencilState,UINT StencilRef) { |
| 2449 | This->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef); |
| 2450 | } |
| 2451 | static inline void ID3D11DeviceContext3_SOSetTargets(ID3D11DeviceContext3* This,UINT NumBuffers,ID3D11Buffer *const *ppSOTargets,const UINT *pOffsets) { |
| 2452 | This->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets); |
| 2453 | } |
| 2454 | static inline void ID3D11DeviceContext3_DrawAuto(ID3D11DeviceContext3* This) { |
| 2455 | This->lpVtbl->DrawAuto(This); |
| 2456 | } |
| 2457 | static inline void ID3D11DeviceContext3_DrawIndexedInstancedIndirect(ID3D11DeviceContext3* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { |
| 2458 | This->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); |
| 2459 | } |
| 2460 | static inline void ID3D11DeviceContext3_DrawInstancedIndirect(ID3D11DeviceContext3* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { |
| 2461 | This->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); |
| 2462 | } |
| 2463 | static inline void ID3D11DeviceContext3_Dispatch(ID3D11DeviceContext3* This,UINT ThreadGroupCountX,UINT ThreadGroupCountY,UINT ThreadGroupCountZ) { |
| 2464 | This->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ); |
| 2465 | } |
| 2466 | static inline void ID3D11DeviceContext3_DispatchIndirect(ID3D11DeviceContext3* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { |
| 2467 | This->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); |
| 2468 | } |
| 2469 | static inline void ID3D11DeviceContext3_RSSetState(ID3D11DeviceContext3* This,ID3D11RasterizerState *pRasterizerState) { |
| 2470 | This->lpVtbl->RSSetState(This,pRasterizerState); |
| 2471 | } |
| 2472 | static inline void ID3D11DeviceContext3_RSSetViewports(ID3D11DeviceContext3* This,UINT NumViewports,const D3D11_VIEWPORT *pViewports) { |
| 2473 | This->lpVtbl->RSSetViewports(This,NumViewports,pViewports); |
| 2474 | } |
| 2475 | static inline void ID3D11DeviceContext3_RSSetScissorRects(ID3D11DeviceContext3* This,UINT NumRects,const D3D11_RECT *pRects) { |
| 2476 | This->lpVtbl->RSSetScissorRects(This,NumRects,pRects); |
| 2477 | } |
| 2478 | static inline void ID3D11DeviceContext3_CopySubresourceRegion(ID3D11DeviceContext3* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox) { |
| 2479 | This->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox); |
| 2480 | } |
| 2481 | static inline void ID3D11DeviceContext3_CopyResource(ID3D11DeviceContext3* This,ID3D11Resource *pDstResource,ID3D11Resource *pSrcResource) { |
| 2482 | This->lpVtbl->CopyResource(This,pDstResource,pSrcResource); |
| 2483 | } |
| 2484 | static inline void ID3D11DeviceContext3_UpdateSubresource(ID3D11DeviceContext3* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch) { |
| 2485 | This->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch); |
| 2486 | } |
| 2487 | static inline void ID3D11DeviceContext3_CopyStructureCount(ID3D11DeviceContext3* This,ID3D11Buffer *pDstBuffer,UINT DstAlignedByteOffset,ID3D11UnorderedAccessView *pSrcView) { |
| 2488 | This->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView); |
| 2489 | } |
| 2490 | static inline void ID3D11DeviceContext3_ClearRenderTargetView(ID3D11DeviceContext3* This,ID3D11RenderTargetView *pRenderTargetView,const FLOAT ColorRGBA[4]) { |
| 2491 | This->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA); |
| 2492 | } |
| 2493 | static inline void ID3D11DeviceContext3_ClearUnorderedAccessViewUint(ID3D11DeviceContext3* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const UINT Values[4]) { |
| 2494 | This->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values); |
| 2495 | } |
| 2496 | static inline void ID3D11DeviceContext3_ClearUnorderedAccessViewFloat(ID3D11DeviceContext3* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const FLOAT Values[4]) { |
| 2497 | This->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values); |
| 2498 | } |
| 2499 | static inline void ID3D11DeviceContext3_ClearDepthStencilView(ID3D11DeviceContext3* This,ID3D11DepthStencilView *pDepthStencilView,UINT ClearFlags,FLOAT Depth,UINT8 Stencil) { |
| 2500 | This->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil); |
| 2501 | } |
| 2502 | static inline void ID3D11DeviceContext3_GenerateMips(ID3D11DeviceContext3* This,ID3D11ShaderResourceView *pShaderResourceView) { |
| 2503 | This->lpVtbl->GenerateMips(This,pShaderResourceView); |
| 2504 | } |
| 2505 | static inline void ID3D11DeviceContext3_SetResourceMinLOD(ID3D11DeviceContext3* This,ID3D11Resource *pResource,FLOAT MinLOD) { |
| 2506 | This->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD); |
| 2507 | } |
| 2508 | static inline FLOAT ID3D11DeviceContext3_GetResourceMinLOD(ID3D11DeviceContext3* This,ID3D11Resource *pResource) { |
| 2509 | return This->lpVtbl->GetResourceMinLOD(This,pResource); |
| 2510 | } |
| 2511 | static inline void ID3D11DeviceContext3_ResolveSubresource(ID3D11DeviceContext3* This,ID3D11Resource *pDstResource,UINT DstSubresource,ID3D11Resource *pSrcResource,UINT SrcSubresource,DXGI_FORMAT Format) { |
| 2512 | This->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format); |
| 2513 | } |
| 2514 | static inline void ID3D11DeviceContext3_ExecuteCommandList(ID3D11DeviceContext3* This,ID3D11CommandList *pCommandList,WINBOOL RestoreContextState) { |
| 2515 | This->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState); |
| 2516 | } |
| 2517 | static inline void ID3D11DeviceContext3_HSSetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { |
| 2518 | This->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| 2519 | } |
| 2520 | static inline void ID3D11DeviceContext3_HSSetShader(ID3D11DeviceContext3* This,ID3D11HullShader *pHullShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { |
| 2521 | This->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances); |
| 2522 | } |
| 2523 | static inline void ID3D11DeviceContext3_HSSetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { |
| 2524 | This->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| 2525 | } |
| 2526 | static inline void ID3D11DeviceContext3_HSSetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { |
| 2527 | This->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| 2528 | } |
| 2529 | static inline void ID3D11DeviceContext3_DSSetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { |
| 2530 | This->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| 2531 | } |
| 2532 | static inline void ID3D11DeviceContext3_DSSetShader(ID3D11DeviceContext3* This,ID3D11DomainShader *pDomainShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { |
| 2533 | This->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances); |
| 2534 | } |
| 2535 | static inline void ID3D11DeviceContext3_DSSetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { |
| 2536 | This->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| 2537 | } |
| 2538 | static inline void ID3D11DeviceContext3_DSSetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { |
| 2539 | This->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| 2540 | } |
| 2541 | static inline void ID3D11DeviceContext3_CSSetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { |
| 2542 | This->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| 2543 | } |
| 2544 | static inline void ID3D11DeviceContext3_CSSetUnorderedAccessViews(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) { |
| 2545 | This->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts); |
| 2546 | } |
| 2547 | static inline void ID3D11DeviceContext3_CSSetShader(ID3D11DeviceContext3* This,ID3D11ComputeShader *pComputeShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { |
| 2548 | This->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances); |
| 2549 | } |
| 2550 | static inline void ID3D11DeviceContext3_CSSetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { |
| 2551 | This->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| 2552 | } |
| 2553 | static inline void ID3D11DeviceContext3_CSSetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { |
| 2554 | This->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| 2555 | } |
| 2556 | static inline void ID3D11DeviceContext3_VSGetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { |
| 2557 | This->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| 2558 | } |
| 2559 | static inline void ID3D11DeviceContext3_PSGetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { |
| 2560 | This->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| 2561 | } |
| 2562 | static inline void ID3D11DeviceContext3_PSGetShader(ID3D11DeviceContext3* This,ID3D11PixelShader **ppPixelShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { |
| 2563 | This->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances); |
| 2564 | } |
| 2565 | static inline void ID3D11DeviceContext3_PSGetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { |
| 2566 | This->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| 2567 | } |
| 2568 | static inline void ID3D11DeviceContext3_VSGetShader(ID3D11DeviceContext3* This,ID3D11VertexShader **ppVertexShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { |
| 2569 | This->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances); |
| 2570 | } |
| 2571 | static inline void ID3D11DeviceContext3_PSGetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { |
| 2572 | This->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| 2573 | } |
| 2574 | static inline void ID3D11DeviceContext3_IAGetInputLayout(ID3D11DeviceContext3* This,ID3D11InputLayout **ppInputLayout) { |
| 2575 | This->lpVtbl->IAGetInputLayout(This,ppInputLayout); |
| 2576 | } |
| 2577 | static inline void ID3D11DeviceContext3_IAGetVertexBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppVertexBuffers,UINT *pStrides,UINT *pOffsets) { |
| 2578 | This->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets); |
| 2579 | } |
| 2580 | static inline void ID3D11DeviceContext3_IAGetIndexBuffer(ID3D11DeviceContext3* This,ID3D11Buffer **pIndexBuffer,DXGI_FORMAT *Format,UINT *Offset) { |
| 2581 | This->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset); |
| 2582 | } |
| 2583 | static inline void ID3D11DeviceContext3_GSGetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { |
| 2584 | This->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| 2585 | } |
| 2586 | static inline void ID3D11DeviceContext3_GSGetShader(ID3D11DeviceContext3* This,ID3D11GeometryShader **ppGeometryShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { |
| 2587 | This->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances); |
| 2588 | } |
| 2589 | static inline void ID3D11DeviceContext3_IAGetPrimitiveTopology(ID3D11DeviceContext3* This,D3D11_PRIMITIVE_TOPOLOGY *pTopology) { |
| 2590 | This->lpVtbl->IAGetPrimitiveTopology(This,pTopology); |
| 2591 | } |
| 2592 | static inline void ID3D11DeviceContext3_VSGetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { |
| 2593 | This->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| 2594 | } |
| 2595 | static inline void ID3D11DeviceContext3_VSGetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { |
| 2596 | This->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| 2597 | } |
| 2598 | static inline void ID3D11DeviceContext3_GetPredication(ID3D11DeviceContext3* This,ID3D11Predicate **ppPredicate,WINBOOL *pPredicateValue) { |
| 2599 | This->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue); |
| 2600 | } |
| 2601 | static inline void ID3D11DeviceContext3_GSGetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { |
| 2602 | This->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| 2603 | } |
| 2604 | static inline void ID3D11DeviceContext3_GSGetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { |
| 2605 | This->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| 2606 | } |
| 2607 | static inline void ID3D11DeviceContext3_OMGetRenderTargets(ID3D11DeviceContext3* This,UINT NumViews,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView) { |
| 2608 | This->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView); |
| 2609 | } |
| 2610 | static inline void ID3D11DeviceContext3_OMGetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext3* This,UINT NumRTVs,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) { |
| 2611 | This->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews); |
| 2612 | } |
| 2613 | static inline void ID3D11DeviceContext3_OMGetBlendState(ID3D11DeviceContext3* This,ID3D11BlendState **ppBlendState,FLOAT BlendFactor[4],UINT *pSampleMask) { |
| 2614 | This->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask); |
| 2615 | } |
| 2616 | static inline void ID3D11DeviceContext3_OMGetDepthStencilState(ID3D11DeviceContext3* This,ID3D11DepthStencilState **ppDepthStencilState,UINT *pStencilRef) { |
| 2617 | This->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef); |
| 2618 | } |
| 2619 | static inline void ID3D11DeviceContext3_SOGetTargets(ID3D11DeviceContext3* This,UINT NumBuffers,ID3D11Buffer **ppSOTargets) { |
| 2620 | This->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets); |
| 2621 | } |
| 2622 | static inline void ID3D11DeviceContext3_RSGetState(ID3D11DeviceContext3* This,ID3D11RasterizerState **ppRasterizerState) { |
| 2623 | This->lpVtbl->RSGetState(This,ppRasterizerState); |
| 2624 | } |
| 2625 | static inline void ID3D11DeviceContext3_RSGetViewports(ID3D11DeviceContext3* This,UINT *pNumViewports,D3D11_VIEWPORT *pViewports) { |
| 2626 | This->lpVtbl->RSGetViewports(This,pNumViewports,pViewports); |
| 2627 | } |
| 2628 | static inline void ID3D11DeviceContext3_RSGetScissorRects(ID3D11DeviceContext3* This,UINT *pNumRects,D3D11_RECT *pRects) { |
| 2629 | This->lpVtbl->RSGetScissorRects(This,pNumRects,pRects); |
| 2630 | } |
| 2631 | static inline void ID3D11DeviceContext3_HSGetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { |
| 2632 | This->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| 2633 | } |
| 2634 | static inline void ID3D11DeviceContext3_HSGetShader(ID3D11DeviceContext3* This,ID3D11HullShader **ppHullShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { |
| 2635 | This->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances); |
| 2636 | } |
| 2637 | static inline void ID3D11DeviceContext3_HSGetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { |
| 2638 | This->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| 2639 | } |
| 2640 | static inline void ID3D11DeviceContext3_HSGetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { |
| 2641 | This->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| 2642 | } |
| 2643 | static inline void ID3D11DeviceContext3_DSGetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { |
| 2644 | This->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| 2645 | } |
| 2646 | static inline void ID3D11DeviceContext3_DSGetShader(ID3D11DeviceContext3* This,ID3D11DomainShader **ppDomainShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { |
| 2647 | This->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances); |
| 2648 | } |
| 2649 | static inline void ID3D11DeviceContext3_DSGetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { |
| 2650 | This->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| 2651 | } |
| 2652 | static inline void ID3D11DeviceContext3_DSGetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { |
| 2653 | This->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| 2654 | } |
| 2655 | static inline void ID3D11DeviceContext3_CSGetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { |
| 2656 | This->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| 2657 | } |
| 2658 | static inline void ID3D11DeviceContext3_CSGetUnorderedAccessViews(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) { |
| 2659 | This->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews); |
| 2660 | } |
| 2661 | static inline void ID3D11DeviceContext3_CSGetShader(ID3D11DeviceContext3* This,ID3D11ComputeShader **ppComputeShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { |
| 2662 | This->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances); |
| 2663 | } |
| 2664 | static inline void ID3D11DeviceContext3_CSGetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { |
| 2665 | This->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| 2666 | } |
| 2667 | static inline void ID3D11DeviceContext3_CSGetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { |
| 2668 | This->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| 2669 | } |
| 2670 | static inline void ID3D11DeviceContext3_ClearState(ID3D11DeviceContext3* This) { |
| 2671 | This->lpVtbl->ClearState(This); |
| 2672 | } |
| 2673 | static inline void ID3D11DeviceContext3_Flush(ID3D11DeviceContext3* This) { |
| 2674 | This->lpVtbl->Flush(This); |
| 2675 | } |
| 2676 | static inline D3D11_DEVICE_CONTEXT_TYPE ID3D11DeviceContext3_GetType(ID3D11DeviceContext3* This) { |
| 2677 | return This->lpVtbl->GetType(This); |
| 2678 | } |
| 2679 | static inline UINT ID3D11DeviceContext3_GetContextFlags(ID3D11DeviceContext3* This) { |
| 2680 | return This->lpVtbl->GetContextFlags(This); |
| 2681 | } |
| 2682 | static inline HRESULT ID3D11DeviceContext3_FinishCommandList(ID3D11DeviceContext3* This,WINBOOL RestoreDeferredContextState,ID3D11CommandList **ppCommandList) { |
| 2683 | return This->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList); |
| 2684 | } |
| 2685 | /*** ID3D11DeviceContext1 methods ***/ |
| 2686 | static inline void ID3D11DeviceContext3_CopySubresourceRegion1(ID3D11DeviceContext3* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox,UINT CopyFlags) { |
| 2687 | This->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags); |
| 2688 | } |
| 2689 | static inline void ID3D11DeviceContext3_UpdateSubresource1(ID3D11DeviceContext3* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch,UINT CopyFlags) { |
| 2690 | This->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags); |
| 2691 | } |
| 2692 | static inline void ID3D11DeviceContext3_DiscardResource(ID3D11DeviceContext3* This,ID3D11Resource *pResource) { |
| 2693 | This->lpVtbl->DiscardResource(This,pResource); |
| 2694 | } |
| 2695 | static inline void ID3D11DeviceContext3_DiscardView(ID3D11DeviceContext3* This,ID3D11View *pResourceView) { |
| 2696 | This->lpVtbl->DiscardView(This,pResourceView); |
| 2697 | } |
| 2698 | static inline void ID3D11DeviceContext3_VSSetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { |
| 2699 | This->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| 2700 | } |
| 2701 | static inline void ID3D11DeviceContext3_HSSetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { |
| 2702 | This->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| 2703 | } |
| 2704 | static inline void ID3D11DeviceContext3_DSSetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { |
| 2705 | This->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| 2706 | } |
| 2707 | static inline void ID3D11DeviceContext3_GSSetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { |
| 2708 | This->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| 2709 | } |
| 2710 | static inline void ID3D11DeviceContext3_PSSetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { |
| 2711 | This->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| 2712 | } |
| 2713 | static inline void ID3D11DeviceContext3_CSSetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { |
| 2714 | This->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| 2715 | } |
| 2716 | static inline void ID3D11DeviceContext3_VSGetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { |
| 2717 | This->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| 2718 | } |
| 2719 | static inline void ID3D11DeviceContext3_HSGetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { |
| 2720 | This->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| 2721 | } |
| 2722 | static inline void ID3D11DeviceContext3_DSGetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { |
| 2723 | This->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| 2724 | } |
| 2725 | static inline void ID3D11DeviceContext3_GSGetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { |
| 2726 | This->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| 2727 | } |
| 2728 | static inline void ID3D11DeviceContext3_PSGetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { |
| 2729 | This->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| 2730 | } |
| 2731 | static inline void ID3D11DeviceContext3_CSGetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { |
| 2732 | This->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| 2733 | } |
| 2734 | static inline void ID3D11DeviceContext3_SwapDeviceContextState(ID3D11DeviceContext3* This,ID3DDeviceContextState *pState,ID3DDeviceContextState **ppPreviousState) { |
| 2735 | This->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState); |
| 2736 | } |
| 2737 | static inline void ID3D11DeviceContext3_ClearView(ID3D11DeviceContext3* This,ID3D11View *pView,const FLOAT Color[4],const D3D11_RECT *pRect,UINT NumRects) { |
| 2738 | This->lpVtbl->ClearView(This,pView,Color,pRect,NumRects); |
| 2739 | } |
| 2740 | static inline void ID3D11DeviceContext3_DiscardView1(ID3D11DeviceContext3* This,ID3D11View *pResourceView,const D3D11_RECT *pRects,UINT NumRects) { |
| 2741 | This->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects); |
| 2742 | } |
| 2743 | /*** ID3D11DeviceContext2 methods ***/ |
| 2744 | static inline HRESULT ID3D11DeviceContext3_UpdateTileMappings(ID3D11DeviceContext3* This,ID3D11Resource *resource,UINT region_count,const D3D11_TILED_RESOURCE_COORDINATE *region_start_coordinates,const D3D11_TILE_REGION_SIZE *region_sizes,ID3D11Buffer *pool,UINT range_count,const UINT *range_flags,const UINT *pool_start_offsets,const UINT *range_tile_counts,UINT flags) { |
| 2745 | return This->lpVtbl->UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags); |
| 2746 | } |
| 2747 | static inline HRESULT ID3D11DeviceContext3_CopyTileMappings(ID3D11DeviceContext3* This,ID3D11Resource *dst_resource,const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,ID3D11Resource *src_resource,const D3D11_TILED_RESOURCE_COORDINATE *src_start_coordinate,const D3D11_TILE_REGION_SIZE *region_size,UINT flags) { |
| 2748 | return This->lpVtbl->CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags); |
| 2749 | } |
| 2750 | static inline void ID3D11DeviceContext3_CopyTiles(ID3D11DeviceContext3* This,ID3D11Resource *resource,const D3D11_TILED_RESOURCE_COORDINATE *start_coordinate,const D3D11_TILE_REGION_SIZE *size,ID3D11Buffer *buffer,UINT64 start_offset,UINT flags) { |
| 2751 | This->lpVtbl->CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags); |
| 2752 | } |
| 2753 | static inline void ID3D11DeviceContext3_UpdateTiles(ID3D11DeviceContext3* This,ID3D11Resource *dst_resource,const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,const D3D11_TILE_REGION_SIZE *dst_region_size,const void *src_data,UINT flags) { |
| 2754 | This->lpVtbl->UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags); |
| 2755 | } |
| 2756 | static inline HRESULT ID3D11DeviceContext3_ResizeTilePool(ID3D11DeviceContext3* This,ID3D11Buffer *pool,UINT64 size) { |
| 2757 | return This->lpVtbl->ResizeTilePool(This,pool,size); |
| 2758 | } |
| 2759 | static inline void ID3D11DeviceContext3_TiledResourceBarrier(ID3D11DeviceContext3* This,ID3D11DeviceChild *before_barrier,ID3D11DeviceChild *after_barrier) { |
| 2760 | This->lpVtbl->TiledResourceBarrier(This,before_barrier,after_barrier); |
| 2761 | } |
| 2762 | static inline WINBOOL ID3D11DeviceContext3_IsAnnotationEnabled(ID3D11DeviceContext3* This) { |
| 2763 | return This->lpVtbl->IsAnnotationEnabled(This); |
| 2764 | } |
| 2765 | static inline void ID3D11DeviceContext3_SetMarkerInt(ID3D11DeviceContext3* This,const WCHAR *label,int data) { |
| 2766 | This->lpVtbl->SetMarkerInt(This,label,data); |
| 2767 | } |
| 2768 | static inline void ID3D11DeviceContext3_BeginEventInt(ID3D11DeviceContext3* This,const WCHAR *label,int data) { |
| 2769 | This->lpVtbl->BeginEventInt(This,label,data); |
| 2770 | } |
| 2771 | static inline void ID3D11DeviceContext3_EndEvent(ID3D11DeviceContext3* This) { |
| 2772 | This->lpVtbl->EndEvent(This); |
| 2773 | } |
| 2774 | /*** ID3D11DeviceContext3 methods ***/ |
| 2775 | static inline void ID3D11DeviceContext3_Flush1(ID3D11DeviceContext3* This,D3D11_CONTEXT_TYPE type,HANDLE event) { |
| 2776 | This->lpVtbl->Flush1(This,type,event); |
| 2777 | } |
| 2778 | static inline void ID3D11DeviceContext3_SetHardwareProtectionState(ID3D11DeviceContext3* This,WINBOOL enable) { |
| 2779 | This->lpVtbl->SetHardwareProtectionState(This,enable); |
| 2780 | } |
| 2781 | static inline void ID3D11DeviceContext3_GetHardwareProtectionState(ID3D11DeviceContext3* This,WINBOOL *enable) { |
| 2782 | This->lpVtbl->GetHardwareProtectionState(This,enable); |
| 2783 | } |
| 2784 | #endif |
| 2785 | #endif |
| 2786 | |
| 2787 | #endif |
| 2788 | |
| 2789 | |
| 2790 | #endif /* __ID3D11DeviceContext3_INTERFACE_DEFINED__ */ |
| 2791 | |
| 2792 | /***************************************************************************** |
| 2793 | * ID3D11Fence interface |
| 2794 | */ |
| 2795 | #ifndef __ID3D11Fence_INTERFACE_DEFINED__ |
| 2796 | #define __ID3D11Fence_INTERFACE_DEFINED__ |
| 2797 | |
| 2798 | DEFINE_GUID(IID_ID3D11Fence, 0xaffde9d1, 0x1df7, 0x4bb7, 0x8a,0x34, 0x0f,0x46,0x25,0x1d,0xab,0x80); |
| 2799 | #if defined(__cplusplus) && !defined(CINTERFACE) |
| 2800 | MIDL_INTERFACE("affde9d1-1df7-4bb7-8a34-0f46251dab80") |
| 2801 | ID3D11Fence : public ID3D11DeviceChild |
| 2802 | { |
| 2803 | virtual HRESULT STDMETHODCALLTYPE CreateSharedHandle( |
| 2804 | const SECURITY_ATTRIBUTES *attributes, |
| 2805 | DWORD access, |
| 2806 | const WCHAR *name, |
| 2807 | HANDLE *handle) = 0; |
| 2808 | |
| 2809 | virtual UINT64 STDMETHODCALLTYPE GetCompletedValue( |
| 2810 | ) = 0; |
| 2811 | |
| 2812 | virtual HRESULT STDMETHODCALLTYPE SetEventOnCompletion( |
| 2813 | UINT64 value, |
| 2814 | HANDLE event) = 0; |
| 2815 | |
| 2816 | }; |
| 2817 | #ifdef __CRT_UUID_DECL |
| 2818 | __CRT_UUID_DECL(ID3D11Fence, 0xaffde9d1, 0x1df7, 0x4bb7, 0x8a,0x34, 0x0f,0x46,0x25,0x1d,0xab,0x80) |
| 2819 | #endif |
| 2820 | #else |
| 2821 | typedef struct ID3D11FenceVtbl { |
| 2822 | BEGIN_INTERFACE |
| 2823 | |
| 2824 | /*** IUnknown methods ***/ |
| 2825 | HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| 2826 | ID3D11Fence *This, |
| 2827 | REFIID riid, |
| 2828 | void **ppvObject); |
| 2829 | |
| 2830 | ULONG (STDMETHODCALLTYPE *AddRef)( |
| 2831 | ID3D11Fence *This); |
| 2832 | |
| 2833 | ULONG (STDMETHODCALLTYPE *Release)( |
| 2834 | ID3D11Fence *This); |
| 2835 | |
| 2836 | /*** ID3D11DeviceChild methods ***/ |
| 2837 | void (STDMETHODCALLTYPE *GetDevice)( |
| 2838 | ID3D11Fence *This, |
| 2839 | ID3D11Device **ppDevice); |
| 2840 | |
| 2841 | HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| 2842 | ID3D11Fence *This, |
| 2843 | REFGUID guid, |
| 2844 | UINT *pDataSize, |
| 2845 | void *pData); |
| 2846 | |
| 2847 | HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| 2848 | ID3D11Fence *This, |
| 2849 | REFGUID guid, |
| 2850 | UINT DataSize, |
| 2851 | const void *pData); |
| 2852 | |
| 2853 | HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| 2854 | ID3D11Fence *This, |
| 2855 | REFGUID guid, |
| 2856 | const IUnknown *pData); |
| 2857 | |
| 2858 | /*** ID3D11Fence methods ***/ |
| 2859 | HRESULT (STDMETHODCALLTYPE *CreateSharedHandle)( |
| 2860 | ID3D11Fence *This, |
| 2861 | const SECURITY_ATTRIBUTES *attributes, |
| 2862 | DWORD access, |
| 2863 | const WCHAR *name, |
| 2864 | HANDLE *handle); |
| 2865 | |
| 2866 | UINT64 (STDMETHODCALLTYPE *GetCompletedValue)( |
| 2867 | ID3D11Fence *This); |
| 2868 | |
| 2869 | HRESULT (STDMETHODCALLTYPE *SetEventOnCompletion)( |
| 2870 | ID3D11Fence *This, |
| 2871 | UINT64 value, |
| 2872 | HANDLE event); |
| 2873 | |
| 2874 | END_INTERFACE |
| 2875 | } ID3D11FenceVtbl; |
| 2876 | |
| 2877 | interface ID3D11Fence { |
| 2878 | CONST_VTBL ID3D11FenceVtbl* lpVtbl; |
| 2879 | }; |
| 2880 | |
| 2881 | #ifdef COBJMACROS |
| 2882 | #ifndef WIDL_C_INLINE_WRAPPERS |
| 2883 | /*** IUnknown methods ***/ |
| 2884 | #define ID3D11Fence_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| 2885 | #define ID3D11Fence_AddRef(This) (This)->lpVtbl->AddRef(This) |
| 2886 | #define ID3D11Fence_Release(This) (This)->lpVtbl->Release(This) |
| 2887 | /*** ID3D11DeviceChild methods ***/ |
| 2888 | #define ID3D11Fence_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| 2889 | #define ID3D11Fence_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| 2890 | #define ID3D11Fence_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| 2891 | #define ID3D11Fence_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| 2892 | /*** ID3D11Fence methods ***/ |
| 2893 | #define ID3D11Fence_CreateSharedHandle(This,attributes,access,name,handle) (This)->lpVtbl->CreateSharedHandle(This,attributes,access,name,handle) |
| 2894 | #define ID3D11Fence_GetCompletedValue(This) (This)->lpVtbl->GetCompletedValue(This) |
| 2895 | #define ID3D11Fence_SetEventOnCompletion(This,value,event) (This)->lpVtbl->SetEventOnCompletion(This,value,event) |
| 2896 | #else |
| 2897 | /*** IUnknown methods ***/ |
| 2898 | static inline HRESULT ID3D11Fence_QueryInterface(ID3D11Fence* This,REFIID riid,void **ppvObject) { |
| 2899 | return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| 2900 | } |
| 2901 | static inline ULONG ID3D11Fence_AddRef(ID3D11Fence* This) { |
| 2902 | return This->lpVtbl->AddRef(This); |
| 2903 | } |
| 2904 | static inline ULONG ID3D11Fence_Release(ID3D11Fence* This) { |
| 2905 | return This->lpVtbl->Release(This); |
| 2906 | } |
| 2907 | /*** ID3D11DeviceChild methods ***/ |
| 2908 | static inline void ID3D11Fence_GetDevice(ID3D11Fence* This,ID3D11Device **ppDevice) { |
| 2909 | This->lpVtbl->GetDevice(This,ppDevice); |
| 2910 | } |
| 2911 | static inline HRESULT ID3D11Fence_GetPrivateData(ID3D11Fence* This,REFGUID guid,UINT *pDataSize,void *pData) { |
| 2912 | return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); |
| 2913 | } |
| 2914 | static inline HRESULT ID3D11Fence_SetPrivateData(ID3D11Fence* This,REFGUID guid,UINT DataSize,const void *pData) { |
| 2915 | return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); |
| 2916 | } |
| 2917 | static inline HRESULT ID3D11Fence_SetPrivateDataInterface(ID3D11Fence* This,REFGUID guid,const IUnknown *pData) { |
| 2918 | return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); |
| 2919 | } |
| 2920 | /*** ID3D11Fence methods ***/ |
| 2921 | static inline HRESULT ID3D11Fence_CreateSharedHandle(ID3D11Fence* This,const SECURITY_ATTRIBUTES *attributes,DWORD access,const WCHAR *name,HANDLE *handle) { |
| 2922 | return This->lpVtbl->CreateSharedHandle(This,attributes,access,name,handle); |
| 2923 | } |
| 2924 | static inline UINT64 ID3D11Fence_GetCompletedValue(ID3D11Fence* This) { |
| 2925 | return This->lpVtbl->GetCompletedValue(This); |
| 2926 | } |
| 2927 | static inline HRESULT ID3D11Fence_SetEventOnCompletion(ID3D11Fence* This,UINT64 value,HANDLE event) { |
| 2928 | return This->lpVtbl->SetEventOnCompletion(This,value,event); |
| 2929 | } |
| 2930 | #endif |
| 2931 | #endif |
| 2932 | |
| 2933 | #endif |
| 2934 | |
| 2935 | |
| 2936 | #endif /* __ID3D11Fence_INTERFACE_DEFINED__ */ |
| 2937 | |
| 2938 | /***************************************************************************** |
| 2939 | * ID3D11DeviceContext4 interface |
| 2940 | */ |
| 2941 | #ifndef __ID3D11DeviceContext4_INTERFACE_DEFINED__ |
| 2942 | #define __ID3D11DeviceContext4_INTERFACE_DEFINED__ |
| 2943 | |
| 2944 | DEFINE_GUID(IID_ID3D11DeviceContext4, 0x917600da, 0xf58c, 0x4c33, 0x98,0xd8, 0x3e,0x15,0xb3,0x90,0xfa,0x24); |
| 2945 | #if defined(__cplusplus) && !defined(CINTERFACE) |
| 2946 | MIDL_INTERFACE("917600da-f58c-4c33-98d8-3e15b390fa24") |
| 2947 | ID3D11DeviceContext4 : public ID3D11DeviceContext3 |
| 2948 | { |
| 2949 | virtual HRESULT STDMETHODCALLTYPE Signal( |
| 2950 | ID3D11Fence *fence, |
| 2951 | UINT64 value) = 0; |
| 2952 | |
| 2953 | virtual HRESULT STDMETHODCALLTYPE Wait( |
| 2954 | ID3D11Fence *fence, |
| 2955 | UINT64 value) = 0; |
| 2956 | |
| 2957 | }; |
| 2958 | #ifdef __CRT_UUID_DECL |
| 2959 | __CRT_UUID_DECL(ID3D11DeviceContext4, 0x917600da, 0xf58c, 0x4c33, 0x98,0xd8, 0x3e,0x15,0xb3,0x90,0xfa,0x24) |
| 2960 | #endif |
| 2961 | #else |
| 2962 | typedef struct ID3D11DeviceContext4Vtbl { |
| 2963 | BEGIN_INTERFACE |
| 2964 | |
| 2965 | /*** IUnknown methods ***/ |
| 2966 | HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| 2967 | ID3D11DeviceContext4 *This, |
| 2968 | REFIID riid, |
| 2969 | void **ppvObject); |
| 2970 | |
| 2971 | ULONG (STDMETHODCALLTYPE *AddRef)( |
| 2972 | ID3D11DeviceContext4 *This); |
| 2973 | |
| 2974 | ULONG (STDMETHODCALLTYPE *Release)( |
| 2975 | ID3D11DeviceContext4 *This); |
| 2976 | |
| 2977 | /*** ID3D11DeviceChild methods ***/ |
| 2978 | void (STDMETHODCALLTYPE *GetDevice)( |
| 2979 | ID3D11DeviceContext4 *This, |
| 2980 | ID3D11Device **ppDevice); |
| 2981 | |
| 2982 | HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| 2983 | ID3D11DeviceContext4 *This, |
| 2984 | REFGUID guid, |
| 2985 | UINT *pDataSize, |
| 2986 | void *pData); |
| 2987 | |
| 2988 | HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| 2989 | ID3D11DeviceContext4 *This, |
| 2990 | REFGUID guid, |
| 2991 | UINT DataSize, |
| 2992 | const void *pData); |
| 2993 | |
| 2994 | HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| 2995 | ID3D11DeviceContext4 *This, |
| 2996 | REFGUID guid, |
| 2997 | const IUnknown *pData); |
| 2998 | |
| 2999 | /*** ID3D11DeviceContext methods ***/ |
| 3000 | void (STDMETHODCALLTYPE *VSSetConstantBuffers)( |
| 3001 | ID3D11DeviceContext4 *This, |
| 3002 | UINT StartSlot, |
| 3003 | UINT NumBuffers, |
| 3004 | ID3D11Buffer *const *ppConstantBuffers); |
| 3005 | |
| 3006 | void (STDMETHODCALLTYPE *PSSetShaderResources)( |
| 3007 | ID3D11DeviceContext4 *This, |
| 3008 | UINT StartSlot, |
| 3009 | UINT NumViews, |
| 3010 | ID3D11ShaderResourceView *const *ppShaderResourceViews); |
| 3011 | |
| 3012 | void (STDMETHODCALLTYPE *PSSetShader)( |
| 3013 | ID3D11DeviceContext4 *This, |
| 3014 | ID3D11PixelShader *pPixelShader, |
| 3015 | ID3D11ClassInstance *const *ppClassInstances, |
| 3016 | UINT NumClassInstances); |
| 3017 | |
| 3018 | void (STDMETHODCALLTYPE *PSSetSamplers)( |
| 3019 | ID3D11DeviceContext4 *This, |
| 3020 | UINT StartSlot, |
| 3021 | UINT NumSamplers, |
| 3022 | ID3D11SamplerState *const *ppSamplers); |
| 3023 | |
| 3024 | void (STDMETHODCALLTYPE *VSSetShader)( |
| 3025 | ID3D11DeviceContext4 *This, |
| 3026 | ID3D11VertexShader *pVertexShader, |
| 3027 | ID3D11ClassInstance *const *ppClassInstances, |
| 3028 | UINT NumClassInstances); |
| 3029 | |
| 3030 | void (STDMETHODCALLTYPE *DrawIndexed)( |
| 3031 | ID3D11DeviceContext4 *This, |
| 3032 | UINT IndexCount, |
| 3033 | UINT StartIndexLocation, |
| 3034 | INT BaseVertexLocation); |
| 3035 | |
| 3036 | void (STDMETHODCALLTYPE *Draw)( |
| 3037 | ID3D11DeviceContext4 *This, |
| 3038 | UINT VertexCount, |
| 3039 | UINT StartVertexLocation); |
| 3040 | |
| 3041 | HRESULT (STDMETHODCALLTYPE *Map)( |
| 3042 | ID3D11DeviceContext4 *This, |
| 3043 | ID3D11Resource *pResource, |
| 3044 | UINT Subresource, |
| 3045 | D3D11_MAP MapType, |
| 3046 | UINT MapFlags, |
| 3047 | D3D11_MAPPED_SUBRESOURCE *pMappedResource); |
| 3048 | |
| 3049 | void (STDMETHODCALLTYPE *Unmap)( |
| 3050 | ID3D11DeviceContext4 *This, |
| 3051 | ID3D11Resource *pResource, |
| 3052 | UINT Subresource); |
| 3053 | |
| 3054 | void (STDMETHODCALLTYPE *PSSetConstantBuffers)( |
| 3055 | ID3D11DeviceContext4 *This, |
| 3056 | UINT StartSlot, |
| 3057 | UINT NumBuffers, |
| 3058 | ID3D11Buffer *const *ppConstantBuffers); |
| 3059 | |
| 3060 | void (STDMETHODCALLTYPE *IASetInputLayout)( |
| 3061 | ID3D11DeviceContext4 *This, |
| 3062 | ID3D11InputLayout *pInputLayout); |
| 3063 | |
| 3064 | void (STDMETHODCALLTYPE *IASetVertexBuffers)( |
| 3065 | ID3D11DeviceContext4 *This, |
| 3066 | UINT StartSlot, |
| 3067 | UINT NumBuffers, |
| 3068 | ID3D11Buffer *const *ppVertexBuffers, |
| 3069 | const UINT *pStrides, |
| 3070 | const UINT *pOffsets); |
| 3071 | |
| 3072 | void (STDMETHODCALLTYPE *IASetIndexBuffer)( |
| 3073 | ID3D11DeviceContext4 *This, |
| 3074 | ID3D11Buffer *pIndexBuffer, |
| 3075 | DXGI_FORMAT Format, |
| 3076 | UINT Offset); |
| 3077 | |
| 3078 | void (STDMETHODCALLTYPE *DrawIndexedInstanced)( |
| 3079 | ID3D11DeviceContext4 *This, |
| 3080 | UINT IndexCountPerInstance, |
| 3081 | UINT InstanceCount, |
| 3082 | UINT StartIndexLocation, |
| 3083 | INT BaseVertexLocation, |
| 3084 | UINT StartInstanceLocation); |
| 3085 | |
| 3086 | void (STDMETHODCALLTYPE *DrawInstanced)( |
| 3087 | ID3D11DeviceContext4 *This, |
| 3088 | UINT VertexCountPerInstance, |
| 3089 | UINT InstanceCount, |
| 3090 | UINT StartVertexLocation, |
| 3091 | UINT StartInstanceLocation); |
| 3092 | |
| 3093 | void (STDMETHODCALLTYPE *GSSetConstantBuffers)( |
| 3094 | ID3D11DeviceContext4 *This, |
| 3095 | UINT StartSlot, |
| 3096 | UINT NumBuffers, |
| 3097 | ID3D11Buffer *const *ppConstantBuffers); |
| 3098 | |
| 3099 | void (STDMETHODCALLTYPE *GSSetShader)( |
| 3100 | ID3D11DeviceContext4 *This, |
| 3101 | ID3D11GeometryShader *pShader, |
| 3102 | ID3D11ClassInstance *const *ppClassInstances, |
| 3103 | UINT NumClassInstances); |
| 3104 | |
| 3105 | void (STDMETHODCALLTYPE *IASetPrimitiveTopology)( |
| 3106 | ID3D11DeviceContext4 *This, |
| 3107 | D3D11_PRIMITIVE_TOPOLOGY Topology); |
| 3108 | |
| 3109 | void (STDMETHODCALLTYPE *VSSetShaderResources)( |
| 3110 | ID3D11DeviceContext4 *This, |
| 3111 | UINT StartSlot, |
| 3112 | UINT NumViews, |
| 3113 | ID3D11ShaderResourceView *const *ppShaderResourceViews); |
| 3114 | |
| 3115 | void (STDMETHODCALLTYPE *VSSetSamplers)( |
| 3116 | ID3D11DeviceContext4 *This, |
| 3117 | UINT StartSlot, |
| 3118 | UINT NumSamplers, |
| 3119 | ID3D11SamplerState *const *ppSamplers); |
| 3120 | |
| 3121 | void (STDMETHODCALLTYPE *Begin)( |
| 3122 | ID3D11DeviceContext4 *This, |
| 3123 | ID3D11Asynchronous *pAsync); |
| 3124 | |
| 3125 | void (STDMETHODCALLTYPE *End)( |
| 3126 | ID3D11DeviceContext4 *This, |
| 3127 | ID3D11Asynchronous *pAsync); |
| 3128 | |
| 3129 | HRESULT (STDMETHODCALLTYPE *GetData)( |
| 3130 | ID3D11DeviceContext4 *This, |
| 3131 | ID3D11Asynchronous *pAsync, |
| 3132 | void *pData, |
| 3133 | UINT DataSize, |
| 3134 | UINT GetDataFlags); |
| 3135 | |
| 3136 | void (STDMETHODCALLTYPE *SetPredication)( |
| 3137 | ID3D11DeviceContext4 *This, |
| 3138 | ID3D11Predicate *pPredicate, |
| 3139 | WINBOOL PredicateValue); |
| 3140 | |
| 3141 | void (STDMETHODCALLTYPE *GSSetShaderResources)( |
| 3142 | ID3D11DeviceContext4 *This, |
| 3143 | UINT StartSlot, |
| 3144 | UINT NumViews, |
| 3145 | ID3D11ShaderResourceView *const *ppShaderResourceViews); |
| 3146 | |
| 3147 | void (STDMETHODCALLTYPE *GSSetSamplers)( |
| 3148 | ID3D11DeviceContext4 *This, |
| 3149 | UINT StartSlot, |
| 3150 | UINT NumSamplers, |
| 3151 | ID3D11SamplerState *const *ppSamplers); |
| 3152 | |
| 3153 | void (STDMETHODCALLTYPE *OMSetRenderTargets)( |
| 3154 | ID3D11DeviceContext4 *This, |
| 3155 | UINT NumViews, |
| 3156 | ID3D11RenderTargetView *const *ppRenderTargetViews, |
| 3157 | ID3D11DepthStencilView *pDepthStencilView); |
| 3158 | |
| 3159 | void (STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews)( |
| 3160 | ID3D11DeviceContext4 *This, |
| 3161 | UINT NumRTVs, |
| 3162 | ID3D11RenderTargetView *const *ppRenderTargetViews, |
| 3163 | ID3D11DepthStencilView *pDepthStencilView, |
| 3164 | UINT UAVStartSlot, |
| 3165 | UINT NumUAVs, |
| 3166 | ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, |
| 3167 | const UINT *pUAVInitialCounts); |
| 3168 | |
| 3169 | void (STDMETHODCALLTYPE *OMSetBlendState)( |
| 3170 | ID3D11DeviceContext4 *This, |
| 3171 | ID3D11BlendState *pBlendState, |
| 3172 | const FLOAT BlendFactor[4], |
| 3173 | UINT SampleMask); |
| 3174 | |
| 3175 | void (STDMETHODCALLTYPE *OMSetDepthStencilState)( |
| 3176 | ID3D11DeviceContext4 *This, |
| 3177 | ID3D11DepthStencilState *pDepthStencilState, |
| 3178 | UINT StencilRef); |
| 3179 | |
| 3180 | void (STDMETHODCALLTYPE *SOSetTargets)( |
| 3181 | ID3D11DeviceContext4 *This, |
| 3182 | UINT NumBuffers, |
| 3183 | ID3D11Buffer *const *ppSOTargets, |
| 3184 | const UINT *pOffsets); |
| 3185 | |
| 3186 | void (STDMETHODCALLTYPE *DrawAuto)( |
| 3187 | ID3D11DeviceContext4 *This); |
| 3188 | |
| 3189 | void (STDMETHODCALLTYPE *DrawIndexedInstancedIndirect)( |
| 3190 | ID3D11DeviceContext4 *This, |
| 3191 | ID3D11Buffer *pBufferForArgs, |
| 3192 | UINT AlignedByteOffsetForArgs); |
| 3193 | |
| 3194 | void (STDMETHODCALLTYPE *DrawInstancedIndirect)( |
| 3195 | ID3D11DeviceContext4 *This, |
| 3196 | ID3D11Buffer *pBufferForArgs, |
| 3197 | UINT AlignedByteOffsetForArgs); |
| 3198 | |
| 3199 | void (STDMETHODCALLTYPE *Dispatch)( |
| 3200 | ID3D11DeviceContext4 *This, |
| 3201 | UINT ThreadGroupCountX, |
| 3202 | UINT ThreadGroupCountY, |
| 3203 | UINT ThreadGroupCountZ); |
| 3204 | |
| 3205 | void (STDMETHODCALLTYPE *DispatchIndirect)( |
| 3206 | ID3D11DeviceContext4 *This, |
| 3207 | ID3D11Buffer *pBufferForArgs, |
| 3208 | UINT AlignedByteOffsetForArgs); |
| 3209 | |
| 3210 | void (STDMETHODCALLTYPE *RSSetState)( |
| 3211 | ID3D11DeviceContext4 *This, |
| 3212 | ID3D11RasterizerState *pRasterizerState); |
| 3213 | |
| 3214 | void (STDMETHODCALLTYPE *RSSetViewports)( |
| 3215 | ID3D11DeviceContext4 *This, |
| 3216 | UINT NumViewports, |
| 3217 | const D3D11_VIEWPORT *pViewports); |
| 3218 | |
| 3219 | void (STDMETHODCALLTYPE *RSSetScissorRects)( |
| 3220 | ID3D11DeviceContext4 *This, |
| 3221 | UINT NumRects, |
| 3222 | const D3D11_RECT *pRects); |
| 3223 | |
| 3224 | void (STDMETHODCALLTYPE *CopySubresourceRegion)( |
| 3225 | ID3D11DeviceContext4 *This, |
| 3226 | ID3D11Resource *pDstResource, |
| 3227 | UINT DstSubresource, |
| 3228 | UINT DstX, |
| 3229 | UINT DstY, |
| 3230 | UINT DstZ, |
| 3231 | ID3D11Resource *pSrcResource, |
| 3232 | UINT SrcSubresource, |
| 3233 | const D3D11_BOX *pSrcBox); |
| 3234 | |
| 3235 | void (STDMETHODCALLTYPE *CopyResource)( |
| 3236 | ID3D11DeviceContext4 *This, |
| 3237 | ID3D11Resource *pDstResource, |
| 3238 | ID3D11Resource *pSrcResource); |
| 3239 | |
| 3240 | void (STDMETHODCALLTYPE *UpdateSubresource)( |
| 3241 | ID3D11DeviceContext4 *This, |
| 3242 | ID3D11Resource *pDstResource, |
| 3243 | UINT DstSubresource, |
| 3244 | const D3D11_BOX *pDstBox, |
| 3245 | const void *pSrcData, |
| 3246 | UINT SrcRowPitch, |
| 3247 | UINT SrcDepthPitch); |
| 3248 | |
| 3249 | void (STDMETHODCALLTYPE *CopyStructureCount)( |
| 3250 | ID3D11DeviceContext4 *This, |
| 3251 | ID3D11Buffer *pDstBuffer, |
| 3252 | UINT DstAlignedByteOffset, |
| 3253 | ID3D11UnorderedAccessView *pSrcView); |
| 3254 | |
| 3255 | void (STDMETHODCALLTYPE *ClearRenderTargetView)( |
| 3256 | ID3D11DeviceContext4 *This, |
| 3257 | ID3D11RenderTargetView *pRenderTargetView, |
| 3258 | const FLOAT ColorRGBA[4]); |
| 3259 | |
| 3260 | void (STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)( |
| 3261 | ID3D11DeviceContext4 *This, |
| 3262 | ID3D11UnorderedAccessView *pUnorderedAccessView, |
| 3263 | const UINT Values[4]); |
| 3264 | |
| 3265 | void (STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)( |
| 3266 | ID3D11DeviceContext4 *This, |
| 3267 | ID3D11UnorderedAccessView *pUnorderedAccessView, |
| 3268 | const FLOAT Values[4]); |
| 3269 | |
| 3270 | void (STDMETHODCALLTYPE *ClearDepthStencilView)( |
| 3271 | ID3D11DeviceContext4 *This, |
| 3272 | ID3D11DepthStencilView *pDepthStencilView, |
| 3273 | UINT ClearFlags, |
| 3274 | FLOAT Depth, |
| 3275 | UINT8 Stencil); |
| 3276 | |
| 3277 | void (STDMETHODCALLTYPE *GenerateMips)( |
| 3278 | ID3D11DeviceContext4 *This, |
| 3279 | ID3D11ShaderResourceView *pShaderResourceView); |
| 3280 | |
| 3281 | void (STDMETHODCALLTYPE *SetResourceMinLOD)( |
| 3282 | ID3D11DeviceContext4 *This, |
| 3283 | ID3D11Resource *pResource, |
| 3284 | FLOAT MinLOD); |
| 3285 | |
| 3286 | FLOAT (STDMETHODCALLTYPE *GetResourceMinLOD)( |
| 3287 | ID3D11DeviceContext4 *This, |
| 3288 | ID3D11Resource *pResource); |
| 3289 | |
| 3290 | void (STDMETHODCALLTYPE *ResolveSubresource)( |
| 3291 | ID3D11DeviceContext4 *This, |
| 3292 | ID3D11Resource *pDstResource, |
| 3293 | UINT DstSubresource, |
| 3294 | ID3D11Resource *pSrcResource, |
| 3295 | UINT SrcSubresource, |
| 3296 | DXGI_FORMAT Format); |
| 3297 | |
| 3298 | void (STDMETHODCALLTYPE *ExecuteCommandList)( |
| 3299 | ID3D11DeviceContext4 *This, |
| 3300 | ID3D11CommandList *pCommandList, |
| 3301 | WINBOOL RestoreContextState); |
| 3302 | |
| 3303 | void (STDMETHODCALLTYPE *HSSetShaderResources)( |
| 3304 | ID3D11DeviceContext4 *This, |
| 3305 | UINT StartSlot, |
| 3306 | UINT NumViews, |
| 3307 | ID3D11ShaderResourceView *const *ppShaderResourceViews); |
| 3308 | |
| 3309 | void (STDMETHODCALLTYPE *HSSetShader)( |
| 3310 | ID3D11DeviceContext4 *This, |
| 3311 | ID3D11HullShader *pHullShader, |
| 3312 | ID3D11ClassInstance *const *ppClassInstances, |
| 3313 | UINT NumClassInstances); |
| 3314 | |
| 3315 | void (STDMETHODCALLTYPE *HSSetSamplers)( |
| 3316 | ID3D11DeviceContext4 *This, |
| 3317 | UINT StartSlot, |
| 3318 | UINT NumSamplers, |
| 3319 | ID3D11SamplerState *const *ppSamplers); |
| 3320 | |
| 3321 | void (STDMETHODCALLTYPE *HSSetConstantBuffers)( |
| 3322 | ID3D11DeviceContext4 *This, |
| 3323 | UINT StartSlot, |
| 3324 | UINT NumBuffers, |
| 3325 | ID3D11Buffer *const *ppConstantBuffers); |
| 3326 | |
| 3327 | void (STDMETHODCALLTYPE *DSSetShaderResources)( |
| 3328 | ID3D11DeviceContext4 *This, |
| 3329 | UINT StartSlot, |
| 3330 | UINT NumViews, |
| 3331 | ID3D11ShaderResourceView *const *ppShaderResourceViews); |
| 3332 | |
| 3333 | void (STDMETHODCALLTYPE *DSSetShader)( |
| 3334 | ID3D11DeviceContext4 *This, |
| 3335 | ID3D11DomainShader *pDomainShader, |
| 3336 | ID3D11ClassInstance *const *ppClassInstances, |
| 3337 | UINT NumClassInstances); |
| 3338 | |
| 3339 | void (STDMETHODCALLTYPE *DSSetSamplers)( |
| 3340 | ID3D11DeviceContext4 *This, |
| 3341 | UINT StartSlot, |
| 3342 | UINT NumSamplers, |
| 3343 | ID3D11SamplerState *const *ppSamplers); |
| 3344 | |
| 3345 | void (STDMETHODCALLTYPE *DSSetConstantBuffers)( |
| 3346 | ID3D11DeviceContext4 *This, |
| 3347 | UINT StartSlot, |
| 3348 | UINT NumBuffers, |
| 3349 | ID3D11Buffer *const *ppConstantBuffers); |
| 3350 | |
| 3351 | void (STDMETHODCALLTYPE *CSSetShaderResources)( |
| 3352 | ID3D11DeviceContext4 *This, |
| 3353 | UINT StartSlot, |
| 3354 | UINT NumViews, |
| 3355 | ID3D11ShaderResourceView *const *ppShaderResourceViews); |
| 3356 | |
| 3357 | void (STDMETHODCALLTYPE *CSSetUnorderedAccessViews)( |
| 3358 | ID3D11DeviceContext4 *This, |
| 3359 | UINT StartSlot, |
| 3360 | UINT NumUAVs, |
| 3361 | ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, |
| 3362 | const UINT *pUAVInitialCounts); |
| 3363 | |
| 3364 | void (STDMETHODCALLTYPE *CSSetShader)( |
| 3365 | ID3D11DeviceContext4 *This, |
| 3366 | ID3D11ComputeShader *pComputeShader, |
| 3367 | ID3D11ClassInstance *const *ppClassInstances, |
| 3368 | UINT NumClassInstances); |
| 3369 | |
| 3370 | void (STDMETHODCALLTYPE *CSSetSamplers)( |
| 3371 | ID3D11DeviceContext4 *This, |
| 3372 | UINT StartSlot, |
| 3373 | UINT NumSamplers, |
| 3374 | ID3D11SamplerState *const *ppSamplers); |
| 3375 | |
| 3376 | void (STDMETHODCALLTYPE *CSSetConstantBuffers)( |
| 3377 | ID3D11DeviceContext4 *This, |
| 3378 | UINT StartSlot, |
| 3379 | UINT NumBuffers, |
| 3380 | ID3D11Buffer *const *ppConstantBuffers); |
| 3381 | |
| 3382 | void (STDMETHODCALLTYPE *VSGetConstantBuffers)( |
| 3383 | ID3D11DeviceContext4 *This, |
| 3384 | UINT StartSlot, |
| 3385 | UINT NumBuffers, |
| 3386 | ID3D11Buffer **ppConstantBuffers); |
| 3387 | |
| 3388 | void (STDMETHODCALLTYPE *PSGetShaderResources)( |
| 3389 | ID3D11DeviceContext4 *This, |
| 3390 | UINT StartSlot, |
| 3391 | UINT NumViews, |
| 3392 | ID3D11ShaderResourceView **ppShaderResourceViews); |
| 3393 | |
| 3394 | void (STDMETHODCALLTYPE *PSGetShader)( |
| 3395 | ID3D11DeviceContext4 *This, |
| 3396 | ID3D11PixelShader **ppPixelShader, |
| 3397 | ID3D11ClassInstance **ppClassInstances, |
| 3398 | UINT *pNumClassInstances); |
| 3399 | |
| 3400 | void (STDMETHODCALLTYPE *PSGetSamplers)( |
| 3401 | ID3D11DeviceContext4 *This, |
| 3402 | UINT StartSlot, |
| 3403 | UINT NumSamplers, |
| 3404 | ID3D11SamplerState **ppSamplers); |
| 3405 | |
| 3406 | void (STDMETHODCALLTYPE *VSGetShader)( |
| 3407 | ID3D11DeviceContext4 *This, |
| 3408 | ID3D11VertexShader **ppVertexShader, |
| 3409 | ID3D11ClassInstance **ppClassInstances, |
| 3410 | UINT *pNumClassInstances); |
| 3411 | |
| 3412 | void (STDMETHODCALLTYPE *PSGetConstantBuffers)( |
| 3413 | ID3D11DeviceContext4 *This, |
| 3414 | UINT StartSlot, |
| 3415 | UINT NumBuffers, |
| 3416 | ID3D11Buffer **ppConstantBuffers); |
| 3417 | |
| 3418 | void (STDMETHODCALLTYPE *IAGetInputLayout)( |
| 3419 | ID3D11DeviceContext4 *This, |
| 3420 | ID3D11InputLayout **ppInputLayout); |
| 3421 | |
| 3422 | void (STDMETHODCALLTYPE *IAGetVertexBuffers)( |
| 3423 | ID3D11DeviceContext4 *This, |
| 3424 | UINT StartSlot, |
| 3425 | UINT NumBuffers, |
| 3426 | ID3D11Buffer **ppVertexBuffers, |
| 3427 | UINT *pStrides, |
| 3428 | UINT *pOffsets); |
| 3429 | |
| 3430 | void (STDMETHODCALLTYPE *IAGetIndexBuffer)( |
| 3431 | ID3D11DeviceContext4 *This, |
| 3432 | ID3D11Buffer **pIndexBuffer, |
| 3433 | DXGI_FORMAT *Format, |
| 3434 | UINT *Offset); |
| 3435 | |
| 3436 | void (STDMETHODCALLTYPE *GSGetConstantBuffers)( |
| 3437 | ID3D11DeviceContext4 *This, |
| 3438 | UINT StartSlot, |
| 3439 | UINT NumBuffers, |
| 3440 | ID3D11Buffer **ppConstantBuffers); |
| 3441 | |
| 3442 | void (STDMETHODCALLTYPE *GSGetShader)( |
| 3443 | ID3D11DeviceContext4 *This, |
| 3444 | ID3D11GeometryShader **ppGeometryShader, |
| 3445 | ID3D11ClassInstance **ppClassInstances, |
| 3446 | UINT *pNumClassInstances); |
| 3447 | |
| 3448 | void (STDMETHODCALLTYPE *IAGetPrimitiveTopology)( |
| 3449 | ID3D11DeviceContext4 *This, |
| 3450 | D3D11_PRIMITIVE_TOPOLOGY *pTopology); |
| 3451 | |
| 3452 | void (STDMETHODCALLTYPE *VSGetShaderResources)( |
| 3453 | ID3D11DeviceContext4 *This, |
| 3454 | UINT StartSlot, |
| 3455 | UINT NumViews, |
| 3456 | ID3D11ShaderResourceView **ppShaderResourceViews); |
| 3457 | |
| 3458 | void (STDMETHODCALLTYPE *VSGetSamplers)( |
| 3459 | ID3D11DeviceContext4 *This, |
| 3460 | UINT StartSlot, |
| 3461 | UINT NumSamplers, |
| 3462 | ID3D11SamplerState **ppSamplers); |
| 3463 | |
| 3464 | void (STDMETHODCALLTYPE *GetPredication)( |
| 3465 | ID3D11DeviceContext4 *This, |
| 3466 | ID3D11Predicate **ppPredicate, |
| 3467 | WINBOOL *pPredicateValue); |
| 3468 | |
| 3469 | void (STDMETHODCALLTYPE *GSGetShaderResources)( |
| 3470 | ID3D11DeviceContext4 *This, |
| 3471 | UINT StartSlot, |
| 3472 | UINT NumViews, |
| 3473 | ID3D11ShaderResourceView **ppShaderResourceViews); |
| 3474 | |
| 3475 | void (STDMETHODCALLTYPE *GSGetSamplers)( |
| 3476 | ID3D11DeviceContext4 *This, |
| 3477 | UINT StartSlot, |
| 3478 | UINT NumSamplers, |
| 3479 | ID3D11SamplerState **ppSamplers); |
| 3480 | |
| 3481 | void (STDMETHODCALLTYPE *OMGetRenderTargets)( |
| 3482 | ID3D11DeviceContext4 *This, |
| 3483 | UINT NumViews, |
| 3484 | ID3D11RenderTargetView **ppRenderTargetViews, |
| 3485 | ID3D11DepthStencilView **ppDepthStencilView); |
| 3486 | |
| 3487 | void (STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews)( |
| 3488 | ID3D11DeviceContext4 *This, |
| 3489 | UINT NumRTVs, |
| 3490 | ID3D11RenderTargetView **ppRenderTargetViews, |
| 3491 | ID3D11DepthStencilView **ppDepthStencilView, |
| 3492 | UINT UAVStartSlot, |
| 3493 | UINT NumUAVs, |
| 3494 | ID3D11UnorderedAccessView **ppUnorderedAccessViews); |
| 3495 | |
| 3496 | void (STDMETHODCALLTYPE *OMGetBlendState)( |
| 3497 | ID3D11DeviceContext4 *This, |
| 3498 | ID3D11BlendState **ppBlendState, |
| 3499 | FLOAT BlendFactor[4], |
| 3500 | UINT *pSampleMask); |
| 3501 | |
| 3502 | void (STDMETHODCALLTYPE *OMGetDepthStencilState)( |
| 3503 | ID3D11DeviceContext4 *This, |
| 3504 | ID3D11DepthStencilState **ppDepthStencilState, |
| 3505 | UINT *pStencilRef); |
| 3506 | |
| 3507 | void (STDMETHODCALLTYPE *SOGetTargets)( |
| 3508 | ID3D11DeviceContext4 *This, |
| 3509 | UINT NumBuffers, |
| 3510 | ID3D11Buffer **ppSOTargets); |
| 3511 | |
| 3512 | void (STDMETHODCALLTYPE *RSGetState)( |
| 3513 | ID3D11DeviceContext4 *This, |
| 3514 | ID3D11RasterizerState **ppRasterizerState); |
| 3515 | |
| 3516 | void (STDMETHODCALLTYPE *RSGetViewports)( |
| 3517 | ID3D11DeviceContext4 *This, |
| 3518 | UINT *pNumViewports, |
| 3519 | D3D11_VIEWPORT *pViewports); |
| 3520 | |
| 3521 | void (STDMETHODCALLTYPE *RSGetScissorRects)( |
| 3522 | ID3D11DeviceContext4 *This, |
| 3523 | UINT *pNumRects, |
| 3524 | D3D11_RECT *pRects); |
| 3525 | |
| 3526 | void (STDMETHODCALLTYPE *HSGetShaderResources)( |
| 3527 | ID3D11DeviceContext4 *This, |
| 3528 | UINT StartSlot, |
| 3529 | UINT NumViews, |
| 3530 | ID3D11ShaderResourceView **ppShaderResourceViews); |
| 3531 | |
| 3532 | void (STDMETHODCALLTYPE *HSGetShader)( |
| 3533 | ID3D11DeviceContext4 *This, |
| 3534 | ID3D11HullShader **ppHullShader, |
| 3535 | ID3D11ClassInstance **ppClassInstances, |
| 3536 | UINT *pNumClassInstances); |
| 3537 | |
| 3538 | void (STDMETHODCALLTYPE *HSGetSamplers)( |
| 3539 | ID3D11DeviceContext4 *This, |
| 3540 | UINT StartSlot, |
| 3541 | UINT NumSamplers, |
| 3542 | ID3D11SamplerState **ppSamplers); |
| 3543 | |
| 3544 | void (STDMETHODCALLTYPE *HSGetConstantBuffers)( |
| 3545 | ID3D11DeviceContext4 *This, |
| 3546 | UINT StartSlot, |
| 3547 | UINT NumBuffers, |
| 3548 | ID3D11Buffer **ppConstantBuffers); |
| 3549 | |
| 3550 | void (STDMETHODCALLTYPE *DSGetShaderResources)( |
| 3551 | ID3D11DeviceContext4 *This, |
| 3552 | UINT StartSlot, |
| 3553 | UINT NumViews, |
| 3554 | ID3D11ShaderResourceView **ppShaderResourceViews); |
| 3555 | |
| 3556 | void (STDMETHODCALLTYPE *DSGetShader)( |
| 3557 | ID3D11DeviceContext4 *This, |
| 3558 | ID3D11DomainShader **ppDomainShader, |
| 3559 | ID3D11ClassInstance **ppClassInstances, |
| 3560 | UINT *pNumClassInstances); |
| 3561 | |
| 3562 | void (STDMETHODCALLTYPE *DSGetSamplers)( |
| 3563 | ID3D11DeviceContext4 *This, |
| 3564 | UINT StartSlot, |
| 3565 | UINT NumSamplers, |
| 3566 | ID3D11SamplerState **ppSamplers); |
| 3567 | |
| 3568 | void (STDMETHODCALLTYPE *DSGetConstantBuffers)( |
| 3569 | ID3D11DeviceContext4 *This, |
| 3570 | UINT StartSlot, |
| 3571 | UINT NumBuffers, |
| 3572 | ID3D11Buffer **ppConstantBuffers); |
| 3573 | |
| 3574 | void (STDMETHODCALLTYPE *CSGetShaderResources)( |
| 3575 | ID3D11DeviceContext4 *This, |
| 3576 | UINT StartSlot, |
| 3577 | UINT NumViews, |
| 3578 | ID3D11ShaderResourceView **ppShaderResourceViews); |
| 3579 | |
| 3580 | void (STDMETHODCALLTYPE *CSGetUnorderedAccessViews)( |
| 3581 | ID3D11DeviceContext4 *This, |
| 3582 | UINT StartSlot, |
| 3583 | UINT NumUAVs, |
| 3584 | ID3D11UnorderedAccessView **ppUnorderedAccessViews); |
| 3585 | |
| 3586 | void (STDMETHODCALLTYPE *CSGetShader)( |
| 3587 | ID3D11DeviceContext4 *This, |
| 3588 | ID3D11ComputeShader **ppComputeShader, |
| 3589 | ID3D11ClassInstance **ppClassInstances, |
| 3590 | UINT *pNumClassInstances); |
| 3591 | |
| 3592 | void (STDMETHODCALLTYPE *CSGetSamplers)( |
| 3593 | ID3D11DeviceContext4 *This, |
| 3594 | UINT StartSlot, |
| 3595 | UINT NumSamplers, |
| 3596 | ID3D11SamplerState **ppSamplers); |
| 3597 | |
| 3598 | void (STDMETHODCALLTYPE *CSGetConstantBuffers)( |
| 3599 | ID3D11DeviceContext4 *This, |
| 3600 | UINT StartSlot, |
| 3601 | UINT NumBuffers, |
| 3602 | ID3D11Buffer **ppConstantBuffers); |
| 3603 | |
| 3604 | void (STDMETHODCALLTYPE *ClearState)( |
| 3605 | ID3D11DeviceContext4 *This); |
| 3606 | |
| 3607 | void (STDMETHODCALLTYPE *Flush)( |
| 3608 | ID3D11DeviceContext4 *This); |
| 3609 | |
| 3610 | D3D11_DEVICE_CONTEXT_TYPE (STDMETHODCALLTYPE *GetType)( |
| 3611 | ID3D11DeviceContext4 *This); |
| 3612 | |
| 3613 | UINT (STDMETHODCALLTYPE *GetContextFlags)( |
| 3614 | ID3D11DeviceContext4 *This); |
| 3615 | |
| 3616 | HRESULT (STDMETHODCALLTYPE *FinishCommandList)( |
| 3617 | ID3D11DeviceContext4 *This, |
| 3618 | WINBOOL RestoreDeferredContextState, |
| 3619 | ID3D11CommandList **ppCommandList); |
| 3620 | |
| 3621 | /*** ID3D11DeviceContext1 methods ***/ |
| 3622 | void (STDMETHODCALLTYPE *CopySubresourceRegion1)( |
| 3623 | ID3D11DeviceContext4 *This, |
| 3624 | ID3D11Resource *pDstResource, |
| 3625 | UINT DstSubresource, |
| 3626 | UINT DstX, |
| 3627 | UINT DstY, |
| 3628 | UINT DstZ, |
| 3629 | ID3D11Resource *pSrcResource, |
| 3630 | UINT SrcSubresource, |
| 3631 | const D3D11_BOX *pSrcBox, |
| 3632 | UINT CopyFlags); |
| 3633 | |
| 3634 | void (STDMETHODCALLTYPE *UpdateSubresource1)( |
| 3635 | ID3D11DeviceContext4 *This, |
| 3636 | ID3D11Resource *pDstResource, |
| 3637 | UINT DstSubresource, |
| 3638 | const D3D11_BOX *pDstBox, |
| 3639 | const void *pSrcData, |
| 3640 | UINT SrcRowPitch, |
| 3641 | UINT SrcDepthPitch, |
| 3642 | UINT CopyFlags); |
| 3643 | |
| 3644 | void (STDMETHODCALLTYPE *DiscardResource)( |
| 3645 | ID3D11DeviceContext4 *This, |
| 3646 | ID3D11Resource *pResource); |
| 3647 | |
| 3648 | void (STDMETHODCALLTYPE *DiscardView)( |
| 3649 | ID3D11DeviceContext4 *This, |
| 3650 | ID3D11View *pResourceView); |
| 3651 | |
| 3652 | void (STDMETHODCALLTYPE *VSSetConstantBuffers1)( |
| 3653 | ID3D11DeviceContext4 *This, |
| 3654 | UINT StartSlot, |
| 3655 | UINT NumBuffers, |
| 3656 | ID3D11Buffer *const *ppConstantBuffers, |
| 3657 | const UINT *pFirstConstant, |
| 3658 | const UINT *pNumConstants); |
| 3659 | |
| 3660 | void (STDMETHODCALLTYPE *HSSetConstantBuffers1)( |
| 3661 | ID3D11DeviceContext4 *This, |
| 3662 | UINT StartSlot, |
| 3663 | UINT NumBuffers, |
| 3664 | ID3D11Buffer *const *ppConstantBuffers, |
| 3665 | const UINT *pFirstConstant, |
| 3666 | const UINT *pNumConstants); |
| 3667 | |
| 3668 | void (STDMETHODCALLTYPE *DSSetConstantBuffers1)( |
| 3669 | ID3D11DeviceContext4 *This, |
| 3670 | UINT StartSlot, |
| 3671 | UINT NumBuffers, |
| 3672 | ID3D11Buffer *const *ppConstantBuffers, |
| 3673 | const UINT *pFirstConstant, |
| 3674 | const UINT *pNumConstants); |
| 3675 | |
| 3676 | void (STDMETHODCALLTYPE *GSSetConstantBuffers1)( |
| 3677 | ID3D11DeviceContext4 *This, |
| 3678 | UINT StartSlot, |
| 3679 | UINT NumBuffers, |
| 3680 | ID3D11Buffer *const *ppConstantBuffers, |
| 3681 | const UINT *pFirstConstant, |
| 3682 | const UINT *pNumConstants); |
| 3683 | |
| 3684 | void (STDMETHODCALLTYPE *PSSetConstantBuffers1)( |
| 3685 | ID3D11DeviceContext4 *This, |
| 3686 | UINT StartSlot, |
| 3687 | UINT NumBuffers, |
| 3688 | ID3D11Buffer *const *ppConstantBuffers, |
| 3689 | const UINT *pFirstConstant, |
| 3690 | const UINT *pNumConstants); |
| 3691 | |
| 3692 | void (STDMETHODCALLTYPE *CSSetConstantBuffers1)( |
| 3693 | ID3D11DeviceContext4 *This, |
| 3694 | UINT StartSlot, |
| 3695 | UINT NumBuffers, |
| 3696 | ID3D11Buffer *const *ppConstantBuffers, |
| 3697 | const UINT *pFirstConstant, |
| 3698 | const UINT *pNumConstants); |
| 3699 | |
| 3700 | void (STDMETHODCALLTYPE *VSGetConstantBuffers1)( |
| 3701 | ID3D11DeviceContext4 *This, |
| 3702 | UINT StartSlot, |
| 3703 | UINT NumBuffers, |
| 3704 | ID3D11Buffer **ppConstantBuffers, |
| 3705 | UINT *pFirstConstant, |
| 3706 | UINT *pNumConstants); |
| 3707 | |
| 3708 | void (STDMETHODCALLTYPE *HSGetConstantBuffers1)( |
| 3709 | ID3D11DeviceContext4 *This, |
| 3710 | UINT StartSlot, |
| 3711 | UINT NumBuffers, |
| 3712 | ID3D11Buffer **ppConstantBuffers, |
| 3713 | UINT *pFirstConstant, |
| 3714 | UINT *pNumConstants); |
| 3715 | |
| 3716 | void (STDMETHODCALLTYPE *DSGetConstantBuffers1)( |
| 3717 | ID3D11DeviceContext4 *This, |
| 3718 | UINT StartSlot, |
| 3719 | UINT NumBuffers, |
| 3720 | ID3D11Buffer **ppConstantBuffers, |
| 3721 | UINT *pFirstConstant, |
| 3722 | UINT *pNumConstants); |
| 3723 | |
| 3724 | void (STDMETHODCALLTYPE *GSGetConstantBuffers1)( |
| 3725 | ID3D11DeviceContext4 *This, |
| 3726 | UINT StartSlot, |
| 3727 | UINT NumBuffers, |
| 3728 | ID3D11Buffer **ppConstantBuffers, |
| 3729 | UINT *pFirstConstant, |
| 3730 | UINT *pNumConstants); |
| 3731 | |
| 3732 | void (STDMETHODCALLTYPE *PSGetConstantBuffers1)( |
| 3733 | ID3D11DeviceContext4 *This, |
| 3734 | UINT StartSlot, |
| 3735 | UINT NumBuffers, |
| 3736 | ID3D11Buffer **ppConstantBuffers, |
| 3737 | UINT *pFirstConstant, |
| 3738 | UINT *pNumConstants); |
| 3739 | |
| 3740 | void (STDMETHODCALLTYPE *CSGetConstantBuffers1)( |
| 3741 | ID3D11DeviceContext4 *This, |
| 3742 | UINT StartSlot, |
| 3743 | UINT NumBuffers, |
| 3744 | ID3D11Buffer **ppConstantBuffers, |
| 3745 | UINT *pFirstConstant, |
| 3746 | UINT *pNumConstants); |
| 3747 | |
| 3748 | void (STDMETHODCALLTYPE *SwapDeviceContextState)( |
| 3749 | ID3D11DeviceContext4 *This, |
| 3750 | ID3DDeviceContextState *pState, |
| 3751 | ID3DDeviceContextState **ppPreviousState); |
| 3752 | |
| 3753 | void (STDMETHODCALLTYPE *ClearView)( |
| 3754 | ID3D11DeviceContext4 *This, |
| 3755 | ID3D11View *pView, |
| 3756 | const FLOAT Color[4], |
| 3757 | const D3D11_RECT *pRect, |
| 3758 | UINT NumRects); |
| 3759 | |
| 3760 | void (STDMETHODCALLTYPE *DiscardView1)( |
| 3761 | ID3D11DeviceContext4 *This, |
| 3762 | ID3D11View *pResourceView, |
| 3763 | const D3D11_RECT *pRects, |
| 3764 | UINT NumRects); |
| 3765 | |
| 3766 | /*** ID3D11DeviceContext2 methods ***/ |
| 3767 | HRESULT (STDMETHODCALLTYPE *UpdateTileMappings)( |
| 3768 | ID3D11DeviceContext4 *This, |
| 3769 | ID3D11Resource *resource, |
| 3770 | UINT region_count, |
| 3771 | const D3D11_TILED_RESOURCE_COORDINATE *region_start_coordinates, |
| 3772 | const D3D11_TILE_REGION_SIZE *region_sizes, |
| 3773 | ID3D11Buffer *pool, |
| 3774 | UINT range_count, |
| 3775 | const UINT *range_flags, |
| 3776 | const UINT *pool_start_offsets, |
| 3777 | const UINT *range_tile_counts, |
| 3778 | UINT flags); |
| 3779 | |
| 3780 | HRESULT (STDMETHODCALLTYPE *CopyTileMappings)( |
| 3781 | ID3D11DeviceContext4 *This, |
| 3782 | ID3D11Resource *dst_resource, |
| 3783 | const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate, |
| 3784 | ID3D11Resource *src_resource, |
| 3785 | const D3D11_TILED_RESOURCE_COORDINATE *src_start_coordinate, |
| 3786 | const D3D11_TILE_REGION_SIZE *region_size, |
| 3787 | UINT flags); |
| 3788 | |
| 3789 | void (STDMETHODCALLTYPE *CopyTiles)( |
| 3790 | ID3D11DeviceContext4 *This, |
| 3791 | ID3D11Resource *resource, |
| 3792 | const D3D11_TILED_RESOURCE_COORDINATE *start_coordinate, |
| 3793 | const D3D11_TILE_REGION_SIZE *size, |
| 3794 | ID3D11Buffer *buffer, |
| 3795 | UINT64 start_offset, |
| 3796 | UINT flags); |
| 3797 | |
| 3798 | void (STDMETHODCALLTYPE *UpdateTiles)( |
| 3799 | ID3D11DeviceContext4 *This, |
| 3800 | ID3D11Resource *dst_resource, |
| 3801 | const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate, |
| 3802 | const D3D11_TILE_REGION_SIZE *dst_region_size, |
| 3803 | const void *src_data, |
| 3804 | UINT flags); |
| 3805 | |
| 3806 | HRESULT (STDMETHODCALLTYPE *ResizeTilePool)( |
| 3807 | ID3D11DeviceContext4 *This, |
| 3808 | ID3D11Buffer *pool, |
| 3809 | UINT64 size); |
| 3810 | |
| 3811 | void (STDMETHODCALLTYPE *TiledResourceBarrier)( |
| 3812 | ID3D11DeviceContext4 *This, |
| 3813 | ID3D11DeviceChild *before_barrier, |
| 3814 | ID3D11DeviceChild *after_barrier); |
| 3815 | |
| 3816 | WINBOOL (STDMETHODCALLTYPE *IsAnnotationEnabled)( |
| 3817 | ID3D11DeviceContext4 *This); |
| 3818 | |
| 3819 | void (STDMETHODCALLTYPE *SetMarkerInt)( |
| 3820 | ID3D11DeviceContext4 *This, |
| 3821 | const WCHAR *label, |
| 3822 | int data); |
| 3823 | |
| 3824 | void (STDMETHODCALLTYPE *BeginEventInt)( |
| 3825 | ID3D11DeviceContext4 *This, |
| 3826 | const WCHAR *label, |
| 3827 | int data); |
| 3828 | |
| 3829 | void (STDMETHODCALLTYPE *EndEvent)( |
| 3830 | ID3D11DeviceContext4 *This); |
| 3831 | |
| 3832 | /*** ID3D11DeviceContext3 methods ***/ |
| 3833 | void (STDMETHODCALLTYPE *Flush1)( |
| 3834 | ID3D11DeviceContext4 *This, |
| 3835 | D3D11_CONTEXT_TYPE type, |
| 3836 | HANDLE event); |
| 3837 | |
| 3838 | void (STDMETHODCALLTYPE *SetHardwareProtectionState)( |
| 3839 | ID3D11DeviceContext4 *This, |
| 3840 | WINBOOL enable); |
| 3841 | |
| 3842 | void (STDMETHODCALLTYPE *GetHardwareProtectionState)( |
| 3843 | ID3D11DeviceContext4 *This, |
| 3844 | WINBOOL *enable); |
| 3845 | |
| 3846 | /*** ID3D11DeviceContext4 methods ***/ |
| 3847 | HRESULT (STDMETHODCALLTYPE *Signal)( |
| 3848 | ID3D11DeviceContext4 *This, |
| 3849 | ID3D11Fence *fence, |
| 3850 | UINT64 value); |
| 3851 | |
| 3852 | HRESULT (STDMETHODCALLTYPE *Wait)( |
| 3853 | ID3D11DeviceContext4 *This, |
| 3854 | ID3D11Fence *fence, |
| 3855 | UINT64 value); |
| 3856 | |
| 3857 | END_INTERFACE |
| 3858 | } ID3D11DeviceContext4Vtbl; |
| 3859 | |
| 3860 | interface ID3D11DeviceContext4 { |
| 3861 | CONST_VTBL ID3D11DeviceContext4Vtbl* lpVtbl; |
| 3862 | }; |
| 3863 | |
| 3864 | #ifdef COBJMACROS |
| 3865 | #ifndef WIDL_C_INLINE_WRAPPERS |
| 3866 | /*** IUnknown methods ***/ |
| 3867 | #define ID3D11DeviceContext4_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| 3868 | #define ID3D11DeviceContext4_AddRef(This) (This)->lpVtbl->AddRef(This) |
| 3869 | #define ID3D11DeviceContext4_Release(This) (This)->lpVtbl->Release(This) |
| 3870 | /*** ID3D11DeviceChild methods ***/ |
| 3871 | #define ID3D11DeviceContext4_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| 3872 | #define ID3D11DeviceContext4_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| 3873 | #define ID3D11DeviceContext4_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| 3874 | #define ID3D11DeviceContext4_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| 3875 | /*** ID3D11DeviceContext methods ***/ |
| 3876 | #define ID3D11DeviceContext4_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| 3877 | #define ID3D11DeviceContext4_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| 3878 | #define ID3D11DeviceContext4_PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) |
| 3879 | #define ID3D11DeviceContext4_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| 3880 | #define ID3D11DeviceContext4_VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) |
| 3881 | #define ID3D11DeviceContext4_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) (This)->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) |
| 3882 | #define ID3D11DeviceContext4_Draw(This,VertexCount,StartVertexLocation) (This)->lpVtbl->Draw(This,VertexCount,StartVertexLocation) |
| 3883 | #define ID3D11DeviceContext4_Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) (This)->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) |
| 3884 | #define ID3D11DeviceContext4_Unmap(This,pResource,Subresource) (This)->lpVtbl->Unmap(This,pResource,Subresource) |
| 3885 | #define ID3D11DeviceContext4_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| 3886 | #define ID3D11DeviceContext4_IASetInputLayout(This,pInputLayout) (This)->lpVtbl->IASetInputLayout(This,pInputLayout) |
| 3887 | #define ID3D11DeviceContext4_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) |
| 3888 | #define ID3D11DeviceContext4_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset) |
| 3889 | #define ID3D11DeviceContext4_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) |
| 3890 | #define ID3D11DeviceContext4_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) |
| 3891 | #define ID3D11DeviceContext4_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| 3892 | #define ID3D11DeviceContext4_GSSetShader(This,pShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances) |
| 3893 | #define ID3D11DeviceContext4_IASetPrimitiveTopology(This,Topology) (This)->lpVtbl->IASetPrimitiveTopology(This,Topology) |
| 3894 | #define ID3D11DeviceContext4_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| 3895 | #define ID3D11DeviceContext4_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| 3896 | #define ID3D11DeviceContext4_Begin(This,pAsync) (This)->lpVtbl->Begin(This,pAsync) |
| 3897 | #define ID3D11DeviceContext4_End(This,pAsync) (This)->lpVtbl->End(This,pAsync) |
| 3898 | #define ID3D11DeviceContext4_GetData(This,pAsync,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags) |
| 3899 | #define ID3D11DeviceContext4_SetPredication(This,pPredicate,PredicateValue) (This)->lpVtbl->SetPredication(This,pPredicate,PredicateValue) |
| 3900 | #define ID3D11DeviceContext4_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| 3901 | #define ID3D11DeviceContext4_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| 3902 | #define ID3D11DeviceContext4_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) (This)->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) |
| 3903 | #define ID3D11DeviceContext4_OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) |
| 3904 | #define ID3D11DeviceContext4_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) (This)->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) |
| 3905 | #define ID3D11DeviceContext4_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef) |
| 3906 | #define ID3D11DeviceContext4_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) |
| 3907 | #define ID3D11DeviceContext4_DrawAuto(This) (This)->lpVtbl->DrawAuto(This) |
| 3908 | #define ID3D11DeviceContext4_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) |
| 3909 | #define ID3D11DeviceContext4_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) |
| 3910 | #define ID3D11DeviceContext4_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) (This)->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) |
| 3911 | #define ID3D11DeviceContext4_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) |
| 3912 | #define ID3D11DeviceContext4_RSSetState(This,pRasterizerState) (This)->lpVtbl->RSSetState(This,pRasterizerState) |
| 3913 | #define ID3D11DeviceContext4_RSSetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSSetViewports(This,NumViewports,pViewports) |
| 3914 | #define ID3D11DeviceContext4_RSSetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSSetScissorRects(This,NumRects,pRects) |
| 3915 | #define ID3D11DeviceContext4_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) (This)->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) |
| 3916 | #define ID3D11DeviceContext4_CopyResource(This,pDstResource,pSrcResource) (This)->lpVtbl->CopyResource(This,pDstResource,pSrcResource) |
| 3917 | #define ID3D11DeviceContext4_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) (This)->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) |
| 3918 | #define ID3D11DeviceContext4_CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) (This)->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) |
| 3919 | #define ID3D11DeviceContext4_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) (This)->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) |
| 3920 | #define ID3D11DeviceContext4_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) |
| 3921 | #define ID3D11DeviceContext4_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) |
| 3922 | #define ID3D11DeviceContext4_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) |
| 3923 | #define ID3D11DeviceContext4_GenerateMips(This,pShaderResourceView) (This)->lpVtbl->GenerateMips(This,pShaderResourceView) |
| 3924 | #define ID3D11DeviceContext4_SetResourceMinLOD(This,pResource,MinLOD) (This)->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD) |
| 3925 | #define ID3D11DeviceContext4_GetResourceMinLOD(This,pResource) (This)->lpVtbl->GetResourceMinLOD(This,pResource) |
| 3926 | #define ID3D11DeviceContext4_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) (This)->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) |
| 3927 | #define ID3D11DeviceContext4_ExecuteCommandList(This,pCommandList,RestoreContextState) (This)->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState) |
| 3928 | #define ID3D11DeviceContext4_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| 3929 | #define ID3D11DeviceContext4_HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) |
| 3930 | #define ID3D11DeviceContext4_HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| 3931 | #define ID3D11DeviceContext4_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| 3932 | #define ID3D11DeviceContext4_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| 3933 | #define ID3D11DeviceContext4_DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) |
| 3934 | #define ID3D11DeviceContext4_DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| 3935 | #define ID3D11DeviceContext4_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| 3936 | #define ID3D11DeviceContext4_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| 3937 | #define ID3D11DeviceContext4_CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) |
| 3938 | #define ID3D11DeviceContext4_CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) |
| 3939 | #define ID3D11DeviceContext4_CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| 3940 | #define ID3D11DeviceContext4_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| 3941 | #define ID3D11DeviceContext4_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| 3942 | #define ID3D11DeviceContext4_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| 3943 | #define ID3D11DeviceContext4_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) |
| 3944 | #define ID3D11DeviceContext4_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| 3945 | #define ID3D11DeviceContext4_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) |
| 3946 | #define ID3D11DeviceContext4_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| 3947 | #define ID3D11DeviceContext4_IAGetInputLayout(This,ppInputLayout) (This)->lpVtbl->IAGetInputLayout(This,ppInputLayout) |
| 3948 | #define ID3D11DeviceContext4_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) |
| 3949 | #define ID3D11DeviceContext4_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) |
| 3950 | #define ID3D11DeviceContext4_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| 3951 | #define ID3D11DeviceContext4_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) |
| 3952 | #define ID3D11DeviceContext4_IAGetPrimitiveTopology(This,pTopology) (This)->lpVtbl->IAGetPrimitiveTopology(This,pTopology) |
| 3953 | #define ID3D11DeviceContext4_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| 3954 | #define ID3D11DeviceContext4_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| 3955 | #define ID3D11DeviceContext4_GetPredication(This,ppPredicate,pPredicateValue) (This)->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue) |
| 3956 | #define ID3D11DeviceContext4_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| 3957 | #define ID3D11DeviceContext4_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| 3958 | #define ID3D11DeviceContext4_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) (This)->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) |
| 3959 | #define ID3D11DeviceContext4_OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) |
| 3960 | #define ID3D11DeviceContext4_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) (This)->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) |
| 3961 | #define ID3D11DeviceContext4_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) (This)->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) |
| 3962 | #define ID3D11DeviceContext4_SOGetTargets(This,NumBuffers,ppSOTargets) (This)->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets) |
| 3963 | #define ID3D11DeviceContext4_RSGetState(This,ppRasterizerState) (This)->lpVtbl->RSGetState(This,ppRasterizerState) |
| 3964 | #define ID3D11DeviceContext4_RSGetViewports(This,pNumViewports,pViewports) (This)->lpVtbl->RSGetViewports(This,pNumViewports,pViewports) |
| 3965 | #define ID3D11DeviceContext4_RSGetScissorRects(This,pNumRects,pRects) (This)->lpVtbl->RSGetScissorRects(This,pNumRects,pRects) |
| 3966 | #define ID3D11DeviceContext4_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| 3967 | #define ID3D11DeviceContext4_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) |
| 3968 | #define ID3D11DeviceContext4_HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| 3969 | #define ID3D11DeviceContext4_HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| 3970 | #define ID3D11DeviceContext4_DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| 3971 | #define ID3D11DeviceContext4_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) |
| 3972 | #define ID3D11DeviceContext4_DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| 3973 | #define ID3D11DeviceContext4_DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| 3974 | #define ID3D11DeviceContext4_CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| 3975 | #define ID3D11DeviceContext4_CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) |
| 3976 | #define ID3D11DeviceContext4_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) |
| 3977 | #define ID3D11DeviceContext4_CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| 3978 | #define ID3D11DeviceContext4_CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| 3979 | #define ID3D11DeviceContext4_ClearState(This) (This)->lpVtbl->ClearState(This) |
| 3980 | #define ID3D11DeviceContext4_Flush(This) (This)->lpVtbl->Flush(This) |
| 3981 | #define ID3D11DeviceContext4_GetType(This) (This)->lpVtbl->GetType(This) |
| 3982 | #define ID3D11DeviceContext4_GetContextFlags(This) (This)->lpVtbl->GetContextFlags(This) |
| 3983 | #define ID3D11DeviceContext4_FinishCommandList(This,RestoreDeferredContextState,ppCommandList) (This)->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList) |
| 3984 | /*** ID3D11DeviceContext1 methods ***/ |
| 3985 | #define ID3D11DeviceContext4_CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) (This)->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) |
| 3986 | #define ID3D11DeviceContext4_UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) (This)->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) |
| 3987 | #define ID3D11DeviceContext4_DiscardResource(This,pResource) (This)->lpVtbl->DiscardResource(This,pResource) |
| 3988 | #define ID3D11DeviceContext4_DiscardView(This,pResourceView) (This)->lpVtbl->DiscardView(This,pResourceView) |
| 3989 | #define ID3D11DeviceContext4_VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| 3990 | #define ID3D11DeviceContext4_HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| 3991 | #define ID3D11DeviceContext4_DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| 3992 | #define ID3D11DeviceContext4_GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| 3993 | #define ID3D11DeviceContext4_PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| 3994 | #define ID3D11DeviceContext4_CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| 3995 | #define ID3D11DeviceContext4_VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| 3996 | #define ID3D11DeviceContext4_HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| 3997 | #define ID3D11DeviceContext4_DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| 3998 | #define ID3D11DeviceContext4_GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| 3999 | #define ID3D11DeviceContext4_PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| 4000 | #define ID3D11DeviceContext4_CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| 4001 | #define ID3D11DeviceContext4_SwapDeviceContextState(This,pState,ppPreviousState) (This)->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState) |
| 4002 | #define ID3D11DeviceContext4_ClearView(This,pView,Color,pRect,NumRects) (This)->lpVtbl->ClearView(This,pView,Color,pRect,NumRects) |
| 4003 | #define ID3D11DeviceContext4_DiscardView1(This,pResourceView,pRects,NumRects) (This)->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects) |
| 4004 | /*** ID3D11DeviceContext2 methods ***/ |
| 4005 | #define ID3D11DeviceContext4_UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags) (This)->lpVtbl->UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags) |
| 4006 | #define ID3D11DeviceContext4_CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags) (This)->lpVtbl->CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags) |
| 4007 | #define ID3D11DeviceContext4_CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags) (This)->lpVtbl->CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags) |
| 4008 | #define ID3D11DeviceContext4_UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags) (This)->lpVtbl->UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags) |
| 4009 | #define ID3D11DeviceContext4_ResizeTilePool(This,pool,size) (This)->lpVtbl->ResizeTilePool(This,pool,size) |
| 4010 | #define ID3D11DeviceContext4_TiledResourceBarrier(This,before_barrier,after_barrier) (This)->lpVtbl->TiledResourceBarrier(This,before_barrier,after_barrier) |
| 4011 | #define ID3D11DeviceContext4_IsAnnotationEnabled(This) (This)->lpVtbl->IsAnnotationEnabled(This) |
| 4012 | #define ID3D11DeviceContext4_SetMarkerInt(This,label,data) (This)->lpVtbl->SetMarkerInt(This,label,data) |
| 4013 | #define ID3D11DeviceContext4_BeginEventInt(This,label,data) (This)->lpVtbl->BeginEventInt(This,label,data) |
| 4014 | #define ID3D11DeviceContext4_EndEvent(This) (This)->lpVtbl->EndEvent(This) |
| 4015 | /*** ID3D11DeviceContext3 methods ***/ |
| 4016 | #define ID3D11DeviceContext4_Flush1(This,type,event) (This)->lpVtbl->Flush1(This,type,event) |
| 4017 | #define ID3D11DeviceContext4_SetHardwareProtectionState(This,enable) (This)->lpVtbl->SetHardwareProtectionState(This,enable) |
| 4018 | #define ID3D11DeviceContext4_GetHardwareProtectionState(This,enable) (This)->lpVtbl->GetHardwareProtectionState(This,enable) |
| 4019 | /*** ID3D11DeviceContext4 methods ***/ |
| 4020 | #define ID3D11DeviceContext4_Signal(This,fence,value) (This)->lpVtbl->Signal(This,fence,value) |
| 4021 | #define ID3D11DeviceContext4_Wait(This,fence,value) (This)->lpVtbl->Wait(This,fence,value) |
| 4022 | #else |
| 4023 | /*** IUnknown methods ***/ |
| 4024 | static inline HRESULT ID3D11DeviceContext4_QueryInterface(ID3D11DeviceContext4* This,REFIID riid,void **ppvObject) { |
| 4025 | return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| 4026 | } |
| 4027 | static inline ULONG ID3D11DeviceContext4_AddRef(ID3D11DeviceContext4* This) { |
| 4028 | return This->lpVtbl->AddRef(This); |
| 4029 | } |
| 4030 | static inline ULONG ID3D11DeviceContext4_Release(ID3D11DeviceContext4* This) { |
| 4031 | return This->lpVtbl->Release(This); |
| 4032 | } |
| 4033 | /*** ID3D11DeviceChild methods ***/ |
| 4034 | static inline void ID3D11DeviceContext4_GetDevice(ID3D11DeviceContext4* This,ID3D11Device **ppDevice) { |
| 4035 | This->lpVtbl->GetDevice(This,ppDevice); |
| 4036 | } |
| 4037 | static inline HRESULT ID3D11DeviceContext4_GetPrivateData(ID3D11DeviceContext4* This,REFGUID guid,UINT *pDataSize,void *pData) { |
| 4038 | return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); |
| 4039 | } |
| 4040 | static inline HRESULT ID3D11DeviceContext4_SetPrivateData(ID3D11DeviceContext4* This,REFGUID guid,UINT DataSize,const void *pData) { |
| 4041 | return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); |
| 4042 | } |
| 4043 | static inline HRESULT ID3D11DeviceContext4_SetPrivateDataInterface(ID3D11DeviceContext4* This,REFGUID guid,const IUnknown *pData) { |
| 4044 | return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); |
| 4045 | } |
| 4046 | /*** ID3D11DeviceContext methods ***/ |
| 4047 | static inline void ID3D11DeviceContext4_VSSetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { |
| 4048 | This->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| 4049 | } |
| 4050 | static inline void ID3D11DeviceContext4_PSSetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { |
| 4051 | This->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| 4052 | } |
| 4053 | static inline void ID3D11DeviceContext4_PSSetShader(ID3D11DeviceContext4* This,ID3D11PixelShader *pPixelShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { |
| 4054 | This->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances); |
| 4055 | } |
| 4056 | static inline void ID3D11DeviceContext4_PSSetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { |
| 4057 | This->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| 4058 | } |
| 4059 | static inline void ID3D11DeviceContext4_VSSetShader(ID3D11DeviceContext4* This,ID3D11VertexShader *pVertexShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { |
| 4060 | This->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances); |
| 4061 | } |
| 4062 | static inline void ID3D11DeviceContext4_DrawIndexed(ID3D11DeviceContext4* This,UINT IndexCount,UINT StartIndexLocation,INT BaseVertexLocation) { |
| 4063 | This->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation); |
| 4064 | } |
| 4065 | static inline void ID3D11DeviceContext4_Draw(ID3D11DeviceContext4* This,UINT VertexCount,UINT StartVertexLocation) { |
| 4066 | This->lpVtbl->Draw(This,VertexCount,StartVertexLocation); |
| 4067 | } |
| 4068 | static inline HRESULT ID3D11DeviceContext4_Map(ID3D11DeviceContext4* This,ID3D11Resource *pResource,UINT Subresource,D3D11_MAP MapType,UINT MapFlags,D3D11_MAPPED_SUBRESOURCE *pMappedResource) { |
| 4069 | return This->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource); |
| 4070 | } |
| 4071 | static inline void ID3D11DeviceContext4_Unmap(ID3D11DeviceContext4* This,ID3D11Resource *pResource,UINT Subresource) { |
| 4072 | This->lpVtbl->Unmap(This,pResource,Subresource); |
| 4073 | } |
| 4074 | static inline void ID3D11DeviceContext4_PSSetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { |
| 4075 | This->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| 4076 | } |
| 4077 | static inline void ID3D11DeviceContext4_IASetInputLayout(ID3D11DeviceContext4* This,ID3D11InputLayout *pInputLayout) { |
| 4078 | This->lpVtbl->IASetInputLayout(This,pInputLayout); |
| 4079 | } |
| 4080 | static inline void ID3D11DeviceContext4_IASetVertexBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppVertexBuffers,const UINT *pStrides,const UINT *pOffsets) { |
| 4081 | This->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets); |
| 4082 | } |
| 4083 | static inline void ID3D11DeviceContext4_IASetIndexBuffer(ID3D11DeviceContext4* This,ID3D11Buffer *pIndexBuffer,DXGI_FORMAT Format,UINT Offset) { |
| 4084 | This->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset); |
| 4085 | } |
| 4086 | static inline void ID3D11DeviceContext4_DrawIndexedInstanced(ID3D11DeviceContext4* This,UINT IndexCountPerInstance,UINT InstanceCount,UINT StartIndexLocation,INT BaseVertexLocation,UINT StartInstanceLocation) { |
| 4087 | This->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation); |
| 4088 | } |
| 4089 | static inline void ID3D11DeviceContext4_DrawInstanced(ID3D11DeviceContext4* This,UINT VertexCountPerInstance,UINT InstanceCount,UINT StartVertexLocation,UINT StartInstanceLocation) { |
| 4090 | This->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation); |
| 4091 | } |
| 4092 | static inline void ID3D11DeviceContext4_GSSetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { |
| 4093 | This->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| 4094 | } |
| 4095 | static inline void ID3D11DeviceContext4_GSSetShader(ID3D11DeviceContext4* This,ID3D11GeometryShader *pShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { |
| 4096 | This->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances); |
| 4097 | } |
| 4098 | static inline void ID3D11DeviceContext4_IASetPrimitiveTopology(ID3D11DeviceContext4* This,D3D11_PRIMITIVE_TOPOLOGY Topology) { |
| 4099 | This->lpVtbl->IASetPrimitiveTopology(This,Topology); |
| 4100 | } |
| 4101 | static inline void ID3D11DeviceContext4_VSSetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { |
| 4102 | This->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| 4103 | } |
| 4104 | static inline void ID3D11DeviceContext4_VSSetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { |
| 4105 | This->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| 4106 | } |
| 4107 | static inline void ID3D11DeviceContext4_Begin(ID3D11DeviceContext4* This,ID3D11Asynchronous *pAsync) { |
| 4108 | This->lpVtbl->Begin(This,pAsync); |
| 4109 | } |
| 4110 | static inline void ID3D11DeviceContext4_End(ID3D11DeviceContext4* This,ID3D11Asynchronous *pAsync) { |
| 4111 | This->lpVtbl->End(This,pAsync); |
| 4112 | } |
| 4113 | static inline HRESULT ID3D11DeviceContext4_GetData(ID3D11DeviceContext4* This,ID3D11Asynchronous *pAsync,void *pData,UINT DataSize,UINT GetDataFlags) { |
| 4114 | return This->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags); |
| 4115 | } |
| 4116 | static inline void ID3D11DeviceContext4_SetPredication(ID3D11DeviceContext4* This,ID3D11Predicate *pPredicate,WINBOOL PredicateValue) { |
| 4117 | This->lpVtbl->SetPredication(This,pPredicate,PredicateValue); |
| 4118 | } |
| 4119 | static inline void ID3D11DeviceContext4_GSSetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { |
| 4120 | This->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| 4121 | } |
| 4122 | static inline void ID3D11DeviceContext4_GSSetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { |
| 4123 | This->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| 4124 | } |
| 4125 | static inline void ID3D11DeviceContext4_OMSetRenderTargets(ID3D11DeviceContext4* This,UINT NumViews,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView) { |
| 4126 | This->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView); |
| 4127 | } |
| 4128 | static inline void ID3D11DeviceContext4_OMSetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext4* This,UINT NumRTVs,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) { |
| 4129 | This->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts); |
| 4130 | } |
| 4131 | static inline void ID3D11DeviceContext4_OMSetBlendState(ID3D11DeviceContext4* This,ID3D11BlendState *pBlendState,const FLOAT BlendFactor[4],UINT SampleMask) { |
| 4132 | This->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask); |
| 4133 | } |
| 4134 | static inline void ID3D11DeviceContext4_OMSetDepthStencilState(ID3D11DeviceContext4* This,ID3D11DepthStencilState *pDepthStencilState,UINT StencilRef) { |
| 4135 | This->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef); |
| 4136 | } |
| 4137 | static inline void ID3D11DeviceContext4_SOSetTargets(ID3D11DeviceContext4* This,UINT NumBuffers,ID3D11Buffer *const *ppSOTargets,const UINT *pOffsets) { |
| 4138 | This->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets); |
| 4139 | } |
| 4140 | static inline void ID3D11DeviceContext4_DrawAuto(ID3D11DeviceContext4* This) { |
| 4141 | This->lpVtbl->DrawAuto(This); |
| 4142 | } |
| 4143 | static inline void ID3D11DeviceContext4_DrawIndexedInstancedIndirect(ID3D11DeviceContext4* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { |
| 4144 | This->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); |
| 4145 | } |
| 4146 | static inline void ID3D11DeviceContext4_DrawInstancedIndirect(ID3D11DeviceContext4* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { |
| 4147 | This->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); |
| 4148 | } |
| 4149 | static inline void ID3D11DeviceContext4_Dispatch(ID3D11DeviceContext4* This,UINT ThreadGroupCountX,UINT ThreadGroupCountY,UINT ThreadGroupCountZ) { |
| 4150 | This->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ); |
| 4151 | } |
| 4152 | static inline void ID3D11DeviceContext4_DispatchIndirect(ID3D11DeviceContext4* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { |
| 4153 | This->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); |
| 4154 | } |
| 4155 | static inline void ID3D11DeviceContext4_RSSetState(ID3D11DeviceContext4* This,ID3D11RasterizerState *pRasterizerState) { |
| 4156 | This->lpVtbl->RSSetState(This,pRasterizerState); |
| 4157 | } |
| 4158 | static inline void ID3D11DeviceContext4_RSSetViewports(ID3D11DeviceContext4* This,UINT NumViewports,const D3D11_VIEWPORT *pViewports) { |
| 4159 | This->lpVtbl->RSSetViewports(This,NumViewports,pViewports); |
| 4160 | } |
| 4161 | static inline void ID3D11DeviceContext4_RSSetScissorRects(ID3D11DeviceContext4* This,UINT NumRects,const D3D11_RECT *pRects) { |
| 4162 | This->lpVtbl->RSSetScissorRects(This,NumRects,pRects); |
| 4163 | } |
| 4164 | static inline void ID3D11DeviceContext4_CopySubresourceRegion(ID3D11DeviceContext4* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox) { |
| 4165 | This->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox); |
| 4166 | } |
| 4167 | static inline void ID3D11DeviceContext4_CopyResource(ID3D11DeviceContext4* This,ID3D11Resource *pDstResource,ID3D11Resource *pSrcResource) { |
| 4168 | This->lpVtbl->CopyResource(This,pDstResource,pSrcResource); |
| 4169 | } |
| 4170 | static inline void ID3D11DeviceContext4_UpdateSubresource(ID3D11DeviceContext4* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch) { |
| 4171 | This->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch); |
| 4172 | } |
| 4173 | static inline void ID3D11DeviceContext4_CopyStructureCount(ID3D11DeviceContext4* This,ID3D11Buffer *pDstBuffer,UINT DstAlignedByteOffset,ID3D11UnorderedAccessView *pSrcView) { |
| 4174 | This->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView); |
| 4175 | } |
| 4176 | static inline void ID3D11DeviceContext4_ClearRenderTargetView(ID3D11DeviceContext4* This,ID3D11RenderTargetView *pRenderTargetView,const FLOAT ColorRGBA[4]) { |
| 4177 | This->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA); |
| 4178 | } |
| 4179 | static inline void ID3D11DeviceContext4_ClearUnorderedAccessViewUint(ID3D11DeviceContext4* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const UINT Values[4]) { |
| 4180 | This->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values); |
| 4181 | } |
| 4182 | static inline void ID3D11DeviceContext4_ClearUnorderedAccessViewFloat(ID3D11DeviceContext4* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const FLOAT Values[4]) { |
| 4183 | This->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values); |
| 4184 | } |
| 4185 | static inline void ID3D11DeviceContext4_ClearDepthStencilView(ID3D11DeviceContext4* This,ID3D11DepthStencilView *pDepthStencilView,UINT ClearFlags,FLOAT Depth,UINT8 Stencil) { |
| 4186 | This->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil); |
| 4187 | } |
| 4188 | static inline void ID3D11DeviceContext4_GenerateMips(ID3D11DeviceContext4* This,ID3D11ShaderResourceView *pShaderResourceView) { |
| 4189 | This->lpVtbl->GenerateMips(This,pShaderResourceView); |
| 4190 | } |
| 4191 | static inline void ID3D11DeviceContext4_SetResourceMinLOD(ID3D11DeviceContext4* This,ID3D11Resource *pResource,FLOAT MinLOD) { |
| 4192 | This->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD); |
| 4193 | } |
| 4194 | static inline FLOAT ID3D11DeviceContext4_GetResourceMinLOD(ID3D11DeviceContext4* This,ID3D11Resource *pResource) { |
| 4195 | return This->lpVtbl->GetResourceMinLOD(This,pResource); |
| 4196 | } |
| 4197 | static inline void ID3D11DeviceContext4_ResolveSubresource(ID3D11DeviceContext4* This,ID3D11Resource *pDstResource,UINT DstSubresource,ID3D11Resource *pSrcResource,UINT SrcSubresource,DXGI_FORMAT Format) { |
| 4198 | This->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format); |
| 4199 | } |
| 4200 | static inline void ID3D11DeviceContext4_ExecuteCommandList(ID3D11DeviceContext4* This,ID3D11CommandList *pCommandList,WINBOOL RestoreContextState) { |
| 4201 | This->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState); |
| 4202 | } |
| 4203 | static inline void ID3D11DeviceContext4_HSSetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { |
| 4204 | This->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| 4205 | } |
| 4206 | static inline void ID3D11DeviceContext4_HSSetShader(ID3D11DeviceContext4* This,ID3D11HullShader *pHullShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { |
| 4207 | This->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances); |
| 4208 | } |
| 4209 | static inline void ID3D11DeviceContext4_HSSetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { |
| 4210 | This->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| 4211 | } |
| 4212 | static inline void ID3D11DeviceContext4_HSSetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { |
| 4213 | This->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| 4214 | } |
| 4215 | static inline void ID3D11DeviceContext4_DSSetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { |
| 4216 | This->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| 4217 | } |
| 4218 | static inline void ID3D11DeviceContext4_DSSetShader(ID3D11DeviceContext4* This,ID3D11DomainShader *pDomainShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { |
| 4219 | This->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances); |
| 4220 | } |
| 4221 | static inline void ID3D11DeviceContext4_DSSetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { |
| 4222 | This->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| 4223 | } |
| 4224 | static inline void ID3D11DeviceContext4_DSSetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { |
| 4225 | This->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| 4226 | } |
| 4227 | static inline void ID3D11DeviceContext4_CSSetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { |
| 4228 | This->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| 4229 | } |
| 4230 | static inline void ID3D11DeviceContext4_CSSetUnorderedAccessViews(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) { |
| 4231 | This->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts); |
| 4232 | } |
| 4233 | static inline void ID3D11DeviceContext4_CSSetShader(ID3D11DeviceContext4* This,ID3D11ComputeShader *pComputeShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { |
| 4234 | This->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances); |
| 4235 | } |
| 4236 | static inline void ID3D11DeviceContext4_CSSetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { |
| 4237 | This->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| 4238 | } |
| 4239 | static inline void ID3D11DeviceContext4_CSSetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { |
| 4240 | This->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| 4241 | } |
| 4242 | static inline void ID3D11DeviceContext4_VSGetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { |
| 4243 | This->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| 4244 | } |
| 4245 | static inline void ID3D11DeviceContext4_PSGetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { |
| 4246 | This->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| 4247 | } |
| 4248 | static inline void ID3D11DeviceContext4_PSGetShader(ID3D11DeviceContext4* This,ID3D11PixelShader **ppPixelShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { |
| 4249 | This->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances); |
| 4250 | } |
| 4251 | static inline void ID3D11DeviceContext4_PSGetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { |
| 4252 | This->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| 4253 | } |
| 4254 | static inline void ID3D11DeviceContext4_VSGetShader(ID3D11DeviceContext4* This,ID3D11VertexShader **ppVertexShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { |
| 4255 | This->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances); |
| 4256 | } |
| 4257 | static inline void ID3D11DeviceContext4_PSGetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { |
| 4258 | This->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| 4259 | } |
| 4260 | static inline void ID3D11DeviceContext4_IAGetInputLayout(ID3D11DeviceContext4* This,ID3D11InputLayout **ppInputLayout) { |
| 4261 | This->lpVtbl->IAGetInputLayout(This,ppInputLayout); |
| 4262 | } |
| 4263 | static inline void ID3D11DeviceContext4_IAGetVertexBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppVertexBuffers,UINT *pStrides,UINT *pOffsets) { |
| 4264 | This->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets); |
| 4265 | } |
| 4266 | static inline void ID3D11DeviceContext4_IAGetIndexBuffer(ID3D11DeviceContext4* This,ID3D11Buffer **pIndexBuffer,DXGI_FORMAT *Format,UINT *Offset) { |
| 4267 | This->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset); |
| 4268 | } |
| 4269 | static inline void ID3D11DeviceContext4_GSGetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { |
| 4270 | This->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| 4271 | } |
| 4272 | static inline void ID3D11DeviceContext4_GSGetShader(ID3D11DeviceContext4* This,ID3D11GeometryShader **ppGeometryShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { |
| 4273 | This->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances); |
| 4274 | } |
| 4275 | static inline void ID3D11DeviceContext4_IAGetPrimitiveTopology(ID3D11DeviceContext4* This,D3D11_PRIMITIVE_TOPOLOGY *pTopology) { |
| 4276 | This->lpVtbl->IAGetPrimitiveTopology(This,pTopology); |
| 4277 | } |
| 4278 | static inline void ID3D11DeviceContext4_VSGetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { |
| 4279 | This->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| 4280 | } |
| 4281 | static inline void ID3D11DeviceContext4_VSGetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { |
| 4282 | This->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| 4283 | } |
| 4284 | static inline void ID3D11DeviceContext4_GetPredication(ID3D11DeviceContext4* This,ID3D11Predicate **ppPredicate,WINBOOL *pPredicateValue) { |
| 4285 | This->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue); |
| 4286 | } |
| 4287 | static inline void ID3D11DeviceContext4_GSGetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { |
| 4288 | This->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| 4289 | } |
| 4290 | static inline void ID3D11DeviceContext4_GSGetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { |
| 4291 | This->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| 4292 | } |
| 4293 | static inline void ID3D11DeviceContext4_OMGetRenderTargets(ID3D11DeviceContext4* This,UINT NumViews,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView) { |
| 4294 | This->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView); |
| 4295 | } |
| 4296 | static inline void ID3D11DeviceContext4_OMGetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext4* This,UINT NumRTVs,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) { |
| 4297 | This->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews); |
| 4298 | } |
| 4299 | static inline void ID3D11DeviceContext4_OMGetBlendState(ID3D11DeviceContext4* This,ID3D11BlendState **ppBlendState,FLOAT BlendFactor[4],UINT *pSampleMask) { |
| 4300 | This->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask); |
| 4301 | } |
| 4302 | static inline void ID3D11DeviceContext4_OMGetDepthStencilState(ID3D11DeviceContext4* This,ID3D11DepthStencilState **ppDepthStencilState,UINT *pStencilRef) { |
| 4303 | This->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef); |
| 4304 | } |
| 4305 | static inline void ID3D11DeviceContext4_SOGetTargets(ID3D11DeviceContext4* This,UINT NumBuffers,ID3D11Buffer **ppSOTargets) { |
| 4306 | This->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets); |
| 4307 | } |
| 4308 | static inline void ID3D11DeviceContext4_RSGetState(ID3D11DeviceContext4* This,ID3D11RasterizerState **ppRasterizerState) { |
| 4309 | This->lpVtbl->RSGetState(This,ppRasterizerState); |
| 4310 | } |
| 4311 | static inline void ID3D11DeviceContext4_RSGetViewports(ID3D11DeviceContext4* This,UINT *pNumViewports,D3D11_VIEWPORT *pViewports) { |
| 4312 | This->lpVtbl->RSGetViewports(This,pNumViewports,pViewports); |
| 4313 | } |
| 4314 | static inline void ID3D11DeviceContext4_RSGetScissorRects(ID3D11DeviceContext4* This,UINT *pNumRects,D3D11_RECT *pRects) { |
| 4315 | This->lpVtbl->RSGetScissorRects(This,pNumRects,pRects); |
| 4316 | } |
| 4317 | static inline void ID3D11DeviceContext4_HSGetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { |
| 4318 | This->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| 4319 | } |
| 4320 | static inline void ID3D11DeviceContext4_HSGetShader(ID3D11DeviceContext4* This,ID3D11HullShader **ppHullShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { |
| 4321 | This->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances); |
| 4322 | } |
| 4323 | static inline void ID3D11DeviceContext4_HSGetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { |
| 4324 | This->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| 4325 | } |
| 4326 | static inline void ID3D11DeviceContext4_HSGetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { |
| 4327 | This->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| 4328 | } |
| 4329 | static inline void ID3D11DeviceContext4_DSGetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { |
| 4330 | This->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| 4331 | } |
| 4332 | static inline void ID3D11DeviceContext4_DSGetShader(ID3D11DeviceContext4* This,ID3D11DomainShader **ppDomainShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { |
| 4333 | This->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances); |
| 4334 | } |
| 4335 | static inline void ID3D11DeviceContext4_DSGetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { |
| 4336 | This->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| 4337 | } |
| 4338 | static inline void ID3D11DeviceContext4_DSGetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { |
| 4339 | This->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| 4340 | } |
| 4341 | static inline void ID3D11DeviceContext4_CSGetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { |
| 4342 | This->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| 4343 | } |
| 4344 | static inline void ID3D11DeviceContext4_CSGetUnorderedAccessViews(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) { |
| 4345 | This->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews); |
| 4346 | } |
| 4347 | static inline void ID3D11DeviceContext4_CSGetShader(ID3D11DeviceContext4* This,ID3D11ComputeShader **ppComputeShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { |
| 4348 | This->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances); |
| 4349 | } |
| 4350 | static inline void ID3D11DeviceContext4_CSGetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { |
| 4351 | This->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| 4352 | } |
| 4353 | static inline void ID3D11DeviceContext4_CSGetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { |
| 4354 | This->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| 4355 | } |
| 4356 | static inline void ID3D11DeviceContext4_ClearState(ID3D11DeviceContext4* This) { |
| 4357 | This->lpVtbl->ClearState(This); |
| 4358 | } |
| 4359 | static inline void ID3D11DeviceContext4_Flush(ID3D11DeviceContext4* This) { |
| 4360 | This->lpVtbl->Flush(This); |
| 4361 | } |
| 4362 | static inline D3D11_DEVICE_CONTEXT_TYPE ID3D11DeviceContext4_GetType(ID3D11DeviceContext4* This) { |
| 4363 | return This->lpVtbl->GetType(This); |
| 4364 | } |
| 4365 | static inline UINT ID3D11DeviceContext4_GetContextFlags(ID3D11DeviceContext4* This) { |
| 4366 | return This->lpVtbl->GetContextFlags(This); |
| 4367 | } |
| 4368 | static inline HRESULT ID3D11DeviceContext4_FinishCommandList(ID3D11DeviceContext4* This,WINBOOL RestoreDeferredContextState,ID3D11CommandList **ppCommandList) { |
| 4369 | return This->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList); |
| 4370 | } |
| 4371 | /*** ID3D11DeviceContext1 methods ***/ |
| 4372 | static inline void ID3D11DeviceContext4_CopySubresourceRegion1(ID3D11DeviceContext4* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox,UINT CopyFlags) { |
| 4373 | This->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags); |
| 4374 | } |
| 4375 | static inline void ID3D11DeviceContext4_UpdateSubresource1(ID3D11DeviceContext4* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch,UINT CopyFlags) { |
| 4376 | This->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags); |
| 4377 | } |
| 4378 | static inline void ID3D11DeviceContext4_DiscardResource(ID3D11DeviceContext4* This,ID3D11Resource *pResource) { |
| 4379 | This->lpVtbl->DiscardResource(This,pResource); |
| 4380 | } |
| 4381 | static inline void ID3D11DeviceContext4_DiscardView(ID3D11DeviceContext4* This,ID3D11View *pResourceView) { |
| 4382 | This->lpVtbl->DiscardView(This,pResourceView); |
| 4383 | } |
| 4384 | static inline void ID3D11DeviceContext4_VSSetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { |
| 4385 | This->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| 4386 | } |
| 4387 | static inline void ID3D11DeviceContext4_HSSetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { |
| 4388 | This->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| 4389 | } |
| 4390 | static inline void ID3D11DeviceContext4_DSSetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { |
| 4391 | This->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| 4392 | } |
| 4393 | static inline void ID3D11DeviceContext4_GSSetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { |
| 4394 | This->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| 4395 | } |
| 4396 | static inline void ID3D11DeviceContext4_PSSetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { |
| 4397 | This->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| 4398 | } |
| 4399 | static inline void ID3D11DeviceContext4_CSSetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { |
| 4400 | This->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| 4401 | } |
| 4402 | static inline void ID3D11DeviceContext4_VSGetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { |
| 4403 | This->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| 4404 | } |
| 4405 | static inline void ID3D11DeviceContext4_HSGetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { |
| 4406 | This->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| 4407 | } |
| 4408 | static inline void ID3D11DeviceContext4_DSGetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { |
| 4409 | This->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| 4410 | } |
| 4411 | static inline void ID3D11DeviceContext4_GSGetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { |
| 4412 | This->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| 4413 | } |
| 4414 | static inline void ID3D11DeviceContext4_PSGetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { |
| 4415 | This->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| 4416 | } |
| 4417 | static inline void ID3D11DeviceContext4_CSGetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { |
| 4418 | This->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| 4419 | } |
| 4420 | static inline void ID3D11DeviceContext4_SwapDeviceContextState(ID3D11DeviceContext4* This,ID3DDeviceContextState *pState,ID3DDeviceContextState **ppPreviousState) { |
| 4421 | This->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState); |
| 4422 | } |
| 4423 | static inline void ID3D11DeviceContext4_ClearView(ID3D11DeviceContext4* This,ID3D11View *pView,const FLOAT Color[4],const D3D11_RECT *pRect,UINT NumRects) { |
| 4424 | This->lpVtbl->ClearView(This,pView,Color,pRect,NumRects); |
| 4425 | } |
| 4426 | static inline void ID3D11DeviceContext4_DiscardView1(ID3D11DeviceContext4* This,ID3D11View *pResourceView,const D3D11_RECT *pRects,UINT NumRects) { |
| 4427 | This->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects); |
| 4428 | } |
| 4429 | /*** ID3D11DeviceContext2 methods ***/ |
| 4430 | static inline HRESULT ID3D11DeviceContext4_UpdateTileMappings(ID3D11DeviceContext4* This,ID3D11Resource *resource,UINT region_count,const D3D11_TILED_RESOURCE_COORDINATE *region_start_coordinates,const D3D11_TILE_REGION_SIZE *region_sizes,ID3D11Buffer *pool,UINT range_count,const UINT *range_flags,const UINT *pool_start_offsets,const UINT *range_tile_counts,UINT flags) { |
| 4431 | return This->lpVtbl->UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags); |
| 4432 | } |
| 4433 | static inline HRESULT ID3D11DeviceContext4_CopyTileMappings(ID3D11DeviceContext4* This,ID3D11Resource *dst_resource,const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,ID3D11Resource *src_resource,const D3D11_TILED_RESOURCE_COORDINATE *src_start_coordinate,const D3D11_TILE_REGION_SIZE *region_size,UINT flags) { |
| 4434 | return This->lpVtbl->CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags); |
| 4435 | } |
| 4436 | static inline void ID3D11DeviceContext4_CopyTiles(ID3D11DeviceContext4* This,ID3D11Resource *resource,const D3D11_TILED_RESOURCE_COORDINATE *start_coordinate,const D3D11_TILE_REGION_SIZE *size,ID3D11Buffer *buffer,UINT64 start_offset,UINT flags) { |
| 4437 | This->lpVtbl->CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags); |
| 4438 | } |
| 4439 | static inline void ID3D11DeviceContext4_UpdateTiles(ID3D11DeviceContext4* This,ID3D11Resource *dst_resource,const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,const D3D11_TILE_REGION_SIZE *dst_region_size,const void *src_data,UINT flags) { |
| 4440 | This->lpVtbl->UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags); |
| 4441 | } |
| 4442 | static inline HRESULT ID3D11DeviceContext4_ResizeTilePool(ID3D11DeviceContext4* This,ID3D11Buffer *pool,UINT64 size) { |
| 4443 | return This->lpVtbl->ResizeTilePool(This,pool,size); |
| 4444 | } |
| 4445 | static inline void ID3D11DeviceContext4_TiledResourceBarrier(ID3D11DeviceContext4* This,ID3D11DeviceChild *before_barrier,ID3D11DeviceChild *after_barrier) { |
| 4446 | This->lpVtbl->TiledResourceBarrier(This,before_barrier,after_barrier); |
| 4447 | } |
| 4448 | static inline WINBOOL ID3D11DeviceContext4_IsAnnotationEnabled(ID3D11DeviceContext4* This) { |
| 4449 | return This->lpVtbl->IsAnnotationEnabled(This); |
| 4450 | } |
| 4451 | static inline void ID3D11DeviceContext4_SetMarkerInt(ID3D11DeviceContext4* This,const WCHAR *label,int data) { |
| 4452 | This->lpVtbl->SetMarkerInt(This,label,data); |
| 4453 | } |
| 4454 | static inline void ID3D11DeviceContext4_BeginEventInt(ID3D11DeviceContext4* This,const WCHAR *label,int data) { |
| 4455 | This->lpVtbl->BeginEventInt(This,label,data); |
| 4456 | } |
| 4457 | static inline void ID3D11DeviceContext4_EndEvent(ID3D11DeviceContext4* This) { |
| 4458 | This->lpVtbl->EndEvent(This); |
| 4459 | } |
| 4460 | /*** ID3D11DeviceContext3 methods ***/ |
| 4461 | static inline void ID3D11DeviceContext4_Flush1(ID3D11DeviceContext4* This,D3D11_CONTEXT_TYPE type,HANDLE event) { |
| 4462 | This->lpVtbl->Flush1(This,type,event); |
| 4463 | } |
| 4464 | static inline void ID3D11DeviceContext4_SetHardwareProtectionState(ID3D11DeviceContext4* This,WINBOOL enable) { |
| 4465 | This->lpVtbl->SetHardwareProtectionState(This,enable); |
| 4466 | } |
| 4467 | static inline void ID3D11DeviceContext4_GetHardwareProtectionState(ID3D11DeviceContext4* This,WINBOOL *enable) { |
| 4468 | This->lpVtbl->GetHardwareProtectionState(This,enable); |
| 4469 | } |
| 4470 | /*** ID3D11DeviceContext4 methods ***/ |
| 4471 | static inline HRESULT ID3D11DeviceContext4_Signal(ID3D11DeviceContext4* This,ID3D11Fence *fence,UINT64 value) { |
| 4472 | return This->lpVtbl->Signal(This,fence,value); |
| 4473 | } |
| 4474 | static inline HRESULT ID3D11DeviceContext4_Wait(ID3D11DeviceContext4* This,ID3D11Fence *fence,UINT64 value) { |
| 4475 | return This->lpVtbl->Wait(This,fence,value); |
| 4476 | } |
| 4477 | #endif |
| 4478 | #endif |
| 4479 | |
| 4480 | #endif |
| 4481 | |
| 4482 | |
| 4483 | #endif /* __ID3D11DeviceContext4_INTERFACE_DEFINED__ */ |
| 4484 | |
| 4485 | /***************************************************************************** |
| 4486 | * ID3D11Device3 interface |
| 4487 | */ |
| 4488 | #ifndef __ID3D11Device3_INTERFACE_DEFINED__ |
| 4489 | #define __ID3D11Device3_INTERFACE_DEFINED__ |
| 4490 | |
| 4491 | DEFINE_GUID(IID_ID3D11Device3, 0xa05c8c37, 0xd2c6, 0x4732, 0xb3,0xa0, 0x9c,0xe0,0xb0,0xdc,0x9a,0xe6); |
| 4492 | #if defined(__cplusplus) && !defined(CINTERFACE) |
| 4493 | MIDL_INTERFACE("a05c8c37-d2c6-4732-b3a0-9ce0b0dc9ae6") |
| 4494 | ID3D11Device3 : public ID3D11Device2 |
| 4495 | { |
| 4496 | virtual HRESULT STDMETHODCALLTYPE CreateTexture2D1( |
| 4497 | const D3D11_TEXTURE2D_DESC1 *desc, |
| 4498 | const D3D11_SUBRESOURCE_DATA *initial_data, |
| 4499 | ID3D11Texture2D1 **texture) = 0; |
| 4500 | |
| 4501 | virtual HRESULT STDMETHODCALLTYPE CreateTexture3D1( |
| 4502 | const D3D11_TEXTURE3D_DESC1 *desc, |
| 4503 | const D3D11_SUBRESOURCE_DATA *initial_data, |
| 4504 | ID3D11Texture3D1 **texture) = 0; |
| 4505 | |
| 4506 | virtual HRESULT STDMETHODCALLTYPE CreateRasterizerState2( |
| 4507 | const D3D11_RASTERIZER_DESC2 *desc, |
| 4508 | ID3D11RasterizerState2 **state) = 0; |
| 4509 | |
| 4510 | virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView1( |
| 4511 | ID3D11Resource *resource, |
| 4512 | const D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc, |
| 4513 | ID3D11ShaderResourceView1 **view) = 0; |
| 4514 | |
| 4515 | virtual HRESULT STDMETHODCALLTYPE CreateUnorderedAccessView1( |
| 4516 | ID3D11Resource *resource, |
| 4517 | const D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc, |
| 4518 | ID3D11UnorderedAccessView1 **view) = 0; |
| 4519 | |
| 4520 | virtual HRESULT STDMETHODCALLTYPE CreateRenderTargetView1( |
| 4521 | ID3D11Resource *resource, |
| 4522 | const D3D11_RENDER_TARGET_VIEW_DESC1 *desc, |
| 4523 | ID3D11RenderTargetView1 **view) = 0; |
| 4524 | |
| 4525 | virtual HRESULT STDMETHODCALLTYPE CreateQuery1( |
| 4526 | const D3D11_QUERY_DESC1 *desc, |
| 4527 | ID3D11Query1 **query) = 0; |
| 4528 | |
| 4529 | virtual void STDMETHODCALLTYPE GetImmediateContext3( |
| 4530 | ID3D11DeviceContext3 **context) = 0; |
| 4531 | |
| 4532 | virtual HRESULT STDMETHODCALLTYPE CreateDeferredContext3( |
| 4533 | UINT flags, |
| 4534 | ID3D11DeviceContext3 **context) = 0; |
| 4535 | |
| 4536 | virtual void STDMETHODCALLTYPE WriteToSubresource( |
| 4537 | ID3D11Resource *dst_resource, |
| 4538 | UINT dst_subresource, |
| 4539 | const D3D11_BOX *dst_box, |
| 4540 | const void *src_data, |
| 4541 | UINT src_row_pitch, |
| 4542 | UINT src_depth_pitch) = 0; |
| 4543 | |
| 4544 | virtual void STDMETHODCALLTYPE ReadFromSubresource( |
| 4545 | void *dst_data, |
| 4546 | UINT dst_row_pitch, |
| 4547 | UINT dst_depth_pitch, |
| 4548 | ID3D11Resource *src_resource, |
| 4549 | UINT src_subresource, |
| 4550 | const D3D11_BOX *src_box) = 0; |
| 4551 | |
| 4552 | }; |
| 4553 | #ifdef __CRT_UUID_DECL |
| 4554 | __CRT_UUID_DECL(ID3D11Device3, 0xa05c8c37, 0xd2c6, 0x4732, 0xb3,0xa0, 0x9c,0xe0,0xb0,0xdc,0x9a,0xe6) |
| 4555 | #endif |
| 4556 | #else |
| 4557 | typedef struct ID3D11Device3Vtbl { |
| 4558 | BEGIN_INTERFACE |
| 4559 | |
| 4560 | /*** IUnknown methods ***/ |
| 4561 | HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| 4562 | ID3D11Device3 *This, |
| 4563 | REFIID riid, |
| 4564 | void **ppvObject); |
| 4565 | |
| 4566 | ULONG (STDMETHODCALLTYPE *AddRef)( |
| 4567 | ID3D11Device3 *This); |
| 4568 | |
| 4569 | ULONG (STDMETHODCALLTYPE *Release)( |
| 4570 | ID3D11Device3 *This); |
| 4571 | |
| 4572 | /*** ID3D11Device methods ***/ |
| 4573 | HRESULT (STDMETHODCALLTYPE *CreateBuffer)( |
| 4574 | ID3D11Device3 *This, |
| 4575 | const D3D11_BUFFER_DESC *pDesc, |
| 4576 | const D3D11_SUBRESOURCE_DATA *pInitialData, |
| 4577 | ID3D11Buffer **ppBuffer); |
| 4578 | |
| 4579 | HRESULT (STDMETHODCALLTYPE *CreateTexture1D)( |
| 4580 | ID3D11Device3 *This, |
| 4581 | const D3D11_TEXTURE1D_DESC *pDesc, |
| 4582 | const D3D11_SUBRESOURCE_DATA *pInitialData, |
| 4583 | ID3D11Texture1D **ppTexture1D); |
| 4584 | |
| 4585 | HRESULT (STDMETHODCALLTYPE *CreateTexture2D)( |
| 4586 | ID3D11Device3 *This, |
| 4587 | const D3D11_TEXTURE2D_DESC *pDesc, |
| 4588 | const D3D11_SUBRESOURCE_DATA *pInitialData, |
| 4589 | ID3D11Texture2D **ppTexture2D); |
| 4590 | |
| 4591 | HRESULT (STDMETHODCALLTYPE *CreateTexture3D)( |
| 4592 | ID3D11Device3 *This, |
| 4593 | const D3D11_TEXTURE3D_DESC *pDesc, |
| 4594 | const D3D11_SUBRESOURCE_DATA *pInitialData, |
| 4595 | ID3D11Texture3D **ppTexture3D); |
| 4596 | |
| 4597 | HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView)( |
| 4598 | ID3D11Device3 *This, |
| 4599 | ID3D11Resource *pResource, |
| 4600 | const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc, |
| 4601 | ID3D11ShaderResourceView **ppSRView); |
| 4602 | |
| 4603 | HRESULT (STDMETHODCALLTYPE *CreateUnorderedAccessView)( |
| 4604 | ID3D11Device3 *This, |
| 4605 | ID3D11Resource *pResource, |
| 4606 | const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc, |
| 4607 | ID3D11UnorderedAccessView **ppUAView); |
| 4608 | |
| 4609 | HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView)( |
| 4610 | ID3D11Device3 *This, |
| 4611 | ID3D11Resource *pResource, |
| 4612 | const D3D11_RENDER_TARGET_VIEW_DESC *pDesc, |
| 4613 | ID3D11RenderTargetView **ppRTView); |
| 4614 | |
| 4615 | HRESULT (STDMETHODCALLTYPE *CreateDepthStencilView)( |
| 4616 | ID3D11Device3 *This, |
| 4617 | ID3D11Resource *pResource, |
| 4618 | const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc, |
| 4619 | ID3D11DepthStencilView **ppDepthStencilView); |
| 4620 | |
| 4621 | HRESULT (STDMETHODCALLTYPE *CreateInputLayout)( |
| 4622 | ID3D11Device3 *This, |
| 4623 | const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs, |
| 4624 | UINT NumElements, |
| 4625 | const void *pShaderBytecodeWithInputSignature, |
| 4626 | SIZE_T BytecodeLength, |
| 4627 | ID3D11InputLayout **ppInputLayout); |
| 4628 | |
| 4629 | HRESULT (STDMETHODCALLTYPE *CreateVertexShader)( |
| 4630 | ID3D11Device3 *This, |
| 4631 | const void *pShaderBytecode, |
| 4632 | SIZE_T BytecodeLength, |
| 4633 | ID3D11ClassLinkage *pClassLinkage, |
| 4634 | ID3D11VertexShader **ppVertexShader); |
| 4635 | |
| 4636 | HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)( |
| 4637 | ID3D11Device3 *This, |
| 4638 | const void *pShaderBytecode, |
| 4639 | SIZE_T BytecodeLength, |
| 4640 | ID3D11ClassLinkage *pClassLinkage, |
| 4641 | ID3D11GeometryShader **ppGeometryShader); |
| 4642 | |
| 4643 | HRESULT (STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput)( |
| 4644 | ID3D11Device3 *This, |
| 4645 | const void *pShaderBytecode, |
| 4646 | SIZE_T BytecodeLength, |
| 4647 | const D3D11_SO_DECLARATION_ENTRY *pSODeclaration, |
| 4648 | UINT NumEntries, |
| 4649 | const UINT *pBufferStrides, |
| 4650 | UINT NumStrides, |
| 4651 | UINT RasterizedStream, |
| 4652 | ID3D11ClassLinkage *pClassLinkage, |
| 4653 | ID3D11GeometryShader **ppGeometryShader); |
| 4654 | |
| 4655 | HRESULT (STDMETHODCALLTYPE *CreatePixelShader)( |
| 4656 | ID3D11Device3 *This, |
| 4657 | const void *pShaderBytecode, |
| 4658 | SIZE_T BytecodeLength, |
| 4659 | ID3D11ClassLinkage *pClassLinkage, |
| 4660 | ID3D11PixelShader **ppPixelShader); |
| 4661 | |
| 4662 | HRESULT (STDMETHODCALLTYPE *CreateHullShader)( |
| 4663 | ID3D11Device3 *This, |
| 4664 | const void *pShaderBytecode, |
| 4665 | SIZE_T BytecodeLength, |
| 4666 | ID3D11ClassLinkage *pClassLinkage, |
| 4667 | ID3D11HullShader **ppHullShader); |
| 4668 | |
| 4669 | HRESULT (STDMETHODCALLTYPE *CreateDomainShader)( |
| 4670 | ID3D11Device3 *This, |
| 4671 | const void *pShaderBytecode, |
| 4672 | SIZE_T BytecodeLength, |
| 4673 | ID3D11ClassLinkage *pClassLinkage, |
| 4674 | ID3D11DomainShader **ppDomainShader); |
| 4675 | |
| 4676 | HRESULT (STDMETHODCALLTYPE *CreateComputeShader)( |
| 4677 | ID3D11Device3 *This, |
| 4678 | const void *pShaderBytecode, |
| 4679 | SIZE_T BytecodeLength, |
| 4680 | ID3D11ClassLinkage *pClassLinkage, |
| 4681 | ID3D11ComputeShader **ppComputeShader); |
| 4682 | |
| 4683 | HRESULT (STDMETHODCALLTYPE *CreateClassLinkage)( |
| 4684 | ID3D11Device3 *This, |
| 4685 | ID3D11ClassLinkage **ppLinkage); |
| 4686 | |
| 4687 | HRESULT (STDMETHODCALLTYPE *CreateBlendState)( |
| 4688 | ID3D11Device3 *This, |
| 4689 | const D3D11_BLEND_DESC *pBlendStateDesc, |
| 4690 | ID3D11BlendState **ppBlendState); |
| 4691 | |
| 4692 | HRESULT (STDMETHODCALLTYPE *CreateDepthStencilState)( |
| 4693 | ID3D11Device3 *This, |
| 4694 | const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc, |
| 4695 | ID3D11DepthStencilState **ppDepthStencilState); |
| 4696 | |
| 4697 | HRESULT (STDMETHODCALLTYPE *CreateRasterizerState)( |
| 4698 | ID3D11Device3 *This, |
| 4699 | const D3D11_RASTERIZER_DESC *pRasterizerDesc, |
| 4700 | ID3D11RasterizerState **ppRasterizerState); |
| 4701 | |
| 4702 | HRESULT (STDMETHODCALLTYPE *CreateSamplerState)( |
| 4703 | ID3D11Device3 *This, |
| 4704 | const D3D11_SAMPLER_DESC *pSamplerDesc, |
| 4705 | ID3D11SamplerState **ppSamplerState); |
| 4706 | |
| 4707 | HRESULT (STDMETHODCALLTYPE *CreateQuery)( |
| 4708 | ID3D11Device3 *This, |
| 4709 | const D3D11_QUERY_DESC *pQueryDesc, |
| 4710 | ID3D11Query **ppQuery); |
| 4711 | |
| 4712 | HRESULT (STDMETHODCALLTYPE *CreatePredicate)( |
| 4713 | ID3D11Device3 *This, |
| 4714 | const D3D11_QUERY_DESC *pPredicateDesc, |
| 4715 | ID3D11Predicate **ppPredicate); |
| 4716 | |
| 4717 | HRESULT (STDMETHODCALLTYPE *CreateCounter)( |
| 4718 | ID3D11Device3 *This, |
| 4719 | const D3D11_COUNTER_DESC *pCounterDesc, |
| 4720 | ID3D11Counter **ppCounter); |
| 4721 | |
| 4722 | HRESULT (STDMETHODCALLTYPE *CreateDeferredContext)( |
| 4723 | ID3D11Device3 *This, |
| 4724 | UINT ContextFlags, |
| 4725 | ID3D11DeviceContext **ppDeferredContext); |
| 4726 | |
| 4727 | HRESULT (STDMETHODCALLTYPE *OpenSharedResource)( |
| 4728 | ID3D11Device3 *This, |
| 4729 | HANDLE hResource, |
| 4730 | REFIID ReturnedInterface, |
| 4731 | void **ppResource); |
| 4732 | |
| 4733 | HRESULT (STDMETHODCALLTYPE *CheckFormatSupport)( |
| 4734 | ID3D11Device3 *This, |
| 4735 | DXGI_FORMAT Format, |
| 4736 | UINT *pFormatSupport); |
| 4737 | |
| 4738 | HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels)( |
| 4739 | ID3D11Device3 *This, |
| 4740 | DXGI_FORMAT Format, |
| 4741 | UINT SampleCount, |
| 4742 | UINT *pNumQualityLevels); |
| 4743 | |
| 4744 | void (STDMETHODCALLTYPE *CheckCounterInfo)( |
| 4745 | ID3D11Device3 *This, |
| 4746 | D3D11_COUNTER_INFO *pCounterInfo); |
| 4747 | |
| 4748 | HRESULT (STDMETHODCALLTYPE *CheckCounter)( |
| 4749 | ID3D11Device3 *This, |
| 4750 | const D3D11_COUNTER_DESC *pDesc, |
| 4751 | D3D11_COUNTER_TYPE *pType, |
| 4752 | UINT *pActiveCounters, |
| 4753 | LPSTR szName, |
| 4754 | UINT *pNameLength, |
| 4755 | LPSTR szUnits, |
| 4756 | UINT *pUnitsLength, |
| 4757 | LPSTR szDescription, |
| 4758 | UINT *pDescriptionLength); |
| 4759 | |
| 4760 | HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)( |
| 4761 | ID3D11Device3 *This, |
| 4762 | D3D11_FEATURE Feature, |
| 4763 | void *pFeatureSupportData, |
| 4764 | UINT FeatureSupportDataSize); |
| 4765 | |
| 4766 | HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| 4767 | ID3D11Device3 *This, |
| 4768 | REFGUID guid, |
| 4769 | UINT *pDataSize, |
| 4770 | void *pData); |
| 4771 | |
| 4772 | HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| 4773 | ID3D11Device3 *This, |
| 4774 | REFGUID guid, |
| 4775 | UINT DataSize, |
| 4776 | const void *pData); |
| 4777 | |
| 4778 | HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| 4779 | ID3D11Device3 *This, |
| 4780 | REFGUID guid, |
| 4781 | const IUnknown *pData); |
| 4782 | |
| 4783 | D3D_FEATURE_LEVEL (STDMETHODCALLTYPE *GetFeatureLevel)( |
| 4784 | ID3D11Device3 *This); |
| 4785 | |
| 4786 | UINT (STDMETHODCALLTYPE *GetCreationFlags)( |
| 4787 | ID3D11Device3 *This); |
| 4788 | |
| 4789 | HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)( |
| 4790 | ID3D11Device3 *This); |
| 4791 | |
| 4792 | void (STDMETHODCALLTYPE *GetImmediateContext)( |
| 4793 | ID3D11Device3 *This, |
| 4794 | ID3D11DeviceContext **ppImmediateContext); |
| 4795 | |
| 4796 | HRESULT (STDMETHODCALLTYPE *SetExceptionMode)( |
| 4797 | ID3D11Device3 *This, |
| 4798 | UINT RaiseFlags); |
| 4799 | |
| 4800 | UINT (STDMETHODCALLTYPE *GetExceptionMode)( |
| 4801 | ID3D11Device3 *This); |
| 4802 | |
| 4803 | /*** ID3D11Device1 methods ***/ |
| 4804 | void (STDMETHODCALLTYPE *GetImmediateContext1)( |
| 4805 | ID3D11Device3 *This, |
| 4806 | ID3D11DeviceContext1 **ppImmediateContext); |
| 4807 | |
| 4808 | HRESULT (STDMETHODCALLTYPE *CreateDeferredContext1)( |
| 4809 | ID3D11Device3 *This, |
| 4810 | UINT ContextFlags, |
| 4811 | ID3D11DeviceContext1 **ppDeferredContext); |
| 4812 | |
| 4813 | HRESULT (STDMETHODCALLTYPE *CreateBlendState1)( |
| 4814 | ID3D11Device3 *This, |
| 4815 | const D3D11_BLEND_DESC1 *pBlendStateDesc, |
| 4816 | ID3D11BlendState1 **ppBlendState); |
| 4817 | |
| 4818 | HRESULT (STDMETHODCALLTYPE *CreateRasterizerState1)( |
| 4819 | ID3D11Device3 *This, |
| 4820 | const D3D11_RASTERIZER_DESC1 *pRasterizerDesc, |
| 4821 | ID3D11RasterizerState1 **ppRasterizerState); |
| 4822 | |
| 4823 | HRESULT (STDMETHODCALLTYPE *CreateDeviceContextState)( |
| 4824 | ID3D11Device3 *This, |
| 4825 | UINT Flags, |
| 4826 | const D3D_FEATURE_LEVEL *pFeatureLevels, |
| 4827 | UINT FeatureLevels, |
| 4828 | UINT SDKVersion, |
| 4829 | REFIID EmulatedInterface, |
| 4830 | D3D_FEATURE_LEVEL *pChosenFeatureLevel, |
| 4831 | ID3DDeviceContextState **ppContextState); |
| 4832 | |
| 4833 | HRESULT (STDMETHODCALLTYPE *OpenSharedResource1)( |
| 4834 | ID3D11Device3 *This, |
| 4835 | HANDLE hResource, |
| 4836 | REFIID returnedInterface, |
| 4837 | void **ppResource); |
| 4838 | |
| 4839 | HRESULT (STDMETHODCALLTYPE *OpenSharedResourceByName)( |
| 4840 | ID3D11Device3 *This, |
| 4841 | LPCWSTR lpName, |
| 4842 | DWORD dwDesiredAccess, |
| 4843 | REFIID returnedInterface, |
| 4844 | void **ppResource); |
| 4845 | |
| 4846 | /*** ID3D11Device2 methods ***/ |
| 4847 | void (STDMETHODCALLTYPE *GetImmediateContext2)( |
| 4848 | ID3D11Device3 *This, |
| 4849 | ID3D11DeviceContext2 **context); |
| 4850 | |
| 4851 | HRESULT (STDMETHODCALLTYPE *CreateDeferredContext2)( |
| 4852 | ID3D11Device3 *This, |
| 4853 | UINT flags, |
| 4854 | ID3D11DeviceContext2 **context); |
| 4855 | |
| 4856 | void (STDMETHODCALLTYPE *GetResourceTiling)( |
| 4857 | ID3D11Device3 *This, |
| 4858 | ID3D11Resource *resource, |
| 4859 | UINT *tile_count, |
| 4860 | D3D11_PACKED_MIP_DESC *mip_desc, |
| 4861 | D3D11_TILE_SHAPE *tile_shape, |
| 4862 | UINT *subresource_tiling_count, |
| 4863 | UINT first_subresource_tiling, |
| 4864 | D3D11_SUBRESOURCE_TILING *subresource_tiling); |
| 4865 | |
| 4866 | HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels1)( |
| 4867 | ID3D11Device3 *This, |
| 4868 | DXGI_FORMAT format, |
| 4869 | UINT sample_count, |
| 4870 | UINT flags, |
| 4871 | UINT *quality_level_count); |
| 4872 | |
| 4873 | /*** ID3D11Device3 methods ***/ |
| 4874 | HRESULT (STDMETHODCALLTYPE *CreateTexture2D1)( |
| 4875 | ID3D11Device3 *This, |
| 4876 | const D3D11_TEXTURE2D_DESC1 *desc, |
| 4877 | const D3D11_SUBRESOURCE_DATA *initial_data, |
| 4878 | ID3D11Texture2D1 **texture); |
| 4879 | |
| 4880 | HRESULT (STDMETHODCALLTYPE *CreateTexture3D1)( |
| 4881 | ID3D11Device3 *This, |
| 4882 | const D3D11_TEXTURE3D_DESC1 *desc, |
| 4883 | const D3D11_SUBRESOURCE_DATA *initial_data, |
| 4884 | ID3D11Texture3D1 **texture); |
| 4885 | |
| 4886 | HRESULT (STDMETHODCALLTYPE *CreateRasterizerState2)( |
| 4887 | ID3D11Device3 *This, |
| 4888 | const D3D11_RASTERIZER_DESC2 *desc, |
| 4889 | ID3D11RasterizerState2 **state); |
| 4890 | |
| 4891 | HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView1)( |
| 4892 | ID3D11Device3 *This, |
| 4893 | ID3D11Resource *resource, |
| 4894 | const D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc, |
| 4895 | ID3D11ShaderResourceView1 **view); |
| 4896 | |
| 4897 | HRESULT (STDMETHODCALLTYPE *CreateUnorderedAccessView1)( |
| 4898 | ID3D11Device3 *This, |
| 4899 | ID3D11Resource *resource, |
| 4900 | const D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc, |
| 4901 | ID3D11UnorderedAccessView1 **view); |
| 4902 | |
| 4903 | HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView1)( |
| 4904 | ID3D11Device3 *This, |
| 4905 | ID3D11Resource *resource, |
| 4906 | const D3D11_RENDER_TARGET_VIEW_DESC1 *desc, |
| 4907 | ID3D11RenderTargetView1 **view); |
| 4908 | |
| 4909 | HRESULT (STDMETHODCALLTYPE *CreateQuery1)( |
| 4910 | ID3D11Device3 *This, |
| 4911 | const D3D11_QUERY_DESC1 *desc, |
| 4912 | ID3D11Query1 **query); |
| 4913 | |
| 4914 | void (STDMETHODCALLTYPE *GetImmediateContext3)( |
| 4915 | ID3D11Device3 *This, |
| 4916 | ID3D11DeviceContext3 **context); |
| 4917 | |
| 4918 | HRESULT (STDMETHODCALLTYPE *CreateDeferredContext3)( |
| 4919 | ID3D11Device3 *This, |
| 4920 | UINT flags, |
| 4921 | ID3D11DeviceContext3 **context); |
| 4922 | |
| 4923 | void (STDMETHODCALLTYPE *WriteToSubresource)( |
| 4924 | ID3D11Device3 *This, |
| 4925 | ID3D11Resource *dst_resource, |
| 4926 | UINT dst_subresource, |
| 4927 | const D3D11_BOX *dst_box, |
| 4928 | const void *src_data, |
| 4929 | UINT src_row_pitch, |
| 4930 | UINT src_depth_pitch); |
| 4931 | |
| 4932 | void (STDMETHODCALLTYPE *ReadFromSubresource)( |
| 4933 | ID3D11Device3 *This, |
| 4934 | void *dst_data, |
| 4935 | UINT dst_row_pitch, |
| 4936 | UINT dst_depth_pitch, |
| 4937 | ID3D11Resource *src_resource, |
| 4938 | UINT src_subresource, |
| 4939 | const D3D11_BOX *src_box); |
| 4940 | |
| 4941 | END_INTERFACE |
| 4942 | } ID3D11Device3Vtbl; |
| 4943 | |
| 4944 | interface ID3D11Device3 { |
| 4945 | CONST_VTBL ID3D11Device3Vtbl* lpVtbl; |
| 4946 | }; |
| 4947 | |
| 4948 | #ifdef COBJMACROS |
| 4949 | #ifndef WIDL_C_INLINE_WRAPPERS |
| 4950 | /*** IUnknown methods ***/ |
| 4951 | #define ID3D11Device3_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| 4952 | #define ID3D11Device3_AddRef(This) (This)->lpVtbl->AddRef(This) |
| 4953 | #define ID3D11Device3_Release(This) (This)->lpVtbl->Release(This) |
| 4954 | /*** ID3D11Device methods ***/ |
| 4955 | #define ID3D11Device3_CreateBuffer(This,pDesc,pInitialData,ppBuffer) (This)->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer) |
| 4956 | #define ID3D11Device3_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) (This)->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) |
| 4957 | #define ID3D11Device3_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) (This)->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) |
| 4958 | #define ID3D11Device3_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) (This)->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) |
| 4959 | #define ID3D11Device3_CreateShaderResourceView(This,pResource,pDesc,ppSRView) (This)->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView) |
| 4960 | #define ID3D11Device3_CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) (This)->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) |
| 4961 | #define ID3D11Device3_CreateRenderTargetView(This,pResource,pDesc,ppRTView) (This)->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView) |
| 4962 | #define ID3D11Device3_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) (This)->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) |
| 4963 | #define ID3D11Device3_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) (This)->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) |
| 4964 | #define ID3D11Device3_CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) (This)->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) |
| 4965 | #define ID3D11Device3_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) |
| 4966 | #define ID3D11Device3_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) |
| 4967 | #define ID3D11Device3_CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) (This)->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) |
| 4968 | #define ID3D11Device3_CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) (This)->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) |
| 4969 | #define ID3D11Device3_CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) (This)->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) |
| 4970 | #define ID3D11Device3_CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) (This)->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) |
| 4971 | #define ID3D11Device3_CreateClassLinkage(This,ppLinkage) (This)->lpVtbl->CreateClassLinkage(This,ppLinkage) |
| 4972 | #define ID3D11Device3_CreateBlendState(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState) |
| 4973 | #define ID3D11Device3_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) (This)->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) |
| 4974 | #define ID3D11Device3_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) |
| 4975 | #define ID3D11Device3_CreateSamplerState(This,pSamplerDesc,ppSamplerState) (This)->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState) |
| 4976 | #define ID3D11Device3_CreateQuery(This,pQueryDesc,ppQuery) (This)->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery) |
| 4977 | #define ID3D11Device3_CreatePredicate(This,pPredicateDesc,ppPredicate) (This)->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate) |
| 4978 | #define ID3D11Device3_CreateCounter(This,pCounterDesc,ppCounter) (This)->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter) |
| 4979 | #define ID3D11Device3_CreateDeferredContext(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext) |
| 4980 | #define ID3D11Device3_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource) |
| 4981 | #define ID3D11Device3_CheckFormatSupport(This,Format,pFormatSupport) (This)->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport) |
| 4982 | #define ID3D11Device3_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) (This)->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) |
| 4983 | #define ID3D11Device3_CheckCounterInfo(This,pCounterInfo) (This)->lpVtbl->CheckCounterInfo(This,pCounterInfo) |
| 4984 | #define ID3D11Device3_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) (This)->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) |
| 4985 | #define ID3D11Device3_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) (This)->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) |
| 4986 | #define ID3D11Device3_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| 4987 | #define ID3D11Device3_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| 4988 | #define ID3D11Device3_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| 4989 | #define ID3D11Device3_GetFeatureLevel(This) (This)->lpVtbl->GetFeatureLevel(This) |
| 4990 | #define ID3D11Device3_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This) |
| 4991 | #define ID3D11Device3_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This) |
| 4992 | #define ID3D11Device3_GetImmediateContext(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext(This,ppImmediateContext) |
| 4993 | #define ID3D11Device3_SetExceptionMode(This,RaiseFlags) (This)->lpVtbl->SetExceptionMode(This,RaiseFlags) |
| 4994 | #define ID3D11Device3_GetExceptionMode(This) (This)->lpVtbl->GetExceptionMode(This) |
| 4995 | /*** ID3D11Device1 methods ***/ |
| 4996 | #define ID3D11Device3_GetImmediateContext1(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext1(This,ppImmediateContext) |
| 4997 | #define ID3D11Device3_CreateDeferredContext1(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext1(This,ContextFlags,ppDeferredContext) |
| 4998 | #define ID3D11Device3_CreateBlendState1(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState) |
| 4999 | #define ID3D11Device3_CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) |
| 5000 | #define ID3D11Device3_CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) (This)->lpVtbl->CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) |
| 5001 | #define ID3D11Device3_OpenSharedResource1(This,hResource,returnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource1(This,hResource,returnedInterface,ppResource) |
| 5002 | #define ID3D11Device3_OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) (This)->lpVtbl->OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) |
| 5003 | /*** ID3D11Device2 methods ***/ |
| 5004 | #define ID3D11Device3_GetImmediateContext2(This,context) (This)->lpVtbl->GetImmediateContext2(This,context) |
| 5005 | #define ID3D11Device3_CreateDeferredContext2(This,flags,context) (This)->lpVtbl->CreateDeferredContext2(This,flags,context) |
| 5006 | #define ID3D11Device3_GetResourceTiling(This,resource,tile_count,mip_desc,tile_shape,subresource_tiling_count,first_subresource_tiling,subresource_tiling) (This)->lpVtbl->GetResourceTiling(This,resource,tile_count,mip_desc,tile_shape,subresource_tiling_count,first_subresource_tiling,subresource_tiling) |
| 5007 | #define ID3D11Device3_CheckMultisampleQualityLevels1(This,format,sample_count,flags,quality_level_count) (This)->lpVtbl->CheckMultisampleQualityLevels1(This,format,sample_count,flags,quality_level_count) |
| 5008 | /*** ID3D11Device3 methods ***/ |
| 5009 | #define ID3D11Device3_CreateTexture2D1(This,desc,initial_data,texture) (This)->lpVtbl->CreateTexture2D1(This,desc,initial_data,texture) |
| 5010 | #define ID3D11Device3_CreateTexture3D1(This,desc,initial_data,texture) (This)->lpVtbl->CreateTexture3D1(This,desc,initial_data,texture) |
| 5011 | #define ID3D11Device3_CreateRasterizerState2(This,desc,state) (This)->lpVtbl->CreateRasterizerState2(This,desc,state) |
| 5012 | #define ID3D11Device3_CreateShaderResourceView1(This,resource,desc,view) (This)->lpVtbl->CreateShaderResourceView1(This,resource,desc,view) |
| 5013 | #define ID3D11Device3_CreateUnorderedAccessView1(This,resource,desc,view) (This)->lpVtbl->CreateUnorderedAccessView1(This,resource,desc,view) |
| 5014 | #define ID3D11Device3_CreateRenderTargetView1(This,resource,desc,view) (This)->lpVtbl->CreateRenderTargetView1(This,resource,desc,view) |
| 5015 | #define ID3D11Device3_CreateQuery1(This,desc,query) (This)->lpVtbl->CreateQuery1(This,desc,query) |
| 5016 | #define ID3D11Device3_GetImmediateContext3(This,context) (This)->lpVtbl->GetImmediateContext3(This,context) |
| 5017 | #define ID3D11Device3_CreateDeferredContext3(This,flags,context) (This)->lpVtbl->CreateDeferredContext3(This,flags,context) |
| 5018 | #define ID3D11Device3_WriteToSubresource(This,dst_resource,dst_subresource,dst_box,src_data,src_row_pitch,src_depth_pitch) (This)->lpVtbl->WriteToSubresource(This,dst_resource,dst_subresource,dst_box,src_data,src_row_pitch,src_depth_pitch) |
| 5019 | #define ID3D11Device3_ReadFromSubresource(This,dst_data,dst_row_pitch,dst_depth_pitch,src_resource,src_subresource,src_box) (This)->lpVtbl->ReadFromSubresource(This,dst_data,dst_row_pitch,dst_depth_pitch,src_resource,src_subresource,src_box) |
| 5020 | #else |
| 5021 | /*** IUnknown methods ***/ |
| 5022 | static inline HRESULT ID3D11Device3_QueryInterface(ID3D11Device3* This,REFIID riid,void **ppvObject) { |
| 5023 | return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| 5024 | } |
| 5025 | static inline ULONG ID3D11Device3_AddRef(ID3D11Device3* This) { |
| 5026 | return This->lpVtbl->AddRef(This); |
| 5027 | } |
| 5028 | static inline ULONG ID3D11Device3_Release(ID3D11Device3* This) { |
| 5029 | return This->lpVtbl->Release(This); |
| 5030 | } |
| 5031 | /*** ID3D11Device methods ***/ |
| 5032 | static inline HRESULT ID3D11Device3_CreateBuffer(ID3D11Device3* This,const D3D11_BUFFER_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Buffer **ppBuffer) { |
| 5033 | return This->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer); |
| 5034 | } |
| 5035 | static inline HRESULT ID3D11Device3_CreateTexture1D(ID3D11Device3* This,const D3D11_TEXTURE1D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture1D **ppTexture1D) { |
| 5036 | return This->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D); |
| 5037 | } |
| 5038 | static inline HRESULT ID3D11Device3_CreateTexture2D(ID3D11Device3* This,const D3D11_TEXTURE2D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture2D **ppTexture2D) { |
| 5039 | return This->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D); |
| 5040 | } |
| 5041 | static inline HRESULT ID3D11Device3_CreateTexture3D(ID3D11Device3* This,const D3D11_TEXTURE3D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture3D **ppTexture3D) { |
| 5042 | return This->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D); |
| 5043 | } |
| 5044 | static inline HRESULT ID3D11Device3_CreateShaderResourceView(ID3D11Device3* This,ID3D11Resource *pResource,const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,ID3D11ShaderResourceView **ppSRView) { |
| 5045 | return This->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView); |
| 5046 | } |
| 5047 | static inline HRESULT ID3D11Device3_CreateUnorderedAccessView(ID3D11Device3* This,ID3D11Resource *pResource,const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,ID3D11UnorderedAccessView **ppUAView) { |
| 5048 | return This->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView); |
| 5049 | } |
| 5050 | static inline HRESULT ID3D11Device3_CreateRenderTargetView(ID3D11Device3* This,ID3D11Resource *pResource,const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,ID3D11RenderTargetView **ppRTView) { |
| 5051 | return This->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView); |
| 5052 | } |
| 5053 | static inline HRESULT ID3D11Device3_CreateDepthStencilView(ID3D11Device3* This,ID3D11Resource *pResource,const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,ID3D11DepthStencilView **ppDepthStencilView) { |
| 5054 | return This->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView); |
| 5055 | } |
| 5056 | static inline HRESULT ID3D11Device3_CreateInputLayout(ID3D11Device3* This,const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,UINT NumElements,const void *pShaderBytecodeWithInputSignature,SIZE_T BytecodeLength,ID3D11InputLayout **ppInputLayout) { |
| 5057 | return This->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout); |
| 5058 | } |
| 5059 | static inline HRESULT ID3D11Device3_CreateVertexShader(ID3D11Device3* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11VertexShader **ppVertexShader) { |
| 5060 | return This->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader); |
| 5061 | } |
| 5062 | static inline HRESULT ID3D11Device3_CreateGeometryShader(ID3D11Device3* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) { |
| 5063 | return This->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader); |
| 5064 | } |
| 5065 | static inline HRESULT ID3D11Device3_CreateGeometryShaderWithStreamOutput(ID3D11Device3* This,const void *pShaderBytecode,SIZE_T BytecodeLength,const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,UINT NumEntries,const UINT *pBufferStrides,UINT NumStrides,UINT RasterizedStream,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) { |
| 5066 | return This->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader); |
| 5067 | } |
| 5068 | static inline HRESULT ID3D11Device3_CreatePixelShader(ID3D11Device3* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11PixelShader **ppPixelShader) { |
| 5069 | return This->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader); |
| 5070 | } |
| 5071 | static inline HRESULT ID3D11Device3_CreateHullShader(ID3D11Device3* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11HullShader **ppHullShader) { |
| 5072 | return This->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader); |
| 5073 | } |
| 5074 | static inline HRESULT ID3D11Device3_CreateDomainShader(ID3D11Device3* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11DomainShader **ppDomainShader) { |
| 5075 | return This->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader); |
| 5076 | } |
| 5077 | static inline HRESULT ID3D11Device3_CreateComputeShader(ID3D11Device3* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11ComputeShader **ppComputeShader) { |
| 5078 | return This->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader); |
| 5079 | } |
| 5080 | static inline HRESULT ID3D11Device3_CreateClassLinkage(ID3D11Device3* This,ID3D11ClassLinkage **ppLinkage) { |
| 5081 | return This->lpVtbl->CreateClassLinkage(This,ppLinkage); |
| 5082 | } |
| 5083 | static inline HRESULT ID3D11Device3_CreateBlendState(ID3D11Device3* This,const D3D11_BLEND_DESC *pBlendStateDesc,ID3D11BlendState **ppBlendState) { |
| 5084 | return This->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState); |
| 5085 | } |
| 5086 | static inline HRESULT ID3D11Device3_CreateDepthStencilState(ID3D11Device3* This,const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,ID3D11DepthStencilState **ppDepthStencilState) { |
| 5087 | return This->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState); |
| 5088 | } |
| 5089 | static inline HRESULT ID3D11Device3_CreateRasterizerState(ID3D11Device3* This,const D3D11_RASTERIZER_DESC *pRasterizerDesc,ID3D11RasterizerState **ppRasterizerState) { |
| 5090 | return This->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState); |
| 5091 | } |
| 5092 | static inline HRESULT ID3D11Device3_CreateSamplerState(ID3D11Device3* This,const D3D11_SAMPLER_DESC *pSamplerDesc,ID3D11SamplerState **ppSamplerState) { |
| 5093 | return This->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState); |
| 5094 | } |
| 5095 | static inline HRESULT ID3D11Device3_CreateQuery(ID3D11Device3* This,const D3D11_QUERY_DESC *pQueryDesc,ID3D11Query **ppQuery) { |
| 5096 | return This->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery); |
| 5097 | } |
| 5098 | static inline HRESULT ID3D11Device3_CreatePredicate(ID3D11Device3* This,const D3D11_QUERY_DESC *pPredicateDesc,ID3D11Predicate **ppPredicate) { |
| 5099 | return This->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate); |
| 5100 | } |
| 5101 | static inline HRESULT ID3D11Device3_CreateCounter(ID3D11Device3* This,const D3D11_COUNTER_DESC *pCounterDesc,ID3D11Counter **ppCounter) { |
| 5102 | return This->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter); |
| 5103 | } |
| 5104 | static inline HRESULT ID3D11Device3_CreateDeferredContext(ID3D11Device3* This,UINT ContextFlags,ID3D11DeviceContext **ppDeferredContext) { |
| 5105 | return This->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext); |
| 5106 | } |
| 5107 | static inline HRESULT ID3D11Device3_OpenSharedResource(ID3D11Device3* This,HANDLE hResource,REFIID ReturnedInterface,void **ppResource) { |
| 5108 | return This->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource); |
| 5109 | } |
| 5110 | static inline HRESULT ID3D11Device3_CheckFormatSupport(ID3D11Device3* This,DXGI_FORMAT Format,UINT *pFormatSupport) { |
| 5111 | return This->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport); |
| 5112 | } |
| 5113 | static inline HRESULT ID3D11Device3_CheckMultisampleQualityLevels(ID3D11Device3* This,DXGI_FORMAT Format,UINT SampleCount,UINT *pNumQualityLevels) { |
| 5114 | return This->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels); |
| 5115 | } |
| 5116 | static inline void ID3D11Device3_CheckCounterInfo(ID3D11Device3* This,D3D11_COUNTER_INFO *pCounterInfo) { |
| 5117 | This->lpVtbl->CheckCounterInfo(This,pCounterInfo); |
| 5118 | } |
| 5119 | static inline HRESULT ID3D11Device3_CheckCounter(ID3D11Device3* This,const D3D11_COUNTER_DESC *pDesc,D3D11_COUNTER_TYPE *pType,UINT *pActiveCounters,LPSTR szName,UINT *pNameLength,LPSTR szUnits,UINT *pUnitsLength,LPSTR szDescription,UINT *pDescriptionLength) { |
| 5120 | return This->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength); |
| 5121 | } |
| 5122 | static inline HRESULT ID3D11Device3_CheckFeatureSupport(ID3D11Device3* This,D3D11_FEATURE Feature,void *pFeatureSupportData,UINT FeatureSupportDataSize) { |
| 5123 | return This->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize); |
| 5124 | } |
| 5125 | static inline HRESULT ID3D11Device3_GetPrivateData(ID3D11Device3* This,REFGUID guid,UINT *pDataSize,void *pData) { |
| 5126 | return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); |
| 5127 | } |
| 5128 | static inline HRESULT ID3D11Device3_SetPrivateData(ID3D11Device3* This,REFGUID guid,UINT DataSize,const void *pData) { |
| 5129 | return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); |
| 5130 | } |
| 5131 | static inline HRESULT ID3D11Device3_SetPrivateDataInterface(ID3D11Device3* This,REFGUID guid,const IUnknown *pData) { |
| 5132 | return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); |
| 5133 | } |
| 5134 | static inline D3D_FEATURE_LEVEL ID3D11Device3_GetFeatureLevel(ID3D11Device3* This) { |
| 5135 | return This->lpVtbl->GetFeatureLevel(This); |
| 5136 | } |
| 5137 | static inline UINT ID3D11Device3_GetCreationFlags(ID3D11Device3* This) { |
| 5138 | return This->lpVtbl->GetCreationFlags(This); |
| 5139 | } |
| 5140 | static inline HRESULT ID3D11Device3_GetDeviceRemovedReason(ID3D11Device3* This) { |
| 5141 | return This->lpVtbl->GetDeviceRemovedReason(This); |
| 5142 | } |
| 5143 | static inline void ID3D11Device3_GetImmediateContext(ID3D11Device3* This,ID3D11DeviceContext **ppImmediateContext) { |
| 5144 | This->lpVtbl->GetImmediateContext(This,ppImmediateContext); |
| 5145 | } |
| 5146 | static inline HRESULT ID3D11Device3_SetExceptionMode(ID3D11Device3* This,UINT RaiseFlags) { |
| 5147 | return This->lpVtbl->SetExceptionMode(This,RaiseFlags); |
| 5148 | } |
| 5149 | static inline UINT ID3D11Device3_GetExceptionMode(ID3D11Device3* This) { |
| 5150 | return This->lpVtbl->GetExceptionMode(This); |
| 5151 | } |
| 5152 | /*** ID3D11Device1 methods ***/ |
| 5153 | static inline void ID3D11Device3_GetImmediateContext1(ID3D11Device3* This,ID3D11DeviceContext1 **ppImmediateContext) { |
| 5154 | This->lpVtbl->GetImmediateContext1(This,ppImmediateContext); |
| 5155 | } |
| 5156 | static inline HRESULT ID3D11Device3_CreateDeferredContext1(ID3D11Device3* This,UINT ContextFlags,ID3D11DeviceContext1 **ppDeferredContext) { |
| 5157 | return This->lpVtbl->CreateDeferredContext1(This,ContextFlags,ppDeferredContext); |
| 5158 | } |
| 5159 | static inline HRESULT ID3D11Device3_CreateBlendState1(ID3D11Device3* This,const D3D11_BLEND_DESC1 *pBlendStateDesc,ID3D11BlendState1 **ppBlendState) { |
| 5160 | return This->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState); |
| 5161 | } |
| 5162 | static inline HRESULT ID3D11Device3_CreateRasterizerState1(ID3D11Device3* This,const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,ID3D11RasterizerState1 **ppRasterizerState) { |
| 5163 | return This->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState); |
| 5164 | } |
| 5165 | static inline HRESULT ID3D11Device3_CreateDeviceContextState(ID3D11Device3* This,UINT Flags,const D3D_FEATURE_LEVEL *pFeatureLevels,UINT FeatureLevels,UINT SDKVersion,REFIID EmulatedInterface,D3D_FEATURE_LEVEL *pChosenFeatureLevel,ID3DDeviceContextState **ppContextState) { |
| 5166 | return This->lpVtbl->CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState); |
| 5167 | } |
| 5168 | static inline HRESULT ID3D11Device3_OpenSharedResource1(ID3D11Device3* This,HANDLE hResource,REFIID returnedInterface,void **ppResource) { |
| 5169 | return This->lpVtbl->OpenSharedResource1(This,hResource,returnedInterface,ppResource); |
| 5170 | } |
| 5171 | static inline HRESULT ID3D11Device3_OpenSharedResourceByName(ID3D11Device3* This,LPCWSTR lpName,DWORD dwDesiredAccess,REFIID returnedInterface,void **ppResource) { |
| 5172 | return This->lpVtbl->OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource); |
| 5173 | } |
| 5174 | /*** ID3D11Device2 methods ***/ |
| 5175 | static inline void ID3D11Device3_GetImmediateContext2(ID3D11Device3* This,ID3D11DeviceContext2 **context) { |
| 5176 | This->lpVtbl->GetImmediateContext2(This,context); |
| 5177 | } |
| 5178 | static inline HRESULT ID3D11Device3_CreateDeferredContext2(ID3D11Device3* This,UINT flags,ID3D11DeviceContext2 **context) { |
| 5179 | return This->lpVtbl->CreateDeferredContext2(This,flags,context); |
| 5180 | } |
| 5181 | static inline void ID3D11Device3_GetResourceTiling(ID3D11Device3* This,ID3D11Resource *resource,UINT *tile_count,D3D11_PACKED_MIP_DESC *mip_desc,D3D11_TILE_SHAPE *tile_shape,UINT *subresource_tiling_count,UINT first_subresource_tiling,D3D11_SUBRESOURCE_TILING *subresource_tiling) { |
| 5182 | This->lpVtbl->GetResourceTiling(This,resource,tile_count,mip_desc,tile_shape,subresource_tiling_count,first_subresource_tiling,subresource_tiling); |
| 5183 | } |
| 5184 | static inline HRESULT ID3D11Device3_CheckMultisampleQualityLevels1(ID3D11Device3* This,DXGI_FORMAT format,UINT sample_count,UINT flags,UINT *quality_level_count) { |
| 5185 | return This->lpVtbl->CheckMultisampleQualityLevels1(This,format,sample_count,flags,quality_level_count); |
| 5186 | } |
| 5187 | /*** ID3D11Device3 methods ***/ |
| 5188 | static inline HRESULT ID3D11Device3_CreateTexture2D1(ID3D11Device3* This,const D3D11_TEXTURE2D_DESC1 *desc,const D3D11_SUBRESOURCE_DATA *initial_data,ID3D11Texture2D1 **texture) { |
| 5189 | return This->lpVtbl->CreateTexture2D1(This,desc,initial_data,texture); |
| 5190 | } |
| 5191 | static inline HRESULT ID3D11Device3_CreateTexture3D1(ID3D11Device3* This,const D3D11_TEXTURE3D_DESC1 *desc,const D3D11_SUBRESOURCE_DATA *initial_data,ID3D11Texture3D1 **texture) { |
| 5192 | return This->lpVtbl->CreateTexture3D1(This,desc,initial_data,texture); |
| 5193 | } |
| 5194 | static inline HRESULT ID3D11Device3_CreateRasterizerState2(ID3D11Device3* This,const D3D11_RASTERIZER_DESC2 *desc,ID3D11RasterizerState2 **state) { |
| 5195 | return This->lpVtbl->CreateRasterizerState2(This,desc,state); |
| 5196 | } |
| 5197 | static inline HRESULT ID3D11Device3_CreateShaderResourceView1(ID3D11Device3* This,ID3D11Resource *resource,const D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc,ID3D11ShaderResourceView1 **view) { |
| 5198 | return This->lpVtbl->CreateShaderResourceView1(This,resource,desc,view); |
| 5199 | } |
| 5200 | static inline HRESULT ID3D11Device3_CreateUnorderedAccessView1(ID3D11Device3* This,ID3D11Resource *resource,const D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc,ID3D11UnorderedAccessView1 **view) { |
| 5201 | return This->lpVtbl->CreateUnorderedAccessView1(This,resource,desc,view); |
| 5202 | } |
| 5203 | static inline HRESULT ID3D11Device3_CreateRenderTargetView1(ID3D11Device3* This,ID3D11Resource *resource,const D3D11_RENDER_TARGET_VIEW_DESC1 *desc,ID3D11RenderTargetView1 **view) { |
| 5204 | return This->lpVtbl->CreateRenderTargetView1(This,resource,desc,view); |
| 5205 | } |
| 5206 | static inline HRESULT ID3D11Device3_CreateQuery1(ID3D11Device3* This,const D3D11_QUERY_DESC1 *desc,ID3D11Query1 **query) { |
| 5207 | return This->lpVtbl->CreateQuery1(This,desc,query); |
| 5208 | } |
| 5209 | static inline void ID3D11Device3_GetImmediateContext3(ID3D11Device3* This,ID3D11DeviceContext3 **context) { |
| 5210 | This->lpVtbl->GetImmediateContext3(This,context); |
| 5211 | } |
| 5212 | static inline HRESULT ID3D11Device3_CreateDeferredContext3(ID3D11Device3* This,UINT flags,ID3D11DeviceContext3 **context) { |
| 5213 | return This->lpVtbl->CreateDeferredContext3(This,flags,context); |
| 5214 | } |
| 5215 | static inline void ID3D11Device3_WriteToSubresource(ID3D11Device3* This,ID3D11Resource *dst_resource,UINT dst_subresource,const D3D11_BOX *dst_box,const void *src_data,UINT src_row_pitch,UINT src_depth_pitch) { |
| 5216 | This->lpVtbl->WriteToSubresource(This,dst_resource,dst_subresource,dst_box,src_data,src_row_pitch,src_depth_pitch); |
| 5217 | } |
| 5218 | static inline void ID3D11Device3_ReadFromSubresource(ID3D11Device3* This,void *dst_data,UINT dst_row_pitch,UINT dst_depth_pitch,ID3D11Resource *src_resource,UINT src_subresource,const D3D11_BOX *src_box) { |
| 5219 | This->lpVtbl->ReadFromSubresource(This,dst_data,dst_row_pitch,dst_depth_pitch,src_resource,src_subresource,src_box); |
| 5220 | } |
| 5221 | #endif |
| 5222 | #endif |
| 5223 | |
| 5224 | #endif |
| 5225 | |
| 5226 | |
| 5227 | #endif /* __ID3D11Device3_INTERFACE_DEFINED__ */ |
| 5228 | |
| 5229 | /* Begin additional prototypes for all interfaces */ |
| 5230 | |
| 5231 | |
| 5232 | /* End additional prototypes */ |
| 5233 | |
| 5234 | #ifdef __cplusplus |
| 5235 | } |
| 5236 | #endif |
| 5237 | |
| 5238 | #endif /* __d3d11_3_h__ */ |